Commit graph

730 commits

Author SHA1 Message Date
Nick Winter
802889d115 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b Moved debug cache onto main thread
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff Merged master into feature/thangload. 2014-05-12 09:57:31 -07:00
Nick Winter
e1b35251a3 Fixed bug with playback ending early. 2014-05-12 08:35:46 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
8df3b01f9e Merged world/lodash/aether breakup for world workers. 2014-05-10 18:52:55 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9 Brought the canvas size down again because it halves the FPS in Firefox at least. 2014-05-09 16:35:10 -07:00
Nick Winter
df88be1ab1 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225 Shouldn't use much CPU when totally paused on Surface. 2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68 Fixed frame-related bug 2014-05-09 15:05:50 -07:00
Michael Schmatz
f05af0fbe7 Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
	app/assets/javascripts/workers/worker_world.js
2014-05-09 14:50:08 -07:00
Michael Schmatz
66cc427417 Forward simulation optimization 2014-05-09 14:48:43 -07:00
Nick Winter
a74d015d18 Fixed a couple minor bugs. 2014-05-09 14:30:33 -07:00
Nick Winter
589410ed8e Merged master into feature/thangload. 2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c Removed includeeFlow, since we're going to do it lazily with the debug worker. 2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee Updating everything to Aether 0.2.0. 2014-05-08 11:43:00 -07:00
Nick Winter
775a2a87e2 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-08 11:36:26 -07:00
Michael Schmatz
9c58aef32b Merged worker_debug and worker_world 2014-05-08 09:47:02 -07:00
Nick Winter
f3c6745b29 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-07 15:37:49 -07:00
Scott Erickson
c037ce14f2 Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel. 2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2 Merge branch 'feature/hover-debugger-performance'
Conflicts:
	app/lib/God.coffee
	app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8 Fixed #951. The parser was removing the shadow shape but not the tween of the shadow. 2014-05-07 11:11:22 -07:00
Nick Winter
0c30ec0c12 Some weird bugs I noticed with {me}. 2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945 Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Nick Winter
1f166406ac Some new names. 2014-05-06 12:47:38 -07:00
Nick Winter
ca8d5c1f3b Stop bobbing and more marks when world ended. 2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08 userCodeMap issues fixed
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454 Some fixes for my accidental merge of #970. 2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004 Merge branch 'master' of git://github.com/domenukk/codecombat 2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5 2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3 Cleaner conditional init syntax. 2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61 Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4 2014-05-06 07:18:26 -07:00
Dominik Maier
6d244e8560 + Merged Simulators 2014-05-06 05:07:34 +02:00
Dominik Maier
ad85bf5b77 Merge remote-tracking branch 'upstream/master' 2014-05-06 03:12:24 +02:00
Dominik Maier
c9bb488794 Created headless-client and an alternative implementation of god 2014-05-06 02:37:14 +02:00
Scott Erickson
056f081cdb Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
Conflicts:
	app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
684e61532a Fixed a bug with the deltas library identifying conflicts between patches. 2014-05-05 16:35:26 -07:00
Michael Schmatz
97f3694dbf Basic backend functionality is there 2014-05-05 13:26:37 -07:00
gosnat
939509849c Update GoalManager.coffee
Justification:

For a negative goal like saveThangs, let's say you have 5 thangs on the save list.  As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is 

numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5

So you would only fail the goal if all 5 thangs you were supposed to save died.  This is contrary to the comment right above this line:

# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"

Therefore, I think it should be Math.max rather than Math.min.

numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1

So any of the Thangs on the save list dying is enough to fail the goal.

As a double check, what if the level designer designated a HowMany of 5?

numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1

So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a Update GoalManager.coffee
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
gosnat
39b21da035 Update GoalManager.coffee
I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Scott Erickson
db9a82d58a Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload 2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel. 2014-05-02 17:03:30 -07:00
Nick Winter
d54149d0f3 Reworked LevelView loading priorities to try to get world simulating earlier. 2014-05-02 12:32:41 -07:00
Scott Erickson
06bc96d7d0 Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering. 2014-05-02 10:31:20 -07:00
Scott Erickson
2952d7702c Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de Merge branch 'master' into feature/thangload
Conflicts:
	app/lib/LevelLoader.coffee
	app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Scott Erickson
26cafd2f19 Fixed #941. Actually it was no longer crashing probably because of the fix for #934, but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too. 2014-05-01 16:38:27 -07:00
Michael Schmatz
717651d6ff Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
2014-05-01 16:08:46 -07:00
Scott Erickson
3bc0c1710e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-01 15:45:00 -07:00
Scott Erickson
31c5890288 Fixed #934 2014-05-01 15:44:50 -07:00
Nick Winter
0f33bae1f1 Hid level done button better. Avoiding building wizard sprite when not needed. 2014-05-01 14:36:26 -07:00
Nick Winter
5376a42f94 Fixed serialization of tracked property arrays. 2014-05-01 13:23:14 -07:00
Michael Schmatz
c9ea301b29 Fixed various bugs with debug worker 2014-05-01 11:12:44 -07:00
Nick Winter
f7bdb7e840 Upgrades for teleportation imnterpolation performance, ACE search box styling. 2014-05-01 10:44:17 -07:00
Nick Winter
541a2756fd Simulate properly even if Simulator Supermodel starts fully loaded. 2014-04-29 16:54:57 -07:00
Nick Winter
2f174691c5 Fixed #939. 2014-04-29 16:44:38 -07:00
Nick Winter
04d74fb76f Fixed bug with scale not updating properly when paused. 2014-04-29 16:04:30 -07:00
Nick Winter
bea0589fad Fixed #935. 2014-04-29 15:31:18 -07:00
Nick Winter
369ea8a00f Merge branch 'master' of https://github.com/codecombat/codecombat 2014-04-28 19:09:04 -07:00
Nick Winter
aea49cc27f Fixed bobbing. 2014-04-28 18:36:46 -07:00
Scott Erickson
bcad939eae Merge branch 'master' of https://github.com/codecombat/codecombat 2014-04-28 18:31:04 -07:00
Scott Erickson
57beb94b5c Fixed a bug with the levelloader loading articles. 2014-04-28 18:30:47 -07:00
Nick Winter
b954e70d85 Let's try 30 FPS. Fixed Surface destruction bug. 2014-04-28 17:06:43 -07:00
Nick Winter
0b947dbeee Let's try 30 FPS for a while now. 2014-04-28 16:41:18 -07:00
Nick Winter
bd3c059c2a Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Michael Schmatz
544cc62cdb First steps towards hover debugger improvements 2014-04-28 15:05:54 -07:00
Scott Erickson
b9f4093b08 Set up the LevelLoader to load names instead of whole ThangTypes. 2014-04-28 14:58:58 -07:00
Scott Erickson
01f2a556f9 Set up the patches view with the new loading system, fixing a few things in the meanwhile. 2014-04-28 11:09:21 -07:00
Scott Erickson
17a0bf54c6 Merge branch 'master' into feature/loading-views 2014-04-28 10:10:57 -07:00
Nick Winter
fc6ad1dd01 Properly tracking first-frame team gold. Slightly more visible team gold on hover. 2014-04-27 20:11:11 -07:00
Nick Winter
a7179ae3b2 Fixed some more gold view stuff. 2014-04-27 15:33:16 -07:00
Nick Winter
fa0e7f04f7 Fixed a thing. 2014-04-26 14:21:26 -07:00
Scott Erickson
fed5d681f2 Merge branch 'master' into feature/loading-views 2014-04-26 12:54:37 -07:00
Scott Erickson
d5bcec5ad0 Fixed the level editor with the new loading system. 2014-04-25 19:11:32 -07:00
Nick Winter
834c27bbd7 Show spell palette for Thangs with apiProperties that aren't programmable. 2014-04-25 16:57:42 -07:00
Scott Erickson
14d62915f4 Got projection and backups set back up, partially fixed the level editor. 2014-04-25 16:14:05 -07:00
Nick Winter
d8d2a57c38 Listed a few new levels. 2014-04-25 15:00:46 -07:00
Scott Erickson
7640a6365b Removed some logs. 2014-04-25 14:59:17 -07:00
Scott Erickson
3dc3f62473 Merge branch 'master' into feature/loading-views
Conflicts:
	app/views/editor/components/main.coffee
2014-04-25 14:31:58 -07:00
Scott Erickson
278d6752c3 Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Nick Winter
183fe9c496 Code review of 97d3b6. 2014-04-25 10:46:43 -07:00
Michael Schmatz
97d3b6107d Merge feature/linkedin into master 2014-04-25 08:47:31 -07:00
Michael Schmatz
0dbcc861bf Various tweaks to employer signup 2014-04-25 07:48:59 -07:00
Michael Schmatz
4f6f845c2d Employer signup works 2014-04-24 17:36:07 -07:00
Michael Schmatz
6644c6a9ee Push for george 2014-04-24 15:27:37 -07:00
Nick Winter
2a2ddd068e Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
Michael Schmatz
628a784ac4 Progress towards LinkedIn integration 2014-04-23 11:25:36 -07:00
Nick Winter
d4cf31c8fe Improved admin view of pending candidates. 2014-04-23 10:21:58 -07:00
Scott Erickson
c85971e5e6 Added i18n population action to the level editor. 2014-04-22 17:56:41 -07:00
Scott Erickson
e8da248302 Made the level editor not break when using units that are incomplete. 2014-04-22 10:39:15 -07:00
Ting-Kuan
974e5e1b24 remove debugging msg. 2014-04-19 13:09:50 -04:00
Ting-Kuan
692693c181 Merge branch 'master' into feature/loading-views
Conflicts:
	app/locale/en.coffee
	app/views/editor/level/edit.coffee
	app/views/kinds/CocoView.coffee
	app/views/play/ladder/ladder_tab.coffee
	app/views/play/ladder_view.coffee
	app/views/play/level/level_loading_view.coffee
2014-04-19 01:15:04 -04:00
dpen2000
75b759b1dc Add system names into delta messages 2014-04-18 17:25:25 -04:00
dpen2000
b20f8fd260 Refactor getNameById to use mongo db's $in instead of parallel and use a new generic method in Handler.coffee 2014-04-18 21:06:57 +01:00
Ting-Kuan
1c1cf2f189 Fix loading of Level. 2014-04-17 19:23:35 -04:00
Ting-Kuan
360e594f3d Merge branch 'feature/loading-views' of https://github.com/codecombat/codecombat into feature/loading-views
Conflicts:
	server/commons/Handler.coffee
2014-04-17 12:58:29 -04:00
Scott Erickson
9ed876d12a Some bug fixes to get Anya import to work. 2014-04-16 09:25:34 -07:00
Scott Erickson
bf7117d1c6 Merge pull request #854 from dpen2000/ShadowsIssue
Fix #736 Invisible thangs still have shadows
2014-04-16 08:38:59 -07:00
Ting-Kuan
2e50d7b15d Merge branch 'feature/Change-view-to-fit-new-supermodel' into feature/loading-views
Conflicts:
	app/views/play/ladder/ladder_tab.coffee
	app/views/play/ladder_view.coffee
2014-04-16 11:38:05 -04:00
Scott Erickson
94c4179417 Fixed some things that were keeping brunch from working. 2014-04-16 08:03:41 -07:00
edtrist
5aa1afbf7a Fix console.warning bug that prevents page from loading 2014-04-16 00:03:43 +01:00
dpen2000
eae2ba6913 Fix #736 Invisible thangs still have shadows 2014-04-15 18:32:29 -04:00
Ting-Kuan
af399f4415 Merge branch 'master' into feature/loading-views 2014-04-15 13:34:20 -04:00
Nick Winter
03df078d5a Couple job profile fixes. 2014-04-15 08:39:18 -07:00
Nick Winter
1239617bd4 Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp. 2014-04-14 16:34:11 -07:00
Nick Winter
89ec5c900b Trying synchronous spritesheet building during level loading for speed. 2014-04-14 14:50:25 -07:00
Scott Erickson
dd36cdd092 Fixed #836 2014-04-14 11:14:09 -07:00
Nick Winter
8aa36178af Fixed #769. Added some analytics timing tracking. Added replacement for $.browser. 2014-04-13 20:31:23 -07:00
Nick Winter
7fcff825a8 Fixed #310 by tweaking the styling to emphasize stroke over fill. 2014-04-13 16:42:21 -07:00
Nick Winter
a9725f2dc6 A bit of error handling. 2014-04-13 14:48:36 -07:00
Ting-Kuan
8e19d8b71f Change some resource loading logic to fit new SuperModel. 2014-04-13 13:29:43 -04:00
Aditya Raisinghani
ffd057899e Removed anon name collisions and reset anon user name if name is taken in interim. 2014-04-13 17:55:49 +05:30
Ting-Kuan
508b570fea Merge branch 'master' into feature/loading-views
Conflicts:
	.gitignore
	app/locale/en.coffee
	app/models/SuperModel.coffee
	app/views/editor/thang/edit.coffee
	app/views/kinds/CocoView.coffee
2014-04-12 17:07:30 -04:00
Scott Erickson
35fe47bbac Merge branch 'feature/jsondiffpatch' 2014-04-11 22:52:58 -07:00
Scott Erickson
34bf484bf2 Added data merge conflict handling. 2014-04-11 21:11:52 -07:00
Nick Winter
99ead5d193 #223 is done, since goals aren't in scripts, and I just removed some goals-of-scripts stuff. 2014-04-11 19:51:20 -07:00
Ting-Kuan
a6235842b6 Change populate model to accept resource name. 2014-04-11 22:35:20 -04:00
Michael Schmatz
7ddd84248b Simulator fixes!
Fixed memory bug with aggregation framework
2014-04-11 17:11:57 -07:00
Scott Erickson
bbb9fb7a64 Added a patches view. 2014-04-11 14:19:17 -07:00
Nick Winter
10bb17c38a Added getThangByID method to Thang. Handled a few error corner cases with the time popup. 2014-04-11 14:03:13 -07:00
Scott Erickson
e3a1f170cf Merge branch 'master' into gintau-feature/change-supermodel-to-general-resource-loader
Conflicts:
	app/views/kinds/CocoView.coffee
	app/views/play/level/level_loading_view.coffee
2014-04-11 11:19:16 -07:00
Scott Erickson
97a7bc7614 Merge branch 'backbone_mediator' of https://github.com/rubenvereecken/codecombat into feature/jsondiffpatch
Conflicts:
	app/initialize.coffee
	bower.json
2014-04-11 10:32:19 -07:00
Nick Winter
8d5e129c2c Merged the jobs in. Look out for Treema bugs from the last four months. 2014-04-11 10:20:12 -07:00
Nick Winter
7a35a6248f Adding contact form for employers to contact candidates. 2014-04-10 14:59:32 -07:00
Michael Schmatz
e17fbdae73 Fixed common programmables not being saved 2014-04-10 14:08:20 -07:00
Ting-Kuan
a5e6496a7c Make resources as static class to avoid loading multiple times.
Clean debug message.
2014-04-10 16:59:08 -04:00
Scott Erickson
3c832d3707 Added delta views to the other save modals. Fixed modified deltas in delta views. A few style tweaks. 2014-04-10 11:13:33 -07:00
Scott Erickson
66d455285e Integrated the delta view into the save view for levels. 2014-04-09 19:07:44 -07:00
Nick Winter
dd46f9d039 Ripped out Gravatar profiles in favor of our own photo uploads, with Gravatar and Wizard portrait fallbacks. 2014-04-09 16:46:44 -07:00
Scott Erickson
f2d21b960f Added a delta subview for displaying deltas of schema'd data. 2014-04-09 16:09:35 -07:00
Ting-Kuan
3ea4d1677c able to load level editor. 2014-04-09 15:11:59 -04:00
Nick Winter
3325c55c3f Fixed #759. 2014-04-08 14:58:34 -07:00
Ting-Kuan
16fe28ff55 Add ResourceManager. 2014-04-07 16:27:50 -04:00
Nick Winter
255cef83fb Fixed #738. 2014-04-03 16:16:53 -07:00
Scott Erickson
0a78368217 Refactored user authentication again. Now the user object is inserted into main.html, which was renamed from index.html so the express static middleware wouldn't serve it. 2014-04-02 13:12:24 -07:00
Nick Winter
bfa71d01ff Merged. 2014-04-01 10:31:22 -07:00
swapnesh
497563bc0a Added more names for #53 2014-04-01 17:50:33 +05:30
Nick Winter
a319e183b6 Fixed a little mistake with user signup. 2014-03-31 14:02:15 -07:00
Nick Winter
389323953b Fixed #180. 2014-03-31 13:56:13 -07:00
Nick Winter
cb27124285 Fixed #135. 2014-03-30 17:24:07 -07:00
Nick Winter
8df80ad1bc Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions. 2014-03-30 13:33:21 -07:00
Nick Winter
b0a4a97ff1 Merged 2014-03-30 12:54:48 -07:00
Bia
53c20d3b9d Added Thang names 2014-03-30 20:43:48 +01:00
Nick Winter
e08265a725 Merge pull request #730 from Darredevil/master
Added setGoalState
2014-03-29 14:04:33 -07:00
Darredevil
c4de6ef996 Added setGoalState 2014-03-29 03:54:16 +02:00
Darredevil
0a969bb103 Added setGoalState 2014-03-29 03:53:19 +02:00
Darredevil
e060d4b73d Added setGoalState 2014-03-29 03:52:02 +02:00
Nick Winter
cf81d51a89 Fixed #46. 2014-03-28 15:23:12 -07:00
Nick Winter
62f2fe80c3 Updated CoordinateDisplay styles; fixed #10. 2014-03-28 11:55:24 -07:00
Nick Winter
127c4a4e0f Refactored defaults for Aether's fancy options, and overriding them with query parameters. Reduced non-dev-mode script debug logging. 2014-03-27 13:36:33 -07:00
Scott Erickson
fae9034dfc Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
Conflicts:
	app/models/SuperModel.coffee
2014-03-26 14:29:16 -07:00
Nick Winter
544070e578 Fix for infinite loop fix. 2014-03-26 12:34:45 -07:00
Nick Winter
515b8723a3 Simulator handles more errors. 2014-03-26 12:12:43 -07:00
Nick Winter
127eb3cef6 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-26 11:32:49 -07:00
Nick Winter
cab343b0b3 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-26 11:25:20 -07:00
Nick Winter
773df44b14 Added infinite loop handling to Simulator. 2014-03-26 11:25:05 -07:00
swapnesh
1118324b41 Migrate from .on, .once to .listenTo, .listenToOnce 2014-03-26 03:25:11 +05:30
kgy01
29aad01697 hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition 2014-03-25 08:48:26 -04:00
kgy01
a420064bc1 hide spear's shadow if buried 2014-03-25 08:31:38 -04:00
kgy01
3cc422a281 Merge remote-tracking branch 'upstream/master' 2014-03-25 08:10:30 -04:00
kgy01
c48863fae6 Hide arrow's shadow if buried 2014-03-25 08:06:37 -04:00
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Scott Erickson
e9b3db2eb9 Fixed destroy to not break stopListening, which uses off. 2014-03-24 14:27:10 -07:00
Scott Erickson
f55cef5ced Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents 2014-03-24 10:38:57 -07:00
Shrihari
0160538b44 More migrations 2014-03-24 22:28:34 +05:30
Shrihari
5845125b43 Migrate .on, .once - Fixed a small error 2014-03-24 12:32:29 +05:30
Shrihari
67f5270bfc Migrate .on, .once - Batch 1 2014-03-24 12:23:41 +05:30
Akaza Akari
3e4d7d745a Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Nick Winter
dbeb3d445b Give focus back to spell view on palette click. 2014-03-23 16:48:30 -07:00
Nick Winter
4a47c5b517 Dead Thangs sink down a bit in the layer order. 2014-03-23 16:21:36 -07:00
Nick Winter
9fbd008f59 Merge branch 'ItsLastDay-arrow' 2014-03-23 14:15:24 -07:00
Nick Winter
d85dd9f62c Bringing in #664, but only when maximizesArc is on. 2014-03-23 14:15:06 -07:00
Mikhail Koltsov
13338afe3d Now absolutely done scaling (#46)
also commented math's out.
2014-03-23 23:51:46 +04:00
Mikhail Koltsov
446726acc9 done rotating, looks good in Zone of Danger (#46) 2014-03-23 22:13:07 +04:00
Scott Erickson
8ca5f23749 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-23 09:30:46 -07:00
Scott Erickson
72b88a3ee9 First pass on setting up gplus friends on the ladder page. 2014-03-23 09:30:01 -07:00
Mikhail Koltsov
edeeb3c3eb some work on arrows 2014-03-23 20:21:11 +04:00
Nick Winter
eec46dcb48 Don't try to draw a grid if it's not going to work (no lands). 2014-03-22 14:28:18 -07:00
Nick Winter
808cf9280b Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-22 08:53:02 -07:00
Nick Winter
d289ca825e Fixed Simulator to actually use protectAPI. 2014-03-22 08:52:47 -07:00
therealbond
7d03c2e520 Merge branch 'master' of https://github.com/therealbond/codecombat 2014-03-22 02:05:19 -04:00
therealbond
b2c500369b Added more names for #53 2014-03-22 01:56:32 -04:00
Nick Winter
9e4908ade2 A couple ladder tweaks. 2014-03-20 19:18:46 -07:00
Nick Winter
2f3c0b0cc6 Need updated Aether. 2014-03-20 10:43:24 -07:00
Nick Winter
9713f7d142 Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow 2014-03-19 18:01:49 -07:00
Nick Winter
87f16f2550 Merge branch 'Shrihari-range-radii' 2014-03-19 17:17:05 -07:00
Nick Winter
fec8e34a78 Merged. 2014-03-19 17:16:48 -07:00
Scott Erickson
b6c9b6276c Tweaked logging of sprite building. 2014-03-19 17:11:45 -07:00
Scott Erickson
74e068af0b Fixed some bugs from the migration from _.cloneDeep to $.extend 2014-03-18 13:47:51 -07:00
Scott Erickson
a461a14d6e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-03-18 13:08:34 -07:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
358d7fa181 Dont' need to load sessions, too. 2014-03-18 11:52:23 -07:00
Nick Winter
4355813d69 Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them. 2014-03-18 11:26:15 -07:00
Shrihari
ee76e41c78 Range radii - renamed few variales for clarity 2014-03-18 18:33:39 +05:30
Shrihari
8f5e8efce0 Range radii - Some cleanup 2014-03-18 18:22:26 +05:30
Shrihari
ea24ae2fd8 Range radii - Some cleanup 2014-03-18 18:13:38 +05:30