codecombat/app/lib/surface
2014-05-22 13:48:48 -07:00
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Camera.coffee Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
CameraBorder.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
CastingScreen.coffee Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
CocoSprite.coffee Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default. 2014-05-22 13:48:48 -07:00
CoordinateDisplay.coffee Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
DebugDisplay.coffee Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Dimmer.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Dropper.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
IndieSprite.coffee Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Label.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Layer.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Letterbox.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
Mark.coffee Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default. 2014-05-22 13:48:48 -07:00
MusicPlayer.coffee Fixed the music starting when you restart the level, even if music is off. 2014-05-20 13:43:52 -07:00
path.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
PlaybackOverScreen.coffee Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
PointChooser.coffee Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
RegionChooser.coffee Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
sprite_utils.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
SpriteBoss.coffee Fixed some memory leaks. 2014-05-22 12:05:36 -07:00
Surface.coffee Resolves #170, thang can be directly placed by dragging onto the map 2014-05-21 10:27:46 -07:00
WizardSprite.coffee Fix for WizardSprite scale thing. 2014-05-20 12:32:26 -07:00