mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
804 lines
31 KiB
CoffeeScript
804 lines
31 KiB
CoffeeScript
config = require '../../server_config'
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log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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errors = require '../commons/errors'
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aws = require 'aws-sdk'
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db = require './../routes/db'
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queues = require '../commons/queue'
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LevelSession = require '../levels/sessions/LevelSession'
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Level = require '../levels/Level'
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User = require '../users/User'
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TaskLog = require './task/ScoringTask'
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bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
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scoringTaskTimeoutInSeconds = 600
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SIMULATOR_VERSION = 2
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module.exports.setup = (app) -> connectToScoringQueue()
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connectToScoringQueue = ->
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queues.initializeQueueClient ->
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queues.queueClient.registerQueue 'scoring', {}, (error, data) ->
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if error? then throw new Error "There was an error registering the scoring queue: #{error}"
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scoringTaskQueue = data
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#log.info 'Connected to scoring task queue!'
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module.exports.messagesInQueueCount = (req, res) ->
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scoringTaskQueue.totalMessagesInQueue (err, count) ->
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if err? then return errors.serverError res, "There was an issue finding the Mongoose count:#{err}"
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response = String(count)
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res.send(response)
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res.end()
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions, (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
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sendResponseObject req, res, {'message': 'All task pairs were succesfully sent to the queue'}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id: taskPair[0]).lean().exec (err, firstSession) =>
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if err? then return cb err
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LevelSession.find(_id: taskPair[1]).exec (err, secondSession) =>
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if err? then return cb err
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try
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taskPairs = generateTaskPairs(secondSession, firstSession)
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catch e
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if e then return cb e
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError
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cb null
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# We should rip these out, probably
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module.exports.resimulateAllSessions = (req, res) ->
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unless isUserAdmin req then return errors.unauthorized res, 'Unauthorized. Even if you are authorized, you shouldn\'t do this'
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originalLevelID = req.body.originalLevelID
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levelMajorVersion = parseInt(req.body.levelMajorVersion)
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findParameters =
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submitted: true
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level:
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original: originalLevelID
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majorVersion: levelMajorVersion
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query = LevelSession
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.find(findParameters)
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.lean()
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query.exec (err, result) ->
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if err? then return errors.serverError res, err
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result = _.sample result, 10
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async.each result, resimulateSession.bind(@, originalLevelID, levelMajorVersion), (err) ->
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if err? then return errors.serverError res, err
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sendResponseObject req, res, {'message': 'All task pairs were succesfully sent to the queue'}
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resimulateSession = (originalLevelID, levelMajorVersion, session, cb) =>
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sessionUpdateObject =
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submitted: true
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submitDate: new Date()
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meanStrength: 25
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standardDeviation: 25/3
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totalScore: 10
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: session._id}, sessionUpdateObject, (err, updatedSession) ->
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if err? then return cb err, null
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opposingTeam = calculateOpposingTeam(session.team)
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fetchInitialSessionsToRankAgainst levelMajorVersion, originalLevelID, opposingTeam, (err, sessionsToRankAgainst) ->
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if err? then return cb err, null
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taskPairs = generateTaskPairs(sessionsToRankAgainst, session)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError, null
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cb null
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selectRandomSkipIndex = (numberOfSessions) ->
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numbers = [0...numberOfSessions]
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numberWeights = []
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lambda = 0.025
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for number, index in numbers
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numberWeights[index] = lambda*Math.exp(-1*lambda*number) + lambda/(numberOfSessions/15)
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sum = numberWeights.reduce (a, b) -> a + b
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for number, index in numberWeights
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numberWeights[index] /= sum
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rand = (min, max) -> Math.random() * (max - min) + min
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totalWeight = 1
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randomNumber = Math.random()
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weightSum = 0
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for number, i in numbers
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weightSum += numberWeights[i]
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if (randomNumber <= weightSum)
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return numbers[i]
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module.exports.getTwoGames = (req, res) ->
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#if userIsAnonymous req then return errors.unauthorized(res, 'You need to be logged in to get games.')
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humansGameID = req.body.humansGameID
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ogresGameID = req.body.ogresGameID
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return if simulatorIsTooOld req, res
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#ladderGameIDs = ['greed', 'criss-cross', 'brawlwood', 'dungeon-arena', 'gold-rush', 'sky-span'] # Let's not give any extra simulations to old ladders.
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ladderGameIDs = ['dueling-grounds', 'cavern-survival', 'multiplayer-treasure-grove']
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levelID = _.sample ladderGameIDs
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sortLimit = 200
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unless ogresGameID and humansGameID
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#fetch random games here
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queryParams =
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'levelID': levelID
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'submitted': true
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'team': 'humans'
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selection = 'team totalScore transpiledCode submittedCodeLanguage teamSpells levelID creatorName creator submitDate'
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LevelSession.count queryParams, (err, numberOfHumans) =>
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if err? then return errors.serverError(res, 'Couldn\'t get the number of human games')
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unless numberOfHumans
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res.send(204, 'No games to score.')
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return res.end()
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numberOfHumans = Math.min numberOfHumans, sortLimit
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humanSkipCount = Math.floor(Math.random() * numberOfHumans)
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ogreCountParams =
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'levelID': levelID
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'submitted': true
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'team': 'ogres'
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LevelSession.count ogreCountParams, (err, numberOfOgres) =>
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if err? then return errors.serverError(res, 'Couldn\'t get the number of ogre games')
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unless numberOfOgres
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res.send(204, 'No games to score.')
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return res.end()
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numberOfOgres = Math.min numberOfOgres, sortLimit
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ogresSkipCount = Math.floor(Math.random() * numberOfOgres)
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query = LevelSession
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.aggregate()
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.match(queryParams)
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.project(selection)
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.sort({'submitDate': -1})
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.limit(sortLimit)
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.skip(humanSkipCount)
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.limit(1)
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query.exec (err, randomSession) =>
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if err? then return errors.serverError(res, "Couldn't select a random session! #{err}")
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randomSession = randomSession[0]
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queryParams =
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'levelID': levelID
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'submitted': true
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'team': 'ogres'
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query = LevelSession
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.aggregate()
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.match(queryParams)
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.project(selection)
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.sort({'submitDate': -1})
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.limit(sortLimit)
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.skip(ogresSkipCount)
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.limit(1)
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query.exec (err, otherSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t select the other random session!')
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otherSession = otherSession[0]
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taskObject =
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'messageGenerated': Date.now()
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'sessions': []
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for session in [randomSession, otherSession]
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sessionInformation =
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'sessionID': session._id
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'team': session.team ? 'No team'
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'transpiledCode': session.transpiledCode
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'submittedCodeLanguage': session.submittedCodeLanguage
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'teamSpells': session.teamSpells ? {}
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'levelID': session.levelID
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'creatorName': session.creatorName
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'creator': session.creator
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'totalScore': session.totalScore
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taskObject.sessions.push sessionInformation
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#console.log 'Dispatching random game between', taskObject.sessions[0].creatorName, 'and', taskObject.sessions[1].creatorName
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sendResponseObject req, res, taskObject
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else
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#console.log "Directly simulating #{humansGameID} vs. #{ogresGameID}."
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LevelSession.findOne(_id: humansGameID).select(selection).lean().exec (err, humanSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t find the human game')
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LevelSession.findOne(_id: ogresGameID).select(selection).lean().exec (err, ogreSession) =>
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if err? then return errors.serverError(res, 'Couldn\'t find the ogre game')
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taskObject =
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'messageGenerated': Date.now()
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'sessions': []
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for session in [humanSession, ogreSession]
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sessionInformation =
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'sessionID': session._id
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'team': session.team ? 'No team'
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'transpiledCode': session.transpiledCode
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'submittedCodeLanguage': session.submittedCodeLanguage
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'teamSpells': session.teamSpells ? {}
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'levelID': session.levelID
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'creatorName': session.creatorName
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'creator': session.creator
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'totalScore': session.totalScore
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taskObject.sessions.push sessionInformation
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sendResponseObject req, res, taskObject
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module.exports.recordTwoGames = (req, res) ->
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sessions = req.body.sessions
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#console.log 'Recording non-chained result of', sessions?[0]?.name, sessions[0]?.metrics?.rank, 'and', sessions?[1]?.name, sessions?[1]?.metrics?.rank
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return if simulatorIsTooOld req, res
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = clientResponseObject: req.body, isRandomMatch: true
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async.waterfall [
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fetchLevelSession.bind(yetiGuru)
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updateSessions.bind(yetiGuru)
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indexNewScoreArray.bind(yetiGuru)
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addMatchToSessions.bind(yetiGuru)
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error recording the single game:#{err}"
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sendResponseObject req, res, {'message': 'The single game was submitted successfully!'}
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module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
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originalLevelID = req.body.originalLevelID
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currentLevelID = req.body.levelID
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transpiledCode = req.body.transpiledCode
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
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yetiGuru = {}
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async.waterfall [
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validatePermissions.bind(yetiGuru, req, requestSessionID)
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fetchAndVerifyLevelType.bind(yetiGuru, currentLevelID)
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fetchSessionObjectToSubmit.bind(yetiGuru, requestSessionID)
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updateSessionToSubmit.bind(yetiGuru, transpiledCode)
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fetchInitialSessionsToRankAgainst.bind(yetiGuru, requestLevelMajorVersion, originalLevelID)
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generateAndSendTaskPairsToTheQueue
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], (err, successMessageObject) ->
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if err? then return errors.serverError res, "There was an error submitting the game to the queue:#{err}"
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sendResponseObject req, res, successMessageObject
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validatePermissions = (req, sessionID, callback) ->
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if isUserAnonymous req then return callback 'You are unauthorized to submit that game to the simulator'
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if isUserAdmin req then return callback null
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findParameters =
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_id: sessionID
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selectString = 'creator submittedCode code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, retrievedSession) ->
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if err? then return callback err
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userHasPermissionToSubmitCode = retrievedSession.creator is req.user?.id and
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not _.isEqual(retrievedSession.code, retrievedSession.submittedCode)
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unless userHasPermissionToSubmitCode then return callback 'You are unauthorized to submit that game to the simulator'
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callback null
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fetchAndVerifyLevelType = (levelID, cb) ->
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findParameters =
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_id: levelID
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selectString = 'type'
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query = Level
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, levelWithType) ->
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if err? then return cb err
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if not levelWithType.type or not (levelWithType.type in ['ladder', 'hero-ladder']) then return cb 'Level isn\'t of type "ladder"'
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cb null
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fetchSessionObjectToSubmit = (sessionID, callback) ->
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findParameters =
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_id: sessionID
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selectString = 'team code'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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query.exec (err, session) ->
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callback err, session?.toObject()
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updateSessionToSubmit = (transpiledCode, sessionToUpdate, callback) ->
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sessionUpdateObject =
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submitted: true
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submittedCode: sessionToUpdate.code
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transpiledCode: transpiledCode
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submitDate: new Date()
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#meanStrength: 25 # Let's try not resetting the score on resubmission
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standardDeviation: 25/3
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#totalScore: 10 # Let's try not resetting the score on resubmission
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, (err, result) ->
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callback err, sessionToUpdate
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fetchInitialSessionsToRankAgainst = (levelMajorVersion, levelID, submittedSession, callback) ->
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opposingTeam = calculateOpposingTeam(submittedSession.team)
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findParameters =
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'level.original': levelID
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'level.majorVersion': levelMajorVersion
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submitted: true
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submittedCode:
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$exists: true
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team: opposingTeam
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sortParameters =
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totalScore: 1
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limitNumber = 1
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query = LevelSession.aggregate [
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{$match: findParameters}
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{$sort: sortParameters}
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{$limit: limitNumber}
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]
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query.exec (err, sessionToRankAgainst) ->
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callback err, sessionToRankAgainst, submittedSession
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generateAndSendTaskPairsToTheQueue = (sessionToRankAgainst, submittedSession, callback) ->
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taskPairs = generateTaskPairs(sessionToRankAgainst, submittedSession)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return callback taskPairError
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#console.log 'Sent task pairs to the queue!'
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#console.log taskPairs
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callback null, {'message': 'All task pairs were succesfully sent to the queue'}
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module.exports.dispatchTaskToConsumer = (req, res) ->
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yetiGuru = {}
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async.waterfall [
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checkSimulationPermissions.bind(yetiGuru, req)
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receiveMessageFromSimulationQueue
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changeMessageVisibilityTimeout
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parseTaskQueueMessage
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constructTaskObject
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constructTaskLogObject.bind(yetiGuru, getUserIDFromRequest(req))
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processTaskObject
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], (err, taskObjectToSend) ->
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if err?
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if typeof err is 'string' and err.indexOf 'No more games in the queue' isnt -1
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res.send(204, 'No games to score.')
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return res.end()
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else
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return errors.serverError res, "There was an error dispatching the task: #{err}"
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sendResponseObject req, res, taskObjectToSend
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checkSimulationPermissions = (req, cb) ->
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if isUserAnonymous req
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cb 'You need to be logged in to simulate games'
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else
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cb null
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receiveMessageFromSimulationQueue = (cb) ->
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scoringTaskQueue.receiveMessage (err, message) ->
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if err? then return cb "No more games in the queue, error:#{err}"
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if messageIsInvalid(message) then return cb 'Message received from queue is invalid'
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cb null, message
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changeMessageVisibilityTimeout = (message, cb) ->
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message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) -> cb err, message
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parseTaskQueueMessage = (message, cb) ->
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try
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if typeof message.getBody() is 'object'
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messageBody = message.getBody()
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else
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messageBody = JSON.parse message.getBody()
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cb null, messageBody, message
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catch e
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cb "There was an error parsing the task.Error: #{e}"
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constructTaskObject = (taskMessageBody, message, callback) ->
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async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
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if err? then return callback err
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taskObject =
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'messageGenerated': Date.now()
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'sessions': []
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for session in sessions
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sessionInformation =
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'sessionID': session._id
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'submitDate': session.submitDate
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'team': session.team ? 'No team'
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'transpiledCode': session.transpiledCode
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'submittedCodeLanguage': session.submittedCodeLanguage
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'teamSpells': session.teamSpells ? {}
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'levelID': session.levelID
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'creator': session.creator
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'creatorName': session.creatorName
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'totalScore': session.totalScore
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taskObject.sessions.push sessionInformation
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callback null, taskObject, message
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constructTaskLogObject = (calculatorUserID, taskObject, message, callback) ->
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taskLogObject = new TaskLog
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'createdAt': new Date()
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'calculator': calculatorUserID
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'sentDate': Date.now()
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'messageIdentifierString': message.getReceiptHandle()
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taskLogObject.save (err) -> callback err, taskObject, taskLogObject, message
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processTaskObject = (taskObject, taskLogObject, message, cb) ->
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taskObject.taskID = taskLogObject._id
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taskObject.receiptHandle = message.getReceiptHandle()
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cb null, taskObject
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getSessionInformation = (sessionIDString, callback) ->
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findParameters =
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_id: sessionIDString
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selectString = 'submitDate team submittedCode teamSpells levelID creator creatorName transpiledCode submittedCodeLanguage totalScore'
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query = LevelSession
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.findOne(findParameters)
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.select(selectString)
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.lean()
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query.exec (err, session) ->
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if err? then return callback err, {'error': 'There was an error retrieving the session.'}
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callback null, session
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module.exports.processTaskResult = (req, res) ->
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return if simulatorIsTooOld req, res
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originalSessionID = req.body?.originalSessionID
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req.body?.simulator?.user = '' + req.user?._id
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yetiGuru = {}
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try
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async.waterfall [
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verifyClientResponse.bind(yetiGuru, req.body)
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fetchTaskLog.bind(yetiGuru)
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checkTaskLog.bind(yetiGuru)
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deleteQueueMessage.bind(yetiGuru)
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fetchLevelSession.bind(yetiGuru)
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checkSubmissionDate.bind(yetiGuru)
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logTaskComputation.bind(yetiGuru)
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updateSessions.bind(yetiGuru)
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indexNewScoreArray.bind(yetiGuru)
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addMatchToSessions.bind(yetiGuru)
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updateUserSimulationCounts.bind(yetiGuru, req.user?._id)
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determineIfSessionShouldContinueAndUpdateLog.bind(yetiGuru)
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findNearestBetterSessionID.bind(yetiGuru)
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addNewSessionsToQueue.bind(yetiGuru)
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], (err, results) ->
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if err is 'shouldn\'t continue'
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markSessionAsDoneRanking originalSessionID, (err) ->
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if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
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|
sendResponseObject req, res, {'message': 'The scores were updated successfully, person lost so no more games are being inserted!'}
|
|
else if err is 'no session was found'
|
|
markSessionAsDoneRanking originalSessionID, (err) ->
|
|
if err? then return sendResponseObject req, res, {'error': 'There was an error marking the session as done ranking'}
|
|
sendResponseObject req, res, {'message': 'There were no more games to rank (game is at top)!'}
|
|
else if err?
|
|
errors.serverError res, "There was an error:#{err}"
|
|
else
|
|
sendResponseObject req, res, {'message': 'The scores were updated successfully and more games were sent to the queue!'}
|
|
catch e
|
|
errors.serverError res, 'There was an error processing the task result!'
|
|
|
|
verifyClientResponse = (responseObject, callback) ->
|
|
#TODO: better verification
|
|
if typeof responseObject isnt 'object' or responseObject?.originalSessionID?.length isnt 24
|
|
callback 'The response to that query is required to be a JSON object.'
|
|
else
|
|
@clientResponseObject = responseObject
|
|
|
|
#log.info 'Verified client response!'
|
|
callback null, responseObject
|
|
|
|
fetchTaskLog = (responseObject, callback) ->
|
|
query = TaskLog.findOne _id: responseObject.taskID
|
|
query.exec (err, taskLog) =>
|
|
return callback new Error("Couldn't find TaskLog for _id #{responseObject.taskID}!") unless taskLog
|
|
@taskLog = taskLog
|
|
#log.info 'Fetched task log!'
|
|
callback err, taskLog.toObject()
|
|
|
|
checkTaskLog = (taskLog, callback) ->
|
|
if taskLog.calculationTimeMS then return callback 'That computational task has already been performed'
|
|
if hasTaskTimedOut taskLog.sentDate then return callback 'The task has timed out'
|
|
#log.info 'Checked task log'
|
|
callback null
|
|
|
|
deleteQueueMessage = (callback) ->
|
|
scoringTaskQueue.deleteMessage @clientResponseObject.receiptHandle, (err) ->
|
|
#log.info 'Deleted queue message'
|
|
callback err
|
|
|
|
fetchLevelSession = (callback) ->
|
|
findParameters =
|
|
_id: @clientResponseObject.originalSessionID
|
|
|
|
query = LevelSession
|
|
.findOne(findParameters)
|
|
.lean()
|
|
query.exec (err, session) =>
|
|
@levelSession = session
|
|
#log.info 'Fetched level session'
|
|
callback err
|
|
|
|
checkSubmissionDate = (callback) ->
|
|
supposedSubmissionDate = new Date(@clientResponseObject.sessions[0].submitDate)
|
|
if Number(supposedSubmissionDate) isnt Number(@levelSession.submitDate)
|
|
callback 'The game has been resubmitted. Removing from queue...'
|
|
else
|
|
#log.info 'Checked submission date'
|
|
callback null
|
|
|
|
logTaskComputation = (callback) ->
|
|
@taskLog.set('calculationTimeMS', @clientResponseObject.calculationTimeMS)
|
|
@taskLog.set('sessions')
|
|
@taskLog.calculationTimeMS = @clientResponseObject.calculationTimeMS
|
|
@taskLog.sessions = @clientResponseObject.sessions
|
|
@taskLog.save (err, saved) ->
|
|
#log.info 'Logged task computation'
|
|
callback err
|
|
|
|
updateSessions = (callback) ->
|
|
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
|
|
|
async.map sessionIDs, retrieveOldSessionData, (err, oldScores) =>
|
|
if err? then callback err, {'error': 'There was an error retrieving the old scores'}
|
|
try
|
|
oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject @clientResponseObject, oldScores
|
|
newScoreArray = bayes.updatePlayerSkills oldScoreArray
|
|
saveNewScoresToDatabase newScoreArray, callback
|
|
catch e
|
|
callback e
|
|
|
|
saveNewScoresToDatabase = (newScoreArray, callback) ->
|
|
async.eachSeries newScoreArray, updateScoreInSession, (err) ->
|
|
#log.info 'Saved new scores to database'
|
|
callback err, newScoreArray
|
|
|
|
updateScoreInSession = (scoreObject, callback) ->
|
|
LevelSession.findOne {'_id': scoreObject.id}, (err, session) ->
|
|
if err? then return callback err, null
|
|
|
|
session = session.toObject()
|
|
newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
|
|
scoreHistoryAddition = [Date.now(), newTotalScore]
|
|
updateObject =
|
|
meanStrength: scoreObject.meanStrength
|
|
standardDeviation: scoreObject.standardDeviation
|
|
totalScore: newTotalScore
|
|
$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
|
|
|
|
LevelSession.update {'_id': scoreObject.id}, updateObject, callback
|
|
#log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"
|
|
|
|
indexNewScoreArray = (newScoreArray, callback) ->
|
|
newScoresObject = _.indexBy newScoreArray, 'id'
|
|
@newScoresObject = newScoresObject
|
|
callback null, newScoresObject
|
|
|
|
addMatchToSessions = (newScoreObject, callback) ->
|
|
matchObject = {}
|
|
matchObject.date = new Date()
|
|
matchObject.opponents = {}
|
|
for session in @clientResponseObject.sessions
|
|
sessionID = session.sessionID
|
|
matchObject.opponents[sessionID] = match = {}
|
|
match.sessionID = sessionID
|
|
match.userID = session.creator
|
|
match.name = session.name
|
|
match.totalScore = session.totalScore
|
|
match.metrics = {}
|
|
match.metrics.rank = Number(newScoreObject[sessionID]?.gameRanking ? 0)
|
|
match.codeLanguage = newScoreObject[sessionID].submittedCodeLanguage
|
|
|
|
#log.info "Match object computed, result: #{matchObject}"
|
|
#log.info 'Writing match object to database...'
|
|
#use bind with async to do the writes
|
|
sessionIDs = _.pluck @clientResponseObject.sessions, 'sessionID'
|
|
async.each sessionIDs, updateMatchesInSession.bind(@, matchObject), (err) ->
|
|
callback err
|
|
|
|
updateMatchesInSession = (matchObject, sessionID, callback) ->
|
|
currentMatchObject = {}
|
|
currentMatchObject.date = matchObject.date
|
|
currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
|
|
opponentsClone = _.cloneDeep matchObject.opponents
|
|
opponentsClone = _.omit opponentsClone, sessionID
|
|
opponentsArray = _.toArray opponentsClone
|
|
currentMatchObject.opponents = opponentsArray
|
|
currentMatchObject.codeLanguage = matchObject.opponents[opponentsArray[0].sessionID].codeLanguage
|
|
currentMatchObject.simulator = @clientResponseObject.simulator
|
|
LevelSession.findOne {'_id': sessionID}, (err, session) ->
|
|
session = session.toObject()
|
|
currentMatchObject.playtime = session.playtime ? 0
|
|
sessionUpdateObject =
|
|
$push: {matches: {$each: [currentMatchObject], $slice: -200}}
|
|
#log.info "Updating session #{sessionID}"
|
|
LevelSession.update {'_id': sessionID}, sessionUpdateObject, callback
|
|
|
|
updateUserSimulationCounts = (reqUserID, callback) ->
|
|
incrementUserSimulationCount reqUserID, 'simulatedBy', (err) =>
|
|
if err? then return callback err
|
|
#console.log 'Incremented user simulation count!'
|
|
unless @isRandomMatch
|
|
incrementUserSimulationCount @levelSession.creator, 'simulatedFor', callback
|
|
else
|
|
callback null
|
|
|
|
incrementUserSimulationCount = (userID, type, callback) =>
|
|
return callback null unless userID
|
|
inc = {}
|
|
inc[type] = 1
|
|
User.update {_id: userID}, {$inc: inc}, (err, affected) ->
|
|
log.error "Error incrementing #{type} for #{userID}: #{err}" if err
|
|
callback err
|
|
|
|
determineIfSessionShouldContinueAndUpdateLog = (cb) ->
|
|
sessionID = @clientResponseObject.originalSessionID
|
|
sessionRank = parseInt @clientResponseObject.originalSessionRank
|
|
|
|
queryParameters =
|
|
_id: sessionID
|
|
|
|
updateParameters =
|
|
'$inc': {}
|
|
|
|
if sessionRank is 0
|
|
updateParameters['$inc'] = {numberOfWinsAndTies: 1}
|
|
else
|
|
updateParameters['$inc'] = {numberOfLosses: 1}
|
|
|
|
LevelSession.findOneAndUpdate queryParameters, updateParameters, {select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
|
|
if err? then return cb err, updatedSession
|
|
updatedSession = updatedSession.toObject()
|
|
|
|
totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
|
|
if totalNumberOfGamesPlayed < 10
|
|
#console.log 'Number of games played is less than 10, continuing...'
|
|
cb null
|
|
else
|
|
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
|
|
if ratio > 0.33
|
|
cb 'shouldn\'t continue'
|
|
#console.log "Ratio(#{ratio}) is bad, ending simulation"
|
|
else
|
|
#console.log "Ratio(#{ratio}) is good, so continuing simulations"
|
|
cb null
|
|
|
|
findNearestBetterSessionID = (cb) ->
|
|
try
|
|
levelOriginalID = @levelSession.level.original
|
|
levelMajorVersion = @levelSession.level.majorVersion
|
|
sessionID = @clientResponseObject.originalSessionID
|
|
sessionTotalScore = @newScoresObject[sessionID].totalScore
|
|
opponentSessionID = _.pull(_.keys(@newScoresObject), sessionID)
|
|
opponentSessionTotalScore = @newScoresObject[opponentSessionID].totalScore
|
|
opposingTeam = calculateOpposingTeam(@clientResponseObject.originalSessionTeam)
|
|
catch e
|
|
cb e
|
|
|
|
retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
|
|
if err? then return cb err, null
|
|
|
|
queryParameters =
|
|
totalScore:
|
|
$gt: opponentSessionTotalScore
|
|
_id:
|
|
$nin: opponentSessionIDs
|
|
'level.original': levelOriginalID
|
|
'level.majorVersion': levelMajorVersion
|
|
submitted: true
|
|
submittedCode:
|
|
$exists: true
|
|
team: opposingTeam
|
|
|
|
if opponentSessionTotalScore < 30
|
|
# Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
|
|
# TODO: this could be made a lot more flexible.
|
|
queryParameters['totalScore']['$gt'] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
|
|
|
|
limitNumber = 1
|
|
|
|
sortParameters =
|
|
totalScore: 1
|
|
|
|
selectString = '_id totalScore'
|
|
|
|
query = LevelSession.findOne(queryParameters)
|
|
.sort(sortParameters)
|
|
.limit(limitNumber)
|
|
.select(selectString)
|
|
.lean()
|
|
|
|
#console.log "Finding session with score near #{opponentSessionTotalScore}"
|
|
query.exec (err, session) ->
|
|
if err? then return cb err, session
|
|
unless session then return cb 'no session was found'
|
|
#console.log "Found session with score #{session.totalScore}"
|
|
cb err, session._id
|
|
|
|
retrieveAllOpponentSessionIDs = (sessionID, cb) ->
|
|
query = LevelSession.findOne({'_id': sessionID})
|
|
.select('matches.opponents.sessionID matches.date submitDate')
|
|
.lean()
|
|
query.exec (err, session) ->
|
|
if err? then return cb err, null
|
|
opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches when match.date > session.submitDate)
|
|
cb err, opponentSessionIDs
|
|
|
|
calculateOpposingTeam = (sessionTeam) ->
|
|
teams = ['ogres', 'humans']
|
|
opposingTeams = _.pull teams, sessionTeam
|
|
return opposingTeams[0]
|
|
|
|
addNewSessionsToQueue = (sessionID, callback) ->
|
|
sessions = [@clientResponseObject.originalSessionID, sessionID]
|
|
addPairwiseTaskToQueue sessions, callback
|
|
|
|
messageIsInvalid = (message) -> (not message?) or message.isEmpty()
|
|
|
|
sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
|
|
|
|
generateTaskPairs = (submittedSessions, sessionToScore) ->
|
|
taskPairs = []
|
|
for session in submittedSessions
|
|
if session.toObject?
|
|
session = session.toObject()
|
|
teams = ['ogres', 'humans']
|
|
opposingTeams = _.pull teams, sessionToScore.team
|
|
if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
|
|
#console.log 'Adding game to taskPairs!'
|
|
taskPairs.push [sessionToScore._id, String session._id]
|
|
return taskPairs
|
|
|
|
sendTaskPairToQueue = (taskPair, callback) ->
|
|
scoringTaskQueue.sendMessage {sessions: taskPair}, 5, (err, data) -> callback? err, data
|
|
|
|
getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
|
|
|
|
isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
|
|
|
|
isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
|
|
|
|
sendResponseObject = (req, res, object) ->
|
|
res.setHeader('Content-Type', 'application/json')
|
|
res.send(object)
|
|
res.end()
|
|
|
|
hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
|
|
|
|
handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, 'The results weren\'t provided within the timeout'
|
|
|
|
putRankingFromMetricsIntoScoreObject = (taskObject, scoreObject) ->
|
|
scoreObject = _.indexBy scoreObject, 'id'
|
|
scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
|
|
return scoreObject
|
|
|
|
retrieveOldSessionData = (sessionID, callback) ->
|
|
LevelSession.findOne {'_id': sessionID}, (err, session) ->
|
|
return callback err, {'error': 'There was an error retrieving the session.'} if err?
|
|
|
|
session = session.toObject()
|
|
oldScoreObject =
|
|
'standardDeviation': session.standardDeviation ? 25/3
|
|
'meanStrength': session.meanStrength ? 25
|
|
'totalScore': session.totalScore ? (25 - 1.8*(25/3))
|
|
'id': sessionID
|
|
'submittedCodeLanguage': session.submittedCodeLanguage
|
|
callback err, oldScoreObject
|
|
|
|
markSessionAsDoneRanking = (sessionID, cb) ->
|
|
#console.log 'Marking session as done ranking...'
|
|
LevelSession.update {'_id': sessionID}, {'isRanking': false}, cb
|
|
|
|
simulatorIsTooOld = (req, res) ->
|
|
clientSimulator = req.body.simulator
|
|
return false if clientSimulator?.version >= SIMULATOR_VERSION
|
|
message = "Old simulator version #{clientSimulator?.version}, need to clear cache and get version #{SIMULATOR_VERSION}."
|
|
log.debug "400: #{message}"
|
|
res.send 400, message
|
|
res.end()
|
|
true
|