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Fix for main thread GoalManager creation
Using @shared.goalManager.constructor was yielding an incomplete GoalManager in IE9. Also fixing up console.debug in CocoModel for IE10 and earlier.
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2 changed files with 6 additions and 1 deletions
app
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@ -4,6 +4,7 @@
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{now} = require 'lib/world/world_utils'
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World = require 'lib/world/world'
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CocoClass = require 'lib/CocoClass'
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GoalManager = require 'lib/world/GoalManager'
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module.exports = class Angel extends CocoClass
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@nicks: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
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@ -237,7 +238,10 @@ module.exports = class Angel extends CocoClass
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work.testWorld = testWorld = new World work.userCodeMap
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testWorld.loadFromLevel work.level
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if @shared.goalManager
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testGM = new @shared.goalManager.constructor @testWorld
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# TODO: Do we need to create testGM via @shared.goalManager.constructor for some scenario?
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# TODO: It breaks IE9, because @world is undefined in GoalManager.initThangTeams()
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# testGM = new @shared.goalManager.constructor @testWorld
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testGM = new GoalManager(work.testWorld)
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testGM.setGoals work.goals
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testGM.setCode work.userCodeMap
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testGM.worldGenerationWillBegin()
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@ -19,6 +19,7 @@ class CocoModel extends Backbone.Model
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@on 'error', @onError, @
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@on 'add', @onLoaded, @
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@saveBackup = _.debounce(@saveBackup, 500)
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console.debug = console.log unless console.debug # Needed for IE10 and earlier
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setProjection: (project) ->
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return if project is @project
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