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Some fixes for desert campaign options.
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2 changed files with 10 additions and 10 deletions
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@ -307,27 +307,27 @@ module.exports = LevelOptions =
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restrictedGear: {}
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'the-mighty-sand-yak':
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#requiredGear: {neck: 'rough-sense-stone'} # Too many players probably won't have this, and we don't have a way to require players to buy it yet.
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restrictedGear: {}
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restrictedGear: {flag: 'basic-flags'}
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'oasis':
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requiredGear: {}
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restrictedGear: {}
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restrictedGear: {flag: 'basic-flags'}
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'sarven-road':
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requiredGear: {}
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restrictedGear: {}
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restrictedGear: {flag: 'basic-flags'}
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'sarven-gaps':
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requiredGear: {'right-hand': 'crude-builders-hammer'}
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restrictedGear: {}
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restrictedGear: {flag: 'basic-flags'}
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'thunderhooves':
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requiredGear: {'right-hand': 'crude-builders-hammer'}
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restrictedGear: {}
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restrictedGear: {flag: 'basic-flags'}
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'medical-attention':
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requiredGear: {'right-hand': 'long-sword'}, #neck: 'polished-sense-stone'} # We don't have a way to require players to buy it yet.
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restrictedGear: {'right-hand': 'crude-builders-hammer'}
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restrictedGear: {'right-hand': 'crude-builders-hammer', flag: 'basic-flags'}
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'minesweeper':
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requiredGear: {}
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restrictedGear: {}
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restrictedGear: {flag: 'basic-flags'}
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'sarven-sentry':
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requiredGear: {'right-hand': 'crude-builders-hammer'}
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requiredGear: {'right-hand': 'crude-builders-hammer', flag: 'basic-flags'}
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restrictedGear: {}
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'keeping-time':
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requiredGear: {} # watch
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@ -308,8 +308,8 @@ $gameControlMargin: 30px
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transform: scaleY(-1.5) scaleX(1.5)
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&#forest-back-link
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left: 4%
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top: 74.5%
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left: 2%
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top: 70.5%
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transform: rotate(216deg)
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&#forest-link
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