..
Camera.coffee
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
CameraBorder.coffee
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
CoordinateDisplay.coffee
Fixed #1038 . Focus should now remain on code editor when after clicking on Surface.
2014-08-28 14:00:54 -07:00
CoordinateGrid.coffee
Fixed a few bugs.
2014-08-27 18:05:18 -07:00
CountdownScreen.coffee
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
DebugDisplay.coffee
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Dimmer.coffee
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Dropper.coffee
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
2014-10-08 12:38:23 -07:00
FlagLank.coffee
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
IndieLank.coffee
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Label.coffee
Made name label font size twice as big.
2014-10-30 22:19:32 -07:00
Lank.coffee
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
LankBoss.coffee
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
LayerAdapter.coffee
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
Letterbox.coffee
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Mark.coffee
Removed some logs.
2014-10-22 08:17:30 -07:00
MusicPlayer.coffee
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
path.coffee
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
PlaybackOverScreen.coffee
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
PointChooser.coffee
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
RegionChooser.coffee
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
SegmentedSprite.coffee
Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
2014-10-22 07:53:49 -07:00
SingularSprite.coffee
Fixed a handful of bugs with the thang editor and sprite animation.
2014-10-02 10:42:21 -07:00
sprite_utils.coffee
Bunch more work on scaling for everything and hit testing for segmented sprites. Also got health bars working again.
2014-09-24 16:53:38 -07:00
Surface.coffee
Stop zooming in on hero during real-time playback, because it can mess with ability to place flags.
2014-11-17 09:09:04 -08:00
WaitingScreen.coffee
Update sync pvp teams and real-time playback
2014-11-17 15:07:10 -08:00
WizardLank.coffee
Fixed an error wizard sprites were having.
2014-09-30 14:01:29 -07:00