slogan: "Најзанимљивија игра за учење програмирања."
classroom_edition: "Учионица едиција:"
learn_to_code: "Научи да кодираш:"
teacher: "Учитељ"
student: "Ученик"
play_now: "Играј сад"
im_a_teacher: "Ја сам учитељ"
im_a_student: "Ја сам ученик"
learn_more: "Сазнај више"
classroom_in_a_box: "Дигитална учионица за подучавање компјутерских наука."
codecombat_is: "CodeCombat је платформа <strong>за ученике</strong> да науче компјутерске науке док играју праву игру."
our_courses: "Наши курсеви су посебно тестирани за <strong>истицање у разреду</strong>, чак и од стране учитеља са мало или никаквог претходног искуства у програмирању."
top_screenshots_hint: "Ученици пишу код и виде промене у реалном времену"
designed_with: "Дизајнирано са учитељима на уму"
real_code: "Прави, куцани код"
from_the_first_level: "од првог нивоа"
getting_students: "Довести ученике до писаног кода што брже могуће је есенцијално за учење програмске синтаксе и правилне структуре."
educator_resources: "Ресурси за едукаторе"
course_guides: "и водичи за курсеве"
teaching_computer_science: "Подучавање компјутерских наука не захтева скупу димплому, јер ми пружамо алатке да подржимо едукаторе из свих позадина."
encourage: "Гејминг је медиј који подстиче интеракцију, откривање и учење путем покушаја и грешке. Добра игра изазива играча да савлада вештине током времена, што је исти есенцијални процес кроз који ученици пролазе док уче."
excel: "Игре се истичу у награђивању"
struggle: "продуктивне борбе"
kind_of_struggle: "врста борбе која резултира у учењу које ангажује и"
motivating: "мотивише"
not_tedious: "није монотоно."
gaming_is_good: "Студије сугеришу да је гејминг добар за дечји мозак. (истина је!)"
game_based: "Када се системи учења базирани на играма"
compared: "упореде"
conventional: "са конвенционалним методама оцењивања, разлика је јасна: игре су боље у помагању ученицима да задрже знање, да се концентришу и"
perform_at_higher_level: "остваре виши ниво постигнућа"
feedback: "Игре такође пружају повратне информације у реалном времену које омогућавају ученицима да прилагоде свој пут до решења и разумеју концепте у целовитости, уместо да се ограниче само на 'исправне' или 'погрешне' одговоре."
real_game: "Права игра која се игра са правим кодирањем."
great_game: "Одлична игра је више од само беџева и достигнућа - ради сео путовању играча, добро дизајнираним загонеткама, као и могућности да се избори са изазовима посредношћу и са поуздањем."
agency: "CodeCombat је игра која даје играчима посредовање и поузданост са нашом робустно откуцаном код машином, која помаже подједнако и почетном и напредном ученику да пише правилан, валидан код."
pitch_body: "Развијамо CodeCombat на енглеском, али већ имамо играче из целог света. Многи од њих желе да играју на српском јер не говоре енглески, па ако говориш оба, молимо те да размислиш о томе да нам помогнеш да преведемо CodeCombat сајт, као и све нивое на српски."
missing_translations: "Док не преведемо све на српски видећеш све на енглеском, док српски не буде доступан."
learn_more: "Информиши се више о Дипломатама"
subscribe_as_diplomat: "Претплати се као Дипломата"
if:"ако"# Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
# parent_email_blurb: "We know you can't wait to learn programming — we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
# classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
# ask_teacher_1: "Ask your teacher for your Class Code."
# ask_teacher_2: "Not part of a class? Create an "
# ask_teacher_3: "Individual Account"
# ask_teacher_4: " instead."
# about_to_join: "You're about to join:"
# enter_parent_email: "Enter your parent’s email address:"
# parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
# parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
# account_created: "Account Created!"
# confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
# confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
infinite_loop_description: "Иницијални код за грађење света се није никад завршио. Вероватно је јако спор или има бесконачну петљу. Или можда постоји грешка. Можеш да покушаш да покренеш овај код поново или да ресетујеш код на уобичајено стање. Дај нам до знања ако га то не поправи."
check_dev_console: "Можеш такође да отвориш конзолу за девелопере да видиш шта не ваља."
parent_email_title: "Који је имејл твог родитеља?"
parents: "За родитеље"
parents_title: "Драги родитељу: Ваше дете учи да кодира. Да ли ћете му помоћи да настави?"
parents_blurb1: "Ваше дете је одиграло __nLevels__ нивоа и научило основе програмирања. Помозите му да негује своју заинтересованост и купите му претплату како би могло да настави да игра."
parents_blurb1a: "Компјутерско програмирање је есенцијална вештина коју ће Ваше дете без сумње користити кад одрасте. До 2020, основне софтверске вештине ће бити потребне за 77% послова, и софтверски инжењери су веома тражени широм света. Да ли сте знали да су Компјутерске науке најплаћенија факултетска диплома?"
parents_blurb2: "За ${{price}} америчких долара месечно, Ваше дете ће добити нове изазове сваке недеље и личну имејл подршку од професионалних програмера."
payment_methods_blurb1: "Тренутно прихватамо кредитне картице и Alipay. Можете такође користити PayPal да платите {{three_month_price}} америчких долара на nick@codecombat.com са вашим имејлом од налога у допису да бисте купили претплату на три месеца и драгуље, или ${{year_price}} за годину дана."
payment_methods_blurb2: "Ако Вам је потребан алтернативни начин плаћања, контактирајте нас"
sale_button: "Распродаја!"
sale_button_title: "Уштедите $21 када купите претплату за годину дана"
available_for_purchase: "Доступно за куповину"# Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Ниво који треба откључати:"# Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Само одређени хероји могу да играју овај ниво."
mission_description_1: "<strong>Програмирање је магично</strong>. Тоје могућност да створиш ствари из чисте имагинације. Ми смо покренули CodeCombat да бисмо дали ученицима осећај чаробњачке моћи на дохват руке користећи <strong>куцани код</strong>."
mission_description_2: "Како се испоставља, то им омогућава да такође уче брже. МНОГО брже. Тоје као конверзација уместо коришћења упутства. Желимо да донесему ту конверзацију у сваку школу и <strong>сваком ученику</strong>, јер би свако требало да добије шансу да научи магију програмирања."
team_title: "Упознај CodeCombat тим"
team_values: "Ми ценимо отворен дијалог пун поштовања, где најбоља идеја побеђује. Наше одлуке су засноване на истраживању потрошача и наш процес је фокусиран на достављање опипљивих резултата за њих. Свако је практичан, од нашег генералног директора до наших Github сарадника, јер ми ценимо раст и учење у нашем тиму."
nick_title: "Кооснивач, генерални директор"
nick_blurb: "Мотивациони гуру"
matt_title: "Кооснивач, технички директор"
cat_title: "Дизајнер игара"
cat_blurb: "Владар ветрова"
scott_title: "Кооснивач, софтверски инжењер"
scott_blurb: "Разуман део тима"
maka_title: "Заступник корисника"
maka_blurb: "Приповедач"
rob_title: "Софтверски инжењер"
rob_blurb: "Кодира свашта нешто"
josh_c_title: "Дизајнер игара"
josh_c_blurb: "Дизајнира игре"
robin_title: "Дизајн и истраживање корисничког искуства"
community_subtitle: "Преко 450 сарадника је помогло да се изгради CodeCombat, и још њих се придружује сваке недеље!"
community_description_1: "CodeCombat је пројекат заједнице, са стотинама играча који волонтирају да праве нивое, доприносе нашем коду да додају функције, исправљају грешке, тестирају игру, и чак и преводе игру на (до сад) 50 језика. Запослени, сарадници и сајт добијају путем дељења идеја и удруживањем напора, као и заједница отвореног кода у глобалу. Сајт је изграђен на бројним пројектима отвореног кода, и ми смо отвореног кода како бисмо вратили заједници и пружили радозналим-за-код играчима познати пројекат за истраживање и експериментисање.Свако може да се прикључи CodeCombat заједници! Погледај нашу"
community_description_link: "страницу за допринос"
community_description_2: "за више информација."
number_contributors: "Преко 450 сарадника је дало своју подршку и време овом пројекту."
story_title: "Наша прича до сад"
story_subtitle: "Од 2013, CodeCombat је израстао из обичних скупова скица у праву успешну игру."
jobs_custom_description: "Да ли си заинтересован за CodeCombat али не видиш од наведених послова ниједан који одговара твојим квалификацијама? Пиши нам и покажи нам како мислиш да можеш да допринесеш нашем тиму. Волели бисмо да нам се јавиш!"
jobs_custom_contact_1: "Пошаљи нам поруку на"
jobs_custom_contact_2: "и представи се, и можда ступимо у контакт у будућности!"
contact_title: "Прес и контакт"
contact_subtitle: "Треба ти још информација? Ступи у контакт с нама на"
screenshots_title: "Снимци екрана игре"
screenshots_hint: "(кликни да видиш пуну величину)"
downloads_title: "Преузми средства и информације"
about_codecombat: "О CodeCombat-у"
logo: "Лого"
screenshots: "Снимци екрана"
character_art: "Илустрације ликова"
download_all: "Преузми све"
previous: "Претходно"
next: "Следеће"
location_title: "Налазимо сеу центру Сан Франциска:"
who_for_1: "Ми препоручујемо CodeCombat ученицима старости 9 година и више. Претходно искуство у програмирању није потребно. Дизајнирали смо CodeCombat да се допадне и дечацима и девојчицама."
who_for_2: "Наш систем Курсеви омогућава учитељима да подесе разреде, прате напредак и доделе додатни материјал ученицима кроз наменски интерфејс."
more_info_title: "Где могу да нађем више информација?"
more_info_1: "Наш"
more_info_2: "форум за учитеље"
more_info_3: "је добро место да се повежеш са колегама едукаторима који користе CodeCombat."
subtitle: "Нека твоји ученици почну за мање од једног сата. Моћи ћеш да <strong>направиш разред, додаш ученике и пратиш њихов напредак</strong> док уче компјутерске науке."
email_exists: "Корисник постоји са овим мејлом."
phone_number: "Број телефона"
phone_number_help: "Где можемо да те добијемо током радног дана?"
primary_role_label: "Твоја примарна улога"
role_default: "Изабери улогу"
primary_role_default: "Изабери примарну улогу"
purchaser_role_default: "Изабери куповну улогу"
tech_coordinator: "Технички координатор"
advisor: "Саветннк"
principal: "Директор"
superintendent: "Управник"
parent: "Родитељ"
purchaser_role_label: "Твоја куповна улога"
influence_advocate: "Утицај/заступник"
evaluate_recommend: "Евалуација/препорука"
approve_funds: "Одобрење средстава"
no_purchaser_role: "Без улоге у куповним одлукама"
conversion_warning: "УПОЗОРЕЊЕ: Твој тренутни налог је <em>Студентски Налог</em>. Након што пошаљеш овај формулар, твој налог ће бити надограђен у Учитељски Налог."
learn_more_modal: "Учитељски налози на CodeCombat-у имају могућност посматрања напретка ученика, додељивања уписа и управљања учионицама. Учитељски налози не могу бити део учионице - ако си тренутно уписан у разред преко овог налога, нећеш више моћи да му приступиш кад ажурираш у Учитељски Налог."# {change}
create_account_subtitle: "Добиј приступ алатима само за учитеље за коришћење CodeCombat-ау учионици. <strong>Подеси разред</strong>, додај своје ученике, и <strong>посматрај њихов напредак</strong>!"
convert_account_title: "Ажурирај у Учитељски Налог"
introduction: "Погледај испод како можеш да се укључиш и одлучи шта звучи најзанимљивије. Радујемо се прилици да радимо са тобом!"
level_editor_prefix: "Користи CodeCombat"
level_editor_suffix: "да правиш и уређујеш нивое. Корисници су направили нивое за њихове разреде, пријатеље, хакатоне, ученике и браћу и сестре. Ако прављење новог нивоа звучи застрашујуће, можеш да почнеш форковањем једног од наших!"
thang_editor_prefix: "Ми зовемо јединице у игри 'thangs'. Користи"
thang_editor_suffix: "да модификујеш CodeCombat изворне илустрације. Дозволи јединицама да бацају пројектиле, измени дирекцију анимације, промени хит поене јединице или отпреми сопствене векторске спрајтове."
article_editor_prefix: "Видиш грешку у неком од наших докумената? Желиш да направиш инструкције за сопствене креације? Погледај"
article_editor_suffix: "и помози CodeCombat играчима да добију највише од свог играња."
designed_to: "Курсеви су дизајнирани да представе концепте компјутерских наука користећи забавно и ангажујуће окружење CodeCombat-а. CodeCombat нивои су организовани око кључних тема како би подстакли прогресивно учење током периода од 5 сати."
more_in_less: "Научи више за мање времена"
no_experience: "Искуство у кодирању није неопходно"
# play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
# option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password."
# option2_header: "Option 2: Send URL to your students"
# option2_body: "Students will be asked to enter an email address, username and password to create an account."
# option3_header: "Option 3: Direct students to codecombat.com/courses"
# option3_body: "Give students the following passcode to enter along with an email address, username and password when they create an account."
# thank_you_pref: "Thank you for your purchase! You can now assign"
# thank_you_suff: "more students to paid courses."
# return_to_class: "Return to classroom"
# return_to_course_man: "Return to course management."
# each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
# are_you_sure: "Are you sure you want to remove this student from this class?"
# remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
# remove_description2: "The activated paid license will not be returned."
# students_access: "All students get access to Introduction to Computer Science for free. One license per student is required to assign them to paid CodeCombat courses. A single student does not need multiple licenses to access all paid courses."
# update_account_teachers_can2: "Assign/enroll students in courses"
# update_account_teachers_can3: "Unlock all course levels to try out"
# update_account_teachers_can4: "Access new teacher-only features as we release them"
# update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
# update_account_remain_teacher: "Remain a Teacher"
# update_account_update_teacher: "Update to Teacher"
# update_account_am_student: "I am a student"
# update_account_remove_access: "Remove access to classes I have created"
# update_account_not_sure: "Not sure which one to choose? Email"
# update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
# update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
# instructor: "Instructor: "
# youve_been_invited_1: "You've been invited to join "
# youve_been_invited_2: ", where you'll learn "
# youve_been_invited_3: " with your classmates in CodeCombat."
# by_joining_1: "By joining "
# by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
# sent_verification: "We've sent a verification email to:"
# you_can_edit: "You can edit your email address in "
# account_settings: "Account Settings"
# select_your_hero: "Select Your Hero"
# select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Select Hero\""
# teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
# how_to_enroll_blurb_1: "If a student is not enrolled yet, there will be an \"Enroll\" button next to their course progress in your class."
# how_to_enroll_blurb_2: "To bulk-enroll multiple students, select them using the checkboxes on the left side of the classroom page and click the \"Enroll Selected Students\" button."
# get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
# enroll_request_sent_blurb1: "Thanks! Your request has been sent."
# enroll_request_sent_blurb2: "Our classroom success team will be in touch shortly to help you find the best solution for your students' needs!"
# enroll_request_sent_blurb3: "Please reach out to <a href='mailto:schools@codecombat.com'>schools@codecombat.com</a> if you have additional questions at this time."
# request_sent: "Request Sent!"
# enrollment_status: "Enrollment Status"
# status_expired: "Expired on {{date}}"
# status_not_enrolled: "Not Enrolled"
# status_enrolled: "Expires on {{date}}"
# select_all: "Select All"
# projects: "Projects"
# sharing:
# game: "Game"
# webpage: "Webpage"
# share_game: "Share This Game"
# share_web: "Share This Webpage"
# victory_share_prefix: "Share this link to invite your friends & family to"
# victory_share_game: "play your game level"
# victory_share_web: "view your webpage"
# victory_share_suffix: "."
# victory_course_share_prefix: "This link will let your friends & family"
# victory_course_share_game: "play the game"
# victory_course_share_web: "view the webpage"
# victory_course_share_suffix: "you just created."
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
# forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
# not_found: "Not Found"
# not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
# general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."