Sped up real-time playback on some more non-randomized levels.

This commit is contained in:
Nick Winter 2014-12-04 11:27:14 -08:00
parent 7bfe0e5c9e
commit 86be36621d

View file

@ -102,7 +102,7 @@ module.exports = class World
if @realTime and not @countdownFinished
@realTimeSpeedFactor = 1
unless @showsCountdown
if @levelID in ['thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm']
if @levelID in ['village-guard', 'thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm', 'munchkin-harvest', 'swift-dagger', 'shrapnel', 'arcane-ally', 'touch-of-death', 'bonemender']
@realTimeSpeedFactor = 3
if @showsCountdown
return setTimeout @finishCountdown(continueLaterFn), REAL_TIME_COUNTDOWN_DELAY