Nick Winter
|
1329d31a63
|
Hot-swapping inventory works now.
|
2014-08-31 16:05:20 -07:00 |
|
Matt Lott
|
437ab0feb2
|
PVP waiting screen in real-time view
|
2014-08-29 21:46:26 -07:00 |
|
Nick Winter
|
5503b3a2bc
|
Fixed #1147.
|
2014-08-29 17:03:02 -07:00 |
|
Nick Winter
|
0fa5d264f4
|
Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
|
2014-08-28 14:25:37 -07:00 |
|
Nick Winter
|
f79a2848fd
|
Fixed #1038. Focus should now remain on code editor when after clicking on Surface.
|
2014-08-28 14:00:54 -07:00 |
|
Nick Winter
|
1094d09aa5
|
Fixed #1226. Fixed #1156. Fixed two other issues with spectate mode.
|
2014-08-28 11:23:52 -07:00 |
|
Nick Winter
|
ec6b3d7e5f
|
Fixed #1481. More Mediator schema fixes.
|
2014-08-28 09:27:42 -07:00 |
|
Nick Winter
|
cd3bf4d0db
|
Fixed a few bugs.
|
2014-08-27 18:05:18 -07:00 |
|
Nick Winter
|
92b29915e2
|
Finished fixing #841.
|
2014-08-27 17:26:56 -07:00 |
|
Nick Winter
|
ee9e453896
|
Fixed #828. Added many other minor refactorings.
|
2014-08-27 12:24:11 -07:00 |
|
Nick Winter
|
a5c18a4140
|
Fixed #453.
|
2014-08-26 15:22:13 -07:00 |
|
Nick Winter
|
7300c4b3b8
|
Finished removing grid from playback options menu.
|
2014-08-26 14:00:03 -07:00 |
|
Nick Winter
|
35b107cf58
|
Refactored grid. Fixed #158.
|
2014-08-26 13:56:57 -07:00 |
|
Nick Winter
|
3e9adf6b1a
|
Fixed issue with IndieSprites no longer coloring properly.
|
2014-08-26 12:39:30 -07:00 |
|
Nick Winter
|
898bb69477
|
Added missing Countdown Screen file.
|
2014-08-26 08:18:06 -07:00 |
|
Nick Winter
|
e666ee1dac
|
Added stop playback button and real-time countdown screen.
|
2014-08-25 22:05:30 -07:00 |
|
Nick Winter
|
6fb0073eae
|
Fixed harmless Wizard startup animation error.
|
2014-08-25 16:15:34 -07:00 |
|
Nick Winter
|
e48b218533
|
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
|
2014-08-25 15:39:47 -07:00 |
|
Nick Winter
|
9df0cfb93f
|
A few changes to flags UX.
|
2014-08-25 14:02:23 -07:00 |
|
Nick Winter
|
718d586f07
|
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
|
2014-08-24 21:39:34 -07:00 |
|
Nick Winter
|
1a7e4554f0
|
Fixed a few minor bugs.
|
2014-08-24 16:48:59 -07:00 |
|
Nick Winter
|
3125c2b129
|
Add flag cursor and pending flags.
|
2014-08-24 16:09:06 -07:00 |
|
Nick Winter
|
f44d802934
|
Fixed a couple bugs. Flags are now colored.
|
2014-08-24 12:33:46 -07:00 |
|
Nick Winter
|
be07f9cfb9
|
Many improvements to real-time streaming and flags.
|
2014-08-23 22:24:00 -07:00 |
|
Nick Winter
|
2dca4d72fc
|
Rudimentary flag buttons are in.
|
2014-08-23 19:00:35 -07:00 |
|
Nick Winter
|
f59084e651
|
Sending flag history to the World for to make flag Thangs during simulation.
|
2014-08-23 17:26:56 -07:00 |
|
Nick Winter
|
c79541f669
|
Full-screen playback during real-time mode.
|
2014-08-23 13:54:52 -07:00 |
|
Nick Winter
|
0431f70954
|
Improved Surface playback fast-forwarding.
|
2014-08-23 09:52:05 -07:00 |
|
Nick Winter
|
9c0869e566
|
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
|
2014-08-22 21:35:08 -07:00 |
|
Nick Winter
|
6fee881efd
|
Fixed a few more issues with playback.
|
2014-08-22 17:11:40 -07:00 |
|
Nick Winter
|
ee41796b73
|
Fixed some wonkiness with the playback scrubbing while streaming worlds.
|
2014-08-22 15:32:23 -07:00 |
|
Nick Winter
|
92f0a68dd1
|
World streaming is getting there!
|
2014-08-22 14:59:32 -07:00 |
|
Nick Winter
|
611ecbf470
|
Fixed many issues with world streaming.
|
2014-08-22 12:39:29 -07:00 |
|
Nick Winter
|
9b31e28536
|
More improvements to world streaming.
|
2014-08-21 21:23:45 -07:00 |
|
Nick Winter
|
bd380e4a09
|
World streaming is starting to work!
|
2014-08-21 17:30:46 -07:00 |
|
Nick Winter
|
d55afa77b7
|
Began streaming a mighty stream.
|
2014-08-21 16:27:52 -07:00 |
|
Nick Winter
|
3755cb9d66
|
Fixed some bugs with sprite layer ordering.
|
2014-08-20 18:57:33 -07:00 |
|
Nick Winter
|
df7f1b2b9b
|
Now have 'free' rotationType, equivalent to previous default of undefined.
|
2014-08-19 22:33:33 -07:00 |
|
Nick Winter
|
def4d01c8e
|
Starting to let us control the size of the achievements popup, although much more Sass math is needed.
|
2014-08-19 19:21:36 -07:00 |
|
Nick Winter
|
8ca9374de0
|
Zoom-aware, ratio-based edge avoidance (polish for #1448).
|
2014-08-18 14:08:54 -07:00 |
|
Pete DiSalvo
|
a011f118e3
|
Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
|
2014-08-16 18:51:47 -04:00 |
|
Pete DiSalvo
|
eed68c0a1c
|
Working orientation. Doesn't account for camera zoom
|
2014-08-16 18:30:41 -04:00 |
|
Pete DiSalvo
|
31e609c0c8
|
Added edge detection to camera, and worked on orientations
|
2014-08-16 18:30:41 -04:00 |
|
Pete DiSalvo
|
dc7529344c
|
Working on orientation
|
2014-08-16 18:30:41 -04:00 |
|
Pete DiSalvo
|
8f6d162542
|
Beginning work on edge detection
|
2014-08-16 18:30:41 -04:00 |
|
Nick Winter
|
9a5cd22069
|
Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
|
2014-08-11 16:15:46 -07:00 |
|
Nick Winter
|
31d7e641e6
|
Fixes for equipping items and adding them to the World.
|
2014-08-11 11:04:38 -07:00 |
|
Nick Winter
|
706ab7a251
|
Trying to get item ThangType nodes and inventory loading working.
|
2014-08-10 22:09:13 -07:00 |
|
Nick Winter
|
852dabc17a
|
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
|
2014-08-06 07:43:56 -07:00 |
|
Nick Winter
|
74283bafed
|
Made sure items equip themselves within the SpriteBoss, too.
|
2014-08-05 21:47:51 -07:00 |
|
Nick Winter
|
26ac94367e
|
Fixed #1372. Minor fixes.
|
2014-07-23 08:59:42 -07:00 |
|
Pete DiSalvo
|
9ca3563eed
|
Changed point marker to crosshair, and changed color to white
|
2014-07-19 20:12:56 -04:00 |
|
Nick Winter
|
6b028513fd
|
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
|
2014-07-17 15:50:29 -07:00 |
|
Nick Winter
|
42af807e5c
|
Merged in geometry work from #51.
|
2014-07-16 16:01:37 -07:00 |
|
nemoyatpeace
|
f17112ecf8
|
Minor adjustment to the aoe script
|
2014-07-17 00:53:52 +08:00 |
|
Nick Winter
|
03cc2d1af0
|
Fixed Grass01-Grass05 scaling issues.
|
2014-07-15 18:08:00 -07:00 |
|
Nick Winter
|
b3e8eb8504
|
Working on something for #1327.
|
2014-07-14 19:32:35 -07:00 |
|
Nick Winter
|
7b39bd06f3
|
Fixed #1321.
|
2014-07-14 17:54:32 -07:00 |
|
Nick Winter
|
1a016394fe
|
Starting to show opponent code languages.
|
2014-07-13 20:19:51 -07:00 |
|
Pete DiSalvo
|
ffb8f9575e
|
Added point marker shape, and split updateSize method into helpers.
|
2014-07-13 19:31:34 -04:00 |
|
Scott Erickson
|
3b6d17286b
|
Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
|
2014-07-13 12:19:51 -07:00 |
|
Nick Winter
|
89dc724d31
|
Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
Centered CoordinateDisplay background and label
|
2014-07-11 20:48:53 -07:00 |
|
Pete DiSalvo
|
e3183650c5
|
Centered CoordinateDisplay background and label
|
2014-07-11 22:10:13 -04:00 |
|
Nick Winter
|
17ba4bc8a7
|
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
|
2014-07-11 18:07:00 -07:00 |
|
Nick Winter
|
3d5cd29519
|
Removed some logging.
|
2014-07-10 17:35:59 -07:00 |
|
Nick Winter
|
f17e24013b
|
Fixed #1217 (scaleFactor, debug shapes).
|
2014-07-10 14:22:15 -07:00 |
|
Nick Winter
|
9ee373428f
|
Fixed some schema issues related to snippets and code languages.
|
2014-07-10 08:31:40 -07:00 |
|
Nick Winter
|
c19a31a58c
|
Fixed some wizard positioning issues in multiplayer.
|
2014-07-08 18:51:10 -07:00 |
|
Nick Winter
|
31be904b03
|
Working on flippable tile highlight bounds marks.
|
2014-07-08 16:43:36 -07:00 |
|
Tery Lim
|
618ade4946
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
|
Nick Winter
|
dd9b8a0018
|
Migrating from tileGroupNumber to tileGroupLetter.
|
2014-06-24 16:32:44 -07:00 |
|
Nick Winter
|
580d002a98
|
Messing with marks.
|
2014-06-24 15:45:33 -07:00 |
|
Nick Winter
|
815ef88e78
|
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
|
2014-06-23 10:36:42 -07:00 |
|
Nick Winter
|
81f8334f37
|
Some fixes for CocoSprite alphas.
|
2014-06-21 22:31:10 -07:00 |
|
Jayant Jain
|
d5d20377a2
|
Removes panning upon right click in editor
|
2014-06-11 15:05:59 +05:30 |
|
Scott Erickson
|
93f7d8c0a4
|
Made sure sprites are idle and properly positioned when they load.
|
2014-05-27 16:41:56 -07:00 |
|
Nick Winter
|
6b554e03ef
|
Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
|
2014-05-25 09:37:13 -07:00 |
|
Dominik Maier
|
f62cd7f38b
|
+ added shortcut for frame single-stepping
+ fixed single stepping for frames
|
2014-05-24 17:31:59 +02:00 |
|
Jayant Jain
|
a84049cf16
|
Fixes issues with dragging thangs onto the map
|
2014-05-24 12:02:26 +05:30 |
|
Jayant Jain
|
94f70ca9f4
|
Fixes #1079
|
2014-05-24 12:02:26 +05:30 |
|
Nick Winter
|
690fbc6919
|
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
|
2014-05-23 12:04:42 -07:00 |
|
Nick Winter
|
ff171588d9
|
Trying out text shadow coloring based on team for text event labels.
|
2014-05-23 09:56:39 -07:00 |
|
Scott Erickson
|
bd575ad667
|
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
|
2014-05-22 14:16:39 -07:00 |
|
Scott Erickson
|
5a407492db
|
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
|
2014-05-22 13:48:48 -07:00 |
|
Nick Winter
|
4c7d7fce03
|
Fixed some memory leaks.
|
2014-05-22 12:05:36 -07:00 |
|
Jayant Jain
|
c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
|
Scott Erickson
|
70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
|
Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
|
2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
|
Scott Erickson
|
f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Scott Erickson
|
df222461bf
|
Fixed a bug that was bringing the thang editor down.
|
2014-05-17 11:38:33 -07:00 |
|
Scott Erickson
|
f99a95768e
|
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
|
Scott Erickson
|
4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
a36a7792ec
|
Fixed problem with IndieSprites not loading, breaking scripts.
|
2014-05-16 17:18:56 -07:00 |
|
Nick Winter
|
f64e50f85b
|
Recording flow only for frame of interest.
|
2014-05-16 16:52:55 -07:00 |
|
Scott Erickson
|
ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
|
2014-05-16 15:34:14 -07:00 |
|
Nick Winter
|
c1052d8d7e
|
Fixed bug with trying to play selection sound for nonexistent sprites.
|
2014-05-16 10:03:45 -07:00 |
|
Nick Winter
|
fabf607b6a
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-15 20:49:15 -07:00 |
|
Nick Winter
|
ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
|
2014-05-15 20:49:10 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Scott Erickson
|
2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:19:10 -07:00 |
|
Scott Erickson
|
3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:06:42 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
f653aa3375
|
Fixed #1008
|
2014-05-15 10:51:38 -07:00 |
|
Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
|
2014-05-14 17:05:13 -07:00 |
|
Nick Winter
|
d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-14 15:31:19 -07:00 |
|
Nick Winter
|
cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
|
2014-05-14 15:29:55 -07:00 |
|
Scott Erickson
|
00fdaa1d0f
|
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
|
2014-05-14 12:28:47 -07:00 |
|
Scott Erickson
|
0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
|
2014-05-13 10:27:10 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Nick Winter
|
2eefdef191
|
Working on matching Surface paused state to the pause screen.
|
2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
78a0efac78
|
Fixed long words in Labels and empty GoldView.
|
2014-05-12 15:03:53 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Scott Erickson
|
f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|
Nick Winter
|
df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
|
f05af0fbe7
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
|
2014-05-09 14:50:08 -07:00 |
|
Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
ca8d5c1f3b
|
Stop bobbing and more marks when world ended.
|
2014-05-06 11:02:53 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
|
Nick Winter
|
0f33bae1f1
|
Hid level done button better. Avoiding building wizard sprite when not needed.
|
2014-05-01 14:36:26 -07:00 |
|
Nick Winter
|
04d74fb76f
|
Fixed bug with scale not updating properly when paused.
|
2014-04-29 16:04:30 -07:00 |
|
Nick Winter
|
bea0589fad
|
Fixed #935.
|
2014-04-29 15:31:18 -07:00 |
|
Nick Winter
|
aea49cc27f
|
Fixed bobbing.
|
2014-04-28 18:36:46 -07:00 |
|
Nick Winter
|
b954e70d85
|
Let's try 30 FPS. Fixed Surface destruction bug.
|
2014-04-28 17:06:43 -07:00 |
|
Nick Winter
|
0b947dbeee
|
Let's try 30 FPS for a while now.
|
2014-04-28 16:41:18 -07:00 |
|
Nick Winter
|
bd3c059c2a
|
Several performance improvements based on profiling.
|
2014-04-28 16:31:51 -07:00 |
|
Nick Winter
|
fc6ad1dd01
|
Properly tracking first-frame team gold. Slightly more visible team gold on hover.
|
2014-04-27 20:11:11 -07:00 |
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Nick Winter
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a7179ae3b2
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Fixed some more gold view stuff.
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2014-04-27 15:33:16 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Scott Erickson
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e8da248302
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Made the level editor not break when using units that are incomplete.
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2014-04-22 10:39:15 -07:00 |
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dpen2000
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eae2ba6913
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Fix #736 Invisible thangs still have shadows
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2014-04-15 18:32:29 -04:00 |
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Nick Winter
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03df078d5a
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Couple job profile fixes.
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2014-04-15 08:39:18 -07:00 |
|
Nick Winter
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1239617bd4
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Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
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2014-04-14 16:34:11 -07:00 |
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Nick Winter
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7fcff825a8
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Fixed #310 by tweaking the styling to emphasize stroke over fill.
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2014-04-13 16:42:21 -07:00 |
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Nick Winter
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8df80ad1bc
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Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions.
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2014-03-30 13:33:21 -07:00 |
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Nick Winter
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cf81d51a89
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Fixed #46.
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2014-03-28 15:23:12 -07:00 |
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Nick Winter
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62f2fe80c3
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Updated CoordinateDisplay styles; fixed #10.
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2014-03-28 11:55:24 -07:00 |
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kgy01
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29aad01697
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hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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2014-03-25 08:48:26 -04:00 |
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kgy01
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a420064bc1
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hide spear's shadow if buried
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2014-03-25 08:31:38 -04:00 |
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kgy01
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3cc422a281
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Merge remote-tracking branch 'upstream/master'
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2014-03-25 08:10:30 -04:00 |
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kgy01
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c48863fae6
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Hide arrow's shadow if buried
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2014-03-25 08:06:37 -04:00 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Scott Erickson
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f55cef5ced
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Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
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2014-03-24 10:38:57 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Akaza Akari
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3e4d7d745a
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Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
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4a47c5b517
|
Dead Thangs sink down a bit in the layer order.
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2014-03-23 16:21:36 -07:00 |
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Nick Winter
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d85dd9f62c
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Bringing in #664, but only when maximizesArc is on.
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2014-03-23 14:15:06 -07:00 |
|
Mikhail Koltsov
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13338afe3d
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Now absolutely done scaling (#46)
also commented math's out.
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2014-03-23 23:51:46 +04:00 |
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Mikhail Koltsov
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446726acc9
|
done rotating, looks good in Zone of Danger (#46)
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2014-03-23 22:13:07 +04:00 |
|
Mikhail Koltsov
|
edeeb3c3eb
|
some work on arrows
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2014-03-23 20:21:11 +04:00 |
|
Nick Winter
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eec46dcb48
|
Don't try to draw a grid if it's not going to work (no lands).
|
2014-03-22 14:28:18 -07:00 |
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Nick Winter
|
2f3c0b0cc6
|
Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
|
Nick Winter
|
9713f7d142
|
Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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fec8e34a78
|
Merged.
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2014-03-19 17:16:48 -07:00 |
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Scott Erickson
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37a9b7f319
|
Switching from the slow _.cloneDeep to the fast $.extend
|
2014-03-18 13:08:26 -07:00 |
|
Shrihari
|
ee76e41c78
|
Range radii - renamed few variales for clarity
|
2014-03-18 18:33:39 +05:30 |
|
Shrihari
|
8f5e8efce0
|
Range radii - Some cleanup
|
2014-03-18 18:22:26 +05:30 |
|
Shrihari
|
ea24ae2fd8
|
Range radii - Some cleanup
|
2014-03-18 18:13:38 +05:30 |
|
Shrihari
|
22af95e7b9
|
Added 4 fallback colors for extra ranges
|
2014-03-18 18:06:44 +05:30 |
|
Shrihari
|
b283757315
|
Refactored buildRadius() to work with any range radius
|
2014-03-18 17:39:16 +05:30 |
|
Mikhail Koltsov
|
97f9e548e2
|
added perspectivizion for arrows (issue #46)
|
2014-03-18 00:40:37 +04:00 |
|
Nick Winter
|
566c9e6c9d
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-03-16 21:48:37 -07:00 |
|
Nick Winter
|
b51f51f636
|
Fix for no Camera for creating Marks in the Thang Editor.
|
2014-03-16 21:48:28 -07:00 |
|
Scott Erickson
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de34896a9a
|
Playback is now disabled during casting. Also cleaned out some remaining hover logic.
|
2014-03-16 21:43:14 -07:00 |
|
Scott Erickson
|
a3df986567
|
Added a tween for size changes.
|
2014-03-16 19:27:48 -07:00 |
|
Nick Winter
|
aa4f1baf73
|
Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
|
2014-03-16 13:23:01 -07:00 |
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Nick Winter
|
4e14ff3b11
|
Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
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2014-03-15 15:32:17 -07:00 |
|
Nick Winter
|
38bfe222a0
|
Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-15 15:31:12 -07:00 |
|
Jayant Jain
|
93bb2d0893
|
Restricts wizard to level bounds when moving around
|
2014-03-16 03:11:55 +05:30 |
|
Jayant Jain
|
91515b1cea
|
Clicking a thang in the left list automatically pans to the sprite on the editor map
|
2014-03-16 03:11:40 +05:30 |
|
Shrihari
|
005a91cec2
|
Moved createMarks() to setupSprite() to optimize loading
|
2014-03-16 02:48:19 +05:30 |
|
Shrihari
|
d186ae0a15
|
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-16 02:02:17 +05:30 |
|
Nick Winter
|
4b9c7a3784
|
Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
|
2014-03-15 11:31:12 -07:00 |
|
Nick Winter
|
7b1f8d1114
|
Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
|
2014-03-15 08:05:02 -07:00 |
|
Nick Winter
|
8276dbf2d1
|
Merge branch 'loading-view'
|
2014-03-14 19:44:33 -07:00 |
|
Nick Winter
|
b2efb1bba5
|
More work on the loading view.
|
2014-03-14 19:44:19 -07:00 |
|
Nick Winter
|
fc7d403785
|
Fixed two bugs with destroying sprites.
|
2014-03-14 17:15:07 -07:00 |
|
Michael Schmatz
|
357b73be93
|
Fixed bug in next game button, fixed wizard positions
|
2014-03-14 16:14:35 -07:00 |
|
Jayant Jain
|
ece932595c
|
Enables drag-panning for editor and region chooser
|
2014-03-14 23:57:00 +05:30 |
|
Jayant Jain
|
d8418f7bb2
|
Fixes issue where panning occurs upon mouse scroll at max/min zoom
|
2014-03-14 23:57:00 +05:30 |
|
Nick Winter
|
42a8862fa9
|
Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
|
2014-03-13 18:05:04 -07:00 |
|
Nick Winter
|
e2d2e96cf5
|
Fixed several bugs with Thang selection and the SpellView and HUD.
|
2014-03-13 15:35:28 -07:00 |
|
Nick Winter
|
9d8b8e7395
|
Probably too mean to tell users that their password is wrong three times, so just once will do.
|
2014-03-13 10:27:32 -07:00 |
|
Nick Winter
|
4ad0fba860
|
Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
|
2014-03-13 07:07:13 -07:00 |
|