From 86be36621d7fc378e1d1e61601e8d5df780c5d86 Mon Sep 17 00:00:00 2001 From: Nick Winter Date: Thu, 4 Dec 2014 11:27:14 -0800 Subject: [PATCH] Sped up real-time playback on some more non-randomized levels. --- app/lib/world/world.coffee | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/app/lib/world/world.coffee b/app/lib/world/world.coffee index d640d705d..a4ee8aaea 100644 --- a/app/lib/world/world.coffee +++ b/app/lib/world/world.coffee @@ -102,7 +102,7 @@ module.exports = class World if @realTime and not @countdownFinished @realTimeSpeedFactor = 1 unless @showsCountdown - if @levelID in ['thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm'] + if @levelID in ['village-guard', 'thornbush-farm', 'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'peasant-protection', 'munchkin-swarm', 'munchkin-harvest', 'swift-dagger', 'shrapnel', 'arcane-ally', 'touch-of-death', 'bonemender'] @realTimeSpeedFactor = 3 if @showsCountdown return setTimeout @finishCountdown(continueLaterFn), REAL_TIME_COUNTDOWN_DELAY