Some tweaks to the TrailMaster, consolidating some changes and altering the dot style.

This commit is contained in:
Scott Erickson 2014-11-18 16:18:51 -08:00
parent c40a7c1bb8
commit e93de815c2

View file

@ -2,13 +2,15 @@ PAST_PATH_ALPHA = 0.75
PAST_PATH_WIDTH = 5
FUTURE_PATH_ALPHA = 0.4
FUTURE_PATH_WIDTH = 2
TARGET_ALPHA = 1
TARGET_WIDTH = 10
FUTURE_PATH_INTERVAL_DIVISOR = 4
PAST_PATH_INTERVAL_DIVISOR = 2
Camera = require './Camera'
CocoClass = require 'lib/CocoClass'
module.exports = class TrailMaster extends CocoClass
paths: null # dictionary of thang ids to containers for their paths
pathDisplayObject: null
world: null
constructor: (@camera, @layerAdapter) ->
@ -22,13 +24,13 @@ module.exports = class TrailMaster extends CocoClass
@generatingPaths = true
@cleanUp()
@createGraphics()
@pathDisplayObject = new createjs.SpriteContainer(@layerAdapter.spriteSheet)
@pathDisplayObject.mouseEnabled = @pathDisplayObject.mouseChildren = false
@pathDisplayObject.addChild @createFuturePath()
# @pathDisplayObject.addChild @createPastPath() # Just made the animated path the full path... do we want to have past and future look different again?
@pathDisplayObject.addChild @createTargets()
pathDisplayObject = new createjs.SpriteContainer(@layerAdapter.spriteSheet)
pathDisplayObject.mouseEnabled = pathDisplayObject.mouseChildren = false
pathDisplayObject.addChild @createFuturePath()
# pathDisplayObject.addChild @createPastPath() # Just made the animated path the full path... do we want to have past and future look different again?
pathDisplayObject.addChild @createTargets()
@generatingPaths = false
return @pathDisplayObject
return pathDisplayObject
cleanUp: ->
createjs.Tween.removeTweens(sprite) for sprite in @tweenedSprites
@ -36,9 +38,8 @@ module.exports = class TrailMaster extends CocoClass
@tweens = []
createGraphics: ->
color = @colorForThang(@thang.team, PAST_PATH_ALPHA)
@targetDotKey = @cachePathDot(10, color)
@pastDotKey = @cachePathDot(PAST_PATH_WIDTH, color)
@targetDotKey = @cachePathDot(TARGET_WIDTH, @colorForThang(@thang.team, TARGET_ALPHA))
@pastDotKey = @cachePathDot(PAST_PATH_WIDTH, @colorForThang(@thang.team, PAST_PATH_ALPHA))
@futureDotKey = @cachePathDot(FUTURE_PATH_WIDTH, @colorForThang(@thang.team, FUTURE_PATH_ALPHA))
cachePathDot: (width, color) ->
@ -47,7 +48,7 @@ module.exports = class TrailMaster extends CocoClass
unless key in @layerAdapter.spriteSheet.getAnimations()
circle = new createjs.Shape()
radius = width/2
circle.graphics.setStrokeStyle(1).beginFill(color).beginStroke('#000000').drawCircle(0, 0, radius)
circle.graphics.setStrokeStyle(width/5).beginFill(color).beginStroke('#000000').drawCircle(0, 0, radius)
@layerAdapter.addCustomGraphic(key, circle, [-radius*1.5, -radius*1.5, radius*3, radius*3])
return key
@ -60,12 +61,13 @@ module.exports = class TrailMaster extends CocoClass
createPastPath: ->
return unless points = @world.pointsForThang @thang.id, @camera
params = { interval: 8, frameKey: @pastDotKey }
interval = Math.max(1, parseInt(@world.frameRate / PAST_PATH_INTERVAL_DIVISOR))
params = { interval: interval, frameKey: @pastDotKey }
return @createPath(points, params)
createFuturePath: ->
return unless points = @world.pointsForThang @thang.id, @camera
interval = Math.max(1, parseInt(@world.frameRate / 4))
interval = Math.max(1, parseInt(@world.frameRate / FUTURE_PATH_INTERVAL_DIVISOR))
params = { interval: interval, animate: true, frameKey: @futureDotKey }
return @createPath(points, params)
@ -77,6 +79,7 @@ module.exports = class TrailMaster extends CocoClass
sup = @camera.worldToSurface x: x, y: y
sprite = new createjs.Sprite(@layerAdapter.spriteSheet)
sprite.scaleX = sprite.scaleY = 1 / @layerAdapter.resolutionFactor
sprite.scaleY *= @camera.y2x
sprite.gotoAndStop(@targetDotKey)
sprite.x = sup.x
sprite.y = sup.y
@ -93,6 +96,7 @@ module.exports = class TrailMaster extends CocoClass
y = points[i + 1]
sprite = new createjs.Sprite(@layerAdapter.spriteSheet)
sprite.scaleX = sprite.scaleY = 1 / @layerAdapter.resolutionFactor
sprite.scaleY *= @camera.y2x
sprite.gotoAndStop(key)
sprite.x = x
sprite.y = y