Scott Erickson
091910f2ad
Fixed debug, and some other mark issues when sprite sheets update, most likely.
2014-10-21 11:36:38 -07:00
Scott Erickson
7f4ac3e5d6
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
Nick Winter
a33bb215d4
Fixed checking compile-time problems for clean code goals.
2014-10-20 17:49:52 -07:00
Nick Winter
d0b878db37
Implemented lines-of-code goal type.
2014-10-20 14:43:18 -07:00
Nick Winter
ec3e1d0bce
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
2014-10-20 13:57:32 -07:00
Nick Winter
67166f1496
Removed a log.
2014-10-20 09:41:58 -07:00
Nick Winter
1219710cbb
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
2014-10-20 09:41:28 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Nick Winter
7bc50ade30
Fixes for spectate layout in new WebGL dual-stage mode.
2014-10-17 08:47:53 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
54de8482f1
Spell palette now hugs the spell editor, which itself shrinks as needed.
2014-10-16 12:08:21 -07:00
Nick Winter
9826311656
Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669 ).
2014-10-15 10:28:29 -07:00
Matt Lott
ce14f92979
Pass problem context to Aether
...
So Aether can craft better error messages.
Bumping Aether to v0.2.39
2014-10-14 14:02:34 -07:00
Nick Winter
04ec8c5222
Sped up maze levels. Fixed an unhinged world deserialization listener.
2014-10-14 11:53:32 -07:00
George Saines
ee88c0870e
pushing my fix
2014-10-13 16:24:54 -07:00
George Saines
6350debf26
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-13 15:51:48 -07:00
Nick Winter
f80380784a
Levels save right away on victory.
2014-10-10 19:20:00 -07:00
Nick Winter
2db637866c
Fix for non-Boolean includeFlow.
2014-10-10 18:23:51 -07:00
George Saines
3927371427
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-10 16:55:12 -07:00
George Saines
95afb6c4d3
playing with FPS
2014-10-10 16:55:09 -07:00
Nick Winter
a0ad5efba2
Some improvements for exhortation of tunic donning in The Raised Sword.
2014-10-09 19:54:39 -07:00
Nick Winter
45471b8030
Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
2014-10-09 09:53:57 -07:00
Nick Winter
f9409488ff
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22
Re-enabled line-by-line highlighting through brute force for hero levels.
2014-10-07 22:28:53 -07:00
Nick Winter
ef3edfcc08
Optimization for not rebuilding LevelSession defaults once a second to set playtime.
2014-10-07 10:06:41 -07:00
Nick Winter
67ed73a01f
Probably don't need this; it doesn't appear to be storing the NaNs.
2014-10-06 22:29:54 -07:00
Nick Winter
e04a0f33a1
Fixed bug recording level playtime.
2014-10-06 18:55:10 -07:00
Nick Winter
8fdd2c0688
Redid my bobbing fix b286b24
in a way that doesn't break the LankBoss position test.
2014-10-06 18:18:39 -07:00
Nick Winter
b286b24f27
Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
2014-10-06 15:04:42 -07:00
Scott Erickson
b78c91997c
Tweaked associating lanks with layers.
2014-10-03 12:06:04 -07:00
Scott Erickson
e504932e5e
Added yet another fine tuning of camera movement in the level editor.
2014-10-03 11:54:06 -07:00
Scott Erickson
cc04626a5a
Fixed walls not updating when you edit them in the ThangsTabView.
2014-10-03 11:21:05 -07:00
Scott Erickson
d65ade7a97
Couple teardown fixes.
2014-10-03 10:44:02 -07:00
Scott Erickson
ca9c387964
Fixed singular sprite animations frame ordering.
2014-10-03 09:51:07 -07:00
Scott Erickson
67bd01b397
Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
2014-10-03 09:36:47 -07:00
Scott Erickson
64acbe4580
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-03 09:11:12 -07:00
Scott Erickson
d02d58ed4e
Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
2014-10-02 17:38:50 -07:00
Nick Winter
3cdb8ff416
Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
2014-10-02 17:21:06 -07:00
Scott Erickson
5bb1275cea
Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive.
2014-10-02 16:55:03 -07:00
Scott Erickson
6bd6b2eea2
Tweaked when and how we shift the bounds of imported sprites. For things like Anya, especially Anya's attack, it wasn't working correctly.
2014-10-02 16:54:58 -07:00
Nick Winter
abf28c2c19
Fixed bug with world deserialization missing state batches.
2014-10-02 15:33:23 -07:00
Scott Erickson
b1f4dc996d
Fixed a handful of bugs with the thang editor and sprite animation.
2014-10-02 10:42:21 -07:00
Scott Erickson
e044a660eb
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-02 09:28:31 -07:00
Nick Winter
2491861d76
A few tweaks for the iPad app.
2014-10-01 22:02:52 -07:00
Scott Erickson
1b1bc4e95a
Fixed adding thangs in the level editor, and moving them around.
2014-10-01 15:02:14 -07:00
Scott Erickson
e9222f34bd
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-01 13:26:45 -07:00
Scott Erickson
3205821ee9
Got the level editor mostly working again.
2014-10-01 13:26:38 -07:00
Nick Winter
0290db9cd4
Starting to try to get iPad to work during real-time playback.
2014-10-01 12:08:14 -07:00
Scott Erickson
bab7598ce0
Fixed an error wizard sprites were having.
2014-09-30 14:01:29 -07:00
Scott Erickson
ffdb2ef6b4
Fixed position updating for indie sprites.
2014-09-30 14:01:20 -07:00
Scott Erickson
c05cc1c0ad
Fixed text box pointers being cut off from caching.
2014-09-30 14:00:47 -07:00
Scott Erickson
528383c0dc
Undid the attempted optimization of having the normal stage update half as often.
2014-09-30 13:45:15 -07:00
Scott Erickson
90e21c6085
Did some more missed refactorings from sprite -> lank.
2014-09-30 13:44:03 -07:00
Scott Erickson
34cf6240c1
Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
2014-09-30 13:41:42 -07:00
Scott Erickson
4a6e8018e4
Fixed choosing the first frame for segmented sprites.
2014-09-30 13:34:55 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
405c21cba4
Clean up sync world running GoalManager creation
2014-09-30 10:15:33 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
b06cd12c5c
Some more optimizations, this time in LankBoss update operations.
2014-09-29 11:47:12 -07:00
Scott Erickson
ce9a7e2ed4
Improved performance of the non-webgl stage.
2014-09-29 10:18:27 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
326057a816
Fixed another bug from the refactoring.
2014-09-28 14:16:56 -07:00
Scott Erickson
b65b553f2d
Fixed some tests broken from the refactoring.
2014-09-28 14:04:01 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Scott Erickson
024cd9c955
Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.
2014-09-28 10:33:24 -07:00
Scott Erickson
6d595705f2
Made the placeholder color and shape different for each layer.
2014-09-26 16:15:44 -07:00
Scott Erickson
8234db333e
Reenabled text events.
2014-09-26 15:57:24 -07:00
Scott Erickson
b89a6c41a7
Fixed the surface to not restore state until it's done dropping frames.
2014-09-26 15:23:27 -07:00
Scott Erickson
332f4700f6
Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
2014-09-26 15:22:46 -07:00
Scott Erickson
f0e879295c
Set back up debug marks.
2014-09-26 14:09:44 -07:00
Scott Erickson
f21083acf5
Set back up highlight mark.
2014-09-26 13:58:35 -07:00
Scott Erickson
2505f50eec
Set back up selection and target marks.
2014-09-26 13:45:11 -07:00
Scott Erickson
5b9c7dc8a7
Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
2014-09-26 13:02:01 -07:00
Scott Erickson
37e9d7bb2d
Enabled the Surface's normalStage and all its layers.
2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
2014-09-26 12:17:46 -07:00
Scott Erickson
6f45eee81d
Fixed registration points for scaled raster image thang types.
2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1
Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
Nick Winter
b7d2bcd222
Decreased severity of camera jerkiness during real-time playback.
2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec
Added MovieClip pooling, improving WebGL performance.
2014-09-25 14:48:17 -07:00
Scott Erickson
14f3fb6486
Fixed one last instance of cocoSprite using its resolutionFactor value.
2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599
Fixed animations where the frame stays the same for periods of time.
2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22
Fixed raster thang types, and level destruction.
2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa
Fixed sprites often disappearing when idle.
2014-09-25 12:43:51 -07:00
Scott Erickson
d4b1849eaf
Fixed one other little thing.
2014-09-25 12:22:33 -07:00
Nick Winter
68bb1dc135
Sped up "real-time" playback for the maze levels.
2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528
Hooked up real-time playback music.
2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
2aa274cb2d
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Scott Erickson
358b36c1bf
Set up custom graphics to be copied from old spritesheets when possible as well.
2014-09-24 18:47:10 -07:00
Scott Erickson
fb30f07f2e
Re-enabled effect marks.
2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc
Re-enabled shadows.
2014-09-24 17:52:44 -07:00
Scott Erickson
7f90ed18cc
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
2014-09-24 16:53:38 -07:00
Scott Erickson
6669a01c14
Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
2014-09-24 12:08:55 -07:00
Scott Erickson
c49f894ef2
Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
2014-09-24 10:55:33 -07:00
Scott Erickson
2cbe498f9a
Fixed scaling for singular sprites for all cases.
2014-09-24 09:37:49 -07:00
Nick Winter
8d6b23274b
Zoom in on hero during real-time playback.
2014-09-23 22:10:18 -07:00
Nick Winter
5397c51819
Fixed world-threatening typo.
2014-09-23 18:59:08 -07:00
Nick Winter
019f634d9f
Respecting coordinates setting.
2014-09-23 18:39:52 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Scott Erickson
16cb596a12
Set up scaling and mouse events for segmented sprites with container actions.
2014-09-23 12:08:50 -07:00
Scott Erickson
5de5d5658e
Working on SegmentedSprite mouse events, hit tests and scaling.
2014-09-23 11:37:05 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
f3511a5dde
Fixed another bug with loading heroes between levels.
2014-09-22 23:01:19 -07:00
Nick Winter
8640369b26
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
2014-09-22 21:50:48 -07:00
Nick Winter
1b4e75e7e8
Fix for earned achievement default null worths. Misc other fixes.
2014-09-22 20:15:51 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
6cb8a2a019
Hero always centered in camera in new hero levels when playing and not panning to drag.
2014-09-21 20:49:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00
Scott Erickson
39b6b9ef84
Couple remaining refactoring tidbits for the new LayerAdapter.
2014-09-19 15:46:37 -07:00
Scott Erickson
3b7ce76d7d
Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
2014-09-19 15:46:02 -07:00
Scott Erickson
cc7c65115c
Renamed WebGLLayer to LayerAdapter.
2014-09-19 14:59:29 -07:00
Scott Erickson
fbbfb6c0cc
Refactored WebGLSprite to SegmentedSprite and SingularSprite, and refactored renderStrategy (container/spriteSheet) to spriteType (segmented/singular).
2014-09-19 14:56:40 -07:00
Scott Erickson
3c9b40e8f4
Set up placeholders for when WebGLSprites don't have their raw data built yet. Not finished yet because of scaling, but will come back to it... Got some refactoring to do first.
2014-09-19 13:50:14 -07:00
keenanjohnson
bb8f5c41ba
#53 Adding more names
2014-09-19 13:25:48 -05:00
Nick Winter
6a5f8b810b
Fixed an issue with infinite loops polling workers who weren't working.
2014-09-19 08:11:08 -07:00
Scott Erickson
a99cdfb957
WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations.
2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942
Normalized the container renderStrategy resolution so that both renderStrategies are the same.
2014-09-18 13:18:44 -07:00
Scott Erickson
c7279e68a8
The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated.
2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e
WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered.
2014-09-18 11:56:49 -07:00
Scott Erickson
b1784a1207
Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account).
2014-09-18 11:12:18 -07:00
Scott Erickson
0b948d4a1e
Got the SpriteBoss to handle removing sprites again.
2014-09-18 10:03:13 -07:00
Matt Lott
3209e4f838
Add loop statement to JavaScript and Python
2014-09-18 09:47:29 -07:00
Scott Erickson
f77f229b09
Fixed rotation not being updated after a new SpriteSheet is built.
2014-09-18 09:03:33 -07:00
Scott Erickson
5fe9a02c06
WebGLLayer now re-renders itself at a lower resolution if it's too big.
2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693
Merged conflicts.
2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc
Container renderings are now dependent on resolution.
2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d
Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests.
2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd
Initial integration of SpriteBoss with the WebGLLayer and all else.
2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
0a29a374e1
Changed the way numbering works on collect goals.
2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2
Extended team-based goal completion to collection and leaving sides goal types.
2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
2014-09-15 15:38:07 -07:00
Scott Erickson
9ba11e2354
Got the WebGLSprite to work with nested MovieClips.
2014-09-15 15:08:02 -07:00
Scott Erickson
a633f6f82f
Built most of the WebGLSprite.
2014-09-15 13:53:20 -07:00
Scott Erickson
c96f5d7bcf
Merge branch 'master' into feature/webgl
2014-09-12 16:33:39 -07:00
Scott Erickson
08bdcb2cb6
Built the WebGLLayer which creates sprite sheets based on what CocoSprites are given to it.
2014-09-12 16:33:01 -07:00
Nick Winter
e9968b648f
Fixed bugs with click coordinates messing up mouse-down targeting.
2014-09-11 13:05:31 -07:00
Nick Winter
68808d0e07
Some fixes for how audio is triggered.
2014-09-11 08:38:30 -07:00
Nick Winter
f53f6bf0a3
Misc changes, wishing I could get sounds to work at lower volumes.
2014-09-10 19:55:00 -07:00
Nick Winter
1bd1ca0ced
Fixed #1530 . Propagated i18n. Starting to add some more events for the iOS app.
2014-09-07 20:54:25 -07:00
Nick Winter
df131ca90a
Merge pull request #1519 from keenanjohnson/master
...
Added Potion Master names for #53
2014-09-06 19:55:02 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
keenanjohnson
d79fc4c62f
Added Potion Master names for #53
2014-09-05 20:18:05 -05:00
Scott Erickson
64ea670ebd
Reorganized the Surface into groupings. Changed no logic, just shuffled things around.
2014-09-05 09:21:00 -07:00
Nick Winter
d3eb7a7438
Fixed a few issues with real-time multiplayer flags.
2014-09-04 20:10:04 -07:00
Nick Winter
35f22e0f8c
Fixed a few tome / canvas resizing bugs.
2014-09-03 18:35:14 -07:00
Scott Erickson
1094487072
Fixed #1511
2014-09-03 17:47:29 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Scott Erickson
c70ffbeef5
Fixed onBackground for surface:stage-mouse-down events.
2014-09-02 16:42:03 -07:00
Scott Erickson
55bac798ee
Cleared out the thangs tab view mobile handling and just made the left and right columns toggleable all the time. The surface now fills the whole width.
2014-09-02 15:33:23 -07:00
Nick Winter
632559f7db
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
2014-09-01 20:53:53 -07:00
Nick Winter
b7d9e7a095
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
2014-09-01 20:07:50 -07:00
Nick Winter
72eb59b7c3
Fixed a few bugs.
2014-09-01 16:14:50 -07:00
Nick Winter
195e027b53
Fix for null/undefined objects in the diffs.
2014-09-01 14:27:47 -07:00
Nick Winter
6df5ca00b2
Fixed #69 .
2014-09-01 13:51:30 -07:00
Nick Winter
3e0518cd70
Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
2014-09-01 09:11:10 -07:00
Nick Winter
040ac4ff4e
Fixed bug with black flashes during script playback.
2014-08-31 16:05:21 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
Nick Winter
a8644d030e
Fixed #1355 .
2014-08-30 14:30:53 -07:00
Nick Winter
85a9a558ef
Fixed #1329 .
2014-08-30 13:43:56 -07:00
Matt Lott
437ab0feb2
PVP waiting screen in real-time view
2014-08-29 21:46:26 -07:00
Nick Winter
5503b3a2bc
Fixed #1147 .
2014-08-29 17:03:02 -07:00
Scott Erickson
570380c2a4
Merge branch 'master' into feature/defaults
2014-08-29 08:14:43 -07:00
Nick Winter
f74a152942
Fixed #1104 .
2014-08-28 18:55:33 -07:00
Scott Erickson
9406a8c920
Merge branch 'master' into feature/defaults
2014-08-28 17:58:58 -07:00
Nick Winter
e67b4ae064
Fixed #1090 .
2014-08-28 17:08:05 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Scott Erickson
154b91c753
Changed LevelLoader to always deeply load components and thang types, not just for hero levels.
2014-08-28 15:19:04 -07:00
Nick Winter
0fa5d264f4
Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
2014-08-28 14:25:37 -07:00
Nick Winter
f79a2848fd
Fixed #1038 . Focus should now remain on code editor when after clicking on Surface.
2014-08-28 14:00:54 -07:00
Nick Winter
1094d09aa5
Fixed #1226 . Fixed #1156 . Fixed two other issues with spectate mode.
2014-08-28 11:23:52 -07:00
Nick Winter
d7ae07c012
Fixed Facebook login bug.
2014-08-28 11:16:55 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
cd3bf4d0db
Fixed a few bugs.
2014-08-27 18:05:18 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
3f16aaab61
Fixed a few more Backbone Mediator event validation issues.
2014-08-27 16:31:44 -07:00