Commit graph

2527 commits

Author SHA1 Message Date
Matt Lott
e67532cf5d Mark top3 and bottom3 levels in campaign analytics 2015-01-15 15:19:16 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Imperadeiro98
fa3d8a2dd0 i18n duplicate strings 2015-01-15 17:34:39 +00:00
Nick Winter
38297a1fd7 Fixed problem with levels that don't have next levels in campaign editor. 2015-01-15 09:07:47 -08:00
Scott Erickson
3c02f14f95 Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations. 2015-01-14 14:10:33 -08:00
Matt Lott
3fd5f49220 Analytics data revamp
Add analytics per-day aggregation collection.
Add analytics strings collection.
Add per-day aggregation mongo insertion script.
Update campaign editor to use aggregation collection.
Update queries to use _id instead of created field.
2015-01-14 11:09:01 -08:00
Scott Erickson
afe590c5cc Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest. 2015-01-13 15:34:06 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Scott Erickson
22e1318970 Added a rudimentary (aka programmer-designed) hero-type filter for the item store. 2015-01-12 15:30:18 -08:00
Scott Erickson
5cb8f14065 Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved. 2015-01-12 14:43:29 -08:00
Nick Winter
ea2392b2fe Removed buildTime annoyance from level save diffs. 2015-01-11 10:10:55 -08:00
Nick Winter
778647bf19 Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things. 2015-01-11 10:04:24 -08:00
Nick Winter
5c352699b0 buildTime stuff. 2015-01-10 09:33:41 -08:00
Scott Erickson
c8298679a4 Tweaked achievement notification handling, also disabling an endless loop of achievement fetching. 2015-01-09 12:38:00 -08:00
Nick Winter
3900af043d Added an es-419 Diplomat. 2015-01-08 20:49:18 -08:00
Matt Lott
8977450fed Add levelID to Saw Victory analytics event 2015-01-08 16:09:39 -08:00
Matt Lott
bc93a2b181 Update campaign editor analytics
Restrict level view completion rates to unique users. Super slow, perf
work to do here.
Increase level view completion rate date range to 2 weeks.
Increase level view average playtimes date range to 2 weeks.
Display player name if available in level view recent sessions.
2015-01-08 16:01:49 -08:00
Scott Erickson
d69c5941b3 Fixed #1968. 2015-01-08 11:57:31 -08:00
Nick Winter
04e0624268 Possible hacky workaround for #2068. 2015-01-08 11:42:42 -08:00
Nick Winter
d66243ad75 Beating replayable levels now shows you the proper gems and xp. 2015-01-07 18:36:02 -08:00
Scott Erickson
aeebee891e Added 'submitting...' text to the i18n translation form button to show when a submission is successful. 2015-01-07 16:15:26 -08:00
Scott Erickson
2a4f997b1d Fixed registration point scaling for vector portraits, so they match their raster versions. 2015-01-07 15:11:43 -08:00
Matt Lott
c54fea929e Update campaign editor analytics
Optimize analytics.log.event user event data find() to use stream()
instead of exec(), which is better for large result sets
Fix startDay formatting bug
Per-level recent sessions to 100
2015-01-07 14:49:24 -08:00
Nick Winter
4ea2a51ff6 In middle of debugging non-functioning repeatable achievements. 2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a Save more UserCodeProblems and LevelSessions. 2015-01-06 13:03:09 -08:00
Nick Winter
ac525c53b5 Merge pull request #2056 from Imperadeiro98/patch-1
Trying to i18n
2015-01-05 17:39:46 -08:00
Imperadeiro98
19756b3be2 Update LevelEditView.coffee 2015-01-05 23:49:47 +00:00
Matt Lott
1a401230f4 Add recent sessions to campaign editor analytics
In level view.  Shows latest 10, and you can double-click them to open
in modalmodal.
2015-01-05 15:40:28 -08:00
Matt Lott
b4a0fe146e Add common user code problems to campaign editor
In level view, showing data from last 30 days, with top 20 issues by
count.
2015-01-05 13:42:19 -08:00
Imperadeiro98
029b28853f Update LevelEditView.coffee 2015-01-05 20:24:42 +00:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Matt Lott
61180c640d Add completion % to campaign analytics 2015-01-05 10:28:56 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
163cf50528 Fixed processing of default Programmable config. 2015-01-03 13:22:54 -08:00
Nick Winter
c2d74a812d Updates to require/restrict level logic. 2015-01-02 15:44:43 -08:00
Matt Lott
b5969e0abc Update campaign analytics level ordering
Reading campaign levels from database.  Assumes database order is
roughly progression order.
2015-01-02 13:31:50 -08:00
Nick Winter
f66afa1dc0 Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor. 2015-01-02 12:40:17 -08:00
Nick Winter
bf9aa27e73 Added tasks view to Thang editor search. 2015-01-01 14:59:55 -08:00
Nick Winter
dbc42fb7e1 Added task system to Thang Editor. 2015-01-01 14:07:11 -08:00
Matt Lott
2d410fa57f Update editor analytics level completions
We have to grab all the level data at once, so we should cache it all
too.  Only the first level completions call should be uncached/slow.
2015-01-01 12:26:19 -08:00
Matt Lott
e65887ec79 Add campaign drop-offs analytics to editor 2015-01-01 12:01:51 -08:00
Matt Lott
9b6d327c7f Add average playtimes to levels in campaign editor 2014-12-31 12:25:18 -08:00
Matt Lott
fcf5346aa3 Add completion rates to levels in campaign editor 2014-12-31 11:49:29 -08:00
Nick Winter
9e9d69ec9b Removed try_it text (which was accidentally used in the wrong place anyway). 2014-12-30 16:24:31 -08:00
Nick Winter
c13922a2d8 Transferring voice range from Hero Placeholder to heroes. 2014-12-29 20:06:27 -08:00
Nick Winter
a5b5bb1085 Ctrl/cmd+click a level in campign editor to open level editor in new tab. 2014-12-29 13:22:35 -08:00
Nick Winter
728f726748 Fixed problem opening GameMenuModal when there are no help videos. 2014-12-29 13:04:03 -08:00
Nick Winter
1440584633 Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting. 2014-12-29 12:47:53 -08:00
Nick Winter
c54fd5ab4b Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions. 2014-12-29 09:14:43 -08:00
Nick Winter
d85bf8d59a Fixed disabled level logic. 2014-12-29 08:46:02 -08:00
Imperadeiro98
6249427103 Added 'mk-MK' to diplomat page 2014-12-29 00:03:09 +00:00
Nick Winter
fa9f3e2a61 Fixed typo in HeroVictoryModal. 2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
b4341ad46c Merge branch 'feature/campaign-editor' 2014-12-27 11:03:51 -08:00
Imperadeiro98
9fbd1076f9 Fixed a link 2014-12-26 18:02:40 +00:00
Nick Winter
b116321deb Tested and cleaned up comment detection for space disablement sensitivity. 2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670 Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4 2014-12-24 12:24:27 -08:00
Nick Winter
1c1f2008a5 Now able to suggest required items for purchase before level start. 2014-12-24 11:01:50 -08:00
Nick Winter
f361674fb4 Enabling new levels for playtesting. 2014-12-23 17:14:59 -08:00
Nick Winter
f0826c865e Preparing new campaign levels for migration to new campaign editor. 2014-12-23 17:14:35 -08:00
Scott Erickson
96c8e035cf Added a CampaignLevelView stub that appears when you double click a level node or one of its children on the treema. 2014-12-23 09:42:24 -05:00
Scott Erickson
0bdec68cfc Set up a save button. 2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd Handled merge conflict. 2014-12-22 12:33:52 -05:00
Scott Erickson
0d45e4a889 Set up the CampaignEditorView to trigger the CampaignView to re-render when things change. 2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236 When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView. 2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView. 2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0 Hooked up the CampaignView to show adjacent campaigns based on the data. 2014-12-22 10:29:29 -05:00
Rishi
364f40274d Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Matt Lott
e7c626656e No-cache User fetch in hero victory
After earning achievements.  On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned.  Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Imperadeiro98
5d9e303fb1 Added Martin005 2014-12-21 20:53:43 +00:00
Nick Winter
e8d185a860 Embedding level completion checklist inside the level editor. 2014-12-20 20:01:07 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
8528f5039b Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level. 2014-12-20 14:40:28 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Imperadeiro98
6ebf25ad15 Linked community page to new i18n 2014-12-20 09:28:56 +00:00
Nick Winter
08cb87c84d Automatically take screenshots when submitting contact form from level view. 2014-12-19 18:37:42 -08:00
Nick Winter
2df1318e1b Hooked up i18n for redesigned contribute view. 2014-12-19 15:35:18 -08:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559 Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data. 2014-12-19 13:04:04 -05:00
Scott Erickson
59318b2f78 Merge branch 'master' into feature/campaign-editor 2014-12-19 12:54:11 -05:00
Nick Winter
d801ed61ce Separating contact emails into premium subscriber support and basic general support. 2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a Make spell palette help label a button 2014-12-18 00:19:40 -08:00
Matt Lott
70cd8aa20d Update Vimeo embed player params 2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Scott Erickson
b63b4d64da More work on the CampaignEditorView. Data gets saved to models now. 2014-12-17 22:53:04 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
nemoyatpeace
0496c9338d Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Nick Winter
6e6ce6cd27 Added Minesweeper original. 2014-12-16 16:40:14 -08:00
Matt Lott
f1d7fb5fbd Add help button to problem alert 2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54 Remove virtual page view tracking
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Nick Winter
3b2bebf427 Ended HoC sale. 2014-12-13 09:00:33 -08:00
Scott Erickson
b0de331a10 Shored up stripe transaction payment defences to try and fix #1906. 2014-12-12 15:27:58 -08:00
Scott Erickson
e5c5f0ba04 Fixed Karma client test runner. 2014-12-12 13:12:35 -08:00
Nick Winter
5a66a914eb Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess. 2014-12-12 06:40:32 -08:00
Matt Lott
d17cd6a2c1 No multiplayer in game-menu for non-ladder levels
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
0c81942c71 2nd HoC sub sale 2014-12-11 18:39:03 -08:00
Nick Winter
46b2906151 Merge pull request #1887 from nixel2007/master
ru_RU.coffee. account_profile, ladder_prizes, employers, admin, misc
2014-12-11 06:16:22 -08:00
Nick Winter
e37c1afc17 Properly ended HoC sale price. 2014-12-10 21:24:42 -08:00
Nick Winter
dae39321e2 Properly ended HoC sale price. 2014-12-10 21:21:00 -08:00
Matt Lott
d4cfaac7e5 Sub price test 2014-12-10 16:05:55 -08:00
Scott Erickson
02953d0e6c Set up a subscription page with subscription info and the subscribe button, taking that logic out of the payments page. 2014-12-10 13:42:12 -08:00
Nick Winter
84cdc5d150 Undisabled new adventurer levels. 2014-12-10 11:28:06 -08:00
Scott Erickson
94a400bfd8 Hero icons now show up on the world map on levels where you can unlock them. 2014-12-10 10:45:11 -08:00
Nick Winter
239f94697f Fixed IE hero lock image. 2014-12-10 10:37:57 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
nixel2007
83033287ad Update DiplomatView.coffee
Added myself as ru-diplomat.
2014-12-10 13:20:54 +03:00
Nick Winter
b65bc2dd39 Show cool victory text image for players with language defaulted to English. 2014-12-09 19:23:11 -08:00
Matt Lott
fbece1ddd0 Only show sync pvp UI to admins
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
33ea572cdf You know, actually call the method that starts simulating. 2014-12-09 14:21:55 -08:00
Nick Winter
a9247c5018 Decreased amount of unintended menu-button-click sounds. 2014-12-09 14:01:03 -08:00
Matt Lott
8df3eed824 Add revenue tracking to analytics 2014-12-09 13:57:04 -08:00
Scott Erickson
46f7bbaaf5 Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks. 2014-12-09 13:41:44 -08:00
Nick Winter
8791eded2c Starting to add Patrol Buster to the world map. 2014-12-09 12:38:58 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Nick Winter
6f437d11b1 Some work on making simulation unstoppable. 2014-12-09 09:00:34 -08:00
Nick Winter
a97baa2207 HoC sale. 2014-12-09 06:06:14 -08:00
Matt Lott
1aff798c5e A/B Test alternate subscribe modal copy 2014-12-08 23:43:52 -08:00
Matt Lott
a21a2f7c8f Add tracking for FB and G+ signups 2014-12-08 15:00:49 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2 Add signup tracking to victory modal 2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d Add signup tracking to game menu signup tab 2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24 Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header. 2014-12-08 11:09:04 -08:00
Nick Winter
fc84003883 Merge pull request #1878 from divaDseidnA/patch-1
Update DiplomatView.coffee
2014-12-08 10:45:10 -08:00
Matt Lott
2da1a94ff1 Add GA page view tracking for signup finish 2014-12-08 10:34:36 -08:00
Nick Winter
d5f953ae4f Getting rid of indexes on employers and candidates. 2014-12-08 07:07:29 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Maks Lyashuk
390b6ab410 Ukrainian list of contributors update 2014-12-08 16:37:09 +02:00
David Nagy
b8c1c37f5a Update DiplomatView.coffee 2014-12-08 13:59:29 +00:00
Matt Lott
fee328212d Add missing signup tracking data
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Matt Lott
3deef7f5da Turning off signup title and description A/B tests
These have been on a long time.  Using short title and no description.

Data from Mixpanel:
Description on:
no 42.09
yes 41.91
Title length:
short 42.26
long 41.74
2014-12-07 21:32:09 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3 Fixed goals not showing up when reloading level. 2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36 Implemented George's WorldMapView user status line design. 2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e Fixed some border images in Firefox, and hopefully in other browsers. 2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1 Fixed issues with gems prompt not laying out properly from item store details view. 2014-12-07 15:29:42 -08:00
Nick Winter
795e58778c Fixed some problems in InventoryModal with unequipped items not loading their images. 2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1 Fixed wrong item showing up selected after an item is bought from inventory. 2014-12-07 15:05:39 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Nick Winter
f50898ddf5 Ditched double game-menu-open sound when opening LevelSetupManager modals. 2014-12-07 14:27:34 -08:00
Nick Winter
9054f70052 Implemented new victory modal design. 2014-12-07 14:03:11 -08:00
Scott Erickson
690a24cda9 Added static imagery to the world map to show better completed, started and premium levels. 2014-12-07 13:28:32 -08:00
Nick Winter
12a109f146 Lowered ambient WorldMap volume. Hacked together ranger right-hand builder's hammer positioning for now. 2014-12-06 20:06:14 -08:00
Nick Winter
d53d1d5ace Merginated. 2014-12-06 17:28:11 -08:00
Nick Winter
9bde375dcc Implemented new AuthModal design (sans green button for signup/login). 2014-12-06 17:27:02 -08:00
Scott Erickson
83e1fe8bfe InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests. 2014-12-06 14:21:56 -08:00
Scott Erickson
aac1aa379e Set up stubs for future subscription sales. 2014-12-06 12:38:06 -08:00
Nick Winter
491a7ef456 Handling another error noted with Errorception. Updated minimum Firefox version to 25 based on seeing many (possibly non-critical) errors with it. 2014-12-06 12:02:48 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
477ebb3c48 Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit. 2014-12-06 11:05:52 -08:00
Nick Winter
bba78970ea Deleted WizardSettingsView. 2014-12-06 10:23:26 -08:00
Scott Erickson
62cab1e76b Admins can now give users discounts and free accounts from the MainAdminView view. 2014-12-06 10:05:52 -08:00
Nick Winter
00e6ce5f45 Couldn't reproduce #1851, but this should work around the error if it happens again. 2014-12-06 09:46:37 -08:00
Nick Winter
175cdb5151 Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing. 2014-12-06 09:35:13 -08:00
Nick Winter
6a26681fec Minor level progression tweak. 2014-12-05 18:30:31 -08:00
Nick Winter
bbc25a0877 Updated next level links. 2014-12-05 18:29:15 -08:00
Nick Winter
c7e2398f7c Fixed some bugs with hero doll placement and dungeon unlocks. 2014-12-05 18:16:58 -08:00
Nick Winter
07f7e7473d Merged. 2014-12-05 17:27:33 -08:00
Nick Winter
6596bde758 Right, don't need that in there. 2014-12-05 17:25:20 -08:00
Scott Erickson
836d2905b9 Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties. 2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065 Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172 Fixed user patching to not also unsubscribe subscribers. 2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44 Temporary workaround for #1842. 2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23 Add virtual page views for subscribe paths 2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd Highlight locked default code 2014-12-04 16:33:59 -08:00
Matt Lott
222e532006 Make default code locking contiguous
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31 Fixed bug with heroes not rendering in the hero picker. 2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62 Add show subscribe modal events 2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657 Fixed translation, I think 2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6 Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages. 2014-12-04 08:33:26 -08:00
Nick Winter
69623edefb WorldMapView no longer restricting access to adventurer and started levels. 2014-12-03 20:46:57 -08:00
Scott Erickson
41d78fd4c5 Payments view now sorts payments by date. 2014-12-03 19:44:04 -08:00
Nick Winter
4d72c1c84b Show an AuthModal instead of a SubscribeModal to anonymous players. 2014-12-03 19:34:00 -08:00
Scott Erickson
0f706bfdf6 Fixed GPlus login. 2014-12-03 16:40:28 -08:00
Nick Winter
8cff42a843 Show SubscribeModal for non-admins, too. 2014-12-03 16:28:56 -08:00
Nick Winter
a8ce1bbfb2 Added unsubscribe button and subscription status on payments screen. 2014-12-03 16:11:46 -08:00
Nick Winter
1f2408a99f Can actually edit requiresSubscription on levels. 2014-12-03 15:50:34 -08:00
Scott Erickson
eb98cf4952 Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one. 2014-12-03 13:32:28 -08:00
Nick Winter
4701ba22af Got rid of a bit of skipping, enabled some other arenas for testing. 2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
George Saines
371127a368 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24 more level rearranging 2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b Fixed bug with subscriptions not working. Added subscription status text to the world map. 2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e Update subscribe copy 2014-12-03 11:00:45 -08:00
George Saines
103d1035a2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541 changing the placement of the level dots 2014-12-03 10:53:45 -08:00
Nick Winter
f82ccfc4cb The sky darkened. 2014-12-03 10:04:50 -08:00
Nick Winter
65dde043c7 SubscribeModal is in. 2014-12-03 09:14:14 -08:00
Matt Lott
201547e388 Revert autocomplete to support Enter too 2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77 A tiny bit more progress on the SubscribeModal. 2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a Starting SubscribeModal. 2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e The PlayItemsModal now dynamically loads portrait images as they scroll into view. 2014-12-01 17:33:45 -08:00
Scott Erickson
cd5b57a658 Set up our resource retrying mechanism to stop after 20 tries. 2014-12-01 16:09:59 -08:00
Nick Winter
8ce192bf7c Got modularized Aether imports working for PlayLevelView and its workers. 2014-12-01 15:43:22 -08:00
Scott Erickson
a48fa41edd CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong. 2014-12-01 15:29:19 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Scott Erickson
1b12eee3ac Fixed signup in victory modals and ContributeClassView. 2014-12-01 10:49:38 -08:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65 Fixed not showing locked items in inventory modal. 2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82 Implemented George's new level loading view design. 2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed Made sure we can see the whole world map background, even though it looks bad when we stretch it. 2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba Add virtual pageviews for level load and complete 2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed Can now equip a second ring slot. 2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9 A few fixes for PlayHeroesModal and InventoryModal. 2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5 Re-enabled top hero preloading on WorldMapView, but only when it makes sense. 2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889 Properly show paper doll equipment when inventory modal first loads. 2014-11-30 13:00:45 -08:00
Nick Winter
77a4cea387 Improvements for mobile layouts and mobile and iPad browser detection. 2014-11-30 12:27:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
85f3972bfc Fixed #1821 2014-11-30 10:57:17 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Nick Winter
af24857255 Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.) 2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views. 2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075 Fixed a bit of repaining that was going on when it shouldn't. 2014-11-29 15:06:54 -08:00
Scott Erickson
02ddd7f698 Fixed #1816. Cleaned up logging in config.coffee. 2014-11-29 13:47:04 -08:00
Scott Erickson
129e07e231 Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView. 2014-11-29 13:36:48 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Scott Erickson
1c33842125 Refactored core templates into a core folder. 2014-11-29 11:39:37 -08:00
Scott Erickson
1bd70591a0 Added new mongodb versions to be allowed.
Added error logging for every which reason a user may be unable to pay.
Added more info for users when they hit unknown errors.
2014-11-29 10:46:01 -08:00
Nick Winter
891b78eb44 Hiding some ThangTypes from view in level editor. 2014-11-29 10:34:04 -08:00
Scott Erickson
0bbcdd5698 Made all of lib into a wad. Fixed AuthModal. 2014-11-29 08:54:18 -08:00
Nick Winter
dbbcfe3789 Fixed a couple requires needed for level editor. 2014-11-29 06:50:50 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Scott Erickson
b698745e05 Set up the site to load its logic and templates piecemeal rather than in one giant app.js file. 2014-11-28 16:38:56 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af Update Tracker.trackEvent
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Erlend Birkenes
434b71c887 Added myself as translator on norwegian nb 2014-11-27 20:45:27 +01:00
Nick Winter
2d2a9ad681 Updated Hour of Code visitor counting. 2014-11-27 09:44:08 -08:00
Nick Winter
0499702e10 Translated IFC Videira description to English, and added an image. 2014-11-26 19:22:39 -08:00
Nick Winter
bef466304d Merge pull request #1805 from leocadiotk/patch-1
Update MainPlayView.coffee
2014-11-26 19:20:45 -08:00
Nick Winter
4c900b8870 Working on paper doll equipping. 2014-11-26 19:06:57 -08:00
leocadiotk
d2b394aaf2 Update MainPlayView.coffee 2014-11-26 23:16:07 -02:00
Nick Winter
915a3243f5 Added feature image hair and thumb slots to the ThangType. 2014-11-26 16:29:48 -08:00
Nick Winter
53c6da5ef8 Allowing upload of paper doll images for items. 2014-11-26 14:18:17 -08:00
Nick Winter
fc18ed0153 Undisabled the new Adventurer levels we just emailed about. 2014-11-26 12:56:58 -08:00