codecombat/app/lib/surface
2014-05-14 10:35:16 -07:00
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Camera.coffee Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
CameraBorder.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
CastingScreen.coffee Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
CocoSprite.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
CoordinateDisplay.coffee Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
DebugDisplay.coffee Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Dimmer.coffee Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Dropper.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
IndieSprite.coffee Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Label.coffee Fixed long words in Labels and empty GoldView. 2014-05-12 15:03:53 -07:00
Layer.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Letterbox.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
Mark.coffee Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
MusicPlayer.coffee Fixed a bug with the music player where sometimes it wouldn't loop. 2014-03-11 16:23:04 -07:00
path.coffee More memory fixes. 2014-02-11 12:54:08 -08:00
PlaybackOverScreen.coffee Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
PointChooser.coffee Fixed the region and point choosers for the level editor. 2014-02-26 15:56:05 -08:00
RegionChooser.coffee Brought the canvas size down again because it halves the FPS in Firefox at least. 2014-05-09 16:35:10 -07:00
sprite_utils.coffee Gave the health bar a border, made it a little more high res. 2014-03-07 17:37:11 -08:00
SpriteBoss.coffee Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
Surface.coffee Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished. 2014-05-14 10:35:16 -07:00
WizardSprite.coffee Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00