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Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
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3 changed files with 5 additions and 1 deletions
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@ -196,6 +196,7 @@ module.exports = class Angel extends CocoClass
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@worker.postMessage func: 'abort'
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fireWorker: (rehire=true) =>
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return if @destroyed
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@aborting = false
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@running = false
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_.remove @shared.busyAngels, @
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@ -99,7 +99,8 @@ module.exports = Surface = class Surface extends CocoClass
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@normalStage = new createjs.Stage(@normalCanvas[0])
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@webGLStage = new createjs.SpriteStage(@webGLCanvas[0])
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@normalStage.nextStage = @webGLStage
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@camera = AudioPlayer.camera = new Camera @webGLCanvas unless @options.choosing
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@camera = new Camera @webGLCanvas
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AudioPlayer.camera = @camera unless @options.choosing
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@normalLayers.push @surfaceTextLayer = new Layer name: 'Surface Text', layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
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@normalLayers.push @gridLayer = new Layer name: 'Grid', layerPriority: 2, transform: Layer.TRANSFORM_SURFACE, camera: @camera
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@ -60,6 +60,8 @@
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background-color: transparent
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line-height: 20px
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overflow: visible
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// https://github.com/codecombat/codecombat/issues/1411#issuecomment-60492750 -- trying to make sure system defaults don't mess up our monospace font.
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font-family: Monaco, Menlo, Ubuntu Mono, Consolas, "source-code-pro", monospace !important
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&.disabled
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@include opacity(80)
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