codecombat/app/lib/surface
Dominik Maier f62cd7f38b + added shortcut for frame single-stepping
+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
..
Camera.coffee Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
CameraBorder.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
CastingScreen.coffee Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
CocoSprite.coffee Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking. 2014-05-23 12:04:42 -07:00
CoordinateDisplay.coffee Zoom/scroll, ModelModal, and coordinate grabber fixes. 2014-05-14 15:29:55 -07:00
DebugDisplay.coffee Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Dimmer.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Dropper.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
IndieSprite.coffee Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Label.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
Layer.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
Letterbox.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
Mark.coffee Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default. 2014-05-22 13:48:48 -07:00
MusicPlayer.coffee Fixed the music starting when you restart the level, even if music is off. 2014-05-20 13:43:52 -07:00
path.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
PlaybackOverScreen.coffee Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
PointChooser.coffee Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
RegionChooser.coffee Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals. 2014-05-16 15:34:14 -07:00
sprite_utils.coffee Refactored out displayObject from CocoSprites. 2014-05-14 17:05:13 -07:00
SpriteBoss.coffee Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built. 2014-05-22 14:16:39 -07:00
Surface.coffee + added shortcut for frame single-stepping 2014-05-24 17:31:59 +02:00
WizardSprite.coffee Fix for WizardSprite scale thing. 2014-05-20 12:32:26 -07:00