Commit graph

555 commits

Author SHA1 Message Date
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Nick Winter
ca73a049dd Paths for non-admins. Making sure paths are showing when level first loads and playback ends (not sure why they are not showing up at first otherwise). 2014-11-21 14:22:02 -08:00
Nick Winter
f5f2d57db6 Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that. 2014-11-20 19:56:44 -08:00
Nick Winter
79ac94d84a Fixed busted item crash. 2014-11-20 11:59:49 -08:00
Nick Winter
df51e28a1d Fixed camera zoom killing coordinate hover unnecessarily. 2014-11-20 11:37:10 -08:00
Scott Erickson
09087428b9 Got lanks to update healthbars when the floating layer spritesheet is recreated. 2014-11-19 16:09:48 -08:00
Nick Winter
a1038af32b Make it much less likely to get to frame 0, since that frame is often pretty weird. 2014-11-19 15:46:50 -08:00
Nick Winter
fe018309d0 Don't show blurbs for aggro messages. Big announces action blurbs for heroes. 2014-11-19 14:29:11 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Nick Winter
666334b28c Made paths more visible, because I couldn't see them. 2014-11-18 18:13:59 -08:00
Scott Erickson
e93de815c2 Some tweaks to the TrailMaster, consolidating some changes and altering the dot style. 2014-11-18 16:18:51 -08:00
Scott Erickson
c40a7c1bb8 TrailMaster plays/pauses animations along with the rest of the Surface. 2014-11-18 16:03:47 -08:00
Scott Erickson
c23fb1d2b5 Removed TODO. 2014-11-18 15:57:06 -08:00
Scott Erickson
8ec016e4b2 Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516 2014-11-18 15:56:33 -08:00
Scott Erickson
1444d84aea Upgraded the CreateJS suite, handling its slight changes. 2014-11-18 15:42:11 -08:00
Nick Winter
f5b5ee2206 Fixes for updating paths during world streaming. 2014-11-18 12:40:28 -08:00
Scott Erickson
aab51178e2 Added WebGL paths. 2014-11-18 11:46:47 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ccc4cf59db Stop zooming in on hero during real-time playback, because it can mess with ability to place flags. 2014-11-17 09:09:04 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
97c4ff2e7e Made flag detection more dynamic. 2014-11-10 10:51:46 -08:00
Nick Winter
9104d202c0 Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there. 2014-11-09 19:45:38 -08:00
Nick Winter
ad06000ceb Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
Nick Winter
1b94868197 Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
Nick Winter
03852fb44f Plannable pickUpFlags support and fixes for playing Coinucopia. 2014-11-06 18:21:54 -08:00
Scott Erickson
33d14918b0 Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
Nick Winter
5bbfb70b49 Made name label font size twice as big. 2014-10-30 22:19:32 -07:00
Nick Winter
fa25cd9c32 Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically. 2014-10-30 16:21:08 -07:00
Nick Winter
4e931ea031 iPad script debugging help. Not sending speech update events if not needed when clearing speech. 2014-10-29 13:45:04 -07:00
Nick Winter
774ae24b41 Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor. 2014-10-25 11:47:04 -07:00
Nick Winter
42b81fd55e Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad. 2014-10-24 13:03:15 -07:00
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Scott Erickson
9392100d3b Removed some logs. 2014-10-22 08:17:30 -07:00
Scott Erickson
49c85bce5f Fixed an issue with thang type marks not handling sprite sheet build completion correctly. 2014-10-22 07:53:50 -07:00
Scott Erickson
e38f26a8d0 Fixed a little bit of spritesheet rebuilding cleanup. 2014-10-22 07:53:50 -07:00
Scott Erickson
20595b50da Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them. 2014-10-22 07:53:49 -07:00
Scott Erickson
091910f2ad Fixed debug, and some other mark issues when sprite sheets update, most likely. 2014-10-21 11:36:38 -07:00
Scott Erickson
7f4ac3e5d6 Fixed point and region choosers in the level editor. 2014-10-21 10:59:05 -07:00
Nick Winter
66c728210b Fixing flag coloring in new WebGL rendering. 2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Nick Winter
7bc50ade30 Fixes for spectate layout in new WebGL dual-stage mode. 2014-10-17 08:47:53 -07:00
Nick Winter
9826311656 Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669). 2014-10-15 10:28:29 -07:00
George Saines
ee88c0870e pushing my fix 2014-10-13 16:24:54 -07:00
George Saines
6350debf26 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-13 15:51:48 -07:00
Nick Winter
f80380784a Levels save right away on victory. 2014-10-10 19:20:00 -07:00
George Saines
3927371427 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-10 16:55:12 -07:00
George Saines
95afb6c4d3 playing with FPS 2014-10-10 16:55:09 -07:00
Nick Winter
f9409488ff Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map. 2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2 Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure. 2014-10-08 09:46:56 -07:00
Nick Winter
8fdd2c0688 Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test. 2014-10-06 18:18:39 -07:00
Nick Winter
b286b24f27 Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end. 2014-10-06 15:04:42 -07:00
Scott Erickson
b78c91997c Tweaked associating lanks with layers. 2014-10-03 12:06:04 -07:00
Scott Erickson
e504932e5e Added yet another fine tuning of camera movement in the level editor. 2014-10-03 11:54:06 -07:00
Scott Erickson
cc04626a5a Fixed walls not updating when you edit them in the ThangsTabView. 2014-10-03 11:21:05 -07:00
Scott Erickson
d65ade7a97 Couple teardown fixes. 2014-10-03 10:44:02 -07:00
Scott Erickson
ca9c387964 Fixed singular sprite animations frame ordering. 2014-10-03 09:51:07 -07:00
Scott Erickson
67bd01b397 Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death). 2014-10-03 09:36:47 -07:00
Scott Erickson
64acbe4580 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-03 09:11:12 -07:00
Scott Erickson
d02d58ed4e Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts. 2014-10-02 17:38:50 -07:00
Nick Winter
3cdb8ff416 Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map. 2014-10-02 17:21:06 -07:00
Scott Erickson
5bb1275cea Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive. 2014-10-02 16:55:03 -07:00
Scott Erickson
b1f4dc996d Fixed a handful of bugs with the thang editor and sprite animation. 2014-10-02 10:42:21 -07:00
Scott Erickson
e044a660eb Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-02 09:28:31 -07:00
Nick Winter
2491861d76 A few tweaks for the iPad app. 2014-10-01 22:02:52 -07:00
Scott Erickson
1b1bc4e95a Fixed adding thangs in the level editor, and moving them around. 2014-10-01 15:02:14 -07:00
Scott Erickson
e9222f34bd Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-01 13:26:45 -07:00
Scott Erickson
3205821ee9 Got the level editor mostly working again. 2014-10-01 13:26:38 -07:00
Nick Winter
0290db9cd4 Starting to try to get iPad to work during real-time playback. 2014-10-01 12:08:14 -07:00
Scott Erickson
bab7598ce0 Fixed an error wizard sprites were having. 2014-09-30 14:01:29 -07:00
Scott Erickson
ffdb2ef6b4 Fixed position updating for indie sprites. 2014-09-30 14:01:20 -07:00
Scott Erickson
c05cc1c0ad Fixed text box pointers being cut off from caching. 2014-09-30 14:00:47 -07:00
Scott Erickson
528383c0dc Undid the attempted optimization of having the normal stage update half as often. 2014-09-30 13:45:15 -07:00
Scott Erickson
90e21c6085 Did some more missed refactorings from sprite -> lank. 2014-09-30 13:44:03 -07:00
Scott Erickson
34cf6240c1 Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor. 2014-09-30 13:41:42 -07:00
Scott Erickson
4a6e8018e4 Fixed choosing the first frame for segmented sprites. 2014-09-30 13:34:55 -07:00
Scott Erickson
b06cd12c5c Some more optimizations, this time in LankBoss update operations. 2014-09-29 11:47:12 -07:00
Scott Erickson
ce9a7e2ed4 Improved performance of the non-webgl stage. 2014-09-29 10:18:27 -07:00
Scott Erickson
326057a816 Fixed another bug from the refactoring. 2014-09-28 14:16:56 -07:00
Scott Erickson
b65b553f2d Fixed some tests broken from the refactoring. 2014-09-28 14:04:01 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401 Merge branch 'master' into feature/webgl 2014-09-28 10:38:19 -07:00
Scott Erickson
024cd9c955 Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization. 2014-09-28 10:33:24 -07:00
Scott Erickson
6d595705f2 Made the placeholder color and shape different for each layer. 2014-09-26 16:15:44 -07:00
Scott Erickson
8234db333e Reenabled text events. 2014-09-26 15:57:24 -07:00
Scott Erickson
b89a6c41a7 Fixed the surface to not restore state until it's done dropping frames. 2014-09-26 15:23:27 -07:00
Scott Erickson
332f4700f6 Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly. 2014-09-26 15:22:46 -07:00
Scott Erickson
f0e879295c Set back up debug marks. 2014-09-26 14:09:44 -07:00
Scott Erickson
f21083acf5 Set back up highlight mark. 2014-09-26 13:58:35 -07:00
Scott Erickson
2505f50eec Set back up selection and target marks. 2014-09-26 13:45:11 -07:00
Scott Erickson
5b9c7dc8a7 Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting. 2014-09-26 13:02:01 -07:00
Scott Erickson
37e9d7bb2d Enabled the Surface's normalStage and all its layers. 2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64 Fixed sprite coloring and the thangtype-not-yet-loaded placeholder. 2014-09-26 12:17:46 -07:00
Scott Erickson
6f45eee81d Fixed registration points for scaled raster image thang types. 2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1 Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object. 2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5 Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema. 2014-09-26 11:07:01 -07:00
Nick Winter
b7d2bcd222 Decreased severity of camera jerkiness during real-time playback. 2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec Added MovieClip pooling, improving WebGL performance. 2014-09-25 14:48:17 -07:00