Commit graph

1455 commits

Author SHA1 Message Date
Nick Winter
bb80db9cd5 Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com. 2015-03-01 22:19:01 -08:00
Nick Winter
62b6191862 Merge pull request #2435 from Khoffee/patch-1
Update names.coffee
2015-02-28 16:05:58 -08:00
Khoffee
b010a9b388 Update names.coffee
Added more names for issue #53
2015-02-28 13:24:20 -06:00
Fahad Iqbal
ea31862e85 Adding a few names 2015-02-28 12:44:54 -06:00
DotTry
d135ba2513 Added 10 names. 2015-02-28 12:39:30 -06:00
Kojo Idrissa
d55e4fecba Added multiple names 2015-02-28 11:58:20 -06:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e Remove Segment analytics dependency
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
00245c69ec Actually activated the previous fix. 2015-02-27 14:07:07 -08:00
Nick Winter
8df779b5a3 Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView. 2015-02-27 13:49:26 -08:00
Nick Winter
9be8c55d6f Started some new Thang name categories for #53. 2015-02-25 11:50:43 -08:00
Nick Winter
1ab8274c43 Added a clear storage button to the campaign editor. 2015-02-25 11:09:15 -08:00
Nick Winter
c43ddda235 Reduced number of events being sent by cutting out simulator results. 2015-02-23 16:56:16 -08:00
coder0xff
55e43c247f Update ellipse.coffee
Copy/pasted wrong version of containsPoint!
2015-02-23 01:14:21 -05:00
coder0xff
9a85db4a91 Update ellipse.coffee
An improved (and untested) implementation for containsPoint
2015-02-23 01:09:39 -05:00
Nick Winter
7d7db5dafe Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching. 2015-02-22 11:07:56 -08:00
Imperadeiro98
993ca19da2 Removed blank line from names.coffee 2015-02-18 12:02:17 +00:00
Rajath
31c6d9069b Added more ninja names for #53
Added 'Itachi', 'Madara' and 'Obito' to the set of ninja names.
2015-02-17 21:52:20 +05:30
Nick Winter
83c25efa40 Merge pull request #2317 from rmarren1/master
added famous computer scientist names for #53
2015-02-16 09:33:49 -08:00
Ryan Marren
0a961b03c5 added famous computer scientist names for #53 2015-02-14 11:07:24 -05:00
Nick Winter
991a374da2 Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679. 2015-02-12 19:47:57 -08:00
Nick Winter
a8dc353f86 Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892. 2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee Fixed a few more issues with the headless simulator. 2015-02-12 17:07:29 -08:00
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
8936d5fa40 Simulator version 2 takes into account flag history when simulating matches. 2015-02-12 10:59:34 -08:00
Nick Winter
63fa2f86d4 Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code. 2015-02-11 20:24:12 -08:00
Nick Winter
d09636306c Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs! 2015-02-11 13:12:54 -08:00
Nick Winter
afe94afd08 Merge pull request #2278 from laituan245/master
Added more names for #53
2015-02-10 12:47:11 -08:00
laituan245
70ec7996c2 Added more names for #53 2015-02-10 23:26:02 +09:00
Anirudh GP
9184588969 Added more names for #53 2015-02-10 14:32:02 +05:30
Nick Winter
5decf7ae36 Workaround for #2259, although I haven't been able to reproduce when it happens. 2015-02-09 11:11:52 -08:00
Nick Winter
7ee7269d39 Merge pull request #2191 from JKniager/patch-1
Added More Names
2015-02-09 08:32:32 -08:00
Nick Winter
8ab6f36364 Crude initial version of ASCII representation for blind players. 2015-02-06 16:54:55 -08:00
Nick Winter
45dd6fa9a6 Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs. 2015-02-05 09:36:11 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00
JKniager
bc48cd8448 Moved 'Steve' to Ogre M 2015-02-02 14:17:06 -07:00
Nick Winter
6e9db9f39b Merge pull request #2189 from purenickery/patch-1
Update names.coffee
2015-02-02 09:20:36 -08:00
Nick Winter
55bc48c61d Fixed problem with error messages in production. 2015-01-31 18:40:38 -08:00
JKniager
503575d86b Added More Names 2015-01-31 15:51:27 -07:00
purenickery
b7624c0c58 Update names.coffee
-added new names for #53
2015-01-31 15:26:41 -07:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Matt Lott
a092444455 Add browser info to level session 2015-01-30 14:45:36 -08:00
Nick Winter
2571b41cca Found another one, missed due to insufficient grep-fu. 2015-01-30 09:24:07 -08:00
Nick Winter
9ca2663e0e Fixed one more instance of the previous bug. 2015-01-30 08:12:34 -08:00
Nick Winter
77cca7189f Updated a bunch of code that got busted with CoffeeScript 1.9.0. 2015-01-30 07:51:57 -08:00
Nick Winter
22070ddff2 Identifying lastLevel to Segment. Added Ogre Headhunter names. 2015-01-28 17:58:56 -08:00
Nick Winter
7cb92136cc Added some Skeleton names. 2015-01-27 18:04:07 -08:00
divyanshu013
59df5a2a8c Added some names for #53 2015-01-27 01:21:04 +05:30
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Matt Lott
c5977c00fe Add shortened fields to analytics.log.event
We’ll remove the old long fields after we’ve got enough data to switch
over our analytics queries without complication.
2015-01-14 17:51:34 -08:00
Scott Erickson
3c02f14f95 Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations. 2015-01-14 14:10:33 -08:00
Nick Winter
382e10dbb4 Fixed missing ] in names.coffee. 2015-01-12 14:43:33 -08:00
Popey456963
9ecb2822c0 Removed Duplicates 2015-01-12 20:18:35 +00:00
Popey456963
8d1ae770cb Added bunch of soldier names to names.coffee
Title pretty much says it all.
2015-01-12 20:04:22 +00:00
Imperadeiro98
8480fe7836 Update names.coffee 2015-01-12 19:35:37 +00:00
Nick Winter
7230f96daa Fixed syntax errors on names.coffee from #2089. 2015-01-12 10:49:55 -08:00
Popey Gilbert
bd14892cf2 Ordered names by alphabetical order
So that it is easier to see whether the names are in order or not.
2015-01-12 11:58:11 +00:00
Geetika Batra
1480baf000 Added soldiers,librarian and ninja 2015-01-07 22:56:27 +05:30
Nick Winter
9a3f18e60a Save more UserCodeProblems and LevelSessions. 2015-01-06 13:03:09 -08:00
Imperadeiro98
704f9e41e1 Merge pull request #2025 from A-Man/master
Added more names for #53
2015-01-06 14:37:08 +00:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
0e9f1e0370 Fixed #2036 (making it less likely that the mistake will ercur, anyway). 2014-12-31 16:55:14 -08:00
Anshuman
287817063b Added more names for #53 2014-12-30 10:39:35 +05:30
Nick Winter
448acbb6b5 Fixed a problem choosing heroes from within levels with new level options loading. 2014-12-28 15:18:34 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
1c1f2008a5 Now able to suggest required items for purchase before level start. 2014-12-24 11:01:50 -08:00
Nick Winter
5e3ae981d7 Merge pull request #1981 from Lynxbob/master
Added 3 new name lists and 10 new names
2014-12-22 17:40:51 -08:00
Branden Webb
eb3e0621f2 Added Sand Yak name list, Ogre Scout M name list, and Ogre Scout F name list. Also added 10 names, 5 for Sand Yak, 3 for Ogre Scout M, and 2 for Ogre Scout F. 2014-12-22 20:07:22 -05:00
Omar S.
3ed3dd00fa Added two names 2014-12-22 18:19:57 -05:00
George Saines
116feb5bea turning off realtime playback on the riddling kithmaze 2014-12-22 11:11:43 -08:00
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Nick Winter
08cb87c84d Automatically take screenshots when submitting contact form from level view. 2014-12-19 18:37:42 -08:00
Matt Lott
f853259304 Updating help videos
Moving dungeons-of-kithgard to Vimeo
Adding original style for haunted-kithmaze
2014-12-18 14:04:48 -08:00
Matt Lott
f2835a998a Add second kith maze help video 2014-12-18 12:05:10 -08:00
Matt Lott
d494dc9c79 Add video tutorials to game guide 2014-12-17 22:26:36 -08:00
Nick Winter
1b584ae72c Some fixes for desert campaign options. 2014-12-17 19:37:57 -08:00
Nick Winter
da72991260 A few misc tweaks for the new desert level options. 2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8 Making item requiring smarter about which slots can be required for non-warriors. 2014-12-16 18:57:54 -08:00
Nick Winter
688a8dc624 Thangs can now respect custom Component colorization. 2014-12-16 12:59:39 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Scott Erickson
e870de6146 Tweaked SpriteParser to be smarter about finding root MovieClips and shifting their bounds. 2014-12-10 11:22:47 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Nick Winter
8791eded2c Starting to add Patrol Buster to the world map. 2014-12-09 12:38:58 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Nick Winter
6f437d11b1 Some work on making simulation unstoppable. 2014-12-09 09:00:34 -08:00
Nick Winter
595ca17c05 Make sessions a little more likely to save if we're not in production. 2014-12-08 16:25:21 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
50624ca7bb Hooked up some of the new voiceover sounds. 2014-12-06 18:45:15 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
00e6ce5f45 Couldn't reproduce #1851, but this should work around the error if it happens again. 2014-12-06 09:46:37 -08:00
Nick Winter
7d2d2776c8 Restricted crude-glasses in more later levels so it'd be less likely to get them equipped after the wooden ones should be on your face. 2014-12-06 08:37:13 -08:00
Nick Winter
fa4f479107 Restricted Arcane Ally and Munchkin Harvest to warriors, since otherwise players will tend to suicidally pick their under-armored new ranger or wizard. 2014-12-04 13:37:17 -08:00
Nick Winter
a7eaac773d Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema. 2014-12-04 13:30:20 -08:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Nick Winter
86be36621d Sped up real-time playback on some more non-randomized levels. 2014-12-04 11:31:22 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6 Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages. 2014-12-04 08:33:26 -08:00
Nick Winter
3573a929e3 Added requires for other languages in Simulator.coffee so simulation can work. 2014-12-04 08:21:36 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
Scott Erickson
7f3f1a6038 Set up aether module loading, but it's not working, so creating a branch until it works. 2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Nick Winter
44282cb946 Hooked up new menu music loop. 2014-11-30 14:57:34 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Nick Winter
d2aabbdacc A couple workarounds for crashing server tests. Including method in HipChat error messages. Trying to work around undefined ThangType fetch during level loading. 2014-11-29 08:43:40 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Matt Lott
fc2c68a7af Update Tracker.trackEvent
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Matt Lott
fead762d04 Stopping tracking analytics for admins 2014-11-27 23:55:28 -05:00
Nick Winter
81495fd722 Added suspect code fragment to Known Enemy. 2014-11-26 19:30:23 -08:00
Matt Lott
cf6450201f Fix IE9 simulation problems
World.deserialize call had mixed up parameters.
flagHistory wasn’t being initialized.
Error logging using unsupported CoffeeScript splats invocation.
2014-11-26 15:40:18 -05:00
Nick Winter
9feb4e6add Using ACE to add syntax highlighting to code documentation. 2014-11-26 12:33:29 -08:00
Nick Winter
2c0bf2fef1 Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed. 2014-11-26 08:53:06 -08:00
Nick Winter
9fe5e277a3 Forcing a Programmaticon II upgrade when you get it. 2014-11-25 16:54:24 -08:00
Matt Lott
3c161268f0 Don't register createjs.FlashPlugin if undefined
This was completely breaking IE 11/10/9.  Audio still seems to work
fine with this change.
2014-11-25 12:19:16 -05:00
Nick Winter
cbf3aab374 Removed hero team color in non-multiplayer levels. 2014-11-23 20:04:07 -08:00
Nick Winter
df162080c3 Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design. 2014-11-23 19:40:50 -08:00
Nick Winter
0c8b5ec9a8 Turned off dead Thang underlayering when in the air. 2014-11-23 16:06:28 -08:00
Nick Winter
1cd781233c Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender. 2014-11-23 15:25:12 -08:00
Scott Erickson
994584f13a Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this. 2014-11-23 09:39:02 -08:00
Scott Erickson
1f3b02440a Fixed a harmless bug where the Lank would try to add new sprites to old containers. 2014-11-23 08:51:45 -08:00
Nick Winter
b7949424e6 Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet. 2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Matt Lott
496d52b2aa Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
Nick Winter
2fc6f7a8a2 New required inventory items for ranger/wizard levels. 2014-11-21 22:35:03 -08:00
Matt Lott
c012cd4e30 Prevent continuous deletion of a single line 2014-11-21 21:02:39 -08:00
Nick Winter
904d605e42 Getting ready to add new levels. 2014-11-21 20:36:56 -08:00
Nick Winter
549fb8aa37 Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
Nick Winter
ca73a049dd Paths for non-admins. Making sure paths are showing when level first loads and playback ends (not sure why they are not showing up at first otherwise). 2014-11-21 14:22:02 -08:00
Nick Winter
c3398ed8ed Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
Thomas Abend
145535f465 Update names.coffee 2014-11-21 09:49:01 -05:00
Nick Winter
e97ba54c94 Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test. 2014-11-20 20:31:17 -08:00
Nick Winter
33ef8f9760 Added Programmaticon II dependency. 2014-11-20 20:06:59 -08:00
Nick Winter
f5f2d57db6 Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that. 2014-11-20 19:56:44 -08:00
Nick Winter
fcfe81c63e Added endangered-burl and village-guard. 2014-11-20 19:32:09 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
79ac94d84a Fixed busted item crash. 2014-11-20 11:59:49 -08:00
Nick Winter
df51e28a1d Fixed camera zoom killing coordinate hover unnecessarily. 2014-11-20 11:37:10 -08:00
Nick Winter
7b7ceeba53 Right, it's long-sword, not longsword. 2014-11-20 08:49:18 -08:00
Scott Erickson
09087428b9 Got lanks to update healthbars when the floating layer spritesheet is recreated. 2014-11-19 16:09:48 -08:00
Nick Winter
89f0f52714 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-19 16:04:29 -08:00
Scott Erickson
e10af778ca Added some logs to figure out why that one time the GPlus logging in process just left things hanging. 2014-11-19 15:55:44 -08:00
Nick Winter
a1038af32b Make it much less likely to get to frame 0, since that frame is often pretty weird. 2014-11-19 15:46:50 -08:00
Nick Winter
fe018309d0 Don't show blurbs for aggro messages. Big announces action blurbs for heroes. 2014-11-19 14:29:11 -08:00
Nick Winter
5a71d93d8a Hid play button for a couple more levels. 2014-11-19 14:29:11 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Nick Winter
3ad67130c7 A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button. 2014-11-18 18:43:53 -08:00
Nick Winter
666334b28c Made paths more visible, because I couldn't see them. 2014-11-18 18:13:59 -08:00
Scott Erickson
e93de815c2 Some tweaks to the TrailMaster, consolidating some changes and altering the dot style. 2014-11-18 16:18:51 -08:00
Scott Erickson
c40a7c1bb8 TrailMaster plays/pauses animations along with the rest of the Surface. 2014-11-18 16:03:47 -08:00
Scott Erickson
c23fb1d2b5 Removed TODO. 2014-11-18 15:57:06 -08:00
Scott Erickson
8ec016e4b2 Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516 2014-11-18 15:56:33 -08:00
Scott Erickson
1444d84aea Upgraded the CreateJS suite, handling its slight changes. 2014-11-18 15:42:11 -08:00
Matt Lott
957ca50c87 Disable spaces through The Raised Sword 2014-11-18 14:11:28 -08:00
Scott Erickson
5ee1289621 Goal states (for the purpose of triggering achievements) are now only saved as having succeeded when the overall level is succeeded. 2014-11-18 14:05:55 -08:00
Nick Winter
f5b5ee2206 Fixes for updating paths during world streaming. 2014-11-18 12:40:28 -08:00
Scott Erickson
aab51178e2 Added WebGL paths. 2014-11-18 11:46:47 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Nick Winter
bf71893ddf Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place. 2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1 Set up stripe on the server and site to allow purchases through the website. 2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737 Builder's Hammer has been renamed to Crude Builder's Hammer. 2014-11-17 09:20:44 -08:00
Nick Winter
ccc4cf59db Stop zooming in on hero during real-time playback, because it can mess with ability to place flags. 2014-11-17 09:09:04 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Scott Erickson
36305cde97 Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window. 2014-11-14 11:04:24 -08:00
Nick Winter
7e12c10649 Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems. 2014-11-14 09:24:42 -08:00
Scott Erickson
913dda65aa Created the VectorIconSetupModal, a quick way to get portraits aligned to a container. 2014-11-12 14:14:07 -08:00
Scott Erickson
d1d6a734b4 Added handling for bad sprite data. 2014-11-11 17:40:29 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72 Renaming A Fiery Trap to Back to Back. 2014-11-11 07:57:29 -08:00
Nick Winter
6dcaf05673 Fix for Simulator level loading. 2014-11-11 07:38:39 -08:00
Nick Winter
ffea887330 Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then. 2014-11-10 15:16:28 -08:00
Nick Winter
3d8f16cd7f Fixed #1717 with a brilliant LevelLoader refactoring. 2014-11-10 14:48:39 -08:00
Nick Winter
52ac9446c8 Added a new file. 2014-11-10 12:52:17 -08:00
Nick Winter
d8dfc0a2b3 Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs. 2014-11-10 12:47:24 -08:00
Matt Lott
c5b26a4376 A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e Made flag detection more dynamic. 2014-11-10 10:51:46 -08:00
Nick Winter
111b9febac Updated main.html. Removed LinkedIn. 2014-11-09 20:35:46 -08:00
Nick Winter
9104d202c0 Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there. 2014-11-09 19:45:38 -08:00
Nick Winter
2e413700dd Don't uncomplete levels by resetting them. 2014-11-09 18:59:40 -08:00
Nick Winter
51d8564aac Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure. 2014-11-09 17:35:50 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Nick Winter
ab9d5b2171 Merge pull request #1735 from thepulkitagarwal/patch-2
Updated names.coffee
2014-11-08 22:04:56 -08:00
thepulkitagarwal
68cf9ec05a Update names.coffee 2014-11-09 10:24:35 +05:30
Nick Winter
14e8f6a653 Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
thepulkitagarwal
e24ec1d2ae Update names.coffee
Added a few names
2014-11-09 08:23:04 +05:30
Nick Winter
1b94868197 Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
Nick Winter
cfff09b01e Merged big .executing arrow. 2014-11-07 16:06:14 -08:00
Scott Erickson
a087663458 Implemented Heald's design of the GameMenuModal. 2014-11-07 13:02:28 -08:00