Commit graph

1227 commits

Author SHA1 Message Date
Matt Lott
f853259304 Updating help videos
Moving dungeons-of-kithgard to Vimeo
Adding original style for haunted-kithmaze
2014-12-18 14:04:48 -08:00
Matt Lott
f2835a998a Add second kith maze help video 2014-12-18 12:05:10 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
Nick Winter
1b584ae72c Some fixes for desert campaign options. 2014-12-17 19:37:57 -08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Nick Winter
688a8dc624 Thangs can now respect custom Component colorization. 2014-12-16 12:59:39 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Scott Erickson
e870de6146 Tweaked SpriteParser to be smarter about finding root MovieClips and shifting their bounds. 2014-12-10 11:22:47 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Nick Winter
8791eded2c Starting to add Patrol Buster to the world map. 2014-12-09 12:38:58 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Nick Winter
6f437d11b1 Some work on making simulation unstoppable. 2014-12-09 09:00:34 -08:00
Nick Winter
595ca17c05 Make sessions a little more likely to save if we're not in production. 2014-12-08 16:25:21 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
50624ca7bb Hooked up some of the new voiceover sounds. 2014-12-06 18:45:15 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
00e6ce5f45 Couldn't reproduce #1851, but this should work around the error if it happens again. 2014-12-06 09:46:37 -08:00
Nick Winter
7d2d2776c8 Restricted crude-glasses in more later levels so it'd be less likely to get them equipped after the wooden ones should be on your face. 2014-12-06 08:37:13 -08:00
Nick Winter
fa4f479107 Restricted Arcane Ally and Munchkin Harvest to warriors, since otherwise players will tend to suicidally pick their under-armored new ranger or wizard. 2014-12-04 13:37:17 -08:00
Nick Winter
a7eaac773d Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema. 2014-12-04 13:30:20 -08:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Nick Winter
86be36621d Sped up real-time playback on some more non-randomized levels. 2014-12-04 11:31:22 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6 Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages. 2014-12-04 08:33:26 -08:00
Nick Winter
3573a929e3 Added requires for other languages in Simulator.coffee so simulation can work. 2014-12-04 08:21:36 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
Scott Erickson
7f3f1a6038 Set up aether module loading, but it's not working, so creating a branch until it works. 2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Nick Winter
d2aabbdacc A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading. 2014-11-29 08:43:40 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af Update Tracker.trackEvent
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Matt Lott
fead762d04 Stopping tracking analytics for admins 2014-11-27 23:55:28 -05:00
Nick Winter
81495fd722 Added suspect code fragment to Known Enemy. 2014-11-26 19:30:23 -08:00
Matt Lott
cf6450201f Fix IE9 simulation problems
World.deserialize call had mixed up parameters.
flagHistory wasn’t being initialized.
Error logging using unsupported CoffeeScript splats invocation.
2014-11-26 15:40:18 -05:00
Nick Winter
9feb4e6add Using ACE to add syntax highlighting to code documentation. 2014-11-26 12:33:29 -08:00
Nick Winter
2c0bf2fef1 Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed. 2014-11-26 08:53:06 -08:00
Nick Winter
9fe5e277a3 Forcing a Programmaticon II upgrade when you get it. 2014-11-25 16:54:24 -08:00
Matt Lott
3c161268f0 Don't register createjs.FlashPlugin if undefined
This was completely breaking IE 11/10/9.  Audio still seems to work
fine with this change.
2014-11-25 12:19:16 -05:00
Nick Winter
cbf3aab374 Removed hero team color in non-multiplayer levels. 2014-11-23 20:04:07 -08:00
Nick Winter
df162080c3 Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design. 2014-11-23 19:40:50 -08:00