Update sk.coffee

translated new _home 1
This commit is contained in:
cundamic 2016-03-26 17:48:44 +01:00
parent 2dc4b17b94
commit ba2e92043a

View file

@ -15,46 +15,46 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
or_ipad: "Alebo stiahni pre iPad"
# new_home:
# slogan: "The most engaging game for learning programming."
# classroom_edition: "Classroom Edition:"
# learn_to_code: "Learn to code:"
# teacher: "Teacher"
# student: "Student"
# play_now: "Play Now"
# im_a_teacher: "I'm a Teacher"
# im_a_student: "I'm a Student"
# learn_more: "Learn more"
# classroom_in_a_box: "A classroom in-a-box for teaching computer science."
# codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
# our_courses: "Our courses have been specifically playtested to <strong>excel in the classroom</strong>, even by teachers with little to no prior programming experience."
# top_screenshots_hint: "Students write code and see their changes update in real-time"
# designed_with: "Designed with teachers in mind"
# real_code: "Real, typed code"
# from_the_first_level: "from the first level"
# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
# educator_resources: "Educator resources"
# course_guides: "and course guides"
# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
# accessible_to: "Accessible to"
# everyone: "everyone"
# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
# forgot_learning: "I think they actually forgot that they were actually learning something."
# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
# why_games: "Why is learning through games important?"
# games_reward: "Games reward the productive struggle."
# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
# excel: "Games excel at rewarding"
# struggle: "productive struggle"
# kind_of_struggle: "the kind of struggle that results in learning thats engaging and"
# motivating: "motivating"
# not_tedious: "not tedious."
# gaming_is_good: "Studies suggest gaming is good for childrens brains. (its true!)"
# game_based: "When game-based learning systems are"
# compared: "compared"
# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
# perform_at_higher_level: "perform at a higher level of achievement"
# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
# real_game: "A real game, played with real coding."
slogan: "Najpútavejšia hra, pri ktorej sa naučíš programovať."
classroom_edition: "Verzia pre triedy:"
learn_to_code: "Nauč sa programovať:"
teacher: "Učiteľ"
student: "Študent"
play_now: "Hraj teraz"
im_a_teacher: "Som učiteľ"
im_a_student: "Som študent"
learn_more: "Ďalšie informácie"
classroom_in_a_box: "Virtuálna trieda pre výuku programovania."
codecombat_is: "CodeCombat je platforma <strong>pre študentov</strong>, kde sa naučia programovať hrou. "
our_courses: "Naše kurzy boli špeciálne testované <strong>v reálnych triedach/strong> a to dokonca aj učiteľmi, ktorí nemali predchádzajúce skúsenosti v programovaní."
top_screenshots_hint: "Zmeny v správaní programu vidia študenti v reálnom čase."
designed_with: "Navrhnuté s ohľadom na potreby učiteľov"
real_code: "Skutočný kód"
from_the_first_level: "od úplného začiatku"
getting_students: "Umožniť študentom písať kód, čo najrýchlejšie, je kritické pri výuke syntaxe a správnej štruktúry programu."
educator_resources: "Zdroje pre učiteľov"
course_guides: "a príručky ku kurzu"
teaching_computer_science: "Výučbu programovania zvládne s nami každý učiteľ"
accessible_to: "Prístupné"
everyone: "pre každého"
democratizing: "Demokratizácia procesu výuky programovania je jadrom našej filozofie. Každeému by malo byť umožnené naučiť sa programovať."
forgot_learning: "Moji študenti zabudli, že sa učia programovať. Brali to ako hru."
wanted_to_do: "Vždy som sa chcel naučiť programovať a nikdy som nemyslel, že tu bude v škole."
why_games: "Prečo je učenie sa hrou také dôležité?"
games_reward: "Hry odmeňujú tvorivé úsilie."
encourage: "Hra podporuje interaktivitu, objavovanie a metódu pokusov a omylov. Dobrá hra núti hráča, aby sa časom jeho schopnosti zdokonaľovali, čo je ktitické aj v procese učenia."
excel: "Hry vynikajú"
struggle: "v oceňovaní tvoríveho úsilia,"
kind_of_struggle: "ktoré sa často spája s činnosťou,"
motivating: "ktorá nie je"
not_tedious: "nudná."
gaming_is_good: "Śtúdie poukazujú na to, že hranie hier prospieva detskému mozgu."
game_based: "Ak porovnáme systémy výučby založené na hre"
compared: "s"
conventional: "konvenčnými metódami, tak rozdiel je jasný: hry sú lepšie, pretože pomáhajú študentom v udržaní vedomostí, v koncentrácii a"
perform_at_higher_level: "umožňujú im dosiahnúť vyššie výkony."
feedback: "Hry poskytujú spätnú väzbu v raálnom čase, čo umožňuje študentom upraviť svoje riešenie a pochopiť koncepty holisticky a nielen orientovať sa na správne a nesprávne odpovede."
real_game: "Reálna hra, reálne programovanie."
# great_game: "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
# curious: "Curious? Request a demo and we'll show you the ropes"