codecombat/app/views/play/level
2014-11-09 16:19:28 -08:00
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modal Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
tome Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-09 16:19:28 -08:00
ControlBarView.coffee Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
DialogueAnimator.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
LevelChatView.coffee Added a bit of error handling for weird equipment error we were seeing. 2014-09-16 11:13:03 -07:00
LevelDialogueView.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
LevelFlagsView.coffee No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
LevelGoalsView.coffee Support for hiding optional bonus goals until they are achieved instead of until they are failed. 2014-11-06 08:57:13 -08:00
LevelGoldView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
LevelHUDView.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
LevelLoadingView.coffee More improvements to level loading view sizing and unveiling. 2014-11-08 11:51:31 -08:00
LevelPlaybackView.coffee Added new LevelDialogueView. Messed around with dimming a bit more. 2014-11-08 11:39:04 -08:00
MultiplayerStatusView.coffee Sync PVP status view and bug fixes 2014-10-31 16:33:43 -07:00
PlayLevelView.coffee Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells. 2014-11-09 16:19:18 -08:00
ThangAvatarView.coffee Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00