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Simulator version 2 takes into account flag history when simulating matches.
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2 changed files with 8 additions and 2 deletions
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@ -5,7 +5,7 @@ GoalManager = require 'lib/world/GoalManager'
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God = require 'lib/God'
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{createAetherOptions} = require 'lib/aether_utils'
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SIMULATOR_VERSION = 1
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SIMULATOR_VERSION = 2
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simulatorInfo = {}
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if $.browser
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@ -225,6 +225,12 @@ module.exports = class Simulator extends CocoClass
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@god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
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@god.setWorldClassMap @world.classMap
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@god.setGoalManager new GoalManager(@world, @level.get 'goals')
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humanFlagHistory = _.filter @session.get('state')?.flagHistory ? [], (event) => event.source isnt 'code' and event.team is (@session.get('team') ? 'humans')
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ogreFlagHistory = _.filter @otherSession.get('state')?.flagHistory ? [], (event) => event.source isnt 'code' and event.team is (@otherSession.get('team') ? 'ogres')
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@god.lastFlagHistory = humanFlagHistory.concat ogreFlagHistory
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#console.log 'got flag history', @god.lastFlagHistory, 'from', humanFlagHistory, ogreFlagHistory, @session.get('state'), @otherSession.get('state')
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@god.lastSubmissionCount = 0 # TODO: figure out how to combine submissionCounts from both players so we can use submissionCount random seeds again.
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@god.lastDifficulty = 0
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commenceSimulationAndSetupCallback: ->
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Backbone.Mediator.subscribeOnce 'god:infinite-loop', @onInfiniteLoop, @
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@ -15,7 +15,7 @@ bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
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scoringTaskTimeoutInSeconds = 600
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SIMULATOR_VERSION = 1
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SIMULATOR_VERSION = 2
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module.exports.setup = (app) -> connectToScoringQueue()
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