Nick Winter
e288b95543
Fixed #1961 (castDrainLife -> cast('drain-life') in the docs).
2015-03-20 13:43:00 -07:00
Nick Winter
8760725b8d
Unholy Tome III instead of IV for Zero Sum.
2015-03-20 11:07:41 -07:00
Nick Winter
bae7612703
Disabled pinned docs clicks for now, since their CSS is wonky.
2015-03-20 09:03:36 -07:00
Nick Winter
0e0d2830be
Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
2015-03-19 21:37:47 -07:00
Vlevo
49b32a8ff1
Update ControlBarView.coffee
...
added a clause for the "older campaigns"
2015-03-19 16:02:53 -06:00
Nick Winter
c6cd7b032d
Fixed Alipay auto locale detection.
2015-03-18 17:17:30 -07:00
Nick Winter
585fa40a8c
Added first draft of campaign info to campaign selector screen.
2015-03-18 16:20:30 -07:00
Nick Winter
792e65767d
I could try to compile it first, I guess.
2015-03-17 22:04:30 -07:00
Nick Winter
8af94209b4
Lua is not experimental any more. (But CoffeeScript is.)
2015-03-17 22:02:15 -07:00
Nick Winter
3236abc5da
Added emphasis for Apocalypse.
2015-03-17 21:20:26 -07:00
Nick Winter
d6cba0de67
Enabled Alipay support. Updated to latest version of Stripe checkout.js.
2015-03-16 10:50:15 -07:00
Nick Winter
89bdb3b790
Fixed #2518 .
2015-03-14 09:57:31 -07:00
Nick Winter
57e77a0cd7
Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
2015-03-14 09:39:43 -07:00
Nick Winter
3ff41f5619
Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b
Temporary workaround for #2512 . Identifying ageRange. Made poll header slightly smaller.
2015-03-11 20:21:54 -07:00
Nick Winter
8fc893dd6f
Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
2015-03-10 14:37:12 -07:00
Nick Winter
9c99fc455a
A few poll fixes.
2015-03-10 09:45:21 -07:00
Matt Lott
5a0a4d1446
No auto-fullscreen for admins
2015-03-09 12:57:10 -07:00
Nick Winter
e58734894a
Tweaked style on space-disabling and default-locking by player level.
2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc
Merge pull request #2414 from h3yduck/lock_issue
...
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
efe1b77e9e
First poll should be askable.
2015-03-09 09:51:15 -07:00
Nick Winter
495845a633
Storing certain poll results in User object. Showing a poll once per day.
2015-03-09 09:30:51 -07:00
Nick Winter
e21360127d
Polls!
2015-03-08 16:36:17 -07:00
Nick Winter
10f2df3480
Added extra lesson resource links to the Guide.
2015-03-05 08:58:11 -08:00
Nick Winter
60db16b1c3
Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
2015-03-04 11:29:03 -08:00
Nick Winter
2d18bcf9f0
Recording referrer information. Updating parent email prompt to also show after Signs and Portents if that's the fourth level.
2015-03-03 09:04:53 -08:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e
Remove Segment analytics dependency
...
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Szabolcs Gelencser
dde3e8cf8f
Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
2015-02-27 17:33:38 +01:00
Nick Winter
9b34d4e166
Ooops, that was just for testing.
2015-02-26 16:04:57 -08:00
Szabolcs Gelencser
b138001205
for issue #2406
2015-02-26 23:42:37 +01:00
Nick Winter
77bca72002
Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white.
2015-02-26 14:24:00 -08:00
Nick Winter
7e889a2a80
Simulating games for Harrowland, now, too. Alternative way of loading hero when sticking with same hero from within level when changing inventory.
2015-02-25 18:09:55 -08:00
Nick Winter
c8c76e6b74
Trying to track down the cause of InventoryModal loading without a hero assigned.
2015-02-25 16:19:49 -08:00
Nick Winter
a2a78286da
Fixed #2407 by implementing styles for new subscribe-in-gem-shop design.
2015-02-25 14:24:32 -08:00
Nick Winter
a66e1c5389
Retoring next level highlight arrow for players who are very new when they click off a selected level.
2015-02-25 11:58:03 -08:00
Nick Winter
13f9d71cca
You can now use bitcoin to buy gems.
2015-02-25 11:33:51 -08:00
Nick Winter
1ab8274c43
Added a clear storage button to the campaign editor.
2015-02-25 11:09:15 -08:00
Nick Winter
9dd07b024e
Fixed item shop not loading items with later letters of the alphabet, since there are now so many items.
2015-02-24 12:15:35 -08:00
Nick Winter
63b24b9bf1
Properly showing the back of wizards' robes.
2015-02-22 21:50:56 -08:00
Nick Winter
40ff7d4116
Harmonized enter shortcut for PlayHeroesModal.
2015-02-21 14:22:51 -08:00
Nick Winter
8355ba5a6d
Replayable level awards now count up from where they were last time instead of from 0.
2015-02-18 18:01:22 -08:00
Nick Winter
f2a5c4bc5a
Merge pull request #2353 from amankr/sound
...
Volume bug fix #2202
2015-02-18 13:36:59 -08:00
Nick Winter
a81663f06a
CampaignView shouldn't use localStorage backups unless it's in editor mode.
2015-02-18 13:35:47 -08:00
Aman Kumar
e4a3890f39
fixed volume bug #2202
2015-02-19 02:05:41 +05:30
Aman Kumar
a74c2a58e2
fixed volume bug #2202
2015-02-19 01:58:24 +05:30
Nick Winter
178082d4e8
Fixed bug with dragging an item to unequip it not updating rest of state.
2015-02-18 09:57:03 -08:00
laituan245
0cf16e157c
Fix issue #1832
2015-02-18 16:12:19 +09:00
Imperadeiro98
d575bb2992
Small spacing fix
2015-02-16 13:33:44 +00:00
Nick Winter
7f2e5c4404
Achievements list now shows proper amount of gems and exp for repeatable achievements.
2015-02-13 18:55:23 -08:00
Nick Winter
c29bb432e1
Merge pull request #2314 from laituan245/master
...
A small fix to the PR #2313
2015-02-13 13:46:45 -08:00
Matt Lott
81678e81d9
Merge pull request #2315 from amankr/autocomplete2
...
Autocomplete bug fix #2233 - method 2
Thanks @amankr!
2015-02-13 13:12:22 -08:00
Aman Kumar
85a024546b
Autocomplete bug fix #2233
2015-02-14 02:21:54 +05:30
Aman Kumar
224213ccb0
Autocomplete bug fix #2233
2015-02-14 02:11:00 +05:30
laituan245
93bbedd02d
A small fix to the PR #2313
2015-02-14 05:27:58 +09:00
Aman Kumar
80fb124772
Autocomplete bug fix #2233
2015-02-14 01:56:05 +05:30
Nick Winter
4fec64c3ca
Merge pull request #2313 from laituan245/master
...
Added a "god mode" button to the local dev environment (issue #2164 )
2015-02-13 09:08:09 -08:00
laituan245
9c754bbd96
Added a "god mode" button to the local dev environment #2164
2015-02-14 01:46:04 +09:00
Nick Winter
5cf37d1796
A few tweaks to visuals on PlayHeroesModal hero previews.
2015-02-13 04:09:40 -08:00
Nick Winter
991a374da2
Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679 .
2015-02-12 19:47:57 -08:00
Nick Winter
1aa738b256
Fixed up headless client, I hope.
2015-02-12 16:07:19 -08:00
Nick Winter
e01e71d5e8
Fixed #2181 , I hope.
2015-02-12 11:59:38 -08:00
Nick Winter
85ad3f5960
Fixed #2293 .
2015-02-11 14:09:00 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Matt Lott
9bda187f90
Add terrain to loaded world map event
2015-02-10 14:20:18 -08:00
Nick Winter
abbab26d80
Using i18n for achievement descriptions in HeroVictoryModal.
2015-02-09 13:06:00 -08:00
Nick Winter
7b34f90230
Added rough draft of subscribe button in gem shop.
2015-02-09 09:22:18 -08:00
Nick Winter
22c2c7df63
Fixed bug with incompletely added levels jamming the campaign editor.
2015-02-09 08:19:59 -08:00
divyanshu013
4269f6a652
Improved upon the Buy Gems Window for #2238
...
Added the header and close button for the Buy Gems Window.
2015-02-09 02:31:03 +05:30
Matt Lott
d5ac001a55
Restrict share progress prompt to named players
2015-02-06 19:49:13 -08:00
Matt Lott
972c3d0d6f
Share progress modal
...
Shown after forgetful-gemsmith
2015-02-06 14:49:50 -08:00
Nick Winter
e311eb2700
Fixed preloading of level sessions before starting a level.
2015-02-06 13:04:15 -08:00
Nick Winter
2bd7c86638
Added bottom footer background texture.
2015-02-06 11:17:48 -08:00
Nick Winter
860868c285
Stopped preloading sessions for now, since it's buggy.
2015-02-05 16:14:32 -08:00
Nick Winter
3cbf11d404
Added a back button to hit campaign selector view.
2015-02-05 15:40:45 -08:00
Nick Winter
1d8f91c42f
Added campaign world selector portal screen for half of players.
2015-02-05 15:05:33 -08:00
Nick Winter
35c04974dd
Added a difficulty badge when going to play a replayable level.
2015-02-04 13:42:49 -08:00
Nick Winter
11a3316dec
Preloading levels and sessions when clicking on a level, before clicking start.
2015-02-04 13:24:22 -08:00
Nick Winter
ac44acb867
Campaign status gets out of the way after four seconds on non-dungeon campaigns.
2015-02-04 13:00:07 -08:00
Nick Winter
46ef93190a
Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
2015-02-04 11:31:43 -08:00
Nick Winter
18202b6852
Merge pull request #2237 from divyanshu013/master
...
Fixed Comment Out My Code for infinite loops for #1788
2015-02-04 10:29:13 -08:00
divyanshu013
929c89d2ac
Fixed Comment Out My Code for infinite loops for #1788
...
Fixed the issue for incorrect comments by correcting the syntax per language
2015-02-04 21:48:01 +05:30
Nick Winter
5542bd8a89
Upgraded level info popover; made it a click instead of a hover; added view scores button to it when level has been completed.
2015-02-03 18:25:38 -08:00
Nick Winter
762192a4a7
A few visual improvements to leaderboadrs.
2015-02-03 17:07:15 -08:00
Nick Winter
60d68ca23c
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
2015-02-02 18:02:57 -08:00
Nick Winter
3f78071e5e
A few small fixes.
2015-02-02 11:50:25 -08:00
Nick Winter
1e410e0b14
Worked around bug with item portraits disappearing after item purchase. Fixed #1980 .
2015-01-31 14:38:54 -08:00
Nick Winter
936ebf67a7
Fixed #2140 .
2015-01-31 13:18:32 -08:00
Nick Winter
4b388f2775
Fixed some memory leaks. Fixed a couple minor bugs.
2015-01-31 12:23:44 -08:00
Nick Winter
b538a83fd1
Oops, that was just for testing...
2015-01-31 10:37:43 -08:00
Nick Winter
c977ecc16f
Adding easy observing of leaderboard matches (except top 5).
2015-01-31 10:04:11 -08:00
sotonin
751ae0fac8
Adding support for hudName property
2015-01-31 00:07:23 -06:00
Nick Winter
e59f2bcc62
Recording scores even for non-real-time-submit levels.
2015-01-30 22:06:22 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f
Leaderboard skeletons.
2015-01-30 21:36:47 -08:00
Matt Lott
58f8eb6688
Add support for premium video tutorials
2015-01-30 10:48:49 -08:00
Nick Winter
77cca7189f
Updated a bunch of code that got busted with CoffeeScript 1.9.0.
2015-01-30 07:51:57 -08:00
Nick Winter
1630b30351
Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them.
2015-01-29 19:05:30 -08:00
Nick Winter
fd0e7a8c44
Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
2015-01-29 18:19:03 -08:00
Matt Lott
92f070ecca
Fix help video events
...
Removing the protocol broke the video player event hooks.
2015-01-29 16:45:18 -08:00
Nick Winter
5addacddf0
First draft of ParticleMan particle emitters for showing hidden levels in CampaignView.
2015-01-29 16:11:13 -08:00
Nick Winter
57d12c199e
Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
2015-01-29 09:07:25 -08:00
Nick Winter
aab6d17047
Added campaign completion progress indicator.
2015-01-29 08:26:12 -08:00
Nick Winter
a6043ca1be
Merge branch 'master' of https://github.com/codecombat/codecombat
2015-01-28 17:59:11 -08:00
Nick Winter
22070ddff2
Identifying lastLevel to Segment. Added Ogre Headhunter names.
2015-01-28 17:58:56 -08:00
yaur
dc39a55cf8
remove logging
2015-01-28 18:37:07 -05:00
yaur
30f9188090
Remove the scheme from help videos so that they maintain the scheme of the
...
calling page
2015-01-28 18:33:28 -05:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Nick Winter
64008276c2
Finally translating level names and descriptions in the campaign view.
2015-01-22 11:22:35 -08:00
Nick Winter
e49a70a62e
Fixed mountain map background ratio.
2015-01-22 10:48:41 -08:00
Matt Lott
6b271799be
Update level loading view sub event data
...
Sending level slug instead of name.
2015-01-21 13:41:38 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
706b2ca930
Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
2015-01-16 18:47:30 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Matt Lott
116c7d0bf2
Update internal analytics
...
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Nick Winter
38297a1fd7
Fixed problem with levels that don't have next levels in campaign editor.
2015-01-15 09:07:47 -08:00
Scott Erickson
3c02f14f95
Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
2015-01-14 14:10:33 -08:00
Scott Erickson
afe590c5cc
Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest.
2015-01-13 15:34:06 -08:00
Nick Winter
f691eb9a86
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
2015-01-13 09:04:20 -08:00
Scott Erickson
22e1318970
Added a rudimentary (aka programmer-designed) hero-type filter for the item store.
2015-01-12 15:30:18 -08:00
Scott Erickson
5cb8f14065
Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
2015-01-12 14:43:29 -08:00
Matt Lott
8977450fed
Add levelID to Saw Victory analytics event
2015-01-08 16:09:39 -08:00
Nick Winter
d66243ad75
Beating replayable levels now shows you the proper gems and xp.
2015-01-07 18:36:02 -08:00
Nick Winter
4ea2a51ff6
In middle of debugging non-functioning repeatable achievements.
2015-01-06 21:32:58 -08:00
Nick Winter
9a3f18e60a
Save more UserCodeProblems and LevelSessions.
2015-01-06 13:03:09 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
163cf50528
Fixed processing of default Programmable config.
2015-01-03 13:22:54 -08:00
Nick Winter
c2d74a812d
Updates to require/restrict level logic.
2015-01-02 15:44:43 -08:00
Nick Winter
f66afa1dc0
Trying latest sass-brunch (which happened to alphabetize our devDependencies.) Fixed bug with required/restricted items not showing up properly. Added quick links to open level editors from campaign editor.
2015-01-02 12:40:17 -08:00
Nick Winter
728f726748
Fixed problem opening GameMenuModal when there are no help videos.
2014-12-29 13:04:03 -08:00
Nick Winter
1440584633
Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
2014-12-29 12:47:53 -08:00
Nick Winter
d85bf8d59a
Fixed disabled level logic.
2014-12-29 08:46:02 -08:00
Nick Winter
fa9f3e2a61
Fixed typo in HeroVictoryModal.
2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
b4341ad46c
Merge branch 'feature/campaign-editor'
2014-12-27 11:03:51 -08:00
Imperadeiro98
9fbd1076f9
Fixed a link
2014-12-26 18:02:40 +00:00
Nick Winter
b116321deb
Tested and cleaned up comment detection for space disablement sensitivity.
2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670
Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4
2014-12-24 12:24:27 -08:00
Nick Winter
1c1f2008a5
Now able to suggest required items for purchase before level start.
2014-12-24 11:01:50 -08:00
Nick Winter
f361674fb4
Enabling new levels for playtesting.
2014-12-23 17:14:59 -08:00
Nick Winter
f0826c865e
Preparing new campaign levels for migration to new campaign editor.
2014-12-23 17:14:35 -08:00
Scott Erickson
0dd2d9efbd
Handled merge conflict.
2014-12-22 12:33:52 -05:00
Scott Erickson
0d45e4a889
Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
2014-12-22 12:06:17 -05:00
Scott Erickson
1db8284236
When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
2014-12-22 11:09:58 -05:00
Scott Erickson
a31b385a4d
Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
2014-12-22 10:54:07 -05:00
Scott Erickson
efc83b88d0
Hooked up the CampaignView to show adjacent campaigns based on the data.
2014-12-22 10:29:29 -05:00
Rishi
364f40274d
Update SpellView.coffee
...
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Matt Lott
e7c626656e
No-cache User fetch in hero victory
...
After earning achievements. On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned. Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Nick Winter
f26b43f8a5
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
2014-12-20 16:02:41 -08:00
Nick Winter
08cb87c84d
Automatically take screenshots when submitting contact form from level view.
2014-12-19 18:37:42 -08:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
a742772b8f
Also added campaign view jade and sass file clones.
2014-12-19 13:06:20 -05:00
Scott Erickson
23da22a559
Added a new CampaignView, cloned from WorldMapView. Will migrate to using db data rather than hardcoded data.
2014-12-19 13:04:04 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Nick Winter
d801ed61ce
Separating contact emails into premium subscriber support and basic general support.
2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a
Make spell palette help label a button
2014-12-18 00:19:40 -08:00
Matt Lott
70cd8aa20d
Update Vimeo embed player params
2014-12-17 23:59:59 -08:00
Matt Lott
9d4c3cc163
A/B Test video tutorial styles
2014-12-17 23:55:11 -08:00
Matt Lott
d494dc9c79
Add video tutorials to game guide
2014-12-17 22:26:36 -08:00
nemoyatpeace
0496c9338d
Update SpellView.coffee
...
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Nick Winter
da72991260
A few misc tweaks for the new desert level options.
2014-12-17 12:42:42 -08:00
Nick Winter
a98deb1ff8
Making item requiring smarter about which slots can be required for non-warriors.
2014-12-16 18:57:54 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Nick Winter
6e6ce6cd27
Added Minesweeper original.
2014-12-16 16:40:14 -08:00
Matt Lott
f1d7fb5fbd
Add help button to problem alert
2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54
Remove virtual page view tracking
...
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858
Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo.
2014-12-14 07:54:50 -08:00
Nick Winter
68678a6057
Add upcoming desert levels to the world map.
2014-12-13 19:43:12 -08:00
Nick Winter
3b2bebf427
Ended HoC sale.
2014-12-13 09:00:33 -08:00
Scott Erickson
b0de331a10
Shored up stripe transaction payment defences to try and fix #1906 .
2014-12-12 15:27:58 -08:00
Nick Winter
5a66a914eb
Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess.
2014-12-12 06:40:32 -08:00
Matt Lott
d17cd6a2c1
No multiplayer in game-menu for non-ladder levels
...
This is a point fix to prevent single player level sessions from
setting multiplayer=true, which results in a bus.connect() in
playlevelview, which can result in a Firebase blocking error.
2014-12-11 22:05:18 -08:00
Matt Lott
0c81942c71
2nd HoC sub sale
2014-12-11 18:39:03 -08:00
Nick Winter
e37c1afc17
Properly ended HoC sale price.
2014-12-10 21:24:42 -08:00
Nick Winter
dae39321e2
Properly ended HoC sale price.
2014-12-10 21:21:00 -08:00
Matt Lott
d4cfaac7e5
Sub price test
2014-12-10 16:05:55 -08:00
Nick Winter
84cdc5d150
Undisabled new adventurer levels.
2014-12-10 11:28:06 -08:00
Scott Erickson
94a400bfd8
Hero icons now show up on the world map on levels where you can unlock them.
2014-12-10 10:45:11 -08:00
Nick Winter
239f94697f
Fixed IE hero lock image.
2014-12-10 10:37:57 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Nick Winter
b65bc2dd39
Show cool victory text image for players with language defaulted to English.
2014-12-09 19:23:11 -08:00
Matt Lott
fbece1ddd0
Only show sync pvp UI to admins
...
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018
Decreased amount of unintended menu-button-click sounds.
2014-12-09 14:01:03 -08:00
Matt Lott
8df3eed824
Add revenue tracking to analytics
2014-12-09 13:57:04 -08:00
Nick Winter
8791eded2c
Starting to add Patrol Buster to the world map.
2014-12-09 12:38:58 -08:00
Nick Winter
a97baa2207
HoC sale.
2014-12-09 06:06:14 -08:00
Matt Lott
1aff798c5e
A/B Test alternate subscribe modal copy
2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2
Add signup tracking to victory modal
2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d
Add signup tracking to game menu signup tab
2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24
Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header.
2014-12-08 11:09:04 -08:00
Nick Winter
cb54e08b9b
Reducing some writes to try to help us scale up.
2014-12-08 06:56:27 -08:00
Matt Lott
fee328212d
Add missing signup tracking data
...
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3
Fixed goals not showing up when reloading level.
2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36
Implemented George's WorldMapView user status line design.
2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e
Fixed some border images in Firefox, and hopefully in other browsers.
2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1
Fixed issues with gems prompt not laying out properly from item store details view.
2014-12-07 15:29:42 -08:00