Nick Winter
6fb0073eae
Fixed harmless Wizard startup animation error.
2014-08-25 16:15:34 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129
Add flag cursor and pending flags.
2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934
Fixed a couple bugs. Flags are now colored.
2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9
Many improvements to real-time streaming and flags.
2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc
Rudimentary flag buttons are in.
2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Scott Erickson
0721b49216
Refactoring defaults.
2014-08-23 15:51:59 -07:00
Nick Winter
c79541f669
Full-screen playback during real-time mode.
2014-08-23 13:54:52 -07:00
Nick Winter
f2adb7ec7f
Skipping serialization/deserialization of needless Programmable clones.
2014-08-23 11:16:02 -07:00
Nick Winter
0431f70954
Improved Surface playback fast-forwarding.
2014-08-23 09:52:05 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
6fee881efd
Fixed a few more issues with playback.
2014-08-22 17:11:40 -07:00
Nick Winter
ee41796b73
Fixed some wonkiness with the playback scrubbing while streaming worlds.
2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1
World streaming is getting there!
2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470
Fixed many issues with world streaming.
2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536
More improvements to world streaming.
2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09
World streaming is starting to work!
2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Nick Winter
3755cb9d66
Fixed some bugs with sprite layer ordering.
2014-08-20 18:57:33 -07:00
Nick Winter
28176c7f72
Misc workarounds.
2014-08-20 13:26:48 -07:00
Nick Winter
df7f1b2b9b
Now have 'free' rotationType, equivalent to previous default of undefined.
2014-08-19 22:33:33 -07:00
Nick Winter
def4d01c8e
Starting to let us control the size of the achievements popup, although much more Sass math is needed.
2014-08-19 19:21:36 -07:00
Nick Winter
91db8397a0
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
2014-08-19 08:09:15 -07:00
Nick Winter
2c6fc67db2
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
2014-08-18 21:49:58 -07:00
Nick Winter
2588ec67ff
Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
2014-08-18 14:09:28 -07:00
Nick Winter
8ca9374de0
Zoom-aware, ratio-based edge avoidance (polish for #1448 ).
2014-08-18 14:08:54 -07:00
Scott Erickson
86ba46b64c
Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
2014-08-18 13:43:17 -07:00
Pete DiSalvo
a011f118e3
Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
2014-08-16 18:51:47 -04:00
Pete DiSalvo
eed68c0a1c
Working orientation. Doesn't account for camera zoom
2014-08-16 18:30:41 -04:00
Pete DiSalvo
31e609c0c8
Added edge detection to camera, and worked on orientations
2014-08-16 18:30:41 -04:00
Pete DiSalvo
dc7529344c
Working on orientation
2014-08-16 18:30:41 -04:00
Pete DiSalvo
8f6d162542
Beginning work on edge detection
2014-08-16 18:30:41 -04:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00
Ruben Vereecken
40818fd7bc
GitHub Login implemented
2014-08-15 16:20:45 +02:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Nick Winter
0f983bdcf1
Crude steps towards using your hero equipment in items levels.
2014-08-14 15:12:15 -07:00
Nick Winter
7286d069a0
Working to get undo/redo working again when manipulating ThangsTabView not using the Treema.
2014-08-14 10:28:50 -07:00
Nick Winter
652d47fb81
Merge pull request #1432 from jayant1992/undo-redo
...
Undo redo descriptions
2014-08-14 09:58:28 -07:00
Ruben Vereecken
3fd396974d
Merge branch 'master' into achievements
...
Conflicts:
app/views/DemoView.coffee
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
server/users/User.coffee
2014-08-13 10:43:42 +02:00
Jayant Jain
76c784b1de
Adds default scripts whenever a new level is created
2014-08-13 12:11:37 +05:30
Nick Winter
4cc79e985e
A few fixes for adding items to inventories in ThangTypes.
2014-08-11 17:09:44 -07:00
Nick Winter
9a5cd22069
Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
2014-08-11 16:15:46 -07:00
Nick Winter
31d7e641e6
Fixes for equipping items and adding them to the World.
2014-08-11 11:04:38 -07:00
Nick Winter
cf7e2042c9
Got bitten by another case of #1108 .
2014-08-11 10:02:39 -07:00
Nick Winter
706ab7a251
Trying to get item ThangType nodes and inventory loading working.
2014-08-10 22:09:13 -07:00
Ruben Vereecken
e6569539dc
User page now uses the supermodel for user loading
2014-08-08 19:26:24 +02:00
Ruben Vereecken
47f00f9b5e
Added achievement deleting and automatic achievement filling
2014-08-08 17:20:07 +02:00
Ruben Vereecken
3bfd341363
Goal states are now tracked in level sessions (state.goalStates)
2014-08-08 13:10:31 +02:00
Scott Erickson
94ca62f4c5
Fixed a bug I added in some minor final changes.
2014-08-07 18:48:30 -07:00
Scott Erickson
cc025942f8
Extended the LevelLoader to load thang types and components dynamically for hero levels.
2014-08-07 18:27:47 -07:00
Scott Erickson
0c5364eebb
Removed editorMode.
2014-08-07 14:22:43 -07:00
Nick Winter
4d4e321265
Fixed #1062 . Added Item kind to level editor Thang filters.
2014-08-06 08:24:50 -07:00
Nick Winter
852dabc17a
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
2014-08-06 07:43:56 -07:00
Nick Winter
74283bafed
Made sure items equip themselves within the SpriteBoss, too.
2014-08-05 21:47:51 -07:00
Ruben Vereecken
5d66560673
Merge remote-tracking branch 'upstream/master' into achievements_progress
...
Conflicts:
app/views/editor/level/LevelEditView.coffee
server/levels/sessions/LevelSession.coffee
2014-08-05 11:55:46 +02:00
Ruben Vereecken
c165d46e17
Fixed missing errors bug
2014-08-04 20:02:26 +02:00
Ruben Vereecken
6267352c6e
Drastically changed the way achievements get grayscaled
2014-08-04 15:29:46 +02:00
Ruben Vereecken
30a6cf1cca
Merged in name changes from master
2014-07-29 17:28:13 +02:00
Michael Schmatz
c4e3044a81
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 14:44:17 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
...
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Nick Winter
26ac94367e
Fixed #1372 . Minor fixes.
2014-07-23 08:59:42 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
9cb704a843
last fix for dimming the editor
2014-07-23 15:09:15 +02:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Ruben Vereecken
972d231ff5
Refactored router and views to anticipate the renameViews feature
2014-07-21 19:49:16 +02:00
Ruben Vereecken
1c6da9711b
Added the Recently Played collection and endpoint
2014-07-21 14:36:10 +02:00
Nick Winter
99e1a8b30a
Merge pull request #1357 from TheSecretSquad/issue#1213crosshair
...
Changed point marker to crosshair, made it bigger, and changed color to white
2014-07-20 16:04:29 -07:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Pete DiSalvo
9ca3563eed
Changed point marker to crosshair, and changed color to white
2014-07-19 20:12:56 -04:00
Scott Erickson
97964f7853
More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView.
2014-07-18 17:06:20 -07:00
Scott Erickson
0e042ee61c
Refactoring View to RootView. Refactoring some RootViews to be routed manually.
2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
2014-07-17 15:50:29 -07:00
Nick Winter
42af807e5c
Merged in geometry work from #51 .
2014-07-16 16:01:37 -07:00
nemoyatpeace
f17112ecf8
Minor adjustment to the aoe script
2014-07-17 00:53:52 +08:00
Nick Winter
085951fa4a
Removed more counselor stuff.
2014-07-16 07:47:41 -07:00
Nick Winter
03cc2d1af0
Fixed Grass01-Grass05 scaling issues.
2014-07-15 18:08:00 -07:00
Scott Erickson
fb83028d87
Added watchers to list of properties to skip in deltas/patches.
2014-07-15 11:23:35 -07:00
Ruben Vereecken
0288786098
Merge branch 'master' into achievements
2014-07-15 16:16:46 +02:00
Ruben Vereecken
40ba28f49b
Basics for account and user home pages
2014-07-15 16:15:21 +02:00
Nick Winter
b3e8eb8504
Working on something for #1327 .
2014-07-14 19:32:35 -07:00
Nick Winter
7b39bd06f3
Fixed #1321 .
2014-07-14 17:54:32 -07:00
Scott Erickson
9d22a35194
Merge branch 'nameable_users2' of https://github.com/rubenvereecken/codecombat
2014-07-14 15:13:52 -07:00
Nick Winter
23dc8d2947
Removed a bad log.
2014-07-14 11:21:03 -07:00
Ruben Vereecken
e748417007
GET /auth/name/<name> now serves possible free names
...
anonymous users are now warned if their new name is already chosen
User Settings is now without auto-save
Upon name conflict, a user will be suggested a new name which is then submitted if the user chooses to save after all.
Refactored conflicted name checking so it can be used in more places
Signup form now has an optional name field
Covered extra case where the debounced check happened too late. Support for submitting on enter.
Worked in scott's comments and got tests working again
2014-07-14 20:07:58 +02:00
Nick Winter
d7586025d9
Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode.
2014-07-14 11:05:59 -07:00
Ruben Vereecken
a60451368e
Merged in master
2014-07-14 18:58:25 +02:00
Ruben Vereecken
d261f888d7
Refactored profile view to be a userView. Would still like to test remarks though
2014-07-14 12:18:28 +02:00
Nick Winter
1a016394fe
Starting to show opponent code languages.
2014-07-13 20:19:51 -07:00
Nick Winter
b1b9f87ebe
Fixed root test view URL to not need the trailing slash.
2014-07-13 17:34:51 -07:00
Nick Winter
f92b29a4a3
Added rotate to Vector APIs.
2014-07-13 17:25:24 -07:00
Nick Winter
daff7a2640
Merge pull request #1314 from TheSecretSquad/issue#1213
...
Added point marker shape, and split updateSize method into helpers.
2014-07-13 17:08:11 -07:00
Nick Winter
6eea28dc19
Error handling for syntax errors in component code.
2014-07-13 16:40:03 -07:00
Pete DiSalvo
ffb8f9575e
Added point marker shape, and split updateSize method into helpers.
2014-07-13 19:31:34 -04:00
Ruben Vereecken
9db84befa6
Set up a 301 Redirect for account/profile instead of a backbone redirect
2014-07-13 22:34:32 +02:00
Scott Erickson
ebfb329da7
Fixed a bug where pressing escape would not properly end scripts in the session state.
2014-07-13 13:11:45 -07:00
Scott Erickson
3b6d17286b
Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
2014-07-13 12:19:51 -07:00
Ruben Vereecken
9c0353a2f0
Merged in master
2014-07-13 21:18:32 +02:00
Scott Erickson
843ed97643
Another fix for mongoose i18n locale object hack.
2014-07-13 10:05:58 -07:00
Nick Winter
89dc724d31
Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
...
Centered CoordinateDisplay background and label
2014-07-11 20:48:53 -07:00
Pete DiSalvo
e3183650c5
Centered CoordinateDisplay background and label
2014-07-11 22:10:13 -04:00
Nick Winter
17ba4bc8a7
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
2014-07-11 18:07:00 -07:00
Nick Winter
3d5cd29519
Removed some logging.
2014-07-10 17:35:59 -07:00
Nick Winter
f17e24013b
Fixed #1217 (scaleFactor, debug shapes).
2014-07-10 14:22:15 -07:00
Scott Erickson
a3c524424c
Merge branch 'nameable_users' of https://github.com/rubenvereecken/codecombat into rubenvereecken-nameable_users
2014-07-10 11:13:28 -07:00
Nick Winter
9ee373428f
Fixed some schema issues related to snippets and code languages.
2014-07-10 08:31:40 -07:00
Ruben Vereecken
ac95d775e6
Users can now be gotten by slug
2014-07-09 20:23:05 +02:00
Ruben Vereecken
b065a524c1
Got down the basic layout for achievement overview
...
Achievement style is now compatible between overview and popup
2014-07-09 15:06:47 +02:00
Nick Winter
c19a31a58c
Fixed some wizard positioning issues in multiplayer.
2014-07-08 18:51:10 -07:00
Nick Winter
31be904b03
Working on flippable tile highlight bounds marks.
2014-07-08 16:43:36 -07:00
Scott Erickson
c1f77e3f07
Merge branch 'supermodel_patch' of https://github.com/rubenvereecken/codecombat into rubenvereecken-supermodel_patch
2014-07-07 18:48:26 -07:00
Scott Erickson
49c8360d5b
Fixed me emitting 'me:synced' and anything listening for that.
2014-07-07 16:53:34 -07:00
Scott Erickson
aea1d0e8f2
Changed the angel logigng to use info instead of log, to more easily differentiate.
2014-07-06 15:01:39 -07:00
Ruben Vereecken
e33bb44ffc
Start of new user routing and views are there
2014-07-06 20:45:27 +02:00
Ruben Vereecken
51bc8e5a7c
Merged master
2014-07-06 20:07:47 +02:00
Ruben Vereecken
1f02b99942
Refactored showNotFound into notFoundView
2014-07-06 20:01:47 +02:00
Ruben Vereecken
601c4e2731
Merged with master
2014-07-05 16:47:16 +02:00
Scott Erickson
41a8d21bfe
Merged conflicts.
2014-07-04 18:11:50 -07:00
Scott Erickson
c76032b0af
Merged conflicts.
2014-07-04 18:11:26 -07:00
Scott Erickson
eed521fb8c
Merged conflicts.
2014-07-04 17:54:30 -07:00
Scott Erickson
85a6b648a5
Merged conflicts.
2014-07-04 17:54:24 -07:00
Scott Erickson
4e284d81b7
Handled conflicts, throwing out changes to ladder_tab.coffee.
2014-07-04 17:36:10 -07:00
Ruben Vereecken
bb1c07570d
added isTranslationPatch method to patches
2014-07-04 19:27:41 +02:00
Ruben Vereecken
fce9f0031b
All edits are now tracked
...
intermediate
intermediate
2014-07-04 19:27:38 +02:00
Ruben Vereecken
a933f9737d
Creating achievement demo
...
intermediate
2014-07-04 19:27:37 +02:00
Ruben Vereecken
1fe2c67ffe
Added tests for repeatable achievements, including complicated xp
...
Intermediate
2014-07-04 19:27:37 +02:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Tery Lim
329f0e7e22
Clean up for coffeescript convention
2014-07-04 22:23:47 +08:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
...
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
58bf85d234
Simulator handles when there are no Greed matches to randomly simulate.
2014-06-27 08:50:04 -07:00
Nick Winter
802d43651e
Exposing Vector z property. Getting ready to use new builtin property documentation.
2014-06-27 00:36:18 -07:00
Nick Winter
dd9b8a0018
Migrating from tileGroupNumber to tileGroupLetter.
2014-06-24 16:32:44 -07:00
Nick Winter
580d002a98
Messing with marks.
2014-06-24 15:45:33 -07:00
Scott Erickson
9b873cfab4
Patch modal handles invalid patches.
2014-06-24 17:25:01 -04:00
Scott Erickson
ee0b14eb61
Changed the versions history modal to show name and date.
2014-06-24 16:41:55 -04:00
Michael Schmatz
988ad6ffda
Attempting to fix G+
2014-06-24 11:29:43 -07:00
Nick Winter
815ef88e78
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
2014-06-23 10:36:42 -07:00
Nick Winter
81f8334f37
Some fixes for CocoSprite alphas.
2014-06-21 22:31:10 -07:00
Nick Winter
6813279871
Fixed an infinite loop timeout issue.
2014-06-21 10:56:55 -07:00
Nick Winter
564c463431
Stop tracking Simulator events to Mixpanel.
2014-06-21 09:17:56 -07:00
Nick Winter
c9dcc290cb
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
2014-06-20 17:19:18 -07:00
Fergus Leen
88aa8d234c
Facebook friends patch
2014-06-20 02:18:40 +01:00
Nick Winter
bb8b9b2e93
bid -> makeBid.
2014-06-19 17:27:41 -07:00
Michael Schmatz
34f5377754
Increased infinite loop timeout
2014-06-19 17:16:08 -07:00
Michael Schmatz
40fd1674ad
Temporary fix for bid function in hover debugger
2014-06-19 17:09:45 -07:00
Nick Winter
7b59c42f5d
Added stupid method argument compilation info for bid(blockNumber) to various Aether compilation steps.
2014-06-19 15:41:35 -07:00
Michael Schmatz
a1b7025730
Emergency linkedin hot fix
2014-06-19 08:36:22 -07:00
Michael Schmatz
548eaefae1
Add debug variable inspection progress bar
2014-06-18 13:43:04 -07:00
Scott Erickson
ee791da34c
Moved services into their own folder, and made no services run for both testing and demo pages.
2014-06-16 11:40:09 -07:00
Ruben Vereecken
1c671a3c25
Refactored vendor loading
2014-06-16 11:40:09 -07:00
Ruben Vereecken
2e40a53674
Extracting third party scripts out of main
2014-06-16 11:40:08 -07:00
Scott Erickson
4932317982
Finally got the demo view working (mostly). Need to turn off third party ajax requests.
2014-06-16 11:40:08 -07:00
Scott Erickson
1786eab09d
Initial work on a demo view. But brunch won't build demo-app.js for some reason.
2014-06-16 11:40:08 -07:00
Nick Winter
1502cdc64b
Merge branch 'jayant1992-master'
2014-06-13 08:17:12 -07:00
Ruben Vereecken
dcdcca751f
Fiddled with creating xp functions
2014-06-12 19:44:56 +02:00
Ruben Vereecken
509be067c3
Added support for the operator in LocalMongo
2014-06-12 19:41:00 +02:00
Ruben Vereecken
a61d0e5569
Added support for diminished exp for repeatables. Needs tweaking though.
2014-06-12 19:40:59 +02:00
Nick Winter
77920b5416
Improvements to profile views. Added links to players' code.
2014-06-11 19:38:47 -07:00
Scott Erickson
e6dc896bab
Reworking some code to use the new CocoModel.patch method.
2014-06-11 11:34:52 -07:00
Jayant Jain
d5d20377a2
Removes panning upon right click in editor
2014-06-11 15:05:59 +05:30
Corey Prak
8448061f7b
Added more names for #53
2014-06-10 12:52:06 -04:00
Michael Schmatz
f29a41f108
Add linkedIn link, field of study support to LinkedIn import
2014-06-08 18:15:18 -07:00
Michael Schmatz
4072c1b969
Basic functionality done, needs validation error handling
...
As well as formatting
2014-06-07 11:45:49 -07:00
Michael Schmatz
0c0084dd4b
Make single game simulate another task if error
2014-06-06 13:26:15 -07:00
Michael Schmatz
31bb9c8807
Fixed error handling for results with no taskID
2014-06-06 12:47:10 -07:00
Michael Schmatz
1486f31c37
Stop headless simulator from exiting if error
2014-06-06 12:26:28 -07:00
Michael Schmatz
24452026d1
Minor fix for simulator logic
2014-06-06 12:18:02 -07:00
Scott Erickson
49c9c6bfc9
Built the client test view (rebased from feature/testclient).
2014-06-05 16:56:29 -07:00
Ruben Vereecken
df60402d00
Added test
2014-06-02 20:29:12 +02:00
Ruben Vereecken
699aa506f2
Added Local Mongo support for nested documents. Totally forgot those
2014-06-02 20:29:11 +02:00
Ruben Vereecken
e177912a5a
Added '$or' and '$and' to Local Mongo
2014-06-02 20:29:11 +02:00
Ruben Vereecken
b3bddbd785
Finished regular query selectors of Local Mongo
2014-06-02 20:29:11 +02:00
Ruben Vereecken
20af7b090a
Worked on getting the tests to work
2014-06-02 20:29:11 +02:00
Ruben Vereecken
f2f4fef1e0
Wrote tests for the local mongo querier
2014-06-02 20:29:11 +02:00
Ruben Vereecken
99927d1345
Started on the local mongo querier
2014-06-02 20:29:11 +02:00
Scott Erickson
47f28d26d1
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
2014-05-30 16:20:20 -07:00
Scott Erickson
7a9928b0c5
Fixed #1102
2014-05-30 13:57:21 -07:00
Scott Erickson
254c6ff7ba
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
2014-05-30 13:40:38 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Scott Erickson
93f7d8c0a4
Made sure sprites are idle and properly positioned when they load.
2014-05-27 16:41:56 -07:00
Nick Winter
c01bd69625
Better recoverability for non-UserCodeProblem errors during world generation.
2014-05-26 18:45:00 -07:00
Nick Winter
3dd362c01e
Added support for blaming infinite loops.
2014-05-25 12:15:32 -07:00
Nick Winter
6b554e03ef
Merge pull request #1084 from domenukk/feature/step-single-frame
...
Added shortcut for frame single-stepping
2014-05-25 09:37:13 -07:00
Nick Winter
16e1ef760a
Merge branch 'master' of git://github.com/jayant1992/codecombat
2014-05-25 08:51:13 -07:00
Nick Winter
1a6fd75103
Trying to fix some Simulator loading errors.
2014-05-25 08:29:33 -07:00
Dominik Maier
f62cd7f38b
+ added shortcut for frame single-stepping
...
+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Jayant Jain
a84049cf16
Fixes issues with dragging thangs onto the map
2014-05-24 12:02:26 +05:30
Jayant Jain
94f70ca9f4
Fixes #1079
2014-05-24 12:02:26 +05:30
Nick Winter
35fc5a5197
Fixed infinite loop detection, I hope.
2014-05-23 21:24:50 -07:00
Nick Winter
690fbc6919
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
2014-05-23 12:04:42 -07:00
Nick Winter
ff171588d9
Trying out text shadow coloring based on team for text event labels.
2014-05-23 09:56:39 -07:00
Nick Winter
26d2816071
Fixed some more memory leaks.
2014-05-22 19:05:11 -07:00
Scott Erickson
bd575ad667
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
2014-05-22 14:16:39 -07:00
Scott Erickson
5a407492db
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
2014-05-22 13:48:48 -07:00
Scott Erickson
681adc1dcd
Got rid of a log.
2014-05-22 13:37:08 -07:00
Nick Winter
4c7d7fce03
Fixed some memory leaks.
2014-05-22 12:05:36 -07:00
Scott Erickson
bfa90f671d
Fixes #940 , merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
2014-05-22 11:26:08 -07:00
Scott Erickson
104deb2ab8
Disabled CocoModel noty errors for form submissions that handle these errors.
2014-05-22 11:26:08 -07:00
Nick Winter
48f5347075
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
2014-05-21 21:56:11 -07:00
Scott Erickson
037dbe97c6
Some remaining work to get the delayed show guide script set up.
2014-05-21 14:50:27 -07:00
Scott Erickson
4929f81fcc
Fixed the level editor preview window not loading on repeated opens.
2014-05-21 14:28:52 -07:00
Scott Erickson
18f694b010
Fixed up the level loader to include session objects as world necessities.
2014-05-21 12:53:28 -07:00
Jayant Jain
c05780de4c
Resolves #170 , thang can be directly placed by dragging onto the map
2014-05-21 10:27:46 -07:00
Scott Erickson
a7f24ab04f
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
2014-05-20 15:36:15 -07:00
Scott Erickson
70525ec57a
Fixed the music starting when you restart the level, even if music is off.
2014-05-20 13:43:52 -07:00
Nick Winter
88a5685c37
Fix for WizardSprite scale thing.
2014-05-20 12:32:26 -07:00
Scott Erickson
86736d8f4a
Fixed a bug.
2014-05-20 12:22:24 -07:00
Scott Erickson
2b56dffcb0
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
2014-05-20 12:21:43 -07:00
Scott Erickson
3f884e71e5
Fixed the LevelLoader in headless settings.
2014-05-20 11:25:32 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Nick Winter
022722a19f
Fixed cosmetic GoalManager destruction error.
2014-05-20 09:19:31 -07:00
Nick Winter
d058b16283
Fixed some memory leaks.
2014-05-20 08:00:49 -07:00
Scott Erickson
a8abe8c887
Fixed mark sprite scaling some more.
2014-05-19 23:01:48 -07:00
Scott Erickson
f24ee98295
More work on mark sizing.
2014-05-19 22:17:23 -07:00
Scott Erickson
f463966a22
Fixed a bug with thangs not being properly scaled when first created sometimes.
2014-05-19 21:55:41 -07:00
Scott Erickson
6c3ff16bed
Fixed setting registration points for thangs that match world dimensions.
2014-05-19 21:55:31 -07:00
Scott Erickson
b816055f9e
Fixed goal states to handle teams.
2014-05-19 21:55:30 -07:00
Nick Winter
b2cc3d0692
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
2014-05-19 20:12:16 -07:00
Scott Erickson
9ad4602e0f
Fixed a bug with the new goal view.
2014-05-19 20:11:33 -07:00
Michael Schmatz
aba0120e88
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
server/queues/scoring.coffee
2014-05-19 19:04:47 -07:00
Michael Schmatz
97cbf55695
Simulator fetch random Greed games when queue empty
2014-05-19 18:58:45 -07:00
Scott Erickson
b410d91203
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
2014-05-19 17:10:41 -07:00
Scott Erickson
62ad8dd26a
Added a status message to the goals view.
2014-05-19 16:36:45 -07:00
Scott Erickson
9ace31d391
Fixed the target mark.
2014-05-19 16:36:45 -07:00
Scott Erickson
8ae14e21ae
Fixed #1029 . Refactored scaling for sprites a bit.
2014-05-19 16:36:44 -07:00
Nick Winter
68a4483e91
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
2014-05-19 11:58:53 -07:00
Nick Winter
5dd8bec393
Fixed issues with initial sprite scaling.
2014-05-19 10:39:24 -07:00
Michael Schmatz
6f2fd8e293
Verification simulator changes
2014-05-19 10:11:23 -07:00
Scott Erickson
df222461bf
Fixed a bug that was bringing the thang editor down.
2014-05-17 11:38:33 -07:00
Scott Erickson
f99a95768e
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
2014-05-17 11:28:57 -07:00
Scott Erickson
4be67113be
Thang events now only appear once per whole frame, rather than for each interpolated frame.
2014-05-17 11:28:57 -07:00
Nick Winter
736fc8c12f
Remove overeager transpile problem showing for JS again.
2014-05-17 09:58:35 -07:00
Nick Winter
418c2f1a2c
Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization.
2014-05-16 17:38:33 -07:00
Nick Winter
a36a7792ec
Fixed problem with IndieSprites not loading, breaking scripts.
2014-05-16 17:18:56 -07:00
Nick Winter
f64e50f85b
Recording flow only for frame of interest.
2014-05-16 16:52:55 -07:00
Scott Erickson
ae64032739
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
2014-05-16 15:34:14 -07:00
Michael Schmatz
e631bae248
Level session playtime logging
2014-05-16 15:27:46 -07:00
Michael Schmatz
5b93414862
Add playtime, opponent name, totalScore to match
2014-05-16 14:52:49 -07:00
Nick Winter
c1052d8d7e
Fixed bug with trying to play selection sound for nonexistent sprites.
2014-05-16 10:03:45 -07:00
Nick Winter
fabf607b6a
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-15 20:49:15 -07:00
Nick Winter
ca6ea474bf
Fixed some bugs with sprite sound loading and playback.
2014-05-15 20:49:10 -07:00
Scott Erickson
eebbae9b13
Added a global SPRITE_RESOLUTION_FACTOR property.
2014-05-15 17:09:35 -07:00
Michael Schmatz
65aae86dcc
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/lib/simulator/Simulator.coffee
2014-05-15 16:44:16 -07:00
Michael Schmatz
a21d17a168
Have simulator use transpiledCode
2014-05-15 16:43:16 -07:00
Nick Winter
763e0500b2
Tracking simulator clicks.
2014-05-15 15:10:50 -07:00
Nick Winter
b973b749c0
Merged.
2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc
Moved random seed initialization to Existence System, where it can be configured.
2014-05-15 14:54:31 -07:00
Scott Erickson
2a1d9a3c6c
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
2014-05-15 13:19:10 -07:00
Scott Erickson
3a1afbb7ca
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
2014-05-15 13:06:42 -07:00
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Scott Erickson
f653aa3375
Fixed #1008
2014-05-15 10:51:38 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Scott Erickson
2a17ec5cb9
Refactored out displayObject from CocoSprites.
2014-05-14 17:05:13 -07:00
Nick Winter
d61922ae42
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-14 15:31:19 -07:00
Nick Winter
cc7808251f
Zoom/scroll, ModelModal, and coordinate grabber fixes.
2014-05-14 15:29:55 -07:00
Scott Erickson
a1474652f6
Merge branch 'feature/thangload'
2014-05-14 14:21:40 -07:00
Scott Erickson
00fdaa1d0f
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
2014-05-14 12:28:47 -07:00
Nick Winter
698207f533
Merge pull request #996 from gosnat/patch-8
...
Update world.coffee
2014-05-14 11:55:01 -07:00
Nick Winter
7f3e769cbd
Merge pull request #997 from gosnat/patch-6
...
Update GoalManager.coffee
2014-05-14 11:54:50 -07:00
Nick Winter
57f3846abb
Merge pull request #998 from gosnat/patch-7
...
Update thang.coffee
2014-05-14 11:54:46 -07:00
Scott Erickson
7a381df348
Merge branch 'feature/thangload'
2014-05-14 11:48:19 -07:00
Scott Erickson
09fbfdb360
Fixed a bug with the simulator due to the changes made to the supermodel.
2014-05-14 11:13:36 -07:00
Scott Erickson
0be813e424
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
2014-05-14 10:35:16 -07:00
Michael Schmatz
9f9d651b3b
Updates to transpile script and updated aetherOptions
2014-05-14 10:14:18 -07:00
Scott Erickson
54af58baee
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Scott Erickson
b4ad34eb8f
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
2014-05-13 10:51:55 -07:00
gosnat
12f351197d
Update world.coffee
...
add getGoalState
2014-05-13 12:43:39 -05:00
gosnat
72b2c84705
Update thang.coffee
...
add getGoalState
2014-05-13 12:42:48 -05:00
gosnat
25287e0298
Update GoalManager.coffee
...
add getGoalState
2014-05-13 12:41:39 -05:00
Scott Erickson
66af855497
Merge branch 'master' into feature/thangload
2014-05-13 10:27:10 -07:00
Scott Erickson
1d88b6eefe
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
2014-05-13 10:26:33 -07:00
Dominik Maier
bb562aba32
+ Overly lengtly comment changed.
2014-05-13 04:40:15 +02:00
Nick Winter
09bdc9bad9
Fixed initial team setting.
2014-05-12 19:39:16 -07:00
Dominik Maier
521bc31fa5
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
2014-05-13 04:32:29 +02:00
Dominik Maier
efa39ffcd9
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
2014-05-13 04:18:56 +02:00
Dominik Maier
2807e83672
+ "Real" predictable random. Seed depends on usercode map.
2014-05-13 03:34:11 +02:00
Nick Winter
2eefdef191
Working on matching Surface paused state to the pause screen.
2014-05-12 15:54:07 -07:00
Nick Winter
78a0efac78
Fixed long words in Labels and empty GoldView.
2014-05-12 15:03:53 -07:00
Nick Winter
802889d115
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-12 13:28:51 -07:00
Nick Winter
1a5e30d5b5
Dynamic Canvas sizing.
2014-05-12 13:28:46 -07:00
Michael Schmatz
687872a97b
Moved debug cache onto main thread
...
UI responsiveness greatly improved
2014-05-12 11:16:02 -07:00
Nick Winter
1aa72541ff
Merged master into feature/thangload.
2014-05-12 09:57:31 -07:00
Nick Winter
e1b35251a3
Fixed bug with playback ending early.
2014-05-12 08:35:46 -07:00
Nick Winter
74ef9bc987
Experimental support for preloading worlds when we would have autocast if manual cast is on.
2014-05-11 17:42:32 -07:00
Nick Winter
8df3b01f9e
Merged world/lodash/aether breakup for world workers.
2014-05-10 18:52:55 -07:00
Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Scott Erickson
f1de2ca8d9
Brought the canvas size down again because it halves the FPS in Firefox at least.
2014-05-09 16:35:10 -07:00
Nick Winter
df88be1ab1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-09 15:07:55 -07:00
Nick Winter
6040d3b225
Shouldn't use much CPU when totally paused on Surface.
2014-05-09 15:07:30 -07:00
Michael Schmatz
1bbd4e6c68
Fixed frame-related bug
2014-05-09 15:05:50 -07:00
Michael Schmatz
f05af0fbe7
Merge branch 'master' of https://github.com/codecombat/codecombat
...
Conflicts:
app/assets/javascripts/workers/worker_world.js
2014-05-09 14:50:08 -07:00
Michael Schmatz
66cc427417
Forward simulation optimization
2014-05-09 14:48:43 -07:00
Nick Winter
a74d015d18
Fixed a couple minor bugs.
2014-05-09 14:30:33 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Nick Winter
c4819c647c
Removed includeeFlow, since we're going to do it lazily with the debug worker.
2014-05-09 09:29:50 -07:00
Nick Winter
3819778bee
Updating everything to Aether 0.2.0.
2014-05-08 11:43:00 -07:00
Nick Winter
775a2a87e2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-08 11:36:26 -07:00
Michael Schmatz
9c58aef32b
Merged worker_debug and worker_world
2014-05-08 09:47:02 -07:00
Nick Winter
f3c6745b29
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 15:37:49 -07:00
Scott Erickson
c037ce14f2
Fixed #958 . LevelLoader wasn't handling cached session objects passed in with the supermodel.
2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
...
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8
Fixed #951 . The parser was removing the shadow shape but not the tween of the shadow.
2014-05-07 11:11:22 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Nick Winter
1f166406ac
Some new names.
2014-05-06 12:47:38 -07:00
Nick Winter
ca8d5c1f3b
Stop bobbing and more marks when world ended.
2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
...
Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b
Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5
2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3
Cleaner conditional init syntax.
2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61
Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4
2014-05-06 07:18:26 -07:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Dominik Maier
ad85bf5b77
Merge remote-tracking branch 'upstream/master'
2014-05-06 03:12:24 +02:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Scott Erickson
056f081cdb
Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
...
Conflicts:
app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
684e61532a
Fixed a bug with the deltas library identifying conflicts between patches.
2014-05-05 16:35:26 -07:00
Michael Schmatz
97f3694dbf
Basic backend functionality is there
2014-05-05 13:26:37 -07:00
gosnat
939509849c
Update GoalManager.coffee
...
Justification:
For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5
So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line:
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
Therefore, I think it should be Math.max rather than Math.min.
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1
So any of the Thangs on the save list dying is enough to fail the goal.
As a double check, what if the level designer designated a HowMany of 5?
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1
So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a
Update GoalManager.coffee
...
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
gosnat
39b21da035
Update GoalManager.coffee
...
I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Scott Erickson
db9a82d58a
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00
Scott Erickson
06bc96d7d0
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
2014-05-02 10:31:20 -07:00
Scott Erickson
2952d7702c
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Scott Erickson
26cafd2f19
Fixed #941 . Actually it was no longer crashing probably because of the fix for #934 , but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too.
2014-05-01 16:38:27 -07:00
Michael Schmatz
717651d6ff
Progress on thang property serialization
...
There is a bug where thang properties aren’t updated when simulating
forward
2014-05-01 16:08:46 -07:00
Scott Erickson
3bc0c1710e
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-01 15:45:00 -07:00
Scott Erickson
31c5890288
Fixed #934
2014-05-01 15:44:50 -07:00
Nick Winter
0f33bae1f1
Hid level done button better. Avoiding building wizard sprite when not needed.
2014-05-01 14:36:26 -07:00
Nick Winter
5376a42f94
Fixed serialization of tracked property arrays.
2014-05-01 13:23:14 -07:00
Michael Schmatz
c9ea301b29
Fixed various bugs with debug worker
2014-05-01 11:12:44 -07:00
Nick Winter
f7bdb7e840
Upgrades for teleportation imnterpolation performance, ACE search box styling.
2014-05-01 10:44:17 -07:00
Nick Winter
541a2756fd
Simulate properly even if Simulator Supermodel starts fully loaded.
2014-04-29 16:54:57 -07:00
Nick Winter
2f174691c5
Fixed #939 .
2014-04-29 16:44:38 -07:00
Nick Winter
04d74fb76f
Fixed bug with scale not updating properly when paused.
2014-04-29 16:04:30 -07:00
Nick Winter
bea0589fad
Fixed #935 .
2014-04-29 15:31:18 -07:00
Nick Winter
369ea8a00f
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-28 19:09:04 -07:00
Nick Winter
aea49cc27f
Fixed bobbing.
2014-04-28 18:36:46 -07:00
Scott Erickson
bcad939eae
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-04-28 18:31:04 -07:00
Scott Erickson
57beb94b5c
Fixed a bug with the levelloader loading articles.
2014-04-28 18:30:47 -07:00