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Fixed position updating for indie sprites.
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@ -172,7 +172,7 @@ module.exports = Lank = class Lank extends CocoClass
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# Gets the sprite to reflect what the current state of the thangs and surface are
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return false if @stillLoading
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return false if @thang and @thang.stateChanged is false
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@updatePosition() if frameChanged or @thang.bobHeight
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@updatePosition() if frameChanged or @thang.bobHeight or @notOfThisWorld
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frameChanged = frameChanged or @targetScaleFactorX isnt @scaleFactorX or @targetScaleFactorY isnt @scaleFactorY
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if frameChanged
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@handledDisplayEvents = {}
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