Paul Kaplan
bd3a29650b
Fix variable import scoping
2017-07-17 12:28:44 -04:00
DD Liu
912e7daa81
Merge pull request #636 from fsih/deleteMonitors
...
Update monitors when deleting or renaming variables
2017-07-17 11:06:29 -04:00
Paul Kaplan
0e33d061fe
Merge pull request #633 from paulkaplan/fix-sound-indexing
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Fix sound indexing and add tests
2017-07-13 15:08:05 -04:00
Paul Kaplan
eb04fcab57
Merge pull request #634 from paulkaplan/sound-costume-renaming
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Add public API for costume and sound renaming
2017-07-13 09:00:19 -04:00
DD Liu
3722aefb17
fix greater than hat block click activation, and also event activation which was only on half the time
2017-07-12 15:46:23 -04:00
DD Liu
01db5da8ce
fix value
2017-07-11 13:08:18 -04:00
DD Liu
4b1307bb11
fix test
2017-07-11 11:51:47 -04:00
DD Liu
7f1f9079e3
support rename variable
2017-07-10 18:29:25 -04:00
Paul Kaplan
a83c0808a0
Add public API for costume and sound renaming with tests
2017-07-07 08:19:32 -04:00
Paul Kaplan
2ddb6215fd
Add tests and fixes for set instrument and play drum
2017-07-06 14:56:46 -04:00
Paul Kaplan
1b6baf8114
Make playSound use one indexing
2017-07-06 14:28:11 -04:00
Paul Kaplan
6fa49b1e7a
Merge pull request #629 from marisaleung/develop
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ChangeBlock uses id's of variable instead of name.
2017-06-30 08:10:55 -04:00
Chris Willis-Ford
47fc38fd9a
Merge pull request #619 from cwillisf/clone-custom-state
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Clone custom state
2017-06-27 22:37:30 -07:00
marisaleung
22f87e32f8
ChangeBlock uses id's of variable instead of name.
2017-06-27 16:28:37 -07:00
Paul Kaplan
b0fb4f0b55
Merge pull request #614 from marisaleung/develop_cherry-picks
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Updated variables and var_fire event listener.
2017-06-23 13:05:03 -04:00
marisaleung
875ccf5b88
Updated variables and var_fire event listener.
2017-06-23 09:57:01 -07:00
Eric Rosenbaum
01f801a2a2
Remove all audio effects except pitch and pan
2017-06-19 14:56:29 -04:00
Christopher Willis-Ford
06d5994a32
Use targetWasCreated
event to clone pen state
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Remove explicit cloning of `_customState` in favor of smarter,
state-specific cloning.
2017-06-16 14:22:51 -07:00
Christopher Willis-Ford
04871e24d6
Move RenderedTarget.runtime into Target
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Some code in `Target` was already assuming a `runtime` property was
available, so this change just makes it official.
2017-06-16 13:16:13 -07:00
DD Liu
2fb502fb70
add ability to refresh workspace for current editing target
2017-06-15 11:53:30 -04:00
Paul Kaplan
93bac9ad85
Merge pull request #608 from paulkaplan/unshadow-variable-dropdown
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Use variable field instead of input shadow
2017-06-15 10:02:08 -04:00
Paul Kaplan
5df4456c4a
Use variable field directly
2017-06-14 16:31:29 -04:00
Christopher Willis-Ford
884ba19aab
Add support for older SB3 JSON
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If the `dataFormat` field is absent, fall back on the older `assetType`
field. That can at least help us tell if something is a vector or bitmap
image, though it doesn't tell us which kind of bitmap.
2017-06-13 14:56:06 -07:00
Christopher Willis-Ford
88e44c65eb
Remember the data format when an asset is imported
2017-06-12 12:31:49 -07:00
Ray Schamp
d9704b23c3
Merge pull request #598 from cwillisf/improve-clone-cleanup
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Improve cleanup on clone disposal
2017-06-12 09:45:07 -04:00
Paul Kaplan
f968edec54
Merge pull request #594 from paulkaplan/select-other-sprites-after-delete
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Select the last target instead of the first after deleting
2017-06-12 08:41:20 -04:00
Paul Kaplan
9c5d43e9d3
Enhance sprite delete behavior
2017-06-12 08:35:27 -04:00
DD Liu
fb986effe6
Merge pull request #593 from fsih/fixWaitCalledEveryFrame
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Change wait to use a promise instead of being called every frame
2017-06-08 15:35:48 -04:00
Christopher Willis-Ford
454082b569
Improve cleanup on clone disposal
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The `dispose()` method on `RenderedTarget` now:
- informs the runtime that it should end any threads corresponding the
target being disposed, and
- removes the clone from its sprite.
2017-06-07 17:05:24 -07:00
Chris Willis-Ford
d41997b58b
Merge pull request #556 from cwillisf/wedo2-blocks
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Add WeDo 2.0 blocks
2017-06-07 09:57:36 -07:00
Paul Kaplan
40345384aa
Select the last target instead of the first
2017-06-07 09:06:46 -04:00
DD Liu
e237d24846
fix lint
2017-06-06 10:21:27 -04:00
DD Liu
ab0cef52eb
Change wait to use a promise instead of being called every frame
2017-06-05 16:55:15 -04:00
Ray Schamp
ecf535f4c3
Merge pull request #579 from cwillisf/load-jpeg-backdrops
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Specify dataFormat when loading asset for import
2017-06-02 09:06:37 -04:00
Ray Schamp
adcd225598
Merge pull request #584 from rschamp/nit/no-useless-call
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Fix no-useless-call todo
2017-06-01 09:48:58 -04:00
DD Liu
d3d82bae69
Merge pull request #574 from fsih/immutableState
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Only send update monitor events when changes happen
2017-05-30 12:38:09 -04:00
Ray Schamp
b810b7be0a
Merge pull request #583 from rschamp/bugfix/save-clones-bad
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Don't serialize clones when saving
2017-05-30 10:24:52 -04:00
DD Liu
55f677702a
add missing file
2017-05-30 10:05:13 -04:00
Paul Kaplan
51928bac65
Merge pull request #581 from paulkaplan/feature/variable-persistence
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Add variable creation and variable serialization
2017-05-30 09:26:37 -04:00
DD Liu
809760b954
Merge branch 'develop' into immutableState
2017-05-26 13:50:50 -04:00
Paul Kaplan
3e9dfde43f
Merge pull request #576 from paulkaplan/feature/monitor-labels
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Send monitor opcode and block params instead of fixed label/categories
2017-05-26 11:07:58 -04:00
Paul Kaplan
77cc01a38a
Add variable creation and variable serialization
2017-05-25 11:44:49 -04:00
Christopher Willis-Ford
cbfbc5d600
Convert motor duration: seconds -> milliseconds
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The block takes seconds, whereas the device takes milliseconds. Turning
on a motor for 1 millisecond isn't very dramatic.
2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
06fe701624
Implement WeDo 2.0 blocks
2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
2625529ebe
Create WeDo 2.0 device communication classes
2017-05-24 16:40:55 -07:00
Christopher Willis-Ford
eb931fd99b
Specify dataFormat when loading asset for import
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When importing a project we know the file extension for each asset to be
loaded. This change provides that information to the storage system so
that we can load assets which don't use the default. For example, this
allows loading JPG-format backdrops.
In support of this change, there's a new function on `StringUtil` called
`splitFirst`, which splits a string on the first instance of a separator
character. This change includes unit tests for this new function.
2017-05-24 15:35:10 -07:00
Chris Willis-Ford
3970883e45
Merge pull request #549 from cwillisf/device-manager-client
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Device manager client
2017-05-24 14:43:28 -07:00
DD Liu
18282fc1d0
remove get for records
2017-05-24 16:33:22 -04:00
DD Liu
2867b5c331
add record file
2017-05-24 15:43:12 -04:00
DD Liu
5df3d4ab68
Merge branch 'develop' into immutableState
2017-05-24 15:42:54 -04:00
DD Liu
1902848ea4
Switch to ordered maps of monitor records for monitor state
2017-05-24 15:42:29 -04:00
Paul Kaplan
df9230a0ff
Make helper private
2017-05-23 09:55:42 -04:00
DD Liu
acdc783f27
emit immutable
2017-05-22 17:31:53 -04:00
Andrew Sliwinski
b39de6722f
Merge pull request #575 from TheBrokenRail/patch-32
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Fix SB2 Imports
2017-05-22 13:47:37 -07:00
Paul Kaplan
5973e2d305
Add reporting for block params
2017-05-22 15:18:48 -04:00
Paul Kaplan
817ea47e32
Remove XY from monitor reporting
2017-05-22 14:40:07 -04:00
Paul Kaplan
144a0b349d
Change monitor reporting from category and label to opcode
2017-05-22 13:38:29 -04:00
Paul Kaplan
3eaec99e51
Always activate the current costume after deleting
2017-05-22 08:17:28 -04:00
Paul Kaplan
423da12c3c
Handle more cases of deleting costumes
2017-05-22 08:17:28 -04:00
Paul Kaplan
30a0c0d251
Allow deleting the last sound
2017-05-22 08:17:28 -04:00
Paul Kaplan
a608ca4fed
Make rendered targets in charge of deleting their own sounds and costumes
2017-05-22 08:17:28 -04:00
Paul Kaplan
73cb823199
Add delete costume and sound functions to the vm public api
2017-05-22 08:17:28 -04:00
TheBrokenRail
5b81c8b087
Update sb2_specmap.js
2017-05-21 12:26:16 -04:00
DD Liu
48c51ab2ec
switch to nested immutables state
2017-05-19 17:28:00 -04:00
DD Liu
9645a513b1
Only send monitor update on change
2017-05-19 12:28:05 -04:00
DD Liu
adc60001ee
Merge branch 'develop' into updateMonitorsAction
2017-05-18 16:50:34 -04:00
Paul Kaplan
745a81ef96
Merge pull request #573 from paulkaplan/fix-sprite-renames
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Fix sprite rename incrementing when renamed to itself
2017-05-18 15:40:11 -04:00
Paul Kaplan
beaef901a7
Add failing test for gui issues 370
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Fix rename increment when renamed to itself
2017-05-18 09:13:31 -04:00
Ray Schamp
cf188bc5e4
Don't serialize clones when saving
2017-05-18 02:07:35 +09:00
Paul Kaplan
2c4361b830
Fix refreshTargets race condition
2017-05-16 09:20:52 -04:00
Ray Schamp
548aa6dd70
Fix no-useless-call todo
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The linter is correct that `devObject[func].call(devObject, args)` is unnecessary because it's equivalent to `devObject[func](args)`.
@tmickel probably either meant to allow passing an array of arguments to be applied, or to call the function with the provided argument. Since we probably want to be able to use multi-argument functions, use `apply` and fix the one place that uses `ioQuery` with an argument.
2017-05-15 21:11:38 -07:00
DD Liu
f1208720f6
restore things lost in bad merge
2017-05-15 16:25:34 -04:00
DD Liu
65d998f473
attach issue to todo
2017-05-15 10:47:36 -04:00
DD Liu
dcdb806b57
fix merge more
2017-05-15 10:45:20 -04:00
DD Liu
4cfedc8d9d
fix merge conflicts
2017-05-15 10:18:48 -04:00
DD Liu
9060a35350
Merge branch 'develop' into updateMonitorsAction
2017-05-15 10:16:12 -04:00
DD Liu
6ee1e6614c
Remove leftover instances of MONITORS_ADDED and MONITORS_REMOVED, change updateMonitor to requestUpdateMonitor, update some todos with tracking numbers.
2017-05-15 10:12:25 -04:00
Ray Schamp
20337b53f2
Stop emitting SPRITE_INFO_REPORT
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Instead, set the `_refreshTargets` flag, and emit a full target list at the end of the step.
2017-05-12 11:42:22 -04:00
Wang Yu
6ec231db9d
Fix the next thread is skipped after clone deleted
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Problem:
When a clone is deleted, its thread is removed from the thread
list; but the index "i" in the execution for-loop will still +1,
making the next thread skipped.
Changes:
Added a flag "isKilled" on a thread;
Set the flag when a thread is removed from the thread list;
reduce the "i" counter if the thread of the current loop is removed.
2017-05-12 14:01:37 +08:00
DD Liu
7a1b3eccd0
fix Object.values is not a function test
2017-05-11 17:28:48 -04:00
DD Liu
2a7f3edda6
Fix some issues: 1. Monitors not running anymore if you change categories 2. Visual reports not showing 3. threads acquiring properties of old thread when restarting thread
2017-05-11 17:12:19 -04:00
DD Liu
6b774c58f5
Update some comments
2017-05-11 15:23:11 -04:00
Christopher Willis-Ford
9d306962bd
Fix socket.io-client dependency problems re: build
...
The Socket.io client library pulls in some extra dependencies in a way
that isn't fully compatible with Webpack. Switching to their build
output file, instead of the file specified in their `package.json`,
makes those errors go away.
2017-05-11 12:07:46 -07:00
Ray Schamp
6c9701f4b2
Merge branch 'develop' into feature/serialization
2017-05-11 13:04:27 -04:00
DD Liu
7841d44ccf
Move the block.isMonitored below the block is undefined check
2017-05-11 10:33:46 -04:00
DD Liu
1ea69dd504
Rename functions to be less wordy
2017-05-11 10:20:33 -04:00
Ray Schamp
33fc797868
Select the stage if the project has no sprites
2017-05-11 02:24:10 -04:00
Ray Schamp
635b40ec2b
Log parsing errors
2017-05-11 02:22:12 -04:00
DD Liu
b2e0a632e3
add add monitor action
2017-05-10 17:00:08 -04:00
DD Liu
b1355c6b0b
Fire remove monitors VM event
2017-05-10 15:47:06 -04:00
DD Liu
138b4631e1
Merge branch 'develop' into updateMonitorsAction
2017-05-10 14:21:31 -04:00
DD Liu
4687fe41fe
don't show green flag when monitor running
2017-05-10 14:06:02 -04:00
DD Liu
777d1f3824
add comment to monitor block listener filtering of events
2017-05-10 11:27:55 -04:00
DD Liu
4045ae7338
Merge pull request #558 from fsih/monitors
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Will run blocks with boxes checked next to them once per frame in the playground, once the code to emit checkbox events is in scratch-blocks
2017-05-10 11:27:17 -04:00
DD Liu
97bfc90351
add comment to monitor block listener filtering of events
2017-05-10 11:22:03 -04:00
DD Liu
4ae1321252
indicate show visual report or update monitor on the thread
2017-05-09 17:34:13 -04:00
DD Liu
35a208d1d3
make it possible for VM to emit update monitors action
2017-05-09 12:10:11 -04:00
DD Liu
26a5098347
don't show visual report when monitor is running
2017-05-08 16:51:45 -04:00
DD Liu
706e112082
Add a block container for monitors that will run in the sequencer
2017-05-08 15:45:55 -04:00
Rasmus Haglund
d0f1b77209
Copy _customState for now until blocks have init functions
2017-05-05 21:58:18 +02:00
Christopher Willis-Ford
35d0544ce0
Respond to review comments
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- Pin `got` and `socket-io.client`
- Finish removing `removeSocket`-related code
2017-05-05 10:37:29 -07:00
Ray Schamp
baee9a2793
Don't clean costume and sound lists
...
They are already clean, since we don't store the data on them any more.
2017-05-04 13:03:42 -04:00
Ray Schamp
efe31f4825
Fix costume deserialization
2017-05-04 12:41:54 -04:00
Ray Schamp
2181e51c38
Don't store costume data uris on costumes
2017-05-04 12:29:28 -04:00
Ray Schamp
c5cf6d9b40
Use asset id reference on sounds
2017-05-04 12:29:10 -04:00
Christopher Willis-Ford
e096f43487
DeviceManager: add more jsdoc, remove _sockets
...
It turns out we don't need the Device Manager to centrally track each
socket, so this change removes the Device Manager's `_sockets` property
and related code.
2017-05-03 16:28:06 -07:00
Christopher Willis-Ford
9a9c509e76
Implement a few tests for io/deviceManager
2017-04-28 14:50:57 -07:00
Christopher Willis-Ford
f3c6be2881
Add an I/O device to represent the Device Manager
2017-04-28 13:40:13 -07:00
Ray Schamp
4f59e98bc8
Merge branch 'develop' of https://github.com/LLK/scratch-vm into feature/serialization
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# Conflicts:
# src/virtual-machine.js
2017-04-27 17:53:30 -04:00
Ray Schamp
f785117e1d
Lint and fix failing tests
2017-04-27 17:49:57 -04:00
Ray Schamp
c9ce6776aa
Get SB3 imports working
...
For now, store the md5 + extension on costumes in the VM. This way we can load them the same way as we load SB2 assets.
2017-04-27 17:08:06 -04:00
Paul Kaplan
9fce03b16f
Merge pull request #547 from paulkaplan/fix-add-sprite-refresh
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Fix sprite not drawing after being added
2017-04-27 12:39:59 -04:00
Paul Kaplan
c891268672
Fix sprite not drawing after being added
2017-04-27 11:10:22 -04:00
Ray Schamp
b2ea201707
Don't include asset data in exported JSON
2017-04-26 17:45:36 -04:00
Ray Schamp
2a4af8a9ca
Fix up most linting/merge errors
2017-04-26 16:50:53 -04:00
Ray Schamp
a4cdb027ab
Merge branch 'develop' of github.com:morantsur/scratch-vm into feature/serialization
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# Conflicts:
# src/playground/index.html
# src/serialization/sb2.js
# src/sprites/rendered-target.js
# src/virtual-machine.js
# test/unit/serialization_sb2.js
2017-04-26 11:44:53 -04:00
Ray Schamp
83ae96b51b
Merge pull request #542 from a49594a/patch-1
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Fix missing right quote marks in `blockToXML`
2017-04-24 12:23:55 -04:00
john
e91865fc21
the right quots is mission in blockToXML
...
the right quote is mission in blockToXML, and it will result in the following code execution errors
vm.on('workspaceUpdate', function (data) {
workspace.clear();
var dom = Blockly.Xml.textToDom(data.xml);
Blockly.Xml.domToWorkspace(dom, workspace);
});
2017-04-21 16:36:33 +08:00
Christopher Willis-Ford
c750f53c81
Get Asset
and AssetType
from storage instance
2017-04-20 16:12:17 -07:00
Ray Schamp
9c34b692c0
Fix ES6 lint after merge
2017-04-19 17:54:52 -04:00
Ray Schamp
e96807b399
Merge branch 'develop' of https://github.com/LLK/scratch-vm into es6
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# Conflicts:
# src/import/sb2import.js
# src/virtual-machine.js
# webpack.config.js
2017-04-19 17:54:31 -04:00
Ray Schamp
d2343e3601
Fix up some auto-converted weirdness
2017-04-19 17:36:33 -04:00
Paul Kaplan
8a4c3af18a
Merge pull request #535 from paulkaplan/isolate-import
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Separate downloading from installation of sprite info
2017-04-19 11:40:30 -04:00
Paul Kaplan
4b5e7a57a5
Fix binding issues
2017-04-19 08:53:07 -04:00
Paul Kaplan
f161640876
Update tests
2017-04-18 11:55:38 -04:00
Paul Kaplan
d86fe6a075
Do not add targets to runtime until they are fully loaded
2017-04-18 09:27:58 -04:00
Ray Schamp
a4f095db5e
Use ES6 style classes
2017-04-17 19:42:48 -04:00
Ray Schamp
4455b0694f
Fix remaining no-var and no-use-before-define's
2017-04-17 17:15:19 -04:00
Ray Schamp
e01c4ae108
Pass with --fix
2017-04-17 15:10:04 -04:00
Ray Schamp
f646a61c5b
Use es6 lint rules
2017-04-17 15:09:57 -04:00
Rasmus Haglund
b693d4f4ef
Fix rounded get size reporting
2017-04-08 19:35:29 +02:00
Eric Rosenbaum
092084cc6b
Merge pull request #513 from ericrosenbaum/feature/loudness
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Add loudness block
2017-04-07 14:06:18 -04:00
Chris Willis-Ford
44623db5e3
Merge pull request #522 from presight/develop
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Fix so that size is set in float to ensure backward compatibility with Scratch 2.0
2017-04-06 14:55:08 -07:00
Paul Kaplan
aa2e255add
Merge pull request #526 from paulkaplan/report-sound-costume-data
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Report sound costume data
2017-04-06 11:45:50 -04:00
Paul Kaplan
8e84b2757e
Report costume and sound data in sprite json
2017-04-06 09:37:39 -04:00
spenen
41082a76cd
Fixed xml import/export in Playground
2017-04-05 20:23:16 +02:00
spenen
0f0292320b
Added size to playground render info
2017-04-05 18:51:16 +02:00
spenen
8c7097f724
Fix #521 so that size is set in float to ensure backward compatibility with Scratch 2.0
2017-04-05 13:46:42 +02:00
Paul Kaplan
771f18e23b
Merge pull request #516 from paulkaplan/add-sound-public-api
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Expose VM#addSound publicly
2017-04-04 09:05:45 -04:00
Paul Kaplan
2d6eaae01e
Update jsdoc
2017-04-03 16:00:58 -04:00
Paul Kaplan
33f436811c
return sound in promise
2017-04-03 16:00:31 -04:00
Ray Schamp
57e73a68a6
Add costume dataURI to costumes from storage ( #517 )
...
* Add costume dataURI to costumes from storage
Towards #515 , LLK/scratch-gui#279
* Fix tests
* Load costumes incrementally
Some of our tests assume that at least some of our costume data is available before the costume data is loaded. So, provide as much costume data as is available.
* Remove unnecessary filter for null costumes
Resolved when we updated to load costumes incrementally.
/ht @cwillisf
2017-04-03 15:58:13 -04:00
Chris Willis-Ford
a4aa3810ae
Merge pull request #462 from griffpatch/optimise/reduceGetBlockCalls
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Optimise reducegetblockcalls
2017-04-03 13:00:05 -04:00
Paul Kaplan
251244ce9c
Expose VM#addSound publicly
2017-04-03 09:33:23 -04:00
Paul Kaplan
828f7bfd1c
Merge pull request #514 from paulkaplan/fix-costume-backdrop-loading
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Use costume loading from importer in public costume and backdrop loader
2017-03-31 12:52:06 -04:00
Paul Kaplan
70530dbeb3
Do not need to emit targets update, done in setCostume
2017-03-31 12:35:20 -04:00
Paul Kaplan
2559f9557f
Resolve to null on error
2017-03-31 11:26:20 -04:00
Eric Rosenbaum
5d14315199
Use log.error
2017-03-29 12:28:20 -04:00
Paul Kaplan
6531dbc2fe
Add logger (thanks linter)
2017-03-27 15:12:25 -04:00
Paul Kaplan
df44134e1c
Use costume loading from importer in public costume and backdrop loader
2017-03-27 15:04:44 -04:00
Eric Rosenbaum
b74c03dbbd
Loudness returns -1 if no audio engine exists
...
To match Scratch 2.0 behavior
2017-03-27 13:20:44 -04:00
Eric Rosenbaum
1ec1165905
Audio engine decodes sounds
2017-03-27 11:56:28 -04:00
Eric Rosenbaum
2303a1abc5
Remove call to loadSounds from rendered-target initDrawable
2017-03-27 11:56:28 -04:00
Chris Willis-Ford
c8b4871b19
Merge pull request #498 from cwillisf/use-scratch-storage
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Load projects & costumes through scratch-storage
2017-03-23 22:10:25 -07:00
Christopher Willis-Ford
10cb97c52e
Report missing storage module as an error
2017-03-23 16:03:32 -07:00
Silly Inventor
77775cdadb
Switch to using number directly, instead of toNumber for costume switch ( #499 )
2017-03-23 18:34:04 -04:00
griffpatch
c754cc7cf8
Remove line break
2017-03-22 09:11:53 +00:00
griffpatch
220d854f28
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
...
# Conflicts:
# src/engine/execute.js
2017-03-22 08:58:01 +00:00
griffpatch
25429b1192
Tidy up commit and revert direct member access
2017-03-22 08:48:30 +00:00
griffpatch
a5ce0f60cf
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimise/reduceGetBlockCalls
2017-03-22 07:56:04 +00:00
Eric Rosenbaum
144c587e78
Merge pull request #507 from ericrosenbaum/bugfix/clamp-audio-inputs
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Clamp audio inputs
2017-03-21 17:48:10 -04:00
Eric Rosenbaum
b4a94c266f
Add loudness block
2017-03-20 17:01:44 -04:00
Eric Rosenbaum
106db6a024
Clamp range for each audio effect
2017-03-20 14:53:04 -04:00
Paul Kaplan
8bbb395b35
Add sprite name incrementing and reserved naming
2017-03-20 12:52:57 -04:00
Paul Kaplan
052ecef91c
Add string utils with tests
2017-03-20 12:12:38 -04:00
Paul Kaplan
5d2352e471
Add test for skipping rename on blank input
2017-03-20 11:14:25 -04:00
Eric Rosenbaum
c9338f37ed
Clamp tempo range
...
The function in AudioEngine for change tempo can now be removed
2017-03-17 18:13:33 -04:00
Eric Rosenbaum
f2ac365859
Clamp beat durations for play note, play drum and rest
2017-03-17 17:29:23 -04:00
Eric Rosenbaum
1ba7ad0218
Clamp range for “play note” input
...
Clamp to 36-96, which is C2-C7.
This is a temporary fix to prevent errors, until we have a new instrument player implementation, which may have a different range.
2017-03-17 17:23:53 -04:00
Chris Willis-Ford
3d7f1187e5
Merge branch 'develop' into use-scratch-storage
2017-03-13 15:48:21 -07:00
Christopher Willis-Ford
c945b37288
Fix lint, missing require
2017-03-13 15:44:13 -07:00
Moran
94d2a39cc1
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-13 18:07:17 -04:00
Christopher Willis-Ford
6ad0f3351b
Check if storage module is present before using it
2017-03-13 15:06:28 -07:00
Christopher Willis-Ford
e4fd9d57a2
Fix tests involving scratch-storage
...
- Attach the storage module to the VM for tests which load projects or
other assets.
- Move `import_sb2.js` from `test/unit/ into `test/integration` since it
now depends heavily on `scratch-storage`.
- Skip loading costumes when there is no renderer.
2017-03-09 15:50:43 -08:00
Ray Schamp
b03768cad6
Remove filter toolbox utility ( #496 )
...
* Revert "Merge pull request #486 from rschamp/fix-filter-tests"
This reverts commit ba00db897f
, reversing
changes made to 739c5deb63
.
* Revert "Show Categories that use custom code to load (variables, procedures) (#483 )"
This reverts commit 739c5deb63
.
* Revert "Merge pull request #461 from rschamp/filter-toolbox"
This reverts commit 343b5bfe8e
, reversing
changes made to 370f2c6a47
.
2017-03-09 16:41:06 -05:00
Christopher Willis-Ford
c23e9c6bf8
Load projects & costumes through scratch-storage
...
This also sets up the framework to load sounds through scratch-storage,
to be finished in a later change.
2017-03-09 11:25:55 -08:00
Paul Kaplan
2ebb112d30
Merge pull request #495 from paulkaplan/fix-target-id
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Add check to make sure `target` exists
2017-03-08 12:13:10 -05:00
Paul Kaplan
8aaadf2fab
Add check to make sure target exists
2017-03-08 11:40:02 -05:00
Paul Kaplan
5b82096670
Clear gfx on stop all
2017-03-06 15:54:52 -05:00
Moran
d8e1d42bf2
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-03-03 15:23:43 -05:00
Ray Schamp
bf2303f6de
Merge pull request #490 from rschamp/dnd
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Add methods for dragging and dropping sprites
2017-03-03 09:50:34 -05:00
Ray Schamp
d0cd9cd897
Add methods for dragging and dropping sprites
...
* Add `getTargetIdForDrawableId` to translate between renderer picks and VM targets
* Add `startDrag` to stop sprite motion while dragging
* Add `stopDrag` to return sprite motion after dragging
2017-03-03 09:43:31 -05:00
Ray Schamp
319f27a060
Merge pull request #487 from rschamp/draggability
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Add draggable property to sprites
2017-03-02 15:56:12 -05:00
Ray Schamp
11e28111c5
Activate click hats on mouse up to match 2.0
2017-03-02 11:32:10 -05:00
Andrew Sliwinski
a4578ba086
Default bitmapResolution to 1 if not provided in costume metadata ( #485 )
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* Default bitmapResolution to 1 if not provided in costume metadata. Resolves GH-484
2017-03-02 11:21:01 -05:00
Ray Schamp
8dadc42857
Add draggable property to sprites
...
This property should be managed by the VM so that it can be displayed in the sprite info panel in the GUI.
2017-03-01 18:49:17 -05:00
Andrew Sliwinski
7042bdb45c
Merge pull request #472 from griffpatch/bug/escapeFromConditionalBranches
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Bug - escapeFromConditionalBranches
2017-03-01 16:42:30 -05:00
TheBrokenRail
739c5deb63
Show Categories that use custom code to load (variables, procedures) ( #483 )
2017-03-01 09:25:11 -05:00
Ray Schamp
390b2373e9
Refactor filter methods into util
2017-02-27 12:57:38 -05:00
Ray Schamp
a9b495fced
Filter the playground toolbox
2017-02-27 12:57:38 -05:00
Ray Schamp
99e1b24285
Add rudimentary toolbox filtering method
2017-02-27 12:57:38 -05:00
Ray Schamp
370f2c6a47
Merge pull request #459 from griffpatch/feature/FencingAgain
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Feature fencing again
2017-02-24 11:27:10 -05:00
Chris Willis-Ford
a56db95aba
Merge pull request #446 from magmaboat/hasownproperty
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Perform hasOwnProperty validation
2017-02-22 13:55:54 -08:00
griffpatch
c5eb8ece16
Handle actual looping cases
...
And it starts to get a little less elegant :/
Wondering if this should not be handled better in another part of the
codebase?
We don't want to be duplicating existing code stepping functionality
locally at the end of the promise script really... What do you think?
2017-02-20 09:40:32 +00:00
griffpatch
362a231279
bug - escape from conditional branches
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Execution bug: can't escape from conditional branches that end with a
Promise-resolution-terminating command block (see #464 )
2017-02-20 08:20:21 +00:00
griffpatch
a141bfb1b9
Fix lint issues
2017-02-16 10:54:17 +00:00
griffpatch
7bc141e76e
Feature Fencing
...
This is a re-comit after the previous pull was reverted.
2017-02-15 15:59:54 +00:00
Ray Schamp
39158c9d48
Revert "Feature fencing"
2017-02-15 09:40:10 -05:00
griffpatch
75e3f6002b
Fencing - Take 3
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Dependant on scratch-render pull request.
2017-02-14 09:12:35 +00:00
Christopher Willis-Ford
18107cde7b
Reverse target iteration in allScriptsDo
...
The `allStacksAndOwnersDo` function in Scratch 2.0 runtime iterates
targets in reverse and projects sometimes rely on that for correct
initialization. If, for example, each sprite runs a "go back 999 layers"
or "go to front" block as its first action, the order of execution will
determine the ordering of the layers.
This change makes Scratch 3.0 match the Scratch 2.0 execution order.
2017-02-13 14:45:29 -08:00
Christopher Willis-Ford
bd76395676
Minor cleanup around cloning methods
2017-02-13 14:44:51 -08:00
griffpatch
75a1542fc3
Merge remote-tracking branch 'refs/remotes/origin/develop' into optimise/reduceGetBlockCalls
2017-02-11 15:39:33 +00:00
griffpatch
9aa81d6776
Merge remote-tracking branch 'refs/remotes/LLK/develop' into feature/fencing
2017-02-11 14:30:59 +00:00
griffpatch
4d63dcac3b
Rename fencing method
2017-02-11 14:30:18 +00:00
griffpatch
ea59f8cd66
Reduce calls to getBlock
2017-02-11 14:26:23 +00:00
Christopher Willis-Ford
243d68f88b
Use Webpack to generate the whole playground
...
The previous configuration mixed Webpack output with static content in
order to create the playground. This change moves that static content
from `/playground/` into `/src/playground/` and adds a Webpack rule to
copy it into the playground as part of the build.
On the surface this might seem unnecessary, but it provides at least two
benefits:
- It's no longer possible to accidentally load stale build output
through `webpack-dev-server` in the event of a misconfiguration. This
was very easy in the previous configuration, and might in fact be the
only way that `webpack-dev-server` ever worked for this repository.
- It's simpler to ensure that various rules apply to the hand-authored
content and not build outputs. This includes lint rules, `.gitignore`,
IDE symbol search paths, etc.
2017-02-10 14:21:37 -08:00
Eric Rosenbaum
99be466aa7
Merge pull request #444 from ericrosenbaum/bugfix/playnote-volume
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Pass volume to audioengine playnote
2017-02-10 14:09:55 -05:00
Ray Schamp
fb181d5ce3
Merge pull request #447 from CSnap/fix_keyPressToUpperCase
...
Switch From Return Null to Return Empty String in keyCodeToScratchKey
2017-02-10 14:00:50 -05:00
griffpatch
246ff28363
Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero
2017-02-10 08:02:43 +00:00
griffpatch
ad5bc1afbd
Pull white space checks into function
...
Clean up code by pulling white space checks into a seperate helper
function
2017-02-10 08:02:11 +00:00
griffpatch
338b2f3458
Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/WhiteSpaceEqualsZero
2017-02-10 07:43:44 +00:00
Magmaboat
85eee4f18e
Perform hasOwnProperty validation
2017-02-09 21:12:47 -05:00
Eric Rosenbaum
cd750b5dda
pass volume to audioengine playnote
2017-02-09 14:52:15 -05:00
SillyInventor
8354774fcf
Switch from return null to return empty string in keyCodeToScratchKey
2017-02-09 14:09:01 -05:00
Chris Willis-Ford
cde9ebd6bf
Merge pull request #442 from griffpatch/bug/PenColorOpacity
...
Bug pen opacity reset
2017-02-09 07:53:15 -08:00
morant
19275799df
Load md5 information from sounds
2017-02-09 10:44:28 -05:00
Andrew Sliwinski
4bb5f30bd8
Merge pull request #410 from griffpatch/optimisation/only-check-for-compatability-once
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Optimisation - Only check browser compatability once
2017-02-09 08:17:51 -05:00
Andrew Sliwinski
d650e5393e
Merge pull request #439 from griffpatch/bug/StopThisScript
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Implement "Stop this script" function
2017-02-09 08:10:00 -05:00
griffpatch
464722f7bd
Feature - Fencing of sprites
...
This change requires that the pull request for scratch-render (Feature
fencing #82 ) be taken first
2017-02-09 10:02:45 +00:00
griffpatch
a6c56a6e20
Merge remote-tracking branch 'refs/remotes/LLK/develop' into bug/PenColorOpacity
2017-02-09 08:51:10 +00:00
griffpatch
2ba177aa0f
Bug - Return pen opacity to opaque
...
When setting the pen color using pen blocks, the opacity should be reset
to fully opaque if no alpha is supplied.
2017-02-09 08:50:37 +00:00
griffpatch
276ae82769
Fixes Case Insensitive Broadcast Bug
...
Broadcasts are case sensitive #433
2017-02-08 10:05:48 +00:00
griffpatch
9cb595312e
Implement "Stop this script" function
...
Existing implementation incorrectly terminates the entire thread.
See: http://llk.github.io/scratch-vm/#144142535
2017-02-08 09:44:10 +00:00
griffpatch
cf215bf0bc
Fix for the "Empty or white space strings equal 0" bug
...
See: Empty or white space strings equal 0 #435
2017-02-08 08:38:50 +00:00
griffpatch
7d69ecc005
Optimisation - Only check browser compatability once
...
Disable use of more accurate timer temporarilly due to performance.
However, with the rearrange and introduction of the 'nowObj' it turns
out most of the delay is in resolving 'self.performance'... so keeping
this cached in nowObj actually mitigates most of the delay.
2017-02-08 08:11:10 +00:00
griffpatch
57c222e94f
Merge remote-tracking branch 'refs/remotes/LLK/develop' into optimisation/only-check-for-compatability-once
2017-02-08 08:04:47 +00:00
morant
ed978e3062
Read sprite costume names from JSON, and write currentCostume to JSON
2017-02-07 20:12:55 -05:00
morant
6b545ea16d
Update isStage for each sprite when loading JSON, removing things copied from SB2 which are not relevant.
2017-02-07 18:38:44 -05:00
morant
0dc1883e9f
Write costumes and sounds to JSON on save
2017-02-07 18:15:11 -05:00
morant
e16f2924a3
Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop
2017-02-07 09:53:17 -05:00
Andrew Sliwinski
92ff57de7d
Add basic test coverage for the sound blocks
2017-02-03 17:39:36 -05:00
Eric Rosenbaum
9741dc2e35
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-02-02 16:37:07 -05:00
Ray Schamp
727fcc7875
Lint for eslint-config-scratch@3
2017-02-01 16:27:55 -05:00
Eric Rosenbaum
0947775a31
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-02-01 10:18:01 -05:00
SillyInventor
1ac89f5aa4
Added new util function that sends tan function infinities correctly
...
Changed mathop to call new math util
Changed sin & cos to round correctly (to get 0)
Added testing for the new math util function
Added testing for the new mathop functions
2017-01-31 19:05:54 -05:00
Eric Rosenbaum
53127f6320
use customstate for sound volume, instrument, effects
2017-01-31 18:33:32 -05:00
Eric Rosenbaum
95e29ed66a
move sound-related code out of rendered target
2017-01-31 18:32:46 -05:00
Andrew Sliwinski
fff63e3af2
Merge pull request #414 from thisandagain/bugfix/413
...
Bugfix - Continue import if opcode is not found during SB2 import
2017-01-30 15:36:24 -05:00
Andrew Sliwinski
c2a488a197
Merge pull request #408 from griffpatch/optimisation/avoid-negative-index-lookups
...
Optimisation - Avoid negative index lookups #407
2017-01-30 15:06:02 -05:00
Andrew Sliwinski
249c0d6dca
Merge pull request #409 from griffpatch/optimisation/remove-redundant-lookups
...
Optimisation - Remove redunant lookups
2017-01-30 15:04:42 -05:00
Andrew Sliwinski
7c18b33f99
Continue import if opcode is not found during SB2 import. Resolves GH-413
2017-01-30 14:32:32 -05:00
Eric Rosenbaum
2d8491123e
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-01-30 11:28:52 -05:00
Eric Rosenbaum
dd30e07052
comments on getSoundIndex
2017-01-30 10:56:50 -05:00
Eric Rosenbaum
9d8819ddc7
audio engine handles rest block
2017-01-30 10:56:31 -05:00
Eric Rosenbaum
cb4209b27a
target handles playnote via audio engine
2017-01-30 10:56:06 -05:00
Eric Rosenbaum
5966a46bbd
target manages instrument setting
2017-01-30 10:54:24 -05:00
Eric Rosenbaum
4e4b0b86e1
target manages audio effect values
2017-01-30 10:53:12 -05:00
Eric Rosenbaum
01e237a2d5
audio engine loads all sounds
2017-01-30 10:50:28 -05:00
Eric Rosenbaum
4e57ab561d
move playsound function to target
2017-01-30 10:45:15 -05:00
Eric Rosenbaum
d5e0d433aa
include md5 in sprite sound object
2017-01-30 10:43:28 -05:00
griffpatch
fbf2c0c345
Optimisation - Recycle Stack Frame for cosecutive blocks
...
This saves popping, destroying, recreating, and pushing the stack frame,
and then reassigning the warp mode attribute for every block to block
step in the execution.
2017-01-28 17:06:07 +00:00
griffpatch
bd405ecc4a
Optimisation - Only check browser compatability once
...
This saves doing the checks everytime the time functions are referenced
2017-01-28 16:43:37 +00:00
griffpatch
76c9c993f2
Optimisation - Remove redunant lookups
...
It's surprising how much time it takes to do an object member lookup, so
reducing these is a great idea.
2017-01-28 16:33:20 +00:00
Andrew Sliwinski
824628220c
Merge pull request #406 from griffpatch/bugfix/end-warp-bug
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Runtime does not exit warp mode if at end of loop #398
2017-01-28 09:56:04 -05:00
griffpatch
bd9159b9fb
More negative index checks
2017-01-28 14:39:22 +00:00
griffpatch
a25e117412
optimisation/avoid negative index lookups #407
...
Run-time Optimisation
The thread.stackFrames array is accessed all the time to retrieve the
'parent' stack frame. This is done using as index of [this.stack.length
- 1]. However, a lot of the time this evaluated to [-1]. Although this
results in null, which is fine, to get to this javascript actually
defers from a numeric array lookup to an object lookup using the string
"-1". This is roughly 100 times slower to compute and so a simple catch
for negative indexes is well worth the extra check.
2017-01-28 14:38:13 +00:00
griffpatch
c6a872ef4a
Fix whitespace issues
2017-01-28 14:11:48 +00:00
griffpatch
5f100129b6
Fix for ending warp bug
...
When popping down the stack frame it is assumed that you keep using the
previous warp state rather than looking at the warp state of the level
you just popped out to. This causes the loss of screen updates if the
warping block was the last statement in a loop as the loop does not obey
it's 'non warp' status.
2017-01-28 14:03:29 +00:00
morant
c6c1a63ff0
Merge branch 'feature/194' of https://github.com/morantsur/scratch-vm into develop
...
+ Solve code conflicts, and handle deserialization of 3.0 projects.
# Conflicts:
# src/index.js
# test/unit/serialization_sb2.js
2017-01-27 20:05:54 -05:00
Andrew Sliwinski
de4035055b
Merge pull request #403 from griffpatch/feature/Support-ARGB-for-pen
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Fix for Support ARGB for pen #393
2017-01-27 17:07:43 -05:00
griffpatch
0dcaa46107
Fix lint issues
...
Had to update the test scripts to handle the alpha channel, also I note
that all the hex tests are using CSS notation, not scratch notation
(which is 0x not #)
2017-01-27 17:05:17 +00:00
Andrew Sliwinski
eb3b7bfd40
Merge pull request #401 from griffpatch/Effect-not-correctly-copied-to-clones
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Effect not correctly copied to clones #337
2017-01-27 10:52:24 -05:00
griffpatch
b856041d9a
Fix for Support ARGB for pen #393
...
Requires fix to scratch-render before this will work (see:
6f5acfee7b961d71237f1fd50bb3d5a5139c527e)
2017-01-27 13:45:16 +00:00
griffpatch
2ac4b73a1f
Importers: adjust block coordinate calculation so blocks overlap less. #326
...
This change imports the scratch blocks much closer to the Scratch 2
spacing.
2017-01-27 13:39:21 +00:00
griffpatch
cf43efe3ee
Effect not correctly copied to clones #337
...
Fixes Effect not correctly copied to clones #337
2017-01-27 13:11:17 +00:00
Christopher Willis-Ford
88cc50aa18
Code review: more docs, move constants, clone util
...
Changes include:
- Added missing JSDoc for items in `scratch3_pen.js` and `target.js`.
- Moved constants used by `Scratch3PenBlocks` into the class.
- Created a constant for minimum and maximum pen size.
- Added `util/clone.js` to host cloning functionality.
- Pen blocks now check for the renderer before trying to use it.
- The pen integration test covers all blocks, though `clear`, `stamp`,
and `pen down` will skip some of their functionality when there is no
renderer.
2017-01-20 11:26:18 -08:00
Christopher Willis-Ford
d0845728ee
Add unit tests for new color-related functionality
...
Also, fix a math error in `Color.rgbToHsv`.
Newly covered functions:
- `toRbgColorObject` from `util/cast.js`
- `hsvToRgb` from `util/colors.js`
- `rgbToHsv` from `util/colors.js`
- `mixRgb` from `util/colors.js`
2017-01-19 15:24:45 -08:00
Christopher Willis-Ford
a6190da774
Lint fixes and related cleanup
2017-01-19 12:50:46 -08:00
Christopher Willis-Ford
369c02b5d5
Implement pen blocks
...
These blocks implement pen features as found in Scratch 2.0
Supporting changes include:
- `Target` is now an event emitter
- `RenderedTarget` now emits an event when it moves
- `Target` can now store arbitrary "extra" data, called "custom state"
in the code, using a `Target`'s `setCustomState` and `getCustomState`
methods. This is used to store per-target pen state without requiring
`Target` or `RenderedTarget` to know anything about the pen.
- `Cast` can now cast to an RGB color object.
- `Color` now has functions to convert between RGB and HSV, constants
for for black & white, and a `mixRgb` function to lerp between two
colors.
2017-01-19 11:51:22 -08:00
Ray Schamp
c6c4c4c00c
Merge pull request #379 from rschamp/bugfix/empty-rotation-center
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Only update costume rotationCenter if it exists
2017-01-13 16:55:39 -05:00
Chris Willis-Ford
9b04392211
Move build outputs into a dist/
subdirectory ( #375 )
...
* Move Node output: /dist.js => /dist/node/scratch-vm.js
* Move web output: /vm{.js,.min.js} => /dist/web/scratch-vm{.js,.min.js}
* Update build output references in package.json and the playground's index.html
* Move the VirtualMachine class out of index.js into its own file, referenced by index.js. The VirtualMachine class is otherwise unchanged.
* Add .gitattributes rules for new file types which were added to this repository without specifying their text/binary attributes
* Turn on source maps in webpack and add corresponding .gitignore rule
2017-01-13 13:34:26 -08:00
Ray Schamp
a56346d0a9
Only update costume rotationCenter if it exists
...
This prevents sending `NaN`s to the renderer as the rotation center, which prevents the initial render of the costume/backdrop.
Towards LLK/scratch-gui#18
2017-01-13 13:05:06 -05:00
Ray Schamp
4ba76bbdbd
Fix adding SVG costumes
...
Previously it assumed every costume to have a `bitmapResolution` property which doesn't apply to vector costumes. This caused the renderer to not render added SVG costumes when they were added with setCostume.
2017-01-12 15:34:05 -05:00
Eric Rosenbaum
4022703537
move audio state vars into rendered target
2017-01-11 15:42:07 -05:00
Eric Rosenbaum
9cc1c316d6
wrapclamp drum and instrument to num available
2017-01-11 11:41:21 -05:00
Eric Rosenbaum
f2ad364b90
vm converts one-indexing of drums and instruments to zero-indexing
2017-01-11 11:23:39 -05:00
Eric Rosenbaum
71339874de
fix name of DRUM arg
2017-01-11 11:22:58 -05:00
Eric Rosenbaum
76a475c31c
cast args to numbers
2017-01-10 18:00:33 -05:00
Eric Rosenbaum
3344c92f7e
change ‘drumtype’ to ‘drum’ in specmap
2017-01-10 18:00:02 -05:00
Eric Rosenbaum
f034564603
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
2017-01-09 15:51:47 -05:00
Eric Rosenbaum
4d7ff97011
instrument number is zero-indexed inside audio engine
2017-01-09 15:48:31 -05:00
Eric Rosenbaum
ce8b069140
include volume reporter
2017-01-09 15:48:02 -05:00
Eric Rosenbaum
2d7cfd128a
use a single global tempo owned by audioengine
2017-01-09 15:47:29 -05:00
Eric Rosenbaum
dc9126e067
Merge pull request #373 from ericrosenbaum/sound
...
Integrate audio engine
2017-01-06 16:28:09 -05:00
Eric Rosenbaum
bd8fdad1d4
add check for audioengine
2017-01-06 16:24:16 -05:00
Eric Rosenbaum
18c88c8ee0
fix stop for audio
2017-01-06 16:14:41 -05:00
Eric Rosenbaum
b88c6c96e2
initialize audio player once per sprite (not for clones)
2017-01-06 16:14:27 -05:00
Eric Rosenbaum
9980f4da3f
lint
2017-01-06 16:13:43 -05:00
Eric Rosenbaum
fec9e5b91a
add audio to playground
2017-01-06 11:49:25 -05:00
Eric Rosenbaum
9350baef3b
add current volume block
2017-01-06 10:31:11 -05:00
Eric Rosenbaum
dbe2cef93c
move promise into audio engine
...
changes to play note, play drum and rest blocks so their promises to wait are returned by the audio engine
2017-01-06 10:31:01 -05:00
Eric Rosenbaum
c0d57b4b6b
separate out main audioengine from audioplayer for each clone
2017-01-04 18:37:55 -05:00
Eric Rosenbaum
5a1386f727
remove redundant type check
2017-01-04 14:42:00 -05:00
Eric Rosenbaum
3bf9238e0c
treat numeric input to sound name as 1-indexed
2017-01-04 14:41:14 -05:00
Eric Rosenbaum
7a49a3ae43
lint
2017-01-03 23:41:49 -05:00
Andrew Sliwinski
5daaaa4438
Merge pull request #362 from thisandagain/bugfix/coverage
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Add integration test coverage
2017-01-03 09:38:14 -05:00
Andrew Sliwinski
6d83931341
WIP clean-up
2016-12-30 10:19:58 -05:00
Andrew Sliwinski
04d9620631
Merge branch 'patch-24' of https://github.com/TheBrokenRail/scratch-vm into feature/194
2016-12-24 08:46:50 -05:00
Andrew Sliwinski
4709cae4b7
Basic integration (end-to-end) testing for default project
2016-12-23 10:39:19 -05:00
Andrew Sliwinski
48721dd336
If not hat fields are not found, check inputs before continuing. Resolves GH-360
2016-12-23 09:38:18 -05:00
Eric Rosenbaum
f0e01d3e87
fix name of sounds menu
2016-12-22 14:12:20 -05:00
Eric Rosenbaum
f90807e8a4
add get sound index by name
2016-12-21 16:42:19 -05:00
Eric Rosenbaum
f2793a1d59
Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
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# Conflicts:
# package.json
# src/engine/runtime.js
# src/sprites/clone.js
2016-12-21 15:29:57 -05:00
TheBrokenRail
2ffb17458d
Update index.js
2016-12-11 12:45:35 -05:00
TheBrokenRail
838608af86
Update sprite.js
2016-12-11 12:42:39 -05:00
TheBrokenRail
04fc32b294
Update rendered-target.js
2016-12-11 12:40:06 -05:00
TheBrokenRail
b304cecefb
Add Testing Pt. 1
2016-12-11 12:33:02 -05:00
Ray Schamp
e9da046969
Report full sprite info in targetsUpdate
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We need more than just the name for the initial render, so send everything consistent with sprite info reports.
2016-12-07 17:11:08 -05:00
TheBrokenRail
06e5124a3c
Update index.js
2016-12-04 08:42:28 -05:00
TheBrokenRail
a58bcb93e6
Update index.js
2016-12-04 08:39:22 -05:00
TheBrokenRail
c4750d64b6
Fix Drawable Properties Not Getting Updated
2016-12-03 16:50:06 -05:00
TheBrokenRail
7fe597c9f9
Now Actually loads Rendered Target Properties
2016-12-03 16:29:56 -05:00
TheBrokenRail
05a827c0ea
Update index.js
2016-12-02 16:30:34 -05:00
TheBrokenRail
f2a08b466d
Update Names
2016-12-02 16:03:52 -05:00
TheBrokenRail
34d2676db3
Update index.js
2016-12-02 15:57:56 -05:00
TheBrokenRail
424b41ac31
Pretty Print
2016-12-02 15:41:55 -05:00
TheBrokenRail
a520990a80
Update index.js
2016-12-02 15:37:35 -05:00
TheBrokenRail
0707c4bcc8
Update index.js
2016-12-02 15:35:35 -05:00
TheBrokenRail
dd86759915
Update rendered-target.js
2016-12-02 15:34:01 -05:00
Ray Schamp
adaf2df743
Emit sprite info report for all sprites
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This allows costume data to reach listeners even when the sprite isn't the editing target.
Filter out non-editing target reports in the playground to match previous behavior.
2016-11-30 13:21:00 -05:00
Ray Schamp
ce17fdbd30
Include costume data in sprite info reports
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Also emit the report on all costume changes
2016-11-30 13:19:49 -05:00
TheBrokenRail
72b44b3ec7
Update rendered-target.js
2016-11-29 18:57:35 -05:00
TheBrokenRail
74b8378a7c
Update sprite.js
2016-11-29 18:55:38 -05:00
TheBrokenRail
1980fbc98d
Update rendered-target.js
2016-11-29 18:53:38 -05:00
TheBrokenRail
f4959305ab
Update index.js
2016-11-29 18:14:12 -05:00
TheBrokenRail
1777ab6a21
Update index.js
2016-11-29 18:09:28 -05:00
TheBrokenRail
51d829786c
Update index.js
2016-11-29 18:07:50 -05:00
TheBrokenRail
16449ae73d
Add Loading And Exporting
2016-11-29 17:50:31 -05:00
TheBrokenRail
0f4e80cbfc
Add Export To Sprite
2016-11-29 17:23:28 -05:00
TheBrokenRail
cac52020a4
Add Export To Rendered Target
2016-11-29 17:18:20 -05:00
Ray Schamp
d00cdd6b2c
Account for done threads on threadCount update
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Also rename inactiveThreads -> doneThreads, since this describes them better. They are the threads that have completed in the step.
2016-11-28 10:49:05 -05:00
Ray Schamp
0003b294cb
Lint
2016-11-24 10:36:30 -05:00
Ray Schamp
55ac7e269c
Add PROJECT_RUN_START/STOP events
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These events signal when any threads are running or when all threads have stopped running. This maps to whether the green flag or the stop button should be illuminated in the GUI.
2016-11-23 15:47:49 -05:00
Ray Schamp
2ff719f2ba
Fix consistency of existing emits
2016-11-23 15:43:05 -05:00
Tim Mickel
a767c5ec79
Keep min and max scale in relative bounds as in Scratch 2.0
2016-11-14 12:20:29 -05:00
Tim Mickel
4deee071b2
Don't copy threads in step; stable restartThread ( #331 )
2016-11-10 15:05:49 -05:00
Ray Schamp
2c3e4536eb
Merge pull request #316 from tmickel/feature/remove-empty-project
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Remove empty project
2016-11-10 12:56:31 -05:00
Tim Mickel
b99f089ae7
Fix #327 , "switch costume to [next/previous]" ( #330 )
2016-11-09 11:22:17 -05:00
Tim Mickel
f235cb47e6
Merge remote-tracking branch 'LLK/develop' into feature/remove-empty-project
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# Conflicts:
# src/index.js
2016-10-31 10:39:36 -04:00
Eric Rosenbaum
6dadaba117
onStopAll function for stop button
2016-10-27 16:28:39 -04:00
Eric Rosenbaum
1e5555e96d
add volume and tempo blocks
2016-10-27 11:31:22 -04:00
Tim Mickel
0ede7e6ca1
Rename and delete sprites ( #319 )
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* Add function to rename sprites
* Add delete sprite function
* Add `isSprite` helper and duplicate check for rename
2016-10-26 13:27:24 -04:00
Tim Mickel
56ef01745f
Implement sprite info emitting and posting ( #320 )
2016-10-26 13:27:12 -04:00
Tim Mickel
1dc4aaa2d7
Remove rAF usage and inline into _step ( #318 )
2016-10-26 11:32:15 -04:00
Tim Mickel
2f0ce7137c
Rename Clone -> RenderedTarget ( #317 )
2016-10-26 11:19:43 -04:00
Tim Mickel
6e9b3f262c
Divide rotation center by bitmap resolution ( #309 )
2016-10-26 10:38:24 -04:00
Tim Mickel
d75f1c5965
Remove empty project
2016-10-26 10:30:16 -04:00
Tim Mickel
cf20ca1add
Fix #313 (block specs in shadow) ( #315 )
2016-10-26 10:26:56 -04:00
Tim Mickel
28a0831e8d
Fix 1-1 in daysSince2000
2016-10-26 10:26:03 -04:00
Tim Mickel
5103cfb853
Address #299 and #300 ( #314 )
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* Place clones behind sprite
* Disallow stage from cloning itself
2016-10-26 10:06:58 -04:00