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https://github.com/codeninjasllc/codecombat.git
synced 2025-04-26 05:53:39 -04:00
Removed some logs.
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parent
4371873d41
commit
9392100d3b
1 changed files with 1 additions and 5 deletions
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@ -237,14 +237,12 @@ module.exports = class Mark extends CocoClass
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@sprite.scaleY = h / (@layer.resolutionFactor * DEBUG_SIZE)
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buildSprite: ->
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console.log 'build sprite?'
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if _.isString @thangType
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thangType = markThangTypes[@thangType]
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return @loadThangType() if not thangType
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@thangType = thangType
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return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
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console.log 'loaded, so go ahead!'
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Lank = require './Lank'
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# don't bother with making these render async for now, but maybe later for fun and more complexity of code
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markLank = new Lank @thangType
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@ -252,8 +250,7 @@ module.exports = class Mark extends CocoClass
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@sprite = markLank.sprite
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@markLank = markLank
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@listenTo @markLank, 'new-sprite', (@sprite) ->
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console.log 'oh yes, all done', markLank, @markLank
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loadThangType: ->
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name = @thangType
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@thangType = new ThangType()
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@ -263,7 +260,6 @@ module.exports = class Mark extends CocoClass
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markThangTypes[name] = @thangType
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onLoadedThangType: ->
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console.log 'on loaded thang type...', @name
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@build()
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@update() if @markLank
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@toggle(@toggleTo) if @toggleTo?
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