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https://github.com/isledecomp/isle.git
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Continued work on LegoGameState (#596)
* Continued work on LegoGameState * Fixes/matches/refactor --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
b524b47723
commit
124b73046b
21 changed files with 268 additions and 154 deletions
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@ -41,16 +41,18 @@ class LegoActor : public LegoEntity {
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virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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// FUNCTION: LEGO1 0x10002d00
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virtual MxU8 VTable0x60() { return m_unk0x74; } // vtable+0x60
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virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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// FUNCTION: LEGO1 0x10002d10
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virtual void VTable0x64(MxU8 p_unk0x74) { m_unk0x74 = p_unk0x74; } // vtable+0x64
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virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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static const char* GetActorName(MxU8 p_id);
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private:
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MxFloat m_unk0x68; // 0x68
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LegoCacheSound* m_sound; // 0x6c
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MxFloat m_unk0x70; // 0x70
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MxU8 m_unk0x74; // 0x74
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MxU8 m_actorId; // 0x74
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};
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// SYNTHETIC: LEGO1 0x1002d300
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@ -63,6 +63,7 @@ class LegoEntity : public MxEntity {
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inline MxU8 GetFlags() { return m_flags; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
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protected:
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void Init();
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@ -88,8 +88,10 @@ class LegoGameState {
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};
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// SIZE 0x0c
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struct ScoreName {
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ScoreName* operator=(const ScoreName* p_other);
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struct Username {
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Username();
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MxResult ReadWrite(LegoStorage* p_storage);
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Username* operator=(const Username* p_other);
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MxS16 m_letters[7]; // 0x00
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};
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@ -97,13 +99,14 @@ class LegoGameState {
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// SIZE 0x2c
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struct ScoreItem {
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undefined2 m_unk0x00; // 0x00
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MxU8 m_state[25]; // 0x02
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ScoreName m_name; // 0x1c
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MxU8 m_state[5][5]; // 0x02
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Username m_name; // 0x1c
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undefined2 m_unk0x2a; // 0x2a
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};
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// SIZE 0x372
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struct Scores {
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struct History {
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History();
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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@ -111,6 +114,7 @@ class LegoGameState {
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MxS16 m_count; // 0x00
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ScoreItem m_scores[20]; // 0x02
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undefined2 m_unk0x372; // 0x372
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};
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LegoGameState();
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@ -129,47 +133,49 @@ class LegoGameState {
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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inline MxU8 GetActorId() { return m_actorId; }
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inline Act GetCurrentAct() { return m_currentAct; }
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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inline Area GetPreviousArea() { return m_previousArea; }
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inline MxU32 GetUnknown0x41c() { return m_unk0x41c; }
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inline Area GetUnknown0x42c() { return m_unk0x42c; }
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inline Scores* GetScores() { return &m_unk0xa6; }
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inline History* GetHistory() { return &m_history; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
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inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
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inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
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inline void SetUnknown0x41c(undefined4 p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
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inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void FUN_10039780(MxU8);
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void SetActor(MxU8 p_actorId);
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void FUN_10039940();
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_stream);
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MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
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MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_storage);
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MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
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void SetColors();
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void SetROIHandlerFunction();
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char* m_savePath; // 0x00
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MxS16 m_stateCount; // 0x04
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LegoState** m_stateArray; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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MxU8 m_actorId; // 0x0c
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Act m_currentAct; // 0x10
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Act m_loadedAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x26[128]; // 0x26
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Scores m_unk0xa6; // 0xa6
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undefined4 m_unk0x418; // 0x418
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undefined2 m_unk0x26; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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undefined4 m_unk0x41c; // 0x41c
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MxBool m_isDirty; // 0x420
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Area m_currentArea; // 0x424
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@ -179,4 +185,7 @@ class LegoGameState {
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
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// SYNTHETIC: LEGO1 0x1003c860
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// LegoGameState::ScoreItem::ScoreItem
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#endif // LEGOGAMESTATE_H
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@ -216,7 +216,7 @@ class LegoOmni : public MxOmni {
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ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
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LegoWorld* GetCurrentWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
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IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
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IslePathActor* GetCurrentActor() { return m_currentActor; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
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LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
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LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
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@ -228,6 +228,7 @@ class LegoOmni : public MxOmni {
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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@ -245,7 +246,7 @@ class LegoOmni : public MxOmni {
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentVehicle; // 0x88
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IslePathActor* m_currentActor; // 0x88
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LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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@ -271,7 +272,7 @@ LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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LegoBuildingManager* BuildingManager();
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LegoControlManager* ControlManager();
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IslePathActor* CurrentVehicle();
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IslePathActor* CurrentActor();
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ViewManager* GetViewManager();
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LegoPlantManager* PlantManager();
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LegoWorld* CurrentWorld();
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@ -280,6 +281,7 @@ LegoTextureContainer* TextureContainer();
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ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c);
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void SetCurrentActor(IslePathActor* p_currentActor);
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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LegoROI* FindROI(const char* p_name);
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MxDSAction& GetCurrentAction();
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@ -65,13 +65,18 @@ class LegoPathActor : public LegoActor {
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// FUNCTION: LEGO1 0x10002de0
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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inline MxU32 GetUnknown88() { return m_unk0x88; }
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inline void SetUnknown88(MxU32 p_unk0x88) { m_unk0x88 = p_unk0x88; }
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inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
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// SYNTHETIC: LEGO1 0x1002d800
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// LegoPathActor::`scalar deleting destructor'
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protected:
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undefined m_unk0x78[0x64]; // 0x78
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undefined m_unk0x78[0x10]; // 0x78
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MxU32 m_unk0x88; // 0x88
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undefined m_unk0x8c[0x50]; // 0x8c
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MxU32 m_unk0xdc; // 0xdc
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undefined m_unk0xe0[0xa]; // 0xe0
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MxU8 m_unk0xea; // 0xea
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@ -55,8 +55,8 @@ class LegoUnkSaveDataWriter {
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public:
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LegoUnkSaveDataWriter();
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MxResult WriteSaveData3(LegoStorage* p_stream);
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LegoROI* FUN_10083500(char*, MxBool);
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MxResult WriteSaveData3(LegoStorage* p_storage);
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LegoROI* FUN_10083500(const char*, MxBool);
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static void InitSaveData();
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static void SetCustomizeAnimFile(const char* p_value);
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@ -67,9 +67,9 @@ void Helicopter::VTable0xe4()
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(LegoGameState::e_unk60);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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if (CurrentActor()) {
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if (CurrentActor()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentActor())->VTable0xe8(0x37, TRUE, 7);
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}
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}
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}
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@ -102,9 +102,9 @@ MxU32 Helicopter::VTable0xcc()
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AnimationManager()->FUN_1005f6d0(FALSE);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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CurrentVehicle()->VTable0xe4();
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if (CurrentActor()) {
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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}
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}
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@ -8,6 +8,7 @@
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#include "legonavcontroller.h"
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#include "legoomni.h"
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#include "legostate.h"
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#include "legounksavedatawriter.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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@ -19,9 +20,9 @@
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#include <stdio.h>
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreName, 0xe)
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DECOMP_SIZE_ASSERT(LegoGameState::Username, 0xe)
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DECOMP_SIZE_ASSERT(LegoGameState::ScoreItem, 0x2c)
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DECOMP_SIZE_ASSERT(LegoGameState::Scores, 0x372)
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DECOMP_SIZE_ASSERT(LegoGameState::History, 0x374)
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL: LEGO1 0x100f3e40
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@ -45,21 +46,28 @@ const char* g_endOfVariables = "END_OF_VARIABLES";
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// GLOBAL: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
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{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
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{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
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{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
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{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
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{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
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{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
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{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
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{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
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{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
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{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
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{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
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{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
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{"c_chseaty0", "lego white"},
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{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, // dunebuggy back fender, dunebuggy back axle
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{"c_chbasey0", "lego black"}, {"c_chbacky0", "lego black"}, // copter base, copter back
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{"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"}, // copter dish, copter horn
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{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, // copter left jet, copter right jet
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{"c_chmidly0", "lego black"}, {"c_chmotry0", "lego blue"}, // copter middle, copter motor
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{"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"}, // copter side left, copter side right
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{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, // copter ???, copter tail
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{"c_chwindy1", "lego black"}, {"c_dbfbrdy0", "lego red"}, // copter ???, dunebuggy ???
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{"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"}, // dunebuggy flag, dunebuggy front fender
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{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, // dunebuggy front axle, dunebuggy handlebar
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{"c_dbltbry0", "lego white"}, {"c_jsdashy0", "lego white"}, // dunebuggy ???, jetski dash
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{"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"}, // jetski exhaust, jetski front
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{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, // jetski handlebar, jetski left side
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{"c_jsrsidy0", "lego black"}, {"c_jsskiby0", "lego red"}, // jetski right side, jetski ???
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{"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"}, // jetski windshield, racecar back
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{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, // racecar edge, racecar frame
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{"c_rcfrnty6", "lego green"}, {"c_rcmotry0", "lego white"}, // racecar front, racecar motor
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{"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"}, // racecar side, racecar steering wheel
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{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, // racecar stripe, racecar tail
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{"c_rcwhl1y0", "lego white"}, {"c_rcwhl2y0", "lego white"}, // racecar wheels 1, racecar wheels 2
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{"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"}, // jetski base, copter blades
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{"c_chseaty0", "lego white"}, // copter seat
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};
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// NOTE: This offset = the end of the variables table, the last entry
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// FUNCTION: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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SetColors();
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SetROIHandlerFunction();
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this->m_stateCount = 0;
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this->m_unk0x0c = 0;
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this->m_savePath = NULL;
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this->m_currentArea = e_noArea;
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this->m_previousArea = e_noArea;
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this->m_unk0x42c = e_noArea;
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this->m_isDirty = FALSE;
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this->m_loadedAct = e_actNotFound;
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m_stateCount = 0;
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m_actorId = 0;
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m_savePath = NULL;
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m_stateArray = NULL;
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m_unk0x41c = -1;
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m_currentArea = e_noArea;
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m_previousArea = e_noArea;
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m_unk0x42c = e_noArea;
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m_unk0x26 = 0;
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m_isDirty = FALSE;
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m_loadedAct = e_actNotFound;
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SetCurrentAct(e_act1);
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
|
||||
m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundColor", "set 56 54 68");
|
||||
VariableTable()->SetVariable(m_tempBackgroundColor);
|
||||
|
||||
m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
|
||||
|
@ -113,10 +125,35 @@ LegoGameState::~LegoGameState()
|
|||
delete[] m_savePath;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10039780
|
||||
void LegoGameState::FUN_10039780(MxU8)
|
||||
// FUNCTION: LEGO1 0x10039780
|
||||
void LegoGameState::SetActor(MxU8 p_actorId)
|
||||
{
|
||||
// TODO
|
||||
if (p_actorId) {
|
||||
m_actorId = p_actorId;
|
||||
}
|
||||
|
||||
IslePathActor* oldActor = CurrentActor();
|
||||
SetCurrentActor(NULL);
|
||||
|
||||
IslePathActor* newActor = new IslePathActor();
|
||||
const char* actorName = LegoActor::GetActorName(m_actorId);
|
||||
LegoROI* roi = UnkSaveDataWriter()->FUN_10083500(actorName, FALSE);
|
||||
MxDSAction action;
|
||||
|
||||
action.SetAtomId(*g_isleScript);
|
||||
action.SetObjectId(100000);
|
||||
newActor->Create(action);
|
||||
newActor->SetActorId(p_actorId);
|
||||
newActor->SetROI(roi, FALSE, FALSE);
|
||||
|
||||
if (oldActor) {
|
||||
newActor->GetROI()->FUN_100a58f0(oldActor->GetROI()->GetLocal2World());
|
||||
newActor->SetUnknown88(oldActor->GetUnknown88());
|
||||
delete oldActor;
|
||||
}
|
||||
|
||||
newActor->ClearFlag(0x02);
|
||||
SetCurrentActor(newActor);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10039940
|
||||
|
@ -145,7 +182,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
|
|||
fileStream.Write(&maybeVersion, 4);
|
||||
fileStream.Write(&m_unk0x24, 2);
|
||||
fileStream.Write(&m_currentAct, 2);
|
||||
fileStream.Write(&m_unk0x0c, 1);
|
||||
fileStream.Write(&m_actorId, 1);
|
||||
|
||||
for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
|
||||
if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
|
||||
|
@ -190,55 +227,58 @@ void LegoGameState::SetSavePath(char* p_savePath)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10039f70
|
||||
MxResult LegoGameState::WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName)
|
||||
MxResult LegoGameState::WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
const char* variableValue = p_from->GetVariable(p_variableName);
|
||||
|
||||
if (variableValue) {
|
||||
MxU8 length = strlen(p_variableName);
|
||||
if (p_stream->Write((char*) &length, 1) == SUCCESS) {
|
||||
if (p_stream->Write(p_variableName, length) == SUCCESS) {
|
||||
if (p_storage->Write((char*) &length, 1) == SUCCESS) {
|
||||
if (p_storage->Write(p_variableName, length) == SUCCESS) {
|
||||
length = strlen(variableValue);
|
||||
if (p_stream->Write((char*) &length, 1) == SUCCESS) {
|
||||
result = p_stream->Write((char*) variableValue, length);
|
||||
if (p_storage->Write((char*) &length, 1) == SUCCESS) {
|
||||
result = p_storage->Write((char*) variableValue, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003a020
|
||||
MxResult LegoGameState::WriteEndOfVariables(LegoStorage* p_stream)
|
||||
MxResult LegoGameState::WriteEndOfVariables(LegoStorage* p_storage)
|
||||
{
|
||||
MxU8 len = strlen(g_endOfVariables);
|
||||
if (p_stream->Write(&len, 1) == SUCCESS) {
|
||||
return p_stream->Write(g_endOfVariables, len);
|
||||
|
||||
if (p_storage->Write(&len, 1) == SUCCESS) {
|
||||
return p_storage->Write(g_endOfVariables, len);
|
||||
}
|
||||
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// 95% match, just some instruction ordering differences on the call to
|
||||
// MxVariableTable::SetVariable at the end.
|
||||
// FUNCTION: LEGO1 0x1003a080
|
||||
MxS32 LegoGameState::ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to)
|
||||
MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
|
||||
{
|
||||
MxS32 result = 1;
|
||||
MxU8 length;
|
||||
|
||||
if (p_stream->Read((char*) &length, 1) == SUCCESS) {
|
||||
if (p_storage->Read((char*) &length, 1) == SUCCESS) {
|
||||
char nameBuffer[256];
|
||||
if (p_stream->Read(nameBuffer, length) == SUCCESS) {
|
||||
if (p_storage->Read(nameBuffer, length) == SUCCESS) {
|
||||
nameBuffer[length] = '\0';
|
||||
if (strcmp(nameBuffer, g_endOfVariables) == 0) {
|
||||
// 2 -> "This was the last entry, done reading."
|
||||
result = 2;
|
||||
}
|
||||
else {
|
||||
if (p_stream->Read((char*) &length, 1) == SUCCESS) {
|
||||
if (p_storage->Read((char*) &length, 1) == SUCCESS) {
|
||||
char valueBuffer[256];
|
||||
if (p_stream->Read(valueBuffer, length) == SUCCESS) {
|
||||
if (p_storage->Read(valueBuffer, length) == SUCCESS) {
|
||||
result = 0;
|
||||
valueBuffer[length] = '\0';
|
||||
p_to->SetVariable(nameBuffer, valueBuffer);
|
||||
|
@ -247,6 +287,7 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -559,7 +600,7 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||
case e_garadoor:
|
||||
LoadIsle();
|
||||
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
|
||||
CurrentVehicle()->ResetWorldTransform(FALSE);
|
||||
CurrentActor()->ResetWorldTransform(FALSE);
|
||||
NavController()->SetLocation(0x3b);
|
||||
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
||||
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1160, NULL);
|
||||
|
@ -572,10 +613,10 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||
}
|
||||
else {
|
||||
SetCameraControllerFromIsle();
|
||||
CurrentVehicle()->ResetWorldTransform(TRUE);
|
||||
CurrentActor()->ResetWorldTransform(TRUE);
|
||||
AnimationManager()->FUN_1005f0b0();
|
||||
}
|
||||
CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
|
||||
CurrentActor()->VTable0xe8(p_area, TRUE, 7);
|
||||
break;
|
||||
}
|
||||
case e_hospital:
|
||||
|
@ -585,9 +626,9 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||
case e_unk33:
|
||||
LoadIsle();
|
||||
SetCameraControllerFromIsle();
|
||||
CurrentVehicle()->ResetWorldTransform(TRUE);
|
||||
CurrentActor()->ResetWorldTransform(TRUE);
|
||||
AnimationManager()->FUN_1005f0b0();
|
||||
CurrentVehicle()->VTable0xe8(p_area, TRUE, 7);
|
||||
CurrentActor()->VTable0xe8(p_area, TRUE, 7);
|
||||
break;
|
||||
case e_police:
|
||||
VideoManager()->SetUnk0x554(TRUE);
|
||||
|
@ -649,6 +690,16 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003ba90
|
||||
void LegoGameState::SetColors()
|
||||
{
|
||||
MxVariableTable* variableTable = VariableTable();
|
||||
|
||||
for (MxS32 i = 0; i < _countof(g_colorSaveData); i++) {
|
||||
variableTable->SetVariable(g_colorSaveData[i].m_targetName, g_colorSaveData[i].m_colorName);
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003bac0
|
||||
void LegoGameState::SetROIHandlerFunction()
|
||||
{
|
||||
|
@ -725,21 +776,52 @@ void LegoGameState::RegisterState(LegoState* p_state)
|
|||
m_stateArray[targetIndex] = p_state;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c670
|
||||
LegoGameState::Username::Username()
|
||||
{
|
||||
memset(m_letters, -1, sizeof(m_letters));
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c690
|
||||
MxResult LegoGameState::Username::ReadWrite(LegoStorage* p_storage)
|
||||
{
|
||||
if (p_storage->IsReadMode()) {
|
||||
for (MxS16 i = 0; i < 7; i++) {
|
||||
p_storage->Read(&m_letters[i], sizeof(m_letters[i]));
|
||||
}
|
||||
}
|
||||
else if (p_storage->IsWriteMode()) {
|
||||
for (MxS16 i = 0; i < 7; i++) {
|
||||
MxS16 letter = m_letters[i];
|
||||
p_storage->Write(&letter, sizeof(letter));
|
||||
}
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c710
|
||||
LegoGameState::ScoreName* LegoGameState::ScoreName::operator=(const ScoreName* p_other)
|
||||
LegoGameState::Username* LegoGameState::Username::operator=(const Username* p_other)
|
||||
{
|
||||
memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
|
||||
return this;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c830
|
||||
LegoGameState::History::History()
|
||||
{
|
||||
m_count = 0;
|
||||
m_unk0x372 = 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1003c870
|
||||
void LegoGameState::Scores::WriteScoreHistory()
|
||||
void LegoGameState::History::WriteScoreHistory()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x1003ccf0
|
||||
void LegoGameState::Scores::FUN_1003ccf0(LegoFile&)
|
||||
void LegoGameState::History::FUN_1003ccf0(LegoFile&)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
@ -753,11 +835,11 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
|
|||
savePath += g_historyGSI;
|
||||
|
||||
if (p_flags == LegoFile::c_write) {
|
||||
m_unk0xa6.WriteScoreHistory();
|
||||
m_history.WriteScoreHistory();
|
||||
}
|
||||
|
||||
if (stream.Open(savePath.GetData(), p_flags) == SUCCESS) {
|
||||
m_unk0xa6.FUN_1003ccf0(stream);
|
||||
m_history.FUN_1003ccf0(stream);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ void LegoUnkSaveDataWriter::FUN_100832a0()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10083310
|
||||
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_stream)
|
||||
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
|
||||
|
@ -51,34 +51,34 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_stream)
|
|||
const LegoSaveDataEntry3* end = &g_saveData3[66];
|
||||
|
||||
while (TRUE) {
|
||||
if (p_stream->Write(&entry->m_savePart1, 4) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart1, 4) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart2, 4) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart2, 4) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart3, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart3, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_currentFrame, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_currentFrame, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart5, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart5, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart6, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart6, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart7, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart7, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart8, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart8, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart9, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart9, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (p_stream->Write(&entry->m_savePart10, 1) != SUCCESS) {
|
||||
if (p_storage->Write(&entry->m_savePart10, 1) != SUCCESS) {
|
||||
break;
|
||||
}
|
||||
if (++entry >= end) {
|
||||
|
@ -86,11 +86,12 @@ MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_stream)
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10083500
|
||||
LegoROI* LegoUnkSaveDataWriter::FUN_10083500(char* p_key, MxBool p_option)
|
||||
LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
|
||||
{
|
||||
// TODO
|
||||
// involves an STL map with a _Nil node at 0x100fc508
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
|
||||
|
||||
// GLOBAL: LEGO1 0x100f32d0
|
||||
const char* g_unk0x100f32d0[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"};
|
||||
const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"};
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d110
|
||||
LegoActor::LegoActor()
|
||||
|
@ -12,7 +12,7 @@ LegoActor::LegoActor()
|
|||
m_sound = NULL;
|
||||
m_unk0x70 = 0.0f;
|
||||
m_unk0x10 = 0;
|
||||
m_unk0x74 = 0;
|
||||
m_actorId = 0;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d320
|
||||
|
@ -29,16 +29,22 @@ void LegoActor::ParseAction(char*)
|
|||
// TODO
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d660
|
||||
const char* LegoActor::GetActorName(MxU8 p_id)
|
||||
{
|
||||
return g_actorNames[p_id];
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1002d670
|
||||
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
||||
{
|
||||
if (p_roi) {
|
||||
const char* name = p_roi->GetName();
|
||||
|
||||
for (MxU32 i = 1; i <= _countof(g_unk0x100f32d0) - 1; i++) {
|
||||
if (!strcmpi(name, g_unk0x100f32d0[i])) {
|
||||
for (MxU32 i = 1; i <= _countof(g_actorNames) - 1; i++) {
|
||||
if (!strcmpi(name, g_actorNames[i])) {
|
||||
m_unk0x59 = 0;
|
||||
m_unk0x74 = i;
|
||||
m_actorId = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -588,10 +588,10 @@ void LegoWorld::Enable(MxBool p_enable)
|
|||
else if (!p_enable && m_set0xd0.empty()) {
|
||||
MxPresenter* presenter;
|
||||
LegoPathController* controller;
|
||||
IslePathActor* vehicle = CurrentVehicle();
|
||||
IslePathActor* actor = CurrentActor();
|
||||
|
||||
if (vehicle) {
|
||||
FUN_1001fc80(vehicle);
|
||||
if (actor) {
|
||||
FUN_1001fc80(actor);
|
||||
}
|
||||
|
||||
AnimationManager()->FUN_1005ee80(FALSE);
|
||||
|
|
|
@ -201,7 +201,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||
|
||||
if (!m_unk0x1d4) {
|
||||
PlayMusic(JukeBox::e_informationCenter);
|
||||
GameState()->FUN_10039780(m_selectedCharacter);
|
||||
GameState()->SetActor(m_selectedCharacter);
|
||||
|
||||
switch (m_selectedCharacter) {
|
||||
case e_pepper:
|
||||
|
@ -303,7 +303,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||
case 5:
|
||||
if (action->GetObjectId() == m_currentInfomainScript) {
|
||||
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
|
||||
GameState()->FUN_10039780(m_selectedCharacter);
|
||||
GameState()->SetActor(m_selectedCharacter);
|
||||
}
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
|
||||
m_infocenterState->SetUnknown0x74(14);
|
||||
|
@ -734,7 +734,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
|
|||
|
||||
switch (m_mapAreas[m_unk0x1c8].m_unk0x04) {
|
||||
case 3:
|
||||
GameState()->FUN_10039780(m_selectedCharacter);
|
||||
GameState()->SetActor(m_selectedCharacter);
|
||||
|
||||
switch (m_selectedCharacter) {
|
||||
case e_pepper:
|
||||
|
@ -810,23 +810,23 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
|
|||
switch (m_selectedCharacter) {
|
||||
case e_pepper:
|
||||
dialogueToPlay = c_pepperCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_mama:
|
||||
dialogueToPlay = c_mamaCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_papa:
|
||||
dialogueToPlay = c_papaCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_nick:
|
||||
dialogueToPlay = c_nickCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
case e_laura:
|
||||
dialogueToPlay = c_lauraCharacterSelect;
|
||||
GameState()->SetUnknown0x0c(m_selectedCharacter);
|
||||
GameState()->SetActorId(m_selectedCharacter);
|
||||
break;
|
||||
default:
|
||||
dialogueToPlay =
|
||||
|
@ -948,7 +948,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
|
|||
InputManager()->SetUnknown336(TRUE);
|
||||
break;
|
||||
case LegoGameState::e_unk4:
|
||||
if (state->GetUnknownC()) {
|
||||
if (state->GetActorId()) {
|
||||
if (m_infocenterState->HasRegistered()) {
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
m_transitionDestination = state->GetPreviousArea();
|
||||
|
@ -1228,7 +1228,7 @@ void Infocenter::UpdateFrameHot(MxBool p_display)
|
|||
if (p_display) {
|
||||
MxS32 x, y;
|
||||
|
||||
switch (GameState()->GetUnknownC()) {
|
||||
switch (GameState()->GetActorId()) {
|
||||
case 1:
|
||||
x = 302;
|
||||
y = 81;
|
||||
|
@ -1292,7 +1292,7 @@ void Infocenter::Reset()
|
|||
InitializeBitmaps();
|
||||
m_selectedCharacter = e_pepper;
|
||||
|
||||
GameState()->FUN_10039780(e_pepper);
|
||||
GameState()->SetActor(e_pepper);
|
||||
|
||||
HelicopterState* state = (HelicopterState*) GameState()->GetState("HelicopterState");
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
|
|||
result = 1;
|
||||
break;
|
||||
case 4:
|
||||
if (GameState()->GetUnknownC()) {
|
||||
if (GameState()->GetActorId()) {
|
||||
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
|
||||
if (state->HasRegistered()) {
|
||||
m_unk0xf8 = LegoGameState::e_unk4;
|
||||
|
|
|
@ -80,7 +80,7 @@ inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8* p_colors
|
|||
void HistoryBook::ReadyWorld()
|
||||
{
|
||||
LegoWorld::ReadyWorld();
|
||||
GameState()->GetScores()->WriteScoreHistory();
|
||||
GameState()->GetHistory()->WriteScoreHistory();
|
||||
|
||||
char bitmap[] = "A_Bitmap";
|
||||
for (MxS16 i = 0; i < 26; i++) {
|
||||
|
@ -93,8 +93,8 @@ void HistoryBook::ReadyWorld()
|
|||
{0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B
|
||||
MxS32 scoreY = 0x79;
|
||||
|
||||
for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetScores()->m_count; scoreIndex++) {
|
||||
LegoGameState::ScoreItem* score = GameState()->GetScores()->GetScore(scoreIndex);
|
||||
for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetHistory()->m_count; scoreIndex++) {
|
||||
LegoGameState::ScoreItem* score = GameState()->GetHistory()->GetScore(scoreIndex);
|
||||
|
||||
MxStillPresenter** scorebox = &m_scores[scoreIndex];
|
||||
*scorebox = scoreboxMaster->Clone();
|
||||
|
@ -110,14 +110,14 @@ void HistoryBook::ReadyWorld()
|
|||
|
||||
MxS32 scoreboxX = 1;
|
||||
MxS32 scoreboxRow = 5;
|
||||
MxU8* scoreState = score->m_state;
|
||||
MxS32 scoreState = 0;
|
||||
|
||||
for (; scoreboxRow > 0; scoreboxRow--) {
|
||||
for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) {
|
||||
SetColor(*scorebox, scoreState[scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
|
||||
SetColor(*scorebox, score->m_state[scoreState][scoreBoxColumn], scoreColors, scoreboxX, scoreboxY);
|
||||
}
|
||||
|
||||
scoreState += 5;
|
||||
scoreState++;
|
||||
scoreboxX += 5;
|
||||
}
|
||||
|
||||
|
|
|
@ -46,8 +46,8 @@ Isle::~Isle()
|
|||
InputManager()->ClearWorld();
|
||||
}
|
||||
|
||||
if (CurrentVehicle() != NULL) {
|
||||
VTable0x6c(CurrentVehicle());
|
||||
if (CurrentActor() != NULL) {
|
||||
VTable0x6c(CurrentActor());
|
||||
}
|
||||
|
||||
NotificationManager()->Unregister(this);
|
||||
|
@ -121,7 +121,7 @@ MxLong Isle::Notify(MxParam& p_param)
|
|||
case c_notificationType18:
|
||||
switch (m_act1state->GetUnknown18()) {
|
||||
case 4:
|
||||
result = CurrentVehicle()->Notify(p_param);
|
||||
result = CurrentActor()->Notify(p_param);
|
||||
break;
|
||||
case 8:
|
||||
result = m_towtrack->Notify(p_param);
|
||||
|
|
|
@ -29,8 +29,8 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
|
|||
return 1;
|
||||
}
|
||||
|
||||
if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
|
||||
CurrentVehicle()->VTable0xe4();
|
||||
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
|
||||
CurrentActor()->VTable0xe4();
|
||||
}
|
||||
|
||||
((Isle*) FindWorld(*g_isleScript, 0))->SetUnknown13c(0x35);
|
||||
|
|
|
@ -179,9 +179,9 @@ LegoNavController* NavController()
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10015790
|
||||
IslePathActor* CurrentVehicle()
|
||||
IslePathActor* CurrentActor()
|
||||
{
|
||||
return LegoOmni::GetInstance()->GetCurrentVehicle();
|
||||
return LegoOmni::GetInstance()->GetCurrentActor();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100157a0
|
||||
|
@ -248,6 +248,12 @@ void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c)
|
|||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10015880
|
||||
void SetCurrentActor(IslePathActor* p_currentActor)
|
||||
{
|
||||
LegoOmni::GetInstance()->SetCurrentActor(p_currentActor);
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x100158c0
|
||||
LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid)
|
||||
{
|
||||
|
@ -478,7 +484,7 @@ void LegoOmni::Init()
|
|||
m_worldList = NULL;
|
||||
m_currentWorld = NULL;
|
||||
m_exit = FALSE;
|
||||
m_currentVehicle = NULL;
|
||||
m_currentActor = NULL;
|
||||
m_saveDataWriter = NULL;
|
||||
m_plantManager = NULL;
|
||||
m_gameState = NULL;
|
||||
|
|
|
@ -44,7 +44,7 @@ void PoliceState::FUN_1005ea40()
|
|||
return;
|
||||
}
|
||||
|
||||
switch (CurrentVehicle()->VTable0x60()) {
|
||||
switch (CurrentActor()->GetActorId()) {
|
||||
case 4:
|
||||
policeScript = Police::PoliceScript::c_lauraAnim;
|
||||
m_policeScript = policeScript;
|
||||
|
|
|
@ -28,47 +28,47 @@ MxResult TowTrackMissionState::VTable0x1c(LegoFile* p_legoFile)
|
|||
}
|
||||
|
||||
if (p_legoFile->IsReadMode()) {
|
||||
p_legoFile->Read(&m_unk0x12, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_unk0x14, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_unk0x16, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_unk0x18, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_unk0x1a, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_unk0x1c, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_color1, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_color2, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_color3, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_color4, sizeof(MxU16));
|
||||
p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12));
|
||||
p_legoFile->Read(&m_unk0x14, sizeof(m_unk0x14));
|
||||
p_legoFile->Read(&m_unk0x16, sizeof(m_unk0x16));
|
||||
p_legoFile->Read(&m_unk0x18, sizeof(m_unk0x18));
|
||||
p_legoFile->Read(&m_unk0x1a, sizeof(m_unk0x1a));
|
||||
p_legoFile->Read(&m_unk0x1c, sizeof(m_unk0x1c));
|
||||
p_legoFile->Read(&m_color1, sizeof(m_color1));
|
||||
p_legoFile->Read(&m_color2, sizeof(m_color2));
|
||||
p_legoFile->Read(&m_color3, sizeof(m_color3));
|
||||
p_legoFile->Read(&m_color4, sizeof(m_color4));
|
||||
}
|
||||
else if (p_legoFile->IsWriteMode()) {
|
||||
MxU16 write = m_unk0x12;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x14;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x16;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x18;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x1a;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_unk0x1c;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_color1;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_color2;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_color3;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
|
||||
write = m_color4;
|
||||
p_legoFile->Write(&write, sizeof(MxU16));
|
||||
p_legoFile->Write(&write, sizeof(m_unk0x12));
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
|
|
|
@ -50,7 +50,7 @@ void LegoROI::FUN_100a46b0(Matrix4& p_transform)
|
|||
}
|
||||
|
||||
// STUB: LEGO1 0x100a58f0
|
||||
void LegoROI::FUN_100a58f0(Matrix4& p_transform)
|
||||
void LegoROI::FUN_100a58f0(const Matrix4& p_transform)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ class LegoROI : public ViewROI {
|
|||
|
||||
void WrappedSetLocalTransform(Matrix4& p_transform);
|
||||
void FUN_100a46b0(Matrix4& p_transform);
|
||||
void FUN_100a58f0(Matrix4& p_transform);
|
||||
void FUN_100a58f0(const Matrix4& p_transform);
|
||||
|
||||
inline const char* GetName() const { return m_name; }
|
||||
inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
|
||||
|
|
Loading…
Reference in a new issue