Scott Erickson
5b9c7dc8a7
Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
2014-09-26 13:02:01 -07:00
Scott Erickson
37e9d7bb2d
Enabled the Surface's normalStage and all its layers.
2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
2014-09-26 12:17:46 -07:00
Imperadeiro98
b0ae4f1ddb
Update pt-PT.coffee
2014-09-26 20:11:14 +01:00
Scott Erickson
6f45eee81d
Fixed registration points for scaled raster image thang types.
2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1
Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
enricpc
e3e84bef73
Update ca.coffee
2014-09-26 15:53:51 +02:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
f0408a85d3
Recommented a couple ca.coffee section headers that aren't started yet.
2014-09-26 03:43:35 -07:00
Nick Winter
dc18438356
Merge pull request #1605 from enricpc/patch-1
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Update ca.coffee
2014-09-26 03:42:22 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
enricpc
37b04c10cb
Update ca.coffee
2014-09-26 09:44:10 +02:00
Matt Lott
c50b443eca
IE9 compat: css fixes
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Linking to bless-brunch git for fixes that blocked bless from splitting
app.css into multiple files to address IE9 limits.
sass-brunch version update fixes problems during the css file-splitting
that were messing up nested @media queries.
2014-09-25 16:17:35 -07:00
Nick Winter
9656fd4f49
Propagated i18n.
2014-09-25 15:58:49 -07:00
Nick Winter
4ca7df0b32
A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
2014-09-25 15:58:25 -07:00
Nick Winter
0928bb7a81
Completed transition to new hero levels.
2014-09-25 15:32:33 -07:00
Nick Winter
b7d2bcd222
Decreased severity of camera jerkiness during real-time playback.
2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec
Added MovieClip pooling, improving WebGL performance.
2014-09-25 14:48:17 -07:00
George Saines
8183d671b8
simplifying the homepage
2014-09-25 14:38:02 -07:00
Scott Erickson
14f3fb6486
Fixed one last instance of cocoSprite using its resolutionFactor value.
2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599
Fixed animations where the frame stays the same for periods of time.
2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22
Fixed raster thang types, and level destruction.
2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa
Fixed sprites often disappearing when idle.
2014-09-25 12:43:51 -07:00
Scott Erickson
d4b1849eaf
Fixed one other little thing.
2014-09-25 12:22:33 -07:00
Nick Winter
2ed6b737c2
Added WorldMapView ambient sounds.
2014-09-25 11:37:29 -07:00
Nick Winter
68bb1dc135
Sped up "real-time" playback for the maze levels.
2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528
Hooked up real-time playback music.
2014-09-25 10:30:43 -07:00
Nick Winter
9ea24f4c74
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
2014-09-25 09:48:14 -07:00
Nick Winter
867279b6b8
Merge pull request #1600 from Imperadeiro98/master
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Update pt-PT.coffee
2014-09-25 08:47:44 -07:00
Nick Winter
8bf619359c
Uncommented some section headers from #1598 .
2014-09-25 08:43:23 -07:00
enricpc
38b84af208
Update ca.coffee
2014-09-25 16:16:32 +02:00
enricpc
56aecbab88
Update ca.coffee
2014-09-25 16:15:28 +02:00
Imperadeiro98
d23e752755
Update pt-PT.coffee
2014-09-25 12:46:06 +01:00
enricpc
5dab9f8226
Update ca.coffee
2014-09-25 09:59:55 +02:00
Nick Winter
c0c436189f
Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
2014-09-25 00:02:53 -07:00
Nick Winter
cce36333dd
Set letterbox during real-time playback.
2014-09-24 22:59:13 -07:00
Nick Winter
cde2acaea1
Disabled clicking spell palette entries for hero levels.
2014-09-24 22:52:18 -07:00
Nick Winter
58e0ba1c10
Hid flags view during real-time playback for non-flag-using levels.
2014-09-24 22:23:14 -07:00
Nick Winter
5e0b42068a
Scrubber auto-pauses when dragging from ended position.
2014-09-24 22:12:00 -07:00
Nick Winter
2aa274cb2d
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
2014-09-24 22:07:55 -07:00
Nick Winter
b2592aad8c
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
2014-09-24 21:01:58 -07:00
Nick Winter
b8d59cb179
Fixed a bug with playback never quite getting to the end.
2014-09-24 20:25:30 -07:00
Nick Winter
6441a753d5
Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7
Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
2014-09-24 19:14:22 -07:00
Scott Erickson
358b36c1bf
Set up custom graphics to be copied from old spritesheets when possible as well.
2014-09-24 18:47:10 -07:00
Scott Erickson
fb30f07f2e
Re-enabled effect marks.
2014-09-24 18:42:04 -07:00
Scott Erickson
91f33e49dc
Re-enabled shadows.
2014-09-24 17:52:44 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Scott Erickson
7f90ed18cc
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
2014-09-24 16:53:38 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
83fc88e3b6
Propagated i18n.
2014-09-24 15:49:07 -07:00
Nick Winter
6b6d1d3e74
Changed 'Available Spells' to 'Your Skills' in hero levels.
2014-09-24 15:48:18 -07:00
Matt Lott
db525a8073
Fix IE restricted property check
2014-09-24 15:46:53 -07:00
Nick Winter
53ddf0159d
Preloaded previous/next heroes in ChooseHeroView.
2014-09-24 15:39:51 -07:00
Nick Winter
a786b1e096
Changed world map to click on iPad, hover otherwise.
2014-09-24 15:21:39 -07:00
Nick Winter
ada65cc290
Lowered master volume temporarily until per-sound instance volumes are fixed.
2014-09-24 15:06:22 -07:00
Nick Winter
dbb3efb6e6
Merged es-419 commits from TitoGa and infoholico.
2014-09-24 14:22:27 -07:00
Nick Winter
a1ed2d4323
Fixed a few typos in es-419.coffee.
2014-09-24 14:17:25 -07:00
infoholico
005d83929f
Update es-419.coffee
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Hello, that's my first contribution, but I have to clear something:
Javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores."
python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación para uso general."
coffeescript_blurb: "Mejor JavaScript."
clojure_blurb: "Un Lisp moderno."
lua_blurb: "Para Juegos."
io_blurb: "Simple pero oscuro."
No son exactamente literales pero traté de que entraran en el espacio asignado.
These are not literal translations but I tried to made them fit into the given space.
What language should I use to communicate with you?
Thanks.
2014-09-24 16:35:27 -04:30
Matt Lott
b3a841e814
IE10 compatibility: adding console.debug
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Support for console.debug was added in IE11
http://msdn.microsoft.com/en-us/library/ie/dn265066(v=vs.85).aspx
2014-09-24 13:11:55 -07:00
Juan Santiago Lucaras Cammisuli
e8d36547c9
Update es-419.coffee
2014-09-24 16:24:33 -03:00
Matt Lott
73e49f9972
IE11 compatibility fixes
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Removing social share buttons from base if IE, except Facebook.
Unrolling restricted property setting loop (weird).
Updating isIE check to support IE11.
2014-09-24 12:17:13 -07:00
Scott Erickson
6669a01c14
Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
2014-09-24 12:08:55 -07:00
Nick Winter
f4cee11ebe
ThangsTabView letting you position spike walls on top of walls.
2014-09-24 12:02:45 -07:00
Nick Winter
2d7341224e
Uncommented some section headers for ca.coffee.
2014-09-24 11:31:09 -07:00
Nick Winter
c420119212
Merge pull request #1593 from enricpc/patch-1
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Update ca.coffee
2014-09-24 11:29:37 -07:00
Imperadeiro98
aa6db88718
Update pt-PT.coffee
2014-09-24 19:15:52 +01:00
Imperadeiro98
ed30b7b569
Update pt-PT.coffee
2014-09-24 19:14:09 +01:00
Scott Erickson
c49f894ef2
Refactored SPRITE_PLACEHOLDER_RADIUS to SPRITE_PLACEHOLDER_WIDTH.
2014-09-24 10:55:33 -07:00
Nick Winter
94838af17f
Fixed scroll bars messing up inventory view.
2014-09-24 09:38:45 -07:00
Scott Erickson
2cbe498f9a
Fixed scaling for singular sprites for all cases.
2014-09-24 09:37:49 -07:00
enricpc
3d07dfb14c
Update ca.coffee
2014-09-24 17:39:38 +02:00
Driphter
db61249ac7
Added support for 'codeLanguage' when setting the 'favoriteLanguage'
2014-09-24 02:57:54 -04:00
Nick Winter
8d6b23274b
Zoom in on hero during real-time playback.
2014-09-23 22:10:18 -07:00
Nick Winter
225fd0ca18
Moved world map level info to click from hover.
2014-09-23 19:12:05 -07:00
Nick Winter
5397c51819
Fixed world-threatening typo.
2014-09-23 18:59:08 -07:00
Nick Winter
019f634d9f
Respecting coordinates setting.
2014-09-23 18:39:52 -07:00
Nick Winter
e493855578
Hiding spell tab hover docs for plan().
2014-09-23 18:32:07 -07:00
Nick Winter
7b15ecfab2
Improved comment visibility.
2014-09-23 18:29:04 -07:00
Nick Winter
af6e770c30
Changed name of Stop button to Skip in real-time playback.
2014-09-23 18:23:28 -07:00
Nick Winter
71810569dd
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-09-23 18:21:32 -07:00
Nick Winter
c1023b137f
Better pointing out of submit button when victory is ready.
2014-09-23 18:21:27 -07:00
Nick Winter
a6473c2cf3
Merge pull request #1588 from ThatOtherPerson/add-quotes
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Add some more quotes for #710
2014-09-23 17:54:56 -07:00
David Beckley
f27c13e6eb
Propagate i18n
2014-09-23 17:48:02 -07:00
David Beckley
8d7ed040af
Add more quotes for #710
2014-09-23 17:46:02 -07:00
Nick Winter
a57cc0126e
A few more tweaks for #1584 . Hero victory now always goes to world map.
2014-09-23 17:13:41 -07:00
Nick Winter
1a46d4345d
Merge pull request #1584 from ThatOtherPerson/log-user-ips
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Log last-used IP in User object
2014-09-23 17:10:00 -07:00
Imperadeiro98
ba4d53e92b
Update pt-PT.coffee
2014-09-23 21:37:08 +01:00
Scott Erickson
16cb596a12
Set up scaling and mouse events for segmented sprites with container actions.
2014-09-23 12:08:50 -07:00
Nick Winter
e109cbbbdc
Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
2014-09-23 11:39:56 -07:00
Scott Erickson
5de5d5658e
Working on SegmentedSprite mouse events, hit tests and scaling.
2014-09-23 11:37:05 -07:00
Nick Winter
33080e5a65
Fixed #1586 .
2014-09-23 10:56:52 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
6a8d3082f3
Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
2014-09-23 08:08:29 -07:00
Daniel James Smith
2bdcdbe2a8
Updated German translations
2014-09-23 15:37:39 +02:00