slogan: "Најзанимљивија игра за учење програмирања."
classroom_edition: "Учионица едиција:"
learn_to_code: "Научи да кодираш:"
teacher: "Учитељ"
student: "Ученик"
play_now: "Играј сад"
im_a_teacher: "Ја сам учитељ"
im_a_student: "Ја сам ученик"
learn_more: "Сазнај више"
classroom_in_a_box: "Дигитална учионица за подучавање компјутерских наука."
codecombat_is: "CodeCombat је платформа <strong>за ученике</strong> да науче компјутерске науке док играју праву игру."
our_courses: "Наши курсеви су посебно тестирани за <strong>истицање у разреду</strong>, чак и од стране учитеља са мало или никаквог претходног искуства у програмирању."
top_screenshots_hint: "Ученици пишу код и виде промене у реалном времену"
designed_with: "Дизајнирано са учитељима на уму"
real_code: "Прави, куцани код"
from_the_first_level: "од првог нивоа"
getting_students: "Довести ученике до писаног кода што брже могуће је есенцијално за учење програмске синтаксе и правилне структуре."
educator_resources: "Ресурси за едукаторе"
course_guides: "и водичи за курсеве"
teaching_computer_science: "Подучавање компјутерских наука не захтева скупу димплому, јер ми пружамо алатке да подржимо едукаторе из свих позадина."
accessible_to: "Доступно"
everyone: "свима"
democratizing: "Демократизација процеса учења кодирања јеу средишту наше филозофије. Свако би требало да има прилику да научи кодирање"
forgot_learning: "Мислим да су већ заборавили да су заправо учили нешто."
wanted_to_do: " Кодирање је нешто што сам одувек желео да радим, и никад нисам мислио да ћу моћи да га научим у школи."
why_games: "Зашто је учење кроз игре важно?"
games_reward: "Игре награђују продуктивну борбу."
encourage: "Гејминг је медиј који подстиче интеракцију, откривање и учење путем покушаја и грешке. Добра игра изазива играча да савлада вештине током времена, што је исти есенцијални процес кроз који ученици пролазе док уче."
excel: "Игре се истичу у награђивању"
struggle: "продуктивне борбе"
kind_of_struggle: "врста борбе која резултира у учењу које ангажује и"
motivating: "мотивише"
not_tedious: "није монотоно."
gaming_is_good: "Студије сугеришу да је гејминг добар за дечји мозак. (истина је!)"
game_based: "Када се системи учења базирани на играма"
compared: "упореде"
conventional: "са конвенционалним методама оцењивања, разлика је јасна: игре су боље у помагању ученицима да задрже знање, да се концентришу и"
perform_at_higher_level: "остваре виши ниво постигнућа"
feedback: "Игре такође пружају повратне информације у реалном времену које омогућавају ученицима да прилагоде свој пут до решења и разумеју концепте у целовитости, уместо да се ограниче само на 'исправне' или 'погрешне' одговоре."
real_game: "Права игра која се игра са правим кодирањем."
great_game: "Одлична игра је више од само беџева и достигнућа - ради сео путовању играча, добро дизајнираним загонеткама, као и могућности да се избори са изазовима посредношћу и са поуздањем."
agency: "CodeCombat је игра која даје играчима посредовање и поузданост са нашом робустно откуцаном код машином, која помаже подједнако и почетном и напредном ученику да пише правилан, валидан код."
pitch_body: "Развијамо CodeCombat на енглеском, али већ имамо играче из целог света. Многи од њих желе да играју на српском јер не говоре енглески, па ако говориш оба, молимо те да размислиш о томе да нам помогнеш да преведемо CodeCombat сајт, као и све нивое на српски."
missing_translations: "Док не преведемо све на српски видећеш све на енглеском, док српски не буде доступан."
learn_more: "Информиши се више о Дипломатама"
subscribe_as_diplomat: "Претплати се као Дипломата"
if:"ако"# Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
tome_see_all_methods: "Види све методе које можеш да измениш"# Title text for method list selector (shown when there are multiple programmable methods).
infinite_loop_description: "Иницијални код за грађење света се није никад завршио. Вероватно је јако спор или има бесконачну петљу. Или можда постоји грешка. Можеш да покушаш да покренеш овај код поново или да ресетујеш код на уобичајено стање. Дај нам до знања ако га то не поправи."
check_dev_console: "Можеш такође да отвориш конзолу за девелопере да видиш шта не ваља."
parent_email_title: "Који је имејл твог родитеља?"
parents: "За родитеље"
parents_title: "Драги родитељу: Ваше дете учи да кодира. Да ли ћете му помоћи да настави?"
parents_blurb1: "Ваше дете је одиграло __nLevels__ нивоа и научило основе програмирања. Помозите му да негује своју заинтересованост и купите му претплату како би могло да настави да игра."
parents_blurb1a: "Компјутерско програмирање је есенцијална вештина коју ће Ваше дете без сумње користити кад одрасте. До 2020, основне софтверске вештине ће бити потребне за 77% послова, и софтверски инжењери су веома тражени широм света. Да ли сте знали да су Компјутерске науке најплаћенија факултетска диплома?"
parents_blurb2: "За ${{price}} америчких долара месечно, Ваше дете ће добити нове изазове сваке недеље и личну имејл подршку од професионалних програмера."
payment_methods_blurb1: "Тренутно прихватамо кредитне картице и Alipay. Можете такође користити PayPal да платите {{three_month_price}} америчких долара на nick@codecombat.com са вашим имејлом од налога у допису да бисте купили претплату на три месеца и драгуље, или ${{year_price}} за годину дана."
payment_methods_blurb2: "Ако Вам је потребан алтернативни начин плаћања, контактирајте нас"
sale_button: "Распродаја!"
sale_button_title: "Уштедите $21 када купите претплату за годину дана"
available_for_purchase: "Доступно за куповину"# Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "Ниво који треба откључати:"# Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "Само одређени хероји могу да играју овај ниво."
main_title: "Ако желиш да научиш да програмираш, мораш (доста) да кодираш."
main_description: "У CodeCombat-у, наш посао је да будемо сигурни да да то радиш с осмехом на лицу."
mission_link: "Мисија"
team_link: "Тим"
story_link: "Прича"
press_link: "Прес"
mission_title: "Наша мисија: да учинимо програмирање доступним сваком ученику на планети."
mission_description_1: "<strong>Програмирање је магично</strong>. Тоје могућност да створиш ствари из чисте имагинације. Ми смо покренули CodeCombat да бисмо дали ученицима осећај чаробњачке моћи на дохват руке користећи<strong>куцани код</strong>."
mission_description_2: "Како се испоставља, то им омогућава да такође уче брже. МНОГО брже. Тоје као конверзација уместо коришћења упутства. Желимо да донесему ту конверзацију у сваку школу и <strong>сваком ученику</strong>, јер би свако требало да добије шансу да научи магију програмирања."
team_title: "Упознај CodeCombat тим"
team_values: "Ми ценимо отворен дијалог пун поштовања, где најбоља идеја побеђује. Наше одлуке су засноване на истраживању потрошача и наш процес је фокусиран на достављање опипљивих резултата за њих. Свако је практичан, од нашег генералног директора до наших Github сарадника, јер ми ценимо раст и учење у нашем тиму."
nick_title: "Кооснивач, генерални директор"
nick_blurb: "Мотивациони гуру"
matt_title: "Кооснивач, технички директор"
cat_title: "Дизајнер игара"
cat_blurb: "Владар ветрова"
scott_title: "Кооснивач, софтверски инжењер"
scott_blurb: "Разуман део тима"
maka_title: "Заступник корисника"
maka_blurb: "Приповедач"
rob_title: "Софтверски инжењер"
rob_blurb: "Кодира свашта нешто"
josh_c_title: "Дизајнер игара"
josh_c_blurb: "Дизајнира игре"
robin_title: "Дизајн и истраживање корисничког искуства"
community_subtitle: "Преко 450 сарадника је помогло да се изгради CodeCombat, и још њих се придружује сваке недеље!"
community_description_1: "CodeCombat је пројекат заједнице, са стотинама играча који волонтирају да праве нивое, доприносе нашем коду да додају функције, исправљају грешке, тестирају игру, и чак и преводе игру на (до сад) 50 језика. Запослени, сарадници и сајт добијају путем дељења идеја и удруживањем напора, као и заједница отвореног кода у глобалу. Сајт је изграђен на бројним пројектима отвореног кода, и ми смо отвореног кода како бисмо вратили заједници и пружили радозналим-за-код играчима познати пројекат за истраживање и експериментисање.Свако може да се прикључи CodeCombat заједници! Погледај нашу"
community_description_link: "страницу за допринос"
community_description_2: "за више информација."
number_contributors: "Преко 450 сарадника је дало своју подршку и време овом пројекту."
story_title: "Наша прича до сад"
story_subtitle: "Од 2013, CodeCombat је израстао из обичних скупова скица у праву успешну игру."
story_statistic_1a: "Више од 5 000 000"
story_statistic_1b: "играча укупно"
story_statistic_1c: "је започело њихово програмерско путовање кроз CodeCombat"
story_statistic_2a: "Преведени смо на преко 50 језика — наши играчи долазе из"
story_statistic_2b: "преко 200 земаља"
story_statistic_3a: "Заједно, они су написали"
story_statistic_3b: "једну милијарду линија кода"
story_statistic_3c: "преко више различитих програмских језика"
story_long_way_1: "Иако смо прешли велики пут..."
story_sketch_caption: "Nick-ове прве скице које приказују програмску игру на делу."
story_long_way_2: "и даље имамо доста да урадимо пре него што завршимо нашу потрагу, тако да..."
jobs_title: "Дођи да радиш са нама и помози нам да напишему CodeCombat историју!"
jobs_subtitle: "Не уклапа ти се ништа, али си заинтересован за остајање у контакту? Погледај наш \"Направи свој\" списак."
jobs_benefits: "Бенефиције за запослене"
jobs_benefit_4: "Неограничен одмор"
jobs_benefit_5: "Професионални развој и континуирана подршка образовања - бесплатне књиге и игре!"
jobs_custom_description: "Да ли си заинтересован за CodeCombat али не видиш од наведених послова ниједан који одговара твојим квалификацијама? Пиши нам и покажи нам како мислиш да можеш да допринесеш нашем тиму. Волели бисмо да нам се јавиш!"
jobs_custom_contact_1: "Пошаљи нам поруку на"
jobs_custom_contact_2: "и представи се, и можда ступимо у контакт у будућности!"
contact_title: "Прес и контакт"
contact_subtitle: "Треба ти још информација? Ступи у контакт с нама на"
screenshots_title: "Снимци екрана игре"
screenshots_hint: "(кликни да видиш пуну величину)"
downloads_title: "Преузми средства и информације"
about_codecombat: "О CodeCombat-у"
logo: "Лого"
screenshots: "Снимци екрана"
character_art: "Илустрације ликова"
download_all: "Преузми све"
previous: "Претходно"
next: "Следеће"
location_title: "Налазимо сеу центру Сан Франциска:"
who_for_1: "Ми препоручујемо CodeCombat ученицима старости 9 година и више. Претходно искуство у програмирању није потребно. Дизајнирали смо CodeCombat да се допадне и дечацима и девојчицама."
who_for_2: "Наш систем Курсеви омогућава учитељима да подесе разреде, прате напредак и доделе додатни материјал ученицима кроз наменски интерфејс."
more_info_title: "Где могу да нађем више информација?"
more_info_1: "Наш"
more_info_2: "форум за учитеље"
more_info_3: "је добро место да се повежеш са колегама едукаторима који користе CodeCombat."
teachers_quote:
name: "Демо формулар"
title: "Затражи демо верзију"
subtitle: "Нека твоји ученици почну за мање од једног сата. Моћи ћеш да <strong>направиш разред, додаш ученике и пратиш њихов напредак</strong> док уче компјутерске науке."
email_exists: "Корисник постоји са овим мејлом."
phone_number: "Број телефона"
phone_number_help: "Где можемо да те добијемо током радног дана?"
primary_role_label: "Твоја примарна улога"
role_default: "Изабери улогу"
primary_role_default: "Изабери примарну улогу"
purchaser_role_default: "Изабери куповну улогу"
tech_coordinator: "Технички координатор"
advisor: "Саветннк"
principal: "Директор"
superintendent: "Управник"
parent: "Родитељ"
purchaser_role_label: "Твоја куповна улога"
influence_advocate: "Утицај/заступник"
evaluate_recommend: "Евалуација/препорука"
approve_funds: "Одобрење средстава"
no_purchaser_role: "Без улоге у куповним одлукама"
organization_label: "Име школе/округа"
city: "Град"
state: "Савезна држава"
country: "Држава"
num_students_help: "Колико ученика очекујеш да се упишу на CodeCombat?"
num_students_default: "Изабери опсег"
education_level_label: "Образовни ниво ученика"
education_level_help: "Изабери колико год важи."
elementary_school: "Основна школа"
high_school: "Средња школа"
please_explain: "(објасните)"
middle_school: "Основна школа (виши разреди)"
college_plus: "Факултет или више"
anything_else: "Још нешто што треба да знамо?"
thanks_header: "Захтев је примљен!"
thanks_sub_header: "Хвала на интересовању за CodeCombat за твоју школу."
thanks_p: "Бићемо у контакту ускоро! Ако желиш да ступиш у контакт, можеш нас добити на:"
back_to_classes: "Назад на разреде"
finish_signup: "Заврши креирање свој учитељског налога:"
finish_signup_p: "Направи налог да оснујеш разред, додаш своје ученике и пратиш њихов напредак док уче компјутерске науке."
# conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
# learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign enrollments and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
# create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom. <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# enter_number_students: "Enter the number of students you need for this class."
# name_class: "Name your class"
# displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later."
# buy: "Buy"
# purchasing_for: "You are purchasing a license for"
# creating_for: "You are creating a class for"
# for: "for" # Like in 'for 30 students'
# receive_code: "Afterwards you will receive an unlock code to distribute to your students, which they can use to enroll in your class."
# free_trial: "Free trial for teachers!"
# get_access: "to get individual access to all courses for evalutaion purposes."
# questions: "Questions?"
# teachers_click: "Teachers Click Here"
# students_click: "Students Click Here"
# courses_on_coco: "Courses on CodeCombat"
# designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours."
# more_in_less: "Learn more in less time"
# no_experience: "No coding experience necesssary"
# easy_monitor: "Easily monitor student progress"
# purchase_for_class: "Purchase a course for your entire class. It's easy to sign up your students!"
# play_campaign_description: "You’re ready to take the next step! Explore hundreds of challenging levels, learn advanced programming skills, and compete in multiplayer arenas!"
# create_account_title: "Create an Account"
# create_account_description: "Sign up for a FREE CodeCombat account and gain access to more levels, more programming skills, and more fun!"
# preview_campaign_title: "Preview Campaign"
# preview_campaign_description: "Take a sneak peek at all that CodeCombat has to offer before signing up for your FREE account."
# arena: "Arena"
# arena_soon_title: "Arena Coming Soon"
# arena_soon_description: "We are working on a multiplayer arena for classrooms at the end of"
# not_enrolled1: "Not enrolled"
# not_enrolled2: "Ask your teacher to enroll you in the next course."
# next_course: "Next Course"
# coming_soon1: "Coming soon"
# coming_soon2: "We are hard at work making more courses for you!"
# available_levels: "Available Levels"
# welcome_to_courses: "Adventurers, welcome to Courses!"
# ready_to_play: "Ready to play?"
# start_new_game: "Start New Game"
# play_now_learn_header: "Play now to learn"
# play_now_learn_1: "basic syntax to control your character"
# play_now_learn_2: "while loops to solve pesky puzzles"
# play_now_learn_3: "strings & variables to customize actions"
# play_now_learn_4: "how to defeat an ogre (important life skills!)"
# welcome_to_page: "Welcome to your Courses page!"
# completed_hoc: "Amazing! You've completed the Hour of Code course!"
# ready_for_more_header: "Ready for more? Play the campaign mode!"
# ready_for_more_1: "Use gems to unlock new items!"
# ready_for_more_2: "Play through brand new worlds and challenges"
# ready_for_more_3: "Learn even more programming!"
# saved_games: "Saved Games"
# hoc: "Hour of Code"
# my_classes: "My Classes"
# class_added: "Class successfully added!"
# view_class: "view class"
# view_levels: "view levels"
# join_class: "Join A Class"
# ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
# enter_c_code: "<Enter Class Code>"
# join: "Join"
# joining: "Joining class"
# course_complete: "Course Complete"
# play_arena: "Play Arena"
# start: "Start"
# last_level: "Last Level"
# welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
# logged_in_as: "Logged in as:"
# not_you: "Not you?"
# welcome_back: "Hi adventurer, welcome back!"
# continue_playing: "Continue Playing"
# more_options: "More options:"
# option1_header: "Option 1: Invite students via email"
# option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password."
# option2_header: "Option 2: Send URL to your students"
# option2_body: "Students will be asked to enter an email address, username and password to create an account."
# option3_header: "Option 3: Direct students to codecombat.com/courses"
# option3_body: "Give students the following passcode to enter along with an email address, username and password when they create an account."
# thank_you_pref: "Thank you for your purchase! You can now assign"
# thank_you_suff: "more students to paid courses."
# return_to_class: "Return to classroom"
# return_to_course_man: "Return to course management."
# students_not_enrolled: "students not enrolled"
# total_all_classes: "Total Across All Classes"
# how_many_enrollments: "How many additional paid enrollments do you need?"
# each_student_access: "Each student in a class will get access to Courses 2-4 once they are enrolled in paid courses. You may assign each course to each student individually."
# purchase_now: "Purchase Now"
# enrollments: "enrollments"
# remove_student1: "Remove Student"
# are_you_sure: "Are you sure you want to remove this student from this class?"
# remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
# remove_description2: "The activated paid license will not be returned."
# keep_student: "Keep Student"
# removing_user: "Removing user"
# to_join_ask: "To join a class, ask your teacher for an unlock code."
# join_this_class: "Join Class"
# enter_here: "<enter unlock code here>"
# successfully_joined: "Successfully joined"
# click_to_start: "Click here to start taking"
# my_courses: "My Courses"
# classroom: "Classroom"
# use_school_email: "use your school email if you have one"
# unique_name: "a unique name no one has chosen"
# pick_something: "pick something you can remember"
# class_code: "Class Code"
# optional_ask: "optional - ask your teacher to give you one!"
# optional_school: "optional - what school do you go to?"
# start_playing: "Start Playing"
# skip_this: "Skip this, I'll create an account later!"
# welcome: "Welcome"
# getting_started: "Getting Started with Courses"
# download_getting_started: "Download Getting Started Guide [PDF]"
# getting_started_1: "Create a new class by clicking the green 'Create New Class' button below."
# getting_started_2: "Once you've created a class, click the blue 'Add Students' button."
# getting_started_3: "You'll see student's progress below as they sign up and join your class."
# students_access: "All students get access to Introduction to Computer Science for free. One enrollment per student is required to assign them to paid CodeCombat courses. A single student does not need multiple enrollments to access all paid courses."
# what_is_a_teacher_account: "What's a Teacher Account?"
# teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage enrollments and access resources to aid in your curriculum-building."
# current_classes: "Current Classes"
# archived_classes: "Archived Classes"
# archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
# how_to_enroll_blurb_1: "If a student is not enrolled yet, there will be an \"Enroll\" button next to their course progress in your class."
# how_to_enroll_blurb_2: "To bulk-enroll multiple students, select them using the checkboxes on the left side of the classroom page and click the \"Enroll Selected Students\" button."
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
# forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
# not_found: "Not Found"
# not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
# general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."