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Camera.coffee
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
CameraBorder.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
CastingScreen.coffee
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
CocoSprite.coffee
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
CoordinateDisplay.coffee
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
DebugDisplay.coffee
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
Dimmer.coffee
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Refactored destroy functions to have super be the last thing.
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2014-02-14 10:57:47 -08:00 |
Dropper.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
IndieSprite.coffee
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Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
Label.coffee
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Fixed long words in Labels and empty GoldView.
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2014-05-12 15:03:53 -07:00 |
Layer.coffee
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
Letterbox.coffee
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Ready for action, sir!
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2014-01-03 10:32:13 -08:00 |
Mark.coffee
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
MusicPlayer.coffee
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Fixed a bug with the music player where sometimes it wouldn't loop.
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2014-03-11 16:23:04 -07:00 |
path.coffee
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More memory fixes.
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2014-02-11 12:54:08 -08:00 |
PlaybackOverScreen.coffee
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Fixed several bugs with Thang selection and the SpellView and HUD.
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2014-03-13 15:35:28 -07:00 |
PointChooser.coffee
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Fixed the region and point choosers for the level editor.
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2014-02-26 15:56:05 -08:00 |
RegionChooser.coffee
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Brought the canvas size down again because it halves the FPS in Firefox at least.
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2014-05-09 16:35:10 -07:00 |
sprite_utils.coffee
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Gave the health bar a border, made it a little more high res.
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2014-03-07 17:37:11 -08:00 |
SpriteBoss.coffee
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
Surface.coffee
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Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
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2014-05-14 10:35:16 -07:00 |
WizardSprite.coffee
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |