Commit graph

76 commits

Author SHA1 Message Date
Christian Semmler
5b8f515968
Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd

* Rename enums

* Forward declare enum for C++11+

* Add underlying storage to action headers

* Fix missing define
2024-03-17 18:01:47 +01:00
Christian Semmler
0a4db65b24
Implement/match Isle::Enable (#681)
* Implement/match Isle::Enable

* Fix order
2024-03-16 19:20:44 +01:00
Christian Semmler
70e8796af3
Implement/match LegoEntity::VTable0x3c (#680) 2024-03-16 03:20:44 +01:00
Nathan M Gilbert
d07d7edc81
Implement methods to load dta files. (#673)
* Implement methods to load dta files.

* fix style issues

* fix vtables

* fix more style issues

* fix ddtor names

* Remove explicit padding, add annotations, asserts

* Use List template

* trigger CI

* Fix class refactor

* Match code, fix annotations

* Fix

* 98% match

* Fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-16 01:43:45 +01:00
Ramen2X
beb30e80ea
slight style tweaks to legogamestate and related members (#666) 2024-03-13 13:17:20 -04:00
MS
e3d7188ec9
Use AUTOLOCK macro (#660)
* Use AUTOLOCK macro

* MxAutoLock

* Remove semicolon

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

---------

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-03-12 15:23:50 +01:00
Ramen2X
b0483000d8
TransitionNone() -> NoTransition() (#659) 2024-03-11 21:23:31 -04:00
Ramen2X
9207d1cb28
remove redundant MxU16 cast in MosaicTransition()
mistake, but it gets optimized out anyways
2024-03-11 17:37:45 -04:00
Ramen2X
121708a574
match MxTransitionManager::MosaicTransition() (#658) 2024-03-11 17:33:43 -04:00
Ramen2X
6dfee432ea
rename MxTransitionManager transitions (#655) 2024-03-11 04:57:58 -04:00
Christian Semmler
8069923651
Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager

* Refactor mxomni into mxomni/mxmisc

* Refactor legoomni into legoomni/misc

* Resolve deps

* Refactor atom

* Refactor mxutil

* Refactor mxio

* Rename/relocate files

* Fix format
2024-03-09 21:07:52 +01:00
Christian Semmler
9e2f37e7ca
Implement LegoTexturePresenter::Read and Store (#641)
* LegoTexturePresenter::Read

* Implement LegoTexturePresenter::Store

* Rename

* Fix naming
2024-03-09 16:49:13 +01:00
Christian Semmler
a12146f52f
Implement/match LegoEntity::VTable0x34 (#633)
* Implement/match LegoEntity::VTable0x34

* Change parameter name

* Fix order
2024-03-06 20:12:20 +01:00
Misha
3897e9c015
Add JailEntity class (#630)
* Add JailEntity class

* Update legoobjectfactory.h

* Update jailentity.h

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-05 16:05:38 -05:00
Christian Semmler
f6e44b1c1b
Implement LegoROI::Read and geom library (#627)
* Implement LegoROI::Read and geom library

* Match

* Match

* Fixes

* Fix
2024-03-05 18:38:53 +01:00
Christian Semmler
fb6eed9bff
Match StartAction functions, remove NextFragment (#610) 2024-03-01 19:07:07 +01:00
Christian Semmler
49d6c88912
Match ParseExtra functions (#605)
* Match ParseExtra functions

* Match MxStillPresenter::ParseExtra

* Match remaining ParseExtra functions
2024-02-29 19:15:20 +01:00
Nathan M Gilbert
0e7823cedd
LegoGameState player functions (#603)
* LegoGameState player functions

* Style

* use sizeof

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-28 21:03:27 +01:00
Nathan M Gilbert
4d84157888
Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState

* WIP

* WIP

* Match LegoGameState::Save

* Spacing

* Match LegoGameState::DeleteState()

* More match

* Match

* Move vars

* Other fixes

* Rename

* Fix error

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-27 21:04:17 +01:00
Christian Semmler
68893d67ed
Implement/match LegoAnimPresenter::FUN_10069150 (#600) 2024-02-27 16:13:00 +01:00
Nathan M Gilbert
124b73046b
Continued work on LegoGameState (#596)
* Continued work on LegoGameState

* Fixes/matches/refactor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-26 17:19:16 +01:00
Christian Semmler
c5318dca13
Implement/match LegoAnimPresenter::FUN_100695c0 (#595) 2024-02-25 18:55:57 +01:00
Christian Semmler
96c98cec3d
Implement LegoAnimPresenter::FUN_100692b0 (#594)
* Implement LegoAnimPresenter::FUN_100692b0

* Match
2024-02-25 18:04:30 +01:00
Nathan M Gilbert
13fc4e3285
LegoGameState::SwitchArea (#590) 2024-02-24 14:55:00 +01:00
Christian Semmler
9d0ff0425c
Implement LegoTextureContainer::Insert (#589)
* WIP

* Fix

* Fix

* Match

* Match
2024-02-23 18:54:45 +01:00
Christian Semmler
6b1c75ab5a
Refactor LegoContainer (#587)
* Refactor LegoContainer

* Fix name

* Fix build

* Refactor some includes

* Update STL compat

* Fix

* Fix annotations
2024-02-23 16:06:16 +01:00
Christian Semmler
9d8820ee06
Implement TextureData::Create (#586)
* Implement TextureData::Create

* Fix names

* Rename

* Fix name

* Fix annotation

* Add missing annotation

* Fix annotation

* More annotation fixes

* Compat template type ambiguity

* Fix
2024-02-22 16:59:44 -05:00
MS
761b120aee
CustomizeAnimFile MxVariable (#584)
* CustomizeAnimFile MxVariable

* Fixes

* Remove returns

* Add size asserts

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-21 21:30:02 +01:00
Nathan M Gilbert
cc1bc148d0
Implement HistoryBook::ReadyWorld (#579)
* Implement HistoryBook::ReadyWorld

* Fix names and annotations

* WIP improvements

* Remove unnecessary padding/pack

* Remove packing

* Style

* Use countof

* Fix signed

* Fixes

* Remove duplicate annotation

* Rename

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-19 15:24:30 +01:00
Christian Semmler
1d189b013d
Rename MxDSSubscriber functions (#573) 2024-02-17 16:35:10 +01:00
Christian Semmler
332d8da695
Fix LegoROI / add TimeROI (#572)
* Fix LegoROI / add TimeROI

* Fix order

* Remove extra fwd decl
2024-02-17 16:07:34 +01:00
Christian Semmler
b47412183b
Implement/match LegoOmni::GetScriptIndex (#571)
* Implement/match LegoOmni::GetScriptIndex

* Fix type

* Fix
2024-02-17 02:10:42 +01:00
MS
971ac8b6e7
LegoCacheSound and related STL (#560)
* LegoCacheSound and related STL

* Changes/annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-14 00:34:14 +01:00
Christian Semmler
5bba81c0ca
Rename Infocenterstate::m_buffer to m_letters (#558)
* Rename Infocenterstate::m_buffer

* Rename function

* Fix

* Fix

* Rename function

* Rename function

* Rename function
2024-02-11 10:44:55 -05:00
Misha
5233b48c59
Implement LegoModelPresenter::ParseExtra (#557)
* Implement LegoModelPresenter::ParseExtra

* rename function according to leaked source code

* Minor improvement

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-11 15:03:56 +01:00
Christian Semmler
a29c0aca3f
Implement/match LegoOmni::Create (#556)
* Implement/match LegoOmni::Create

* Fix var

* Rename

* Fix style
2024-02-11 02:52:16 +01:00
Misha
8786a5b44a
Add JetSkiRace vtable and CaveEntity classes from LegoObjectFactory (#553)
* Add JetSkiRace vtable

* Fix vtable

* Fixes

* Update jetskirace.cpp

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-11 00:44:00 +01:00
Christian Semmler
c8930815c5
Add LegoGameState::Area enum (#552)
* Add area enum

* Fix

* Fix

* Fix

* empty
2024-02-10 19:17:07 +01:00
Misha
0463d48540
implement NotifyEntity (#550)
* implement NotifyEntity

* Fix/match

* Rename

* Fix style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-10 19:02:52 +01:00
Christian Semmler
ec3bcaf9bf
Introduce and use enum for acts (#548)
* Introduce and use enum for acts

* Use enum in Helicopter

* Revert change
2024-02-10 17:37:22 +01:00
Misha
32681935ca
Partial implementation of LegoGameState::SwitchArea (#547) 2024-02-10 15:36:01 +01:00
Christian Semmler
03423b2ffa
Implement/match Infocenter::Reset (#532)
* Implement Infocenter::Reset

* Move code

* Move function

* Fix bug

* Fix another bug
2024-02-05 12:35:26 -05:00
Anonymous Maarten
57d5949d84
Implement some Act1State functions (#520)
* Implement some Act1State functions

* ci: push fix commits to pr

* ci fix

* Show diffs generated by clang-format

* Run clang-format

* Fix naming

* re-use _countof + add parentheses

* Fix naming

* Use MxS32

* Annotate Act1State::NamedPlane::~NamedPlane

* Apply suggestions

* Read and Write Mx3DPointFloat's

* Annotations, spacing

* Add Mx3DPointFloat copy ctor, match some functions

* Fix WriteVector3

* Adding more spacing for readability

* Use MxResult as a return type for Serialize

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-03 02:03:52 +01:00
Misha
0c47ed5056
Implement more infocenter methods (#519)
* push changes

* format fix

* Update legogamestate.cpp

* Update legogamestate.cpp

* Fixes

* Match Infocenter::Create

* Style

* Fix InfocenterDoor::HandleClick

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-02 22:32:50 +01:00
Christian Semmler
b7e274f902
Implement LegoState::Playlist (#517) 2024-02-02 20:09:45 +01:00
Christian Semmler
558bda4dd2
Implement LegoWorld::Enable (#516)
* WIP VTable0x68

* Improve match

* Match

* Fix

* Fix

* Move vars

* Match

* Add call to Isle

* Rename functions

* Fix style
2024-02-02 18:18:46 +01:00
Christian Semmler
a7acf8c607
Implement/match InfocenterState::InfocenterState (#515)
* Implement LegoState::Shuffle

* Remove unused params

* Move ctor

* Asm generate hotfix

---------

Co-authored-by: MS <disinvite@users.noreply.github.com>
2024-02-02 00:08:56 +01:00
Anonymous Maarten
9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fed.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00
Misha
9e0b19856c
Implement various infocenter functions (#510)
* Implement various infocenter methods

* fix order

* Update infocenter.cpp

* Update infocenter.cpp

* Update infocenter.cpp

* Update mxcontrolpresenter.cpp

* Rename stuff for consistency

* Add StateStruct to InfocenterState

* Resolve some TODO

* Use MxRect32

* Improve match

* Match Infocenter::UpdateFrameHot

* Fix VTable0x64

* WIP Match

* Match

* Cleanup

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-31 15:47:15 +01:00
Misha
bad32149ca
implement LegoGameState::StopPreviousAction (#511)
* implement RemoveFromWorld

* fix unloading

* Rename stuff, add default arg

* Rename functions

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-31 13:34:36 +01:00