no_ie: "CodeCombat nefunguje v prehliadači Internet Explorer 8 a jeho starších verziách. Ospravedlňujeme sa."# Warning that only shows up in IE8 and older
no_mobile: "CodeCombat nebol navrhnutý pre mobilné zariadenia a nemusí na nich fungovať správne!"# Warning that shows up on mobile devices
our_courses: "Naše kurzy boli špeciálne testované <strong>v reálnych triedach</strong> a to dokonca aj učiteľmi, ktorí nemali predchádzajúce skúsenosti v programovaní."
teaching_computer_science: "Výučbu programovania zvládne s nami každý učiteľ"
accessible_to: "Prístupné"
everyone: "pre každého"
democratizing: "Demokratizácia procesu výuky programovania je jadrom našej filozofie. Každeému by malo byť umožnené naučiť sa programovať."
forgot_learning: "Moji študenti zabudli, že sa učia programovať. Brali to ako hru."
wanted_to_do: "Vždy som sa chcel naučiť programovať a nikdy som nemyslel, že tu bude v škole."
why_games: "Prečo je učenie sa hrou také dôležité?"
games_reward: "Hry odmeňujú tvorivé úsilie."
encourage: "Hra podporuje interaktivitu, objavovanie a metódu pokusov a omylov. Dobrá hra núti hráča, aby sa časom jeho schopnosti zdokonaľovali, čo je ktitické aj v procese učenia."
excel: "Hry vynikajú"
struggle: "v oceňovaní tvoríveho úsilia,"
kind_of_struggle: "ktoré sa často spája s činnosťou,"
motivating: "ktorá nie je"
not_tedious: "nudná."
gaming_is_good: "Śtúdie poukazujú na to, že hranie hier prospieva detskému mozgu."
game_based: "Ak porovnáme systémy výučby založené na hre"
compared: "s"
conventional: "konvenčnými metódami, tak rozdiel je jasný: hry sú lepšie, pretože pomáhajú študentom v udržaní vedomostí, v koncentrácii a"
perform_at_higher_level: "umožňujú im dosiahnúť vyššie výkony."
feedback: "Hry poskytujú spätnú väzbu v raálnom čase, čo umožňuje študentom upraviť svoje riešenie a pochopiť koncepty holisticky a nielen orientovať sa na správne a nesprávne odpovede."
pitch_body: "CodeCombat je vyvíjaný v angličitne, ale hrajú ho hráči z celého sveta. Máme aj hráčov, ktorí potrebujú preklad do slovenčiny. Ak vieš teda po anglicky aj po slovensky, prihlás sa ako diplomat a pomôž s prekladom stránky a úrovní do slovenčiny."
missing_translations: "Pokiaľ bude všetko preložené do slovenčiny, budú nepreložené časti do slovenčiny dostupné v angličtine."
victory_viking_code_school: "No teda, podarilo sa ti prejsť veľmi ťažkú úroveň! Ak nie si vývojar softvéru, tak je najvyšší čas. Si prijatý do Vikingskej školy programovania,kde môžeš ďalej rozvinúť svoje programovacie schopnosti a stať sa profesionálnym webovým vývojarom za 14 týždňov."
tome_see_all_methods: "Vybrať všetky metódy, ktoré môžu byť upravené"# Title text for method list selector (shown when there are multiple programmable methods).
non_user_code_problem_title: "Nie je možné nahrať úroveň."
infinite_loop_title: "Odhalená nekonečná slučka"
infinite_loop_description: "Úvodný kód vytvorenia sveta neskončil. Je buď neskutočne pomalý alebo obsahuje nekonečnú slučku. Možná je aj chyba. Skús spustiť program znovu alebo obnov kód do pôvodného stavu. Ak nič nepomôže, oznám nám to, prosím."
check_dev_console: "Môžeš otvoriť aj Nástroje pre vývojárov a pozri sa, v čom by mohla byť chyba."
tip_beta_launch: "CodeCombat spustil svoju beta verziu v Októbri, 2013."
tip_think_solution: "Myslite na riešenie, nie na problém."
tip_theory_practice: "Teoreticky nie je žiaden rozdiel medzi teoriou a praxou. Ale v praxi ten rozdiel je. - Yogi Berra"
tip_error_free: "Sú dva spôsoby ako písať programy bez chýb; iba ten tretí funguje. - Alan Perlis"
tip_debugging_program: "Pokiaľ je ladenie proces, pri ktorom sa odstraňujú chyby, programovanie musí potom byť proces, ktorým sa chyby pridávajú. - Edsger W. Dijkstra"
tip_forums: "Choďte na naše fórum a povedzte nám, čo si myslíte!"
tip_premature_optimization: "Predčasná optimalizácia je koreňom všetkého zla. - Donald Knuth"
tip_brute_force: "V prípade pochybností použite brute force. - Ken Thompson"
tip_extrapolation: "Sú iba dva druhy ľudí: tí,čo dokážu extrapolovať z nekompletných dát ..."
tip_superpower: "Kódovanie sa dá porovnať so superschopnosťami."
tip_control_destiny: "V skutočnom open source máte právo riadiť svoj vlastný osud. - Linus Torvalds"
tip_no_code: "Žiadny kód nie je rýchlejší než žiadny kód."
tip_code_never_lies: "Kód nikdy neklame, komentáre niekedy áno. — Ron Jeffries"
tip_reusable_software: "Predtým ako môže byť software znovupoužiteľný, musí byť najskôr použiteľný."
tip_optimization_operator: "Každý programovací jazyk má svoj optimalizačný operátor. Vo väčšine jazykov je to ‘//’"
tip_lines_of_code: "Meranie postupu v programovaní podľa počtu riadkov je ako merať postup stavby lietadla podľa jeho váhy. — Bill Gates"
tip_source_code: "Chcem zmeniť svet, ale nechcú mi dať jeho zdrojový kód."
tip_javascript_java: "Porovnávať Javu a JavaScript je ako porovnávať auto a lietajúci koberec. - Chris Heilmann"
tip_move_forward: "Ak nevieš lietať, bež, ak nemôžeš bežať, kráčaj, ak nemôžeš kráčať, choď po štyroch, ale nech už robíš čokoľvek, musíš sa hýbať vpred - Martin Luther King Jr."
tip_google: "Máš problém, ktorý nevieš vyriešiť ? Vygoogluj si ho !"
# parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
# parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
# payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
available_for_purchase: "Dostupné na zakúpenie"# Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Úroveň, v ktorej môžeš hrdinu odomknúť:"# Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
# mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
# team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our Github contributors, because we value growth and learning in our team."
# community_subtitle: "Over 450 contributors have helped build CodeCombat, with more joining every week!"
# community_description_1: "CodeCombat is a community project, with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
# community_description_link: "contribute page"
# community_description_2: "for more info."
# number_contributors: "Over 450 contributors have lent their support and time to this project."
# story_title: "Our story so far"
# story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
# story_statistic_1a: "5,000,000+"
# story_statistic_1b: "total players"
# story_statistic_1c: "have started their programming journey through CodeCombat"
# story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
# story_statistic_2b: "200+ countries"
# story_statistic_3a: "Together, they have written"
# story_statistic_3b: "1 billion lines of code and counting"
# story_statistic_3c: "across six different programming languages"
# story_long_way_1: "Though we've come a long way..."
# story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
# story_long_way_2: "we still have much to do before we complete our quest, so..."
# jobs_title: "Come work with us and help write CodeCombat history!"
# jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
# jobs_benefits: "Employee Benefits"
# jobs_benefit_1: "Competitive salary and options"
# jobs_benefit_2: "15 day minimum vacation policy, excluding company holidays"
# jobs_benefit_3: "Work from home flexibility"
# jobs_benefit_4: "Unlimited sick/personal days"
# jobs_benefit_5: "Professional development and continuing education support"
# jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
# jobs_custom_contact_1: "Send us a note at"
# jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
# contact_title: "Press & Contact"
# contact_subtitle: "Need more information? Get in touch with us at"
# subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
introduction: "Pozri si spôsoby ako sa môžeš zapojiť a rozhodni sa, čo ťa najviac láka.Tešime sa na spoluprácu !"
level_editor_prefix: "Použi"
level_editor_suffix: "na vytvorenie a úpravu úrovní. Uživatelia vytvorili úrovne pre svoje triedy, svojích priateľov, žiakov, súrodencov a aj pre deň kódovania. Ak sa bojíš začínať celkom od začiatku, môžeš začať klonovaním a úpravou našich úrovní."
thang_editor_prefix: "Jednotky hry nazývame vecičky - 'thangs'. Použi"
thang_editor_suffix: "na úpravu grafiky. Povoľ jednotkám vrhať strely, zmeň smer animácie, zmeň body zásahu alebo nahraj vlastné vektorové sprity."
article_editor_prefix: "Vidíš chybu v našich dokumentoch ? Chceš pridať inštrukcie k vlastným výtvorom ? Pozri sa na"
article_editor_suffix: "a pomôž hráčom, aby získali, čo najviac z hrania na CodeCombat."
# enter_emails: "Enter student emails to invite, one per line"
# send_invites: "Send Invites"
# title: "Title"
# description: "Description"
# creating_class: "Creating class..."
# purchasing_course: "Purchasing course..."
# buy_course: "Buy Course"
# buy_course1: "Buy this course"
# create_class: "Create Class"
# select_all_courses: "Select 'All Courses' for a 50% discount!"
# all_courses: "All Courses"
# number_students: "Number of students"
# enter_number_students: "Enter the number of students you need for this class."
# name_class: "Name your class"
# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
# buy: "Buy"
# purchasing_for: "You are purchasing a license for"
# creating_for: "You are creating a class for"
# for: "for" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
# questions: "Questions?"
# teachers_click: "Teachers Click Here"
# students_click: "Students Click Here"
# courses_on_coco: "Courses on CodeCombat"
# designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
# more_in_less: "Learn more in less time"
# no_experience: "No coding experience necesssary"
# easy_monitor: "Easily monitor student progress"
# purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
# language_cannot_change: "Language cannot be changed once students join a class."
# back_classrooms: "Back to my classrooms"
# back_courses: "Back to my courses"
# edit_details: "Edit class details"
# enrolled_courses: "enrolled in paid courses:"
# purchase_enrollments: "Purchase Enrollments"
# remove_student: "remove student"
# assign: "Assign"
# to_assign: "to assign paid courses."
# teacher: "Teacher"
# complete: "Complete"
# none: "None"
# save: "Save"
# play_campaign_title: "Play the Campaign"
# play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
# create_account_title: "Create an Account"
# create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
# preview_campaign_title: "Preview Campaign"
# preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
# arena: "Arena"
# arena_soon_title: "Arena Coming Soon"
# arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of"
# not_enrolled1: "Not enrolled"
# not_enrolled2: "Ask your teacher to enroll you in the next course."
# next_course: "Next Course"
# coming_soon1: "Coming soon"
# coming_soon2: "We are hard at work making more courses for you!"
# available_levels: "Available Levels"
# welcome_to_courses: "Adventurers, welcome to Courses!"
# ready_to_play: "Ready to play?"
# start_new_game: "Start New Game"
# play_now_learn_header: "Play now to learn"
# play_now_learn_1: "basic syntax to control your character"
# play_now_learn_2: "while loops to solve pesky puzzles"
# play_now_learn_3: "strings & variables to customize actions"
# play_now_learn_4: "how to defeat an ogre (important life skills!)"
# welcome_to_page: "Welcome to your Courses page!"
# completed_hoc: "Amazing! You've completed the Hour of Code course!"
# ready_for_more_header: "Ready for more? Play the campaign mode!"
# ready_for_more_1: "Use gems to unlock new items!"
# ready_for_more_2: "Play through brand new worlds and challenges"
# ready_for_more_3: "Learn even more programming!"
# saved_games: "Saved Games"
# hoc: "Hour of Code"
# my_classes: "My Classes"
# class_added: "Class successfully added!"
# view_class: "view class"
# view_levels: "view levels"
# join_class: "Join A Class"
# ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
# enter_c_code: "<Enter Class Code>"
# join: "Join"
# joining: "Joining class"
# course_complete: "Course Complete"
# play_arena: "Play Arena"
# start: "Start"
# last_level: "Last Level"
# welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
# logged_in_as: "Logged in as:"
# not_you: "Not you?"
# welcome_back: "Hi adventurer, welcome back!"
# continue_playing: "Continue Playing"
# more_options: "More options:"
# option1_header: "Option 1: Invite students via email"
# option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password."
# option2_header: "Option 2: Send URL to your students"
# option2_body: "Students will be asked to enter an email address, username and password to create an account."
# option3_header: "Option 3: Direct students to codecombat.com/courses"
# option3_body: "Give students the following passcode to enter along with an email address, username and password when they create an account."
# thank_you_pref: "Thank you for your purchase! You can now assign"
# thank_you_suff: "more students to paid courses."
# return_to_class: "Return to classroom"
# return_to_course_man: "Return to course management."
# students_not_enrolled: "students not enrolled"
# total_all_classes: "Total Across All Classes"
# how_many_enrollments: "How many additional paid enrollments do you need?"
# each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
# purchase_now: "Purchase Now"
# enrollments: "enrollments"
# remove_student1: "Remove Student"
# are_you_sure: "Are you sure you want to remove this student from this class?"
# remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
# remove_description2: "The activated paid license will not be returned."
# keep_student: "Keep Student"
# removing_user: "Removing user"
# to_join_ask: "To join a class, ask your teacher for an unlock code."
# join_this_class: "Join Class"
# enter_here: "<enter unlock code here>"
# successfully_joined: "Successfully joined"
# click_to_start: "Click here to start taking"
# my_courses: "My Courses"
# classroom: "Classroom"
# use_school_email: "use your school email if you have one"
# unique_name: "a unique name no one has chosen"
# pick_something: "pick something you can remember"
# class_code: "Class Code"
# optional_ask: "optional - ask your teacher to give you one!"
# optional_school: "optional - what school do you go to?"
# start_playing: "Start Playing"
# skip_this: "Skip this, I'll create an account later!"
# welcome: "Welcome"
# getting_started: "Getting Started with Courses"
# download_getting_started: "Download Getting Started Guide [PDF]"
# getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
# getting_started_2: "Once you've created a class, click the blue 'Add Students' button."
# getting_started_3: "You'll see student's progress below as they sign up and join your class."
# students_access: "All students get access to Introduction to Computer Science for free. One enrollment per student is required to assign them to paid CodeCombat courses. A single student does not need multiple enrollments to access all paid courses."
adventurer_summary: "Dostaň sa k naším novým úrovniam (dokonca aj k tým pre predplatiteľov) zdarma a o týždeň skôr. Pomôž nám odhaliť chyby pred ich zverejnemím."
scribe_title: "Pisár"
scribe_title_description: "(Editor)"
scribe_summary: "Dobrý kód potrebuje dobrú dokumentáciu. Píš, edituj a vylepši dokumenty, ktoré čítajú milióny hráčov na celom svete."
diplomat_title: "Diplomat"
diplomat_title_description: "(Prekladateľ)"
diplomat_summary: "CodeCombat je preložený vďaka naším diplomatom do 45+ jazykov. Pomôž nám s prekladom."
ambassador_title: "Ambasador"
ambassador_title_description: "(Poradca)"
ambassador_summary: "Kroť použivateľov nášho fóra a nasmeruj na správnu cestu tých, čo sa pýtajú. Naši ambasádori reprezentujú CodeCombat na celom svete."
intro_blurb: "CodeCombat je 100% open source! Stovky nadšených hráčov nám pomohli dostať hru na dnešnú úroveň. Pripoj sa k nám a napíš ďalšiu kapitolu CodeCombatu, ktorý učí svet kódovať!"
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
tournament_blurb: "Píš kód, zbieraj mince, stavaj armády, rozdrv nepriateľov, vyhraj ceny v hodnote 40,000$. Greed tournament! Pozri sa na detaily."
tournament_blurb_criss_cross: "Vyhraj ponuky, buduj cesty, preľsti súperov,zbieraj diamanty grab gems a vylepši svoju kariéru v našom Krížovkárskom turnaji ! Pozri sa na detaily"
tournament_blurb_zero_sum: "Odviaž svoju kódovaciu kreativitu pri zbieraní mincí a bojovej taktike v spravodlivom vysokohorskom súboji medzi medzi červenou a modrou čarodejkou. Turnaj začal v piatok 27. marca 2015 a skončil 6. apríla 2015. Súťaž pre zábavu a slávu ! Pozri sa na detaily"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
# forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
# not_found: "Not Found"
# not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
# general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."