Some fixes for desert campaign options.

This commit is contained in:
Nick Winter 2014-12-17 19:37:57 -08:00
parent 8f04e47b6c
commit 1b584ae72c
2 changed files with 10 additions and 10 deletions

View file

@ -307,27 +307,27 @@ module.exports = LevelOptions =
restrictedGear: {}
'the-mighty-sand-yak':
#requiredGear: {neck: 'rough-sense-stone'} # Too many players probably won't have this, and we don't have a way to require players to buy it yet.
restrictedGear: {}
restrictedGear: {flag: 'basic-flags'}
'oasis':
requiredGear: {}
restrictedGear: {}
restrictedGear: {flag: 'basic-flags'}
'sarven-road':
requiredGear: {}
restrictedGear: {}
restrictedGear: {flag: 'basic-flags'}
'sarven-gaps':
requiredGear: {'right-hand': 'crude-builders-hammer'}
restrictedGear: {}
restrictedGear: {flag: 'basic-flags'}
'thunderhooves':
requiredGear: {'right-hand': 'crude-builders-hammer'}
restrictedGear: {}
restrictedGear: {flag: 'basic-flags'}
'medical-attention':
requiredGear: {'right-hand': 'long-sword'}, #neck: 'polished-sense-stone'} # We don't have a way to require players to buy it yet.
restrictedGear: {'right-hand': 'crude-builders-hammer'}
restrictedGear: {'right-hand': 'crude-builders-hammer', flag: 'basic-flags'}
'minesweeper':
requiredGear: {}
restrictedGear: {}
restrictedGear: {flag: 'basic-flags'}
'sarven-sentry':
requiredGear: {'right-hand': 'crude-builders-hammer'}
requiredGear: {'right-hand': 'crude-builders-hammer', flag: 'basic-flags'}
restrictedGear: {}
'keeping-time':
requiredGear: {} # watch

View file

@ -308,8 +308,8 @@ $gameControlMargin: 30px
transform: scaleY(-1.5) scaleX(1.5)
&#forest-back-link
left: 4%
top: 74.5%
left: 2%
top: 70.5%
transform: rotate(216deg)
&#forest-link