Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
d412a7d5ee
Fixed blank duel stats bar in single player, oops. Handling getTwoGames from non-logged-in users.
2015-08-28 10:45:07 -07:00
Nick Winter
20c6248dba
Added rough army power indicator to DuelStatsView.
2015-08-20 15:21:05 -07:00
Nick Winter
78605ef459
Added DuelStatsView for ladder matches.
2015-08-20 11:57:47 -07:00
Nick Winter
621e143544
Fixed bug with game menu not highlighting guide tab.
2015-08-13 11:09:26 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
49dc71a157
Added a Bloc coupon code after A Mayhem of Munchkins.
2015-08-12 10:25:56 -07:00
Nick Winter
66212b0559
Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
2015-08-05 16:17:27 -07:00
Nick Winter
7ad16683ce
Fixed error for non-course hero victory modals.
2015-08-04 17:41:42 -07:00
Nick Winter
3f323d27d0
Removed achievement and rewards from course-type level victory screens. Added victory text, return-to-course-button, and level feedback and reviews to course-type levels.
2015-08-04 11:35:10 -07:00
Matt Lott
da6cf60381
Target specific levels with InspectletJS
...
Currently targeting cupboards-of-kithgard.
2015-08-03 15:52:52 -07:00
Nick Winter
8d09357a7a
Fixed #2914 : no disabling spaces for Clojure and other advanced/experimental languages.
2015-08-02 14:12:15 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b
Fixed another cause of the bug fixed in 0d99b07b
with modified levels still granting rewards.
2015-07-24 08:56:20 -07:00
Nick Winter
929455b234
Fixed bug with heroes not loading the proper amount of gems.
2015-07-10 11:13:31 -07:00
Nick Winter
7173fd367f
Re-enabled gutter highlights for executing code.
2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910
Highlighting entry points is working pretty well, at least in Python through the forest.
2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b
First draft of logic to work out where the code entry points should be.
2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521
Bad testing version of code entry point arrow numbering.
2015-07-09 11:45:11 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view
2015-06-14 23:20:49 +02:00
Nick Winter
7d637a0a27
Added a couple levels' next-campaign links.
2015-06-14 11:07:21 -07:00
Nick Winter
a85d52ebe2
Made a tabbed interface for Programmaticon V's Vector and standard library documentation.
2015-06-10 15:18:37 -07:00
Nick Winter
0d99b07bc3
Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
2015-06-05 17:02:37 -07:00
Nick Winter
213a66b2ab
Implemented Arryn.
2015-05-12 16:59:30 -07:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
63596aa6b5
Fixed #2450 : added i18n for new items in the victory modal.
2015-04-18 21:10:35 -07:00
Nick Winter
a0057910ac
Fixed #2597 : press escape to abort simulation now, if your code is going to be slow.
2015-04-18 19:54:34 -07:00
Nick Winter
0d81f658ae
Fixed #2452 : handling four and even five-digit gem/xp totals in victory screen.
2015-04-18 19:40:53 -07:00
Nick Winter
485718b6e3
Fixed #2581 : triggering window resize event when loading view unveils, in case window was resized before then and messed up our initial spell view height.
2015-04-18 16:33:40 -07:00
Nick Winter
7471b14c4d
Fixed #2013 : removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6
Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
2015-04-18 14:13:05 -07:00
Nick Winter
e7df703d36
Fixed #2651 : indicate better that sample code is locked when it won't let them type in there.
2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686
Fixed #2406 .
2015-04-12 12:20:33 -07:00
Nick Winter
817e382324
Updated VCS link/blurb for Lost Viking.
2015-04-08 09:44:15 -07:00
Nick Winter
b388d25435
Hooked up Viking Code School offer for players who beat Lost Viking.
2015-04-07 11:19:22 -07:00
Nick Winter
c1ec1611ad
Fixed style reversion for page loading bar showing over code area.
2015-04-07 08:55:33 -07:00
Nick Winter
1982d8d5f1
Merge pull request #2595 from nemoyatpeace/patch-5
...
Update the shift-click insertion
2015-04-06 07:53:01 -07:00
Nick Winter
3913ae9909
Wizard Dude gets his own avatar from winning the Greed tournament.
2015-04-03 12:19:06 -07:00
nemoyatpeace
b50c3fbc89
Update the shift-click insertion
...
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
7dff105cdf
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
2015-03-25 16:47:31 -07:00
Nick Winter
b4ea78e5cb
Implementing alternative pricing with Alipay in China to support dedicated China server.
2015-03-23 15:26:44 -07:00
Nick Winter
e288b95543
Fixed #1961 (castDrainLife -> cast('drain-life') in the docs).
2015-03-20 13:43:00 -07:00
Nick Winter
8760725b8d
Unholy Tome III instead of IV for Zero Sum.
2015-03-20 11:07:41 -07:00
Nick Winter
bae7612703
Disabled pinned docs clicks for now, since their CSS is wonky.
2015-03-20 09:03:36 -07:00
Nick Winter
0e0d2830be
Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
2015-03-19 21:37:47 -07:00
Vlevo
49b32a8ff1
Update ControlBarView.coffee
...
added a clause for the "older campaigns"
2015-03-19 16:02:53 -06:00
Nick Winter
57e77a0cd7
Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
2015-03-14 09:39:43 -07:00
Nick Winter
3ff41f5619
Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b
Temporary workaround for #2512 . Identifying ageRange. Made poll header slightly smaller.
2015-03-11 20:21:54 -07:00
Nick Winter
8fc893dd6f
Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
2015-03-10 14:37:12 -07:00
Nick Winter
e58734894a
Tweaked style on space-disabling and default-locking by player level.
2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc
Merge pull request #2414 from h3yduck/lock_issue
...
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
e21360127d
Polls!
2015-03-08 16:36:17 -07:00
Nick Winter
60db16b1c3
Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e
Remove Segment analytics dependency
...
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Szabolcs Gelencser
dde3e8cf8f
Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
2015-02-27 17:33:38 +01:00
Szabolcs Gelencser
b138001205
for issue #2406
2015-02-26 23:42:37 +01:00
Nick Winter
77bca72002
Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white.
2015-02-26 14:24:00 -08:00
Nick Winter
8355ba5a6d
Replayable level awards now count up from where they were last time instead of from 0.
2015-02-18 18:01:22 -08:00
Nick Winter
c29bb432e1
Merge pull request #2314 from laituan245/master
...
A small fix to the PR #2313
2015-02-13 13:46:45 -08:00
Matt Lott
81678e81d9
Merge pull request #2315 from amankr/autocomplete2
...
Autocomplete bug fix #2233 - method 2
Thanks @amankr!
2015-02-13 13:12:22 -08:00
Aman Kumar
85a024546b
Autocomplete bug fix #2233
2015-02-14 02:21:54 +05:30
Aman Kumar
224213ccb0
Autocomplete bug fix #2233
2015-02-14 02:11:00 +05:30
laituan245
93bbedd02d
A small fix to the PR #2313
2015-02-14 05:27:58 +09:00
Aman Kumar
80fb124772
Autocomplete bug fix #2233
2015-02-14 01:56:05 +05:30
Nick Winter
991a374da2
Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679 .
2015-02-12 19:47:57 -08:00
Nick Winter
1aa738b256
Fixed up headless client, I hope.
2015-02-12 16:07:19 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Nick Winter
abbab26d80
Using i18n for achievement descriptions in HeroVictoryModal.
2015-02-09 13:06:00 -08:00
Nick Winter
2bd7c86638
Added bottom footer background texture.
2015-02-06 11:17:48 -08:00
Nick Winter
1d8f91c42f
Added campaign world selector portal screen for half of players.
2015-02-05 15:05:33 -08:00
Nick Winter
46ef93190a
Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
2015-02-04 11:31:43 -08:00
Nick Winter
18202b6852
Merge pull request #2237 from divyanshu013/master
...
Fixed Comment Out My Code for infinite loops for #1788
2015-02-04 10:29:13 -08:00
divyanshu013
929c89d2ac
Fixed Comment Out My Code for infinite loops for #1788
...
Fixed the issue for incorrect comments by correcting the syntax per language
2015-02-04 21:48:01 +05:30
Nick Winter
60d68ca23c
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
2015-02-02 18:02:57 -08:00
Nick Winter
3f78071e5e
A few small fixes.
2015-02-02 11:50:25 -08:00
Nick Winter
4b388f2775
Fixed some memory leaks. Fixed a couple minor bugs.
2015-01-31 12:23:44 -08:00
Nick Winter
c977ecc16f
Adding easy observing of leaderboard matches (except top 5).
2015-01-31 10:04:11 -08:00
sotonin
751ae0fac8
Adding support for hudName property
2015-01-31 00:07:23 -06:00
Nick Winter
e59f2bcc62
Recording scores even for non-real-time-submit levels.
2015-01-30 22:06:22 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f
Leaderboard skeletons.
2015-01-30 21:36:47 -08:00
Nick Winter
77cca7189f
Updated a bunch of code that got busted with CoffeeScript 1.9.0.
2015-01-30 07:51:57 -08:00
Nick Winter
22070ddff2
Identifying lastLevel to Segment. Added Ogre Headhunter names.
2015-01-28 17:58:56 -08:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Matt Lott
6b271799be
Update level loading view sub event data
...
Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
706b2ca930
Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
2015-01-16 18:47:30 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Matt Lott
116c7d0bf2
Update internal analytics
...
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Scott Erickson
5cb8f14065
Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
2015-01-12 14:43:29 -08:00
Matt Lott
8977450fed
Add levelID to Saw Victory analytics event
2015-01-08 16:09:39 -08:00
Nick Winter
d66243ad75
Beating replayable levels now shows you the proper gems and xp.
2015-01-07 18:36:02 -08:00
Nick Winter
4ea2a51ff6
In middle of debugging non-functioning repeatable achievements.
2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a
Save more UserCodeProblems and LevelSessions.
2015-01-06 13:03:09 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
163cf50528
Fixed processing of default Programmable config.
2015-01-03 13:22:54 -08:00
Nick Winter
fa9f3e2a61
Fixed typo in HeroVictoryModal.
2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
b116321deb
Tested and cleaned up comment detection for space disablement sensitivity.
2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670
Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4
2014-12-24 12:24:27 -08:00
Nick Winter
f0826c865e
Preparing new campaign levels for migration to new campaign editor.
2014-12-23 17:14:35 -08:00
Rishi
364f40274d
Update SpellView.coffee
...
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Matt Lott
e7c626656e
No-cache User fetch in hero victory
...
After earning achievements. On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned. Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Nick Winter
f26b43f8a5
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
2014-12-20 16:02:41 -08:00
Nick Winter
08cb87c84d
Automatically take screenshots when submitting contact form from level view.
2014-12-19 18:37:42 -08:00
Nick Winter
d801ed61ce
Separating contact emails into premium subscriber support and basic general support.
2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a
Make spell palette help label a button
2014-12-18 00:19:40 -08:00
nemoyatpeace
0496c9338d
Update SpellView.coffee
...
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Matt Lott
f1d7fb5fbd
Add help button to problem alert
2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54
Remove virtual page view tracking
...
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858
Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
2014-12-14 07:54:50 -08:00
Nick Winter
5a66a914eb
Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess.
2014-12-12 06:40:32 -08:00
Matt Lott
fbece1ddd0
Only show sync pvp UI to admins
...
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018
Decreased amount of unintended menu-button-click sounds.
2014-12-09 14:01:03 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Matt Lott
b9adcd1ab2
Add signup tracking to victory modal
2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d
Add signup tracking to game menu signup tab
2014-12-08 13:13:30 -08:00
Nick Winter
cb54e08b9b
Reducing some writes to try to help us scale up.
2014-12-08 06:56:27 -08:00
Matt Lott
fee328212d
Add missing signup tracking data
...
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3
Fixed goals not showing up when reloading level.
2014-12-07 19:39:23 -08:00
Nick Winter
9054f70052
Implemented new victory modal design.
2014-12-07 14:03:11 -08:00
Nick Winter
708f0e543c
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
2014-12-06 11:33:57 -08:00
Nick Winter
bba78970ea
Deleted WizardSettingsView.
2014-12-06 10:23:26 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065
Fix default locked code css
...
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Nick Winter
8b62b6ec44
Temporary workaround for #1842 .
2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23
Add virtual page views for subscribe paths
2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd
Highlight locked default code
2014-12-04 16:33:59 -08:00
Matt Lott
222e532006
Make default code locking contiguous
...
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Matt Lott
4ff6e95f62
Add show subscribe modal events
2014-12-04 14:23:47 -08:00
Nick Winter
7bfe0e5c9e
Updated Programmaticon II requirements. Adjust editor height after reloading code.
2014-12-04 11:31:22 -08:00
Nick Winter
4d72c1c84b
Show an AuthModal instead of a SubscribeModal to anonymous players.
2014-12-03 19:34:00 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
Matt Lott
201547e388
Revert autocomplete to support Enter too
2014-12-02 22:14:01 -08:00
Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Matt Lott
fc2c68a7af
Update Tracker.trackEvent
...
Mechanics have changed a bit: first param is an action string, second
param has specific properties if Google Analytics.
Updating some of the trackEvent calls to use correct actions and
categories.
2014-11-28 15:06:25 -05:00
Nick Winter
2d2a9ad681
Updated Hour of Code visitor counting.
2014-11-27 09:44:08 -08:00
Nick Winter
12394b6bba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-26 12:33:36 -08:00
Nick Winter
9feb4e6add
Using ACE to add syntax highlighting to code documentation.
2014-11-26 12:33:29 -08:00
Scott Erickson
c4fdcab6fe
The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned.
2014-11-26 12:02:42 -08:00
Nick Winter
24ac3050bd
Added a bunch of button click sound triggers.
2014-11-26 06:58:23 -08:00
Matt Lott
48d5dd9dc6
Make sync pvp level sessions publicly readable
2014-11-23 23:49:03 -08:00
Matt Lott
6b7e146084
Reduce problem alert jiggle duration to 1s
2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3
Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
2014-11-23 19:40:50 -08:00
Matt Lott
c203ff15a2
Fix sync PVP opponent syncing issue
...
Ripped out backfire from PlayLevelView so we have more control over
data synchronization. These changes should wait properly for the
opponent data to load before blazing ahead, after a PlayLevelView
reload.
Fixes #1767
2014-11-23 17:15:59 -08:00
Nick Winter
1cd781233c
Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
2014-11-23 15:25:12 -08:00
Nick Winter
0b97ef5f0b
Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did.
2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b
Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
2014-11-23 12:18:42 -08:00
Nick Winter
b359c25c97
Fixed multiplexed-by-code-and-spoken-language component documentation i18n.
2014-11-23 10:22:06 -08:00
Matt Lott
692569f655
Update problem alert width to be more dynamic
2014-11-22 22:48:03 -08:00
Nick Winter
b7949424e6
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
2014-11-22 21:36:14 -08:00
Nick Winter
5d54332ed7
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
2014-11-22 21:22:46 -08:00
Matt Lott
c16b0f97bf
Update sync PVP to use transpiledCode
2014-11-22 20:48:07 -08:00
Matt Lott
fbed0dd13d
Jiggle spell palette popover onclick in hero level
2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa
Remove cast button text A/B test
2014-11-22 16:50:49 -08:00
Matt Lott
496d52b2aa
Add moveRight to loop snippet for first 2 mazes
2014-11-22 12:29:37 -08:00
Matt Lott
c012cd4e30
Prevent continuous deletion of a single line
2014-11-21 21:02:39 -08:00
Nick Winter
549fb8aa37
Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
2014-11-21 16:23:26 -08:00
Nick Winter
cee017c7ec
Moved spell palette popovers to top placement if dialogue view is active.
2014-11-21 12:14:37 -08:00
Nick Winter
cfe1b020c3
Fixed esc shortcut when editor is disabled.
2014-11-21 11:07:57 -08:00
Nick Winter
16a717aec1
Disallow finding enemy names by selecting them before the HUD is fully enabled.
2014-11-21 10:14:02 -08:00
Nick Winter
c3398ed8ed
Required topEnemy in Thornbush Farm.
2014-11-21 09:53:46 -08:00
Nick Winter
6f3485f089
Fully removed A/B test that was causing hero victory modals to not fully work.
2014-11-21 08:16:03 -08:00
Scott Erickson
b86e3c30dc
Set up level achievements to be created manually by the client, hopefully making them a bit more stable.
2014-11-20 22:09:54 -08:00
Matt Lott
ef8e7563b4
Increase autocomplete font size in dungeon levels
...
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Nick Winter
46c4601ac6
Levels (back) link now embiggened.
2014-11-20 11:11:38 -08:00
Matt Lott
f80baf3eb2
Update autocomplete instruction to 'press tab'
...
Enter no longer autocompletes, instead dismisses popup and executes a
Return
2014-11-20 10:56:38 -08:00
Nick Winter
b0f65a4da8
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-19 18:36:30 -08:00
Nick Winter
8280347752
Fixes to spell palette doc hovering and ensuring at least two column layout.
2014-11-19 18:36:09 -08:00
Matt Lott
81d6c186dc
Add time to missing null check error messages
2014-11-19 17:13:00 -08:00
Nick Winter
afff1056cb
Don't be draggin' all these images around yo.
2014-11-19 16:36:06 -08:00
Nick Winter
a1038af32b
Make it much less likely to get to frame 0, since that frame is often pretty weird.
2014-11-19 15:46:50 -08:00
Matt Lott
41db27c709
Apply markdown to error messages and hints
2014-11-19 15:27:06 -08:00
Nick Winter
f310719cee
Restarting level now doesn't clear anything except code unless you hold down shift.
2014-11-19 15:24:50 -08:00
Nick Winter
0640f382ba
Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
2014-11-19 14:29:11 -08:00
Matt Lott
957ca50c87
Disable spaces through The Raised Sword
2014-11-18 14:11:28 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Matt Lott
b000389b3a
Add problem range highlighting back
...
Now full line still pulses, and specific problem range has a darker red
background.
2014-11-18 10:03:02 -08:00
Matt Lott
7b3b904ad1
Hide problem alert on code reload
2014-11-18 09:36:01 -08:00
Matt Lott
05cc9c2f46
Move sync pvp status UI to control bar
...
Replaces level name UI for hero-ladder levels.
2014-11-18 09:01:07 -08:00
Nick Winter
d0233fc999
Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels.
2014-11-18 07:43:02 -08:00
Nick Winter
bf71893ddf
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
2014-11-17 21:30:44 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
a7069e19bd
Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins.
2014-11-17 08:44:53 -08:00
Nick Winter
b6570236d8
Fixed flag history not getting cleared on real-time resubmission in single-player.
2014-11-17 08:00:44 -08:00
Nick Winter
5927b36402
Made a few new levels available for advance early playtesting.
2014-11-16 20:38:27 -08:00
Nick Winter
4aff5265c3
Fixed being unable to select important spells on a few old, multi-spell levels.
2014-11-16 08:11:39 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
55196bc589
Fixed disabling of playback accidentally when disabling anything.
2014-11-14 18:25:07 -08:00
Nick Winter
01d6c6d239
Stop whole-line selection on gutter clicks.
2014-11-13 10:54:50 -08:00
Nick Winter
05a3577de9
Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
2014-11-13 10:49:37 -08:00
Nick Winter
ba6565395e
Spell palette cool with multiple items offering same skills.
2014-11-12 15:28:08 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
ffea887330
Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Nick Winter
97c4ff2e7e
Made flag detection more dynamic.
2014-11-10 10:51:46 -08:00
Nick Winter
956186b538
Fixed #1604 : changing languages and reloading work better now.
2014-11-10 09:36:40 -08:00
Matt Lott
a3d88eb975
Update a/b test tracking data
...
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
51d8564aac
Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
2014-11-09 17:35:50 -08:00
Nick Winter
2bafad2932
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f
Hide problem alert on code change
2014-11-09 11:36:17 -08:00
Matt Lott
5741968210
Skip delimiters on Enter
2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed
Play problem alert sound on jiggle
2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2
Update error code line background
...
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Nick Winter
b74ad24aa8
A few sass tweaks to problem alerts and level loading.
2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-08 11:51:38 -08:00
Nick Winter
8d81445b84
More improvements to level loading view sizing and unveiling.
2014-11-08 11:51:31 -08:00
Nick Winter
1b94868197
Added new LevelDialogueView. Messed around with dimming a bit more.
2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c
Increased dimming behavior when parts of the DOM are locked.
2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113
Reload now shows confirmation modal again. Added some stuff missing from the last commit.
2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e
Jiggle user code problem alert
2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d
Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc
Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
2014-11-07 16:04:35 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b
Place error message over Surface next to line
2014-11-06 21:43:43 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Matt Lott
1630f7e033
Remove time from problem alert message
2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb
A/B Run and Submit button text
2014-11-06 14:44:56 -08:00
Nick Winter
ce6526863d
Support for hiding optional bonus goals until they are achieved instead of until they are failed.
2014-11-06 08:57:13 -08:00
Nick Winter
35f5fd1c84
Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
2014-11-05 19:23:55 -08:00
Nick Winter
c48b155413
Allow rerun of level without a code change.
2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828
Returning executed statement highlighting to deemphasized state when playback has ended.
2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa
Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca
Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette.
2014-11-05 15:43:08 -08:00
Nick Winter
46409ef10d
Made goals styling more robust to different sizing scenarios.
2014-11-05 15:06:26 -08:00
Nick Winter
189c3d202c
Goals now show status: 'Running...' while the world is simulating.
2014-11-05 14:42:55 -08:00
Nick Winter
0e1afff318
No fold widgets in ACE.
2014-11-05 13:53:23 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00
Nick Winter
f461aeca95
Implemented new playback scrubber textures.
2014-11-04 19:03:35 -08:00
Nick Winter
49b8c745a0
New GoalsView background. Be my guest with any text color improvements.
2014-11-04 17:20:58 -08:00
Nick Winter
447432301d
Turning some links into buttons for iPad.
2014-11-03 09:58:57 -08:00
Nick Winter
ad2fdb9dde
Working on new Fully Illustrated designs for level play view and iPad interface.
2014-11-02 14:51:01 -08:00
Nick Winter
9ebd09ec40
Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
2014-11-01 16:59:12 -07:00
Nick Winter
e2680a3382
Tweaking my tweaks.
2014-11-01 15:57:42 -07:00
Nick Winter
a061ab5148
Some styling and animation tweaks to the level loading screen.
2014-11-01 11:10:26 -07:00
Nick Winter
e129faf384
A few tweaks here and there.
2014-11-01 09:35:19 -07:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
...
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
cd89198f70
Finished rearranging levels on the dungeon map.
2014-10-30 21:34:49 -07:00
Nick Winter
01fccf5ab7
Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes.
2014-10-30 19:18:03 -07:00
Nick Winter
57680f4a83
Hide HUD until Kithgard Gates.
2014-10-30 16:59:32 -07:00
Nick Winter
7da65dec5b
Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
2014-10-29 22:29:36 -07:00
Nick Winter
2e3afa989b
Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking.
2014-10-29 12:08:03 -07:00
Nick Winter
066fab03a3
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-29 10:47:31 -07:00
Nick Winter
efa28b1064
Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
2014-10-29 10:47:17 -07:00
Scott Erickson
d3192dd373
Fixed a bug where the game menu being auto opened was crashing.
2014-10-29 10:43:05 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Nick Winter
c7713b4105
Showing i18n in property docs.
2014-10-28 21:15:47 -07:00
Scott Erickson
a4729d9d6b
Finished migrating the guide into game menu.
2014-10-28 16:30:40 -07:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
f86c726fc8
Made iPad touch events work on inventory equipping and progress slider.
2014-10-27 13:32:32 -07:00
Nick Winter
7b2964c6ef
Formatting docs popovers for iPad.
2014-10-26 20:21:03 -07:00
Nick Winter
4c8e67efce
FastClick avoidance on start level button.
2014-10-26 17:49:45 -07:00
Nick Winter
27d1304c6c
Turns out checking Errorception is really useful.
2014-10-26 11:02:34 -07:00
Nick Winter
3f5f292f0d
Updated how we're sending over spell palette items to iPad app.
2014-10-25 16:26:03 -07:00
Michael Schmatz
56da3af83b
Publish "tome:spell-loaded" on spell reloading
2014-10-25 17:00:54 -04:00
Matt Lott
f4426f2e43
Save user code errors without 'Line N: ' prefix
2014-10-24 14:05:54 -07:00
Matt Lott
651ff3c8d0
Update attack snippet if no findNearestEnemy
...
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
2014-10-24 11:38:48 -07:00
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Matt Lott
83516f562b
Enable local autocomplete
2014-10-23 16:23:46 -07:00
Matt Lott
a5695e896b
Increase size of autocomplete popup
2014-10-23 11:16:58 -07:00
Nick Winter
7f8216f482
Experimental branching support, visible to admins.
2014-10-22 15:42:51 -07:00
Nick Winter
039dd4f264
Fixed issue with HeroVictoryModal assuming achievements all have rewards.
2014-10-22 13:57:57 -07:00
Matt Lott
625a34b2e6
Add autocomplete right-justified help text
2014-10-22 12:24:31 -07:00
Nick Winter
afc6558edc
Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
2014-10-22 10:46:34 -07:00
Matt Lott
bb8d1d8362
Adding more analytics even tracking
...
Actions on homepage
Path from homepage to first level
2014-10-21 16:55:16 -07:00
Nick Winter
09e80120bf
Fixed issue with progress scrubber hover not showing the right time when hovering over handle.
2014-10-21 15:59:43 -07:00
Nick Winter
7a9014f83a
Several improvements to the victory modal.
2014-10-20 19:01:00 -07:00
Nick Winter
bc15ccd240
Fixed panel vs. total counts on other achievements.
2014-10-20 16:13:56 -07:00
Nick Winter
ec3e1d0bce
Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb
Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
2014-10-20 09:41:28 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
440e1700b1
Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
2014-10-19 12:44:58 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00