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Undid the attempted optimization of having the normal stage update half as often.
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@ -236,7 +236,7 @@ module.exports = Surface = class Surface extends CocoClass
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drawCurrentFrame: (e) ->
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++@totalFramesDrawn
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@normalStage.update e if @totalFramesDrawn % 2 is 0
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@normalStage.update e
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@webGLStage.update e
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