campaign_player_created_description: "... onde combate contra a criatividade dos seus colegas <a href=\"/contribute#artisan\">Feiticeiros Artesãos</a>."
recruitment_reminder: "Use este formulário para chegar a candidatos que esteja interessado em entrevistar. Lembre-se que o CodeCombat cobra 15% do salário do primeiro ano. A taxa é cobrada no momento da contratação do empregado e é reembolsável durante 90 dias, no caso de o trabalhador não se manter empregado. A empregados em part-time, no estrangeiro e a contrato não são aplicadas taxas, porque são internos."
sub_heading: "Precisamos das suas habilidades linguísticas."
pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores em todo o mundo. Muitos deles querem jogar em Português e não falam Inglês, por isso, se sabe falar ambas, por favor considere registar-se como Diplomata para ajudar a traduzir o website do CodeCombat e todos os níveis para Português."
missing_translations: "Enquanto não conseguirmos traduzir tudo para Português, irá ver em Inglês o que não estiver disponível em Português."
learn_more: "Saiba mais sobre ser um Diplomata"
subscribe_as_diplomat: "Subscreva-se como Diplomata"
email_notifications_summary: "Controle, de uma forma personalizada e automática, os e-mails de notificações relacionados com a sua atividade no CodeCombat."
job_profile_approved: "O seu perfil de emprego foi aprovado pelo CodeCombat. Os empregadores poderão vê-lo até que o defina como inativo ou não o tenha alterado à 4 semanas."
job_profile_explanation: "Olá! Preencha isto e entraremos em contacto consigo sobre encontrar um emprego de desenvolvedor de software para si."
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
what_blurb: "O CodeCombat é um jogo de programação, no navegador e multijogador. Os jogadores escrevem código para controlar as forças deles em batalha contra outros programadores. Os nossos jogadores têm experiência com todos os conceitos tecnológicos principais."
cost_blurb: "Cobramos 15% do salário do primeiro ano e ofereçemos uma garantia de devolução de 100% do dinheiro durante 90 dias. Não cobramos por candidatos que já estejam a ser ativamente entrevistados na sua companhia."
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
article_description: "Escreva artigos que deem aos jogadores visões gerais de conceitos da programação, que podem ser usados numa variedade de níveis e campanhas."
thang_title: "Editor de Thangs"
thang_description: "Construa unidades, definindo a lógica, o visual e o áudio delas. De momento só é suportada a importação de visuais vetoriais exportados do Flash."
level_title: "Editor de Níveis"
level_description: "Inclui as ferramentas para criar scripts, importar áudio e construir lógica personalizada para criar todos os tipos de níveis. Tudo o que nós usamos!"
achievement_title: "Editor de Conquistas"
got_questions: "Questões sobre o uso dos editores do CodeCombat?"
contact_us: "Contacte-nos!"
hipchat_prefix: "Pode também encontrar-nos na nossa"
why_paragraph_1: "Aquando da conceção do Skritter, o George não sabia programar e estava constantemente frustrado devido à sua inabilidade para implementar as ideias dele. Mais tarde, tentou aprender, mas as aulas eram muito lentas. O seu colega de quarto, numa tentativa de melhorar as suas habilidades e parar de ensinar, tentou o Codecademy, mas \"aborreceu-se.\" A cada semana, um outro amigo começava no Codecademy, mas desistia sempre. Apercebemo-nos de que era o mesmo problema que resolveríamos com o Skritter: pessoas a aprender uma habilidade através de aulas lentas e intensivas, quando o que precisam é de praticar rápida e extensivamente. Nós sabemos como resolver isso."
why_paragraph_2: "Precisa de aprender a programar? Não precisa de aulas. Precisa sim de escrever muito código e passar um bom bocado enquanto o faz."
why_paragraph_3_prefix: "Afinal, é sobre isso que é a programação. Tem de ser divertida. Não divertida do género"
why_paragraph_3_italic: "yay uma medalha"
why_paragraph_3_center: "mas sim divertida do género"
why_paragraph_3_italic_caps: "NÃO MÃE, TENHO DE ACABAR O NÍVEL!"
why_paragraph_3_suffix: "É por isso que o CodeCombat é um jogo multijogador, e não um jogo que não passa de um curso com lições. Nós não vamos parar enquanto não puderes parar--mas desta vez, isso é uma coisa boa."
why_paragraph_4: "Se vais ficar viciado em algum jogo, vicia-te neste e torna-te num dos feiticeiros da idade da tecnologia."
why_ending: "E vejam só, é gratuito. "
why_ending_url: "Comece a enfeitiçar agora!"
george_description: "CEO, homem de negócios, designer da web, designer de jogos e campeão dos programadores iniciantes de todo o lado."
scott_description: "Programador extraordinário, arquiteto de software, feiticeiro da cozinha e mestre das finanças. O Scott é sensato."
nick_description: "Feiticeiro da programção, mago da motivação excêntrico e experimentador de pernas para o ar. O Nick pode fazer qualquer coisa e escolhe construir o CodeCombat."
jeremy_description: "Mago do suporte ao cliente, testador do uso e organizador da comunidade; provavelmente já falou com o Jeremy."
michael_description: "Programador, administrador do sistema e técnico de graduação prodígio, o Michael é a pessoa que mantém os nossos servidores online."
opensource_intro: "O CodeCombat é gratuito para jogar e é totalmente open source."
opensource_description_prefix: "Confira "
github_url: "o nosso GitHub"
opensource_description_center: "e ajude se quiser! O CodeCombat é construído tendo por base dezenas de projetos open source, os quais nós amamos. Veja "
archmage_wiki_url: "a nossa wiki dos Arcomagos"
opensource_description_suffix: "para uma lista do software que faz com que este jogo seja possível."
practices_title: "Melhores Práticas Respeitosas"
practices_description: "Estas são as nossas promessas para consigo, o jogador, com um pouco menos de politiquices."
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
email_description_suffix: "ou através de ligações presentes nos e-mails que enviamos, pode mudar as suas preferências e parar a sua subscrição facilmente, em qualquer momento."
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
code_being_simulated: "O seu novo código está a ser simulado por outros jogadores, para ser classificado. Isto será atualizado quando surgirem novas partidas."
log_in_for_friends: "Inicie sessão para jogar com os seus amigos!"
social_connect_blurb: "Conecte-se e jogue contra os seus amigos!"
invite_friends_to_battle: "Convide os seus amigos para se juntarem a si em batalha!"
fight: "Lutar!"
watch_victory: "Veja a sua vitória"
defeat_the: "Derrote o"
tournament_ends: "O Torneio acaba"
tournament_ended: "O Torneio acabou"
tournament_rules: "Regras do Torneio"
tournament_blurb: "Escreva código, recolha ouro, construa exércitos, esmague inimigos, ganhe prémios e melhore a sua carreira no nosso torneio $40,000 Greed! Confira os detalhes"