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Add LegoGameState::Area enum ()

* Add area enum

* Fix

* Fix

* Fix

* empty
This commit is contained in:
Christian Semmler 2024-02-10 13:17:07 -05:00 committed by GitHub
parent 0463d48540
commit c8930815c5
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GPG key ID: B5690EEEBB952194
15 changed files with 236 additions and 172 deletions

View file

@ -2,6 +2,7 @@
#define ELEVATORBOTTOM_H
#include "decomp.h"
#include "legogamestate.h"
#include "legoworld.h"
class LegoControlManagerEvent;
@ -41,7 +42,7 @@ public:
// ElevatorBottom::`scalar deleting destructor'
private:
undefined4 m_unk0xf8; // 0xf8
LegoGameState::Area m_unk0xf8; // 0xf8
MxLong HandleClick(LegoControlManagerEvent& p_param);
};

View file

@ -1,6 +1,7 @@
#ifndef INFOCENTER_H
#define INFOCENTER_H
#include "legogamestate.h"
#include "legoworld.h"
#include "mxrect32.h"
#include "radio.h"
@ -229,20 +230,20 @@ private:
void PlayBookAnimation();
void StopBookAnimation();
InfomainScript m_currentInfomainScript; // 0xf8
MxS16 m_selectedCharacter; // 0xfc
InfocenterState* m_infocenterState; // 0x100
undefined4 m_transitionDestination; // 0x104
Cutscene m_currentCutscene; // 0x108
Radio m_radio; // 0x10c
MxStillPresenter* m_unk0x11c; // 0x11c
InfocenterMapEntry m_mapAreas[7]; // 0x120
MxS16 m_unk0x1c8; // 0x1c8
MxStillPresenter* m_frameHotBitmap; // 0x1cc
MxS16 m_infoManDialogueTimer; // 0x1d0
MxS16 m_bookAnimationTimer; // 0x1d2
MxU16 m_unk0x1d4; // 0x1d4
MxS16 m_unk0x1d6; // 0x1d6
InfomainScript m_currentInfomainScript; // 0xf8
MxS16 m_selectedCharacter; // 0xfc
InfocenterState* m_infocenterState; // 0x100
LegoGameState::Area m_transitionDestination; // 0x104
Cutscene m_currentCutscene; // 0x108
Radio m_radio; // 0x10c
MxStillPresenter* m_unk0x11c; // 0x11c
InfocenterMapEntry m_mapAreas[7]; // 0x120
MxS16 m_unk0x1c8; // 0x1c8
MxStillPresenter* m_frameHotBitmap; // 0x1cc
MxS16 m_infoManDialogueTimer; // 0x1d0
MxS16 m_bookAnimationTimer; // 0x1d2
MxU16 m_unk0x1d4; // 0x1d4
MxS16 m_unk0x1d6; // 0x1d6
};
#endif // INFOCENTER_H

View file

@ -1,6 +1,7 @@
#ifndef INFOCENTERDOOR_H
#define INFOCENTERDOOR_H
#include "legogamestate.h"
#include "legoworld.h"
class LegoControlManagerEvent;
@ -40,7 +41,7 @@ public:
// InfocenterDoor::`scalar deleting destructor'
private:
MxS32 m_unk0xf8; // 0xf8
LegoGameState::Area m_unk0xf8; // 0xf8
MxLong HandleClick(LegoControlManagerEvent& p_param);
};

View file

@ -22,9 +22,68 @@ class LegoGameState {
public:
enum Act {
e_actNotFound = -1,
e_act1 = 0,
e_act2 = 1,
e_act3 = 2
e_act1,
e_act2,
e_act3
};
enum Area {
e_noArea = 0,
e_previousArea = 0,
e_isle,
e_infomain,
e_infodoor,
e_unk4,
e_elevbott,
e_unk6,
e_unk7,
e_unk8,
e_unk9,
e_unk10,
e_unk11,
e_regbook,
e_infoscor,
e_jetrace,
e_unk15,
e_unk16,
e_unk17,
e_carrace,
e_unk19,
e_unk20,
e_unk21,
e_unk22,
e_unk25 = 25,
e_garage,
e_unk27,
e_unk29 = 29,
e_hospital,
e_unk31,
e_unk32,
e_police = 34,
e_unk35,
e_copter,
e_dunecar,
e_jetski,
e_racecar,
e_act2main = 46,
e_act3script,
e_jukeboxw = 53,
e_histbook = 56,
e_unk57,
e_unk58,
e_unk59,
e_unk60,
e_unk61,
e_unk64 = 64,
e_unk66 = 66
};
LegoGameState();
@ -40,21 +99,21 @@ public:
LegoState* CreateState(const char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
void StopArea(MxU32 p_area = 0);
void SwitchArea(MxU32 p_area);
void StopArea(Area p_area);
void SwitchArea(Area p_area);
inline MxU8 GetUnknownC() { return m_unk0x0c; }
inline Act GetCurrentAct() { return m_currentAct; }
inline Act GetLoadedAct() { return m_loadedAct; }
inline MxU32 GetCurrentArea() { return m_currentArea; }
inline MxU32 GetPreviousArea() { return m_previousArea; }
inline MxU32 GetUnknown0x42c() { return m_unk0x42c; }
inline Area GetCurrentArea() { return m_currentArea; }
inline Area GetPreviousArea() { return m_previousArea; }
inline Area GetUnknown0x42c() { return m_unk0x42c; }
inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
inline void SetCurrentArea(MxU32 p_currentArea) { m_currentArea = p_currentArea; }
inline void SetPreviousArea(MxU32 p_previousArea) { m_previousArea = p_previousArea; }
inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
inline void SetUnknown0x42c(undefined4 p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
@ -90,9 +149,9 @@ private:
ScoreStruct m_unk0xa6; // 0xa6
undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
MxBool m_isDirty; // 0x420
MxU32 m_currentArea; // 0x424
MxU32 m_previousArea; // 0x428
undefined4 m_unk0x42c; // 0x42c
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
Area m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);

View file

@ -2,6 +2,7 @@
#define POLICE_H
#include "decomp.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "mxdsaction.h"
#include "policestate.h"
@ -44,9 +45,9 @@ private:
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleKeyPress(LegoEventNotificationParam& p_param);
Radio m_radio; // 0xf8
PoliceState* m_policeState; // 0x108
undefined4 m_transitionDestination; // 0x10c
Radio m_radio; // 0xf8
PoliceState* m_policeState; // 0x108
LegoGameState::Area m_transitionDestination; // 0x10c
};
#endif // POLICE_H

View file

@ -3,6 +3,7 @@
#include "legocontrolmanager.h"
#include "legoeventnotificationparam.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "mxactionnotificationparam.h"
#include "scorestate.h"
@ -43,7 +44,7 @@ public:
void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
protected:
undefined4 m_unk0xf8;
LegoGameState::Area m_unk0xf8;
ScoreState* m_state;
MxU8* m_surface;

View file

@ -66,7 +66,7 @@ void Helicopter::VTable0xe4()
IslePathActor::VTable0xe4();
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
GameState()->SetCurrentArea(0x3c);
GameState()->SetCurrentArea(LegoGameState::e_unk60);
if (CurrentVehicle()) {
if (CurrentVehicle()->IsA("IslePathActor")) {
((IslePathActor*) CurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
@ -163,7 +163,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
break;
}
VTable0xe4();
GameState()->SetCurrentArea(0x42);
GameState()->SetCurrentArea(LegoGameState::e_unk66);
ret = 1;
break;
case 0x18: {

View file

@ -70,9 +70,9 @@ LegoGameState::LegoGameState()
this->m_stateCount = 0;
this->m_unk0x0c = 0;
this->m_savePath = NULL;
this->m_currentArea = 0;
this->m_previousArea = 0;
this->m_unk0x42c = 0;
this->m_currentArea = e_noArea;
this->m_previousArea = e_noArea;
this->m_unk0x42c = e_noArea;
this->m_isDirty = FALSE;
this->m_loadedAct = e_actNotFound;
@ -273,32 +273,32 @@ void LegoGameState::SerializePlayersInfo(MxS16)
}
// FUNCTION: LEGO1 0x1003a720
void LegoGameState::StopArea(MxU32 p_area)
void LegoGameState::StopArea(Area p_area)
{
if (p_area == 0) {
if (p_area == e_previousArea) {
p_area = m_previousArea;
}
switch (p_area) {
case 1:
case e_isle:
InvokeAction(Extra::e_stop, *g_isleScript, 0, NULL);
InvokeAction(Extra::e_close, *g_isleScript, 0, NULL);
InvokeAction(Extra::e_close, *g_sndAnimScript, 0, NULL);
break;
case 2:
case e_infomain:
InvokeAction(Extra::e_stop, *g_infomainScript, 0, NULL);
InvokeAction(Extra::e_close, *g_infomainScript, 0, NULL);
break;
case 3:
case e_infodoor:
InvokeAction(Extra::e_stop, *g_infodoorScript, 0, NULL);
InvokeAction(Extra::e_close, *g_infodoorScript, 0, NULL);
break;
case 5:
case e_elevbott:
InvokeAction(Extra::e_stop, *g_elevbottScript, 0, NULL);
InvokeAction(Extra::e_close, *g_elevbottScript, 0, NULL);
break;
case 6:
case 7:
case e_unk6:
case e_unk7:
RemoveFromWorld(*g_isleScript, 0x41b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 1052, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x41d, *g_isleScript, 0);
@ -311,17 +311,17 @@ void LegoGameState::StopArea(MxU32 p_area)
RemoveFromWorld(*g_isleScript, 0x42a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x42b, *g_isleScript, 0);
break;
case 8:
case e_unk8:
RemoveFromWorld(*g_isleScript, 0x45b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x45c, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x45d, *g_isleScript, 0);
break;
case 9:
case e_unk9:
RemoveFromWorld(*g_isleScript, 0x475, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x476, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x477, *g_isleScript, 0);
break;
case 10:
case e_unk10:
RemoveFromWorld(*g_isleScript, 0x45f, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x460, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x461, *g_isleScript, 0);
@ -343,92 +343,92 @@ void LegoGameState::StopArea(MxU32 p_area)
RemoveFromWorld(*g_isleScript, 0x472, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x12, *g_isleScript, 0);
break;
case 0xb:
case e_unk11:
RemoveFromWorld(*g_isleScript, 0x47a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x47b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x47c, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x47d, *g_isleScript, 0);
break;
case 0xc:
case e_regbook:
InvokeAction(Extra::e_stop, *g_regbookScript, 0, NULL);
InvokeAction(Extra::e_close, *g_regbookScript, 0, NULL);
break;
case 0xd:
case e_infoscor:
InvokeAction(Extra::e_stop, *g_infoscorScript, 0, NULL);
InvokeAction(Extra::e_close, *g_infoscorScript, 0, NULL);
break;
case 0xe:
case e_jetrace:
InvokeAction(Extra::e_stop, *g_jetraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jetraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jetracerScript, 0, NULL);
break;
case 0x12:
case e_carrace:
InvokeAction(Extra::e_stop, *g_carraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_carraceScript, 0, NULL);
InvokeAction(Extra::e_close, *g_carracerScript, 0, NULL);
break;
case 0x1a:
case e_garage:
Lego()->RemoveWorld(*g_garageScript, 0);
InvokeAction(Extra::e_stop, *g_garageScript, 0, NULL);
InvokeAction(Extra::e_close, *g_garageScript, 0, NULL);
break;
case 0x1b:
case e_unk27:
RemoveFromWorld(*g_isleScript, 0x489, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x48a, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x48b, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x48c, *g_isleScript, 0);
break;
case 0x1e:
case e_hospital:
InvokeAction(Extra::e_stop, *g_hospitalScript, 0, NULL);
InvokeAction(Extra::e_close, *g_hospitalScript, 0, NULL);
break;
case 0x22:
case e_police:
InvokeAction(Extra::e_stop, *g_policeScript, 0, NULL);
InvokeAction(Extra::e_close, *g_policeScript, 0, NULL);
break;
case 0x23:
case e_unk35:
RemoveFromWorld(*g_isleScript, 0x47f, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x480, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x481, *g_isleScript, 0);
RemoveFromWorld(*g_isleScript, 0x482, *g_isleScript, 0);
break;
case 0x24:
case e_copter:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x2f, NULL);
InvokeAction(Extra::e_stop, *g_copterScript, 0, NULL);
InvokeAction(Extra::e_close, *g_copterScript, 0, NULL);
break;
case 0x25:
case e_dunecar:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x31, NULL);
InvokeAction(Extra::e_stop, *g_dunecarScript, 0, NULL);
InvokeAction(Extra::e_close, *g_dunecarScript, 0, NULL);
break;
case 0x26:
case e_jetski:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x33, NULL);
InvokeAction(Extra::e_stop, *g_jetskiScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jetskiScript, 0, NULL);
break;
case 0x27:
case e_racecar:
InvokeAction(Extra::e_stop, *g_jukeboxScript, 0x35, NULL);
InvokeAction(Extra::e_stop, *g_racecarScript, 0, NULL);
InvokeAction(Extra::e_close, *g_racecarScript, 0, NULL);
break;
case 0x2e:
case e_act2main:
if (m_currentArea != 2) {
InvokeAction(Extra::e_stop, *g_act2mainScript, 0, NULL);
InvokeAction(Extra::e_close, *g_act2mainScript, 0, NULL);
}
break;
case 0x2f:
case e_act3script:
if (m_currentArea != 2) {
InvokeAction(Extra::e_stop, *g_act3Script, 0, NULL);
InvokeAction(Extra::e_close, *g_act3Script, 0, NULL);
}
break;
case 0x35:
case e_jukeboxw:
InvokeAction(Extra::e_stop, *g_jukeboxwScript, 0, NULL);
InvokeAction(Extra::e_close, *g_jukeboxwScript, 0, NULL);
break;
case 0x38:
case e_histbook:
InvokeAction(Extra::e_disable, *g_histbookScript, 0, NULL);
InvokeAction(Extra::e_stop, *g_histbookScript, 0, NULL);
InvokeAction(Extra::e_close, *g_histbookScript, 0, NULL);
@ -437,7 +437,7 @@ void LegoGameState::StopArea(MxU32 p_area)
}
// FUNCTION: LEGO1 0x1003b060
void LegoGameState::SwitchArea(MxU32 p_area)
void LegoGameState::SwitchArea(Area p_area)
{
m_previousArea = m_currentArea;
m_currentArea = p_area;
@ -450,36 +450,36 @@ void LegoGameState::SwitchArea(MxU32 p_area)
LegoWorld* world;
switch (p_area) {
case 1:
case e_isle:
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
break;
case 2:
case e_infomain:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infomainScript, 0, NULL);
break;
case 3:
case e_infodoor:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, 0, NULL);
break;
case 4:
case 0xf:
case 0x10:
case 0x11:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x19:
case 0x1d:
case 0x1f:
case 0x20:
case 0x39:
case 0x3a:
case 0x3b:
case 0x3c:
case 0x3d:
case 0x40:
case 0x42:
case e_unk4:
case e_unk15:
case e_unk16:
case e_unk17:
case e_unk19:
case e_unk20:
case e_unk21:
case e_unk22:
case e_unk25:
case e_unk29:
case e_unk31:
case e_unk32:
case e_unk57:
case e_unk58:
case e_unk59:
case e_unk60:
case e_unk61:
case e_unk64:
case e_unk66:
world = FindWorld(*g_isleScript, 0);
if (world != NULL) {
if (world->GetUnknown0xd0().empty()) {
@ -499,11 +499,11 @@ void LegoGameState::SwitchArea(MxU32 p_area)
}
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, 0, NULL);
break;
case 5:
case e_elevbott:
InvokeAction(Extra::ActionType::e_opendisk, *g_elevbottScript, 0, NULL);
break;
case 6:
case 7:
case e_unk6:
case e_unk7:
world = FindWorld(*g_isleScript, 0);
if (world == NULL) {
@ -521,30 +521,30 @@ void LegoGameState::SwitchArea(MxU32 p_area)
}
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1050, NULL);
break;
case 8:
case e_unk8:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1114, NULL);
break;
case 9:
case e_unk9:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1140, NULL);
break;
case 10:
case e_unk10:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1118, NULL);
break;
case 11:
case e_unk11:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, 1145, NULL);
break;
case 12:
case e_regbook:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_regbookScript, 0, NULL);
break;
case 13:
case e_infoscor:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infoscorScript, 0, NULL);
break;
case 14:
if (m_previousArea == 2) {
m_currentArea = 15;
case e_jetrace:
if (m_previousArea == e_infomain) {
m_currentArea = e_unk15;
world = FindWorld(*g_isleScript, 0);
if (world != NULL) {
@ -571,9 +571,9 @@ void LegoGameState::SwitchArea(MxU32 p_area)
InvokeAction(Extra::ActionType::e_opendisk, *g_jetraceScript, 0, NULL);
break;
case 18:
if (m_previousArea == 2) {
m_currentArea = 19;
case e_carrace:
if (m_previousArea == e_infomain) {
m_currentArea = e_unk19;
world = FindWorld(*g_isleScript, 0);
if (world != NULL) {
@ -596,13 +596,13 @@ void LegoGameState::SwitchArea(MxU32 p_area)
InvokeAction(Extra::ActionType::e_opendisk, *g_carraceScript, 0, NULL);
break;
case 26:
case e_garage:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_garageScript, 0, NULL);
break;
// TODO: implement other cases
case 56:
case e_histbook:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_histbookScript, 0, NULL);
break;

View file

@ -20,7 +20,7 @@ const char* g_cameraLoc = "CAMERA_LOCATION";
ElevatorBottom::ElevatorBottom()
{
NotificationManager()->Register(this);
this->m_unk0xf8 = 0;
this->m_unk0xf8 = LegoGameState::e_noArea;
}
// FUNCTION: LEGO1 0x10018060
@ -44,8 +44,8 @@ MxResult ElevatorBottom::Create(MxDSAction& p_dsAction)
SetIsWorldActive(FALSE);
GameState()->SetCurrentArea(5);
GameState()->StopArea();
GameState()->SetCurrentArea(LegoGameState::e_elevbott);
GameState()->StopArea(LegoGameState::e_previousArea);
return result;
}
@ -86,12 +86,12 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
if (p_param.GetUnknown0x28() == 1) {
switch (p_param.GetClickedObjectId()) {
case 1:
m_unk0xf8 = 3;
m_unk0xf8 = LegoGameState::e_infodoor;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
result = 1;
break;
case 2:
m_unk0xf8 = 2;
m_unk0xf8 = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
result = 1;
break;
@ -104,7 +104,7 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
}
state->SetUnknown1c(1);
m_unk0xf8 = 6;
m_unk0xf8 = LegoGameState::e_unk6;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
VariableTable()->SetVariable(g_cameraLoc, "LCAMZI1,90");
result = 1;
@ -135,6 +135,6 @@ void ElevatorBottom::Enable(MxBool p_enable)
MxBool ElevatorBottom::VTable0x64()
{
DeleteObjects(&m_atom, 500, 999);
m_unk0xf8 = 2;
m_unk0xf8 = LegoGameState::e_infomain;
return TRUE;
}

View file

@ -39,7 +39,7 @@ Infocenter::Infocenter()
m_unk0x11c = NULL;
m_infocenterState = NULL;
m_frameHotBitmap = NULL;
m_transitionDestination = 0;
m_transitionDestination = LegoGameState::e_noArea;
m_currentInfomainScript = c_noInfomain;
m_currentCutscene = e_noIntro;
@ -116,8 +116,8 @@ MxResult Infocenter::Create(MxDSAction& p_dsAction)
}
}
GameState()->SetCurrentArea(2);
GameState()->StopArea(0);
GameState()->SetCurrentArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_previousArea);
if (m_infocenterState->GetUnknown0x74() == 4) {
LegoGameState* state = GameState();
@ -173,7 +173,7 @@ MxLong Infocenter::Notify(MxParam& p_param)
else if (m_transitionDestination != 0) {
BackgroundAudioManager()->RaiseVolume();
GameState()->SwitchArea(m_transitionDestination);
m_transitionDestination = 0;
m_transitionDestination = LegoGameState::e_noArea;
}
break;
}
@ -425,13 +425,13 @@ void Infocenter::ReadyWorld()
bgRed->Enable(TRUE);
if (GameState()->GetCurrentAct() == GameState()->GetLoadedAct()) {
GameState()->SetCurrentArea(0x2e);
GameState()->StopArea(0x2e);
GameState()->SetCurrentArea(0x02);
GameState()->SetCurrentArea(LegoGameState::e_act2main);
GameState()->StopArea(LegoGameState::e_act2main);
GameState()->SetCurrentArea(LegoGameState::e_infomain);
}
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = 0x2e;
m_transitionDestination = LegoGameState::e_act2main;
InfomainScript script =
(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
@ -481,13 +481,13 @@ void Infocenter::ReadyWorld()
bgRed->Enable(TRUE);
if (GameState()->GetCurrentAct() == GameState()->GetLoadedAct()) {
GameState()->SetCurrentArea(0x2f);
GameState()->StopArea(0x2f);
GameState()->SetCurrentArea(0x02);
GameState()->SetCurrentArea(LegoGameState::e_act3script);
GameState()->StopArea(LegoGameState::e_act3script);
GameState()->SetCurrentArea(LegoGameState::e_infomain);
}
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = 0x2f;
m_transitionDestination = LegoGameState::e_act3script;
InfomainScript script =
(InfomainScript) m_infocenterState->GetReturnDialogue(GameState()->GetCurrentAct()).Next();
@ -756,37 +756,37 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
break;
case 10:
if (m_selectedCharacter) {
m_transitionDestination = 16;
m_transitionDestination = LegoGameState::e_unk16;
m_infocenterState->SetUnknown0x74(5);
}
break;
case 11:
if (m_selectedCharacter) {
m_transitionDestination = 19;
m_transitionDestination = LegoGameState::e_unk19;
m_infocenterState->SetUnknown0x74(5);
}
break;
case 12:
if (m_selectedCharacter) {
m_transitionDestination = 22;
m_transitionDestination = LegoGameState::e_unk22;
m_infocenterState->SetUnknown0x74(5);
}
break;
case 13:
if (m_selectedCharacter) {
m_transitionDestination = 25;
m_transitionDestination = LegoGameState::e_unk25;
m_infocenterState->SetUnknown0x74(5);
}
break;
case 14:
if (m_selectedCharacter) {
m_transitionDestination = 29;
m_transitionDestination = LegoGameState::e_unk29;
m_infocenterState->SetUnknown0x74(5);
}
break;
case 15:
if (m_selectedCharacter) {
m_transitionDestination = 32;
m_transitionDestination = LegoGameState::e_unk32;
m_infocenterState->SetUnknown0x74(5);
}
break;
@ -803,7 +803,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
if (m_infocenterState->GetInfocenterBufferElement(0) == NULL) {
m_infocenterState->SetUnknown0x74(2);
m_transitionDestination = 0;
m_transitionDestination = LegoGameState::e_noArea;
dialogueToPlay = c_registerToContinueDialogue;
}
else {
@ -873,7 +873,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
m_radio.Stop();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
m_transitionDestination = 5;
m_transitionDestination = LegoGameState::e_elevbott;
}
else {
MxU32 objectId = m_infocenterState->GetBricksterDialogue().Next();
@ -888,7 +888,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
m_radio.Stop();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
m_transitionDestination = 13;
m_transitionDestination = LegoGameState::e_infoscor;
}
else {
MxU32 objectId = m_infocenterState->GetBricksterDialogue().Next();
@ -936,9 +936,9 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
switch (state->GetCurrentAct()) {
case LegoGameState::e_act1:
switch (state->GetPreviousArea()) {
case 3:
case 12:
case 13:
case LegoGameState::e_infodoor:
case LegoGameState::e_regbook:
case LegoGameState::e_infoscor:
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = state->GetPreviousArea();
actionToPlay =
@ -947,7 +947,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
InputManager()->DisableInputProcessing();
InputManager()->SetUnknown336(TRUE);
break;
case 4:
case LegoGameState::e_unk4:
if (state->GetUnknownC()) {
if (m_infocenterState->GetInfocenterBufferElement(0)) {
m_infocenterState->SetUnknown0x74(5);
@ -969,7 +969,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
break;
case LegoGameState::e_act2:
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = 0x2e;
m_transitionDestination = LegoGameState::e_act2main;
actionToPlay =
(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
InputManager()->DisableInputProcessing();
@ -977,7 +977,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
break;
case LegoGameState::e_act3:
m_infocenterState->SetUnknown0x74(5);
m_transitionDestination = 0x2f;
m_transitionDestination = LegoGameState::e_act3script;
actionToPlay =
(InfomainScript) m_infocenterState->GetLeaveDialogue(GameState()->GetCurrentAct()).Next();
InputManager()->DisableInputProcessing();
@ -986,7 +986,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
}
break;
case c_bookCtl:
m_transitionDestination = 12;
m_transitionDestination = LegoGameState::e_regbook;
m_infocenterState->SetUnknown0x74(4);
actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? c_goToRegBookRed : c_goToRegBook;
m_radio.Stop();
@ -1286,8 +1286,8 @@ void Infocenter::Reset()
AnimationManager()->FUN_1005ee80(FALSE);
UnkSaveDataWriter()->FUN_100832a0();
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(0);
GameState()->SetUnknown0x42c(0);
GameState()->SetPreviousArea(LegoGameState::e_noArea);
GameState()->SetUnknown0x42c(LegoGameState::e_noArea);
InitializeBitmaps();
m_selectedCharacter = e_pepper;

View file

@ -16,7 +16,7 @@ DECOMP_SIZE_ASSERT(InfocenterDoor, 0xfc)
// FUNCTION: LEGO1 0x10037730
InfocenterDoor::InfocenterDoor()
{
m_unk0xf8 = 0;
m_unk0xf8 = LegoGameState::e_noArea;
NotificationManager()->Register(this);
}
@ -43,8 +43,8 @@ MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
SetIsWorldActive(FALSE);
GameState()->SetCurrentArea(3);
GameState()->StopArea();
GameState()->SetCurrentArea(LegoGameState::e_infodoor);
GameState()->StopArea(LegoGameState::e_previousArea);
return result;
}
@ -94,17 +94,17 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
switch (p_param.GetClickedObjectId()) {
case 1:
m_unk0xf8 = 13;
m_unk0xf8 = LegoGameState::e_infoscor;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
result = 1;
break;
case 2:
m_unk0xf8 = 5;
m_unk0xf8 = LegoGameState::e_elevbott;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
result = 1;
break;
case 3:
m_unk0xf8 = 2;
m_unk0xf8 = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
result = 1;
break;
@ -112,7 +112,7 @@ MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
if (GameState()->GetUnknownC()) {
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
if (state->GetInfocenterBufferElement(0) != NULL) {
m_unk0xf8 = 4;
m_unk0xf8 = LegoGameState::e_unk4;
}
else {
MxDSAction action;
@ -163,6 +163,6 @@ void InfocenterDoor::Enable(MxBool p_enable)
MxBool InfocenterDoor::VTable0x64()
{
DeleteObjects(&m_atom, 500, 510);
m_unk0xf8 = 2;
m_unk0xf8 = LegoGameState::e_infomain;
return TRUE;
}

View file

@ -48,8 +48,8 @@ MxResult RegistrationBook::Create(MxDSAction& p_dsAction)
SetIsWorldActive(FALSE);
InputManager()->Register(this);
GameState()->SetCurrentArea(12);
GameState()->StopArea(0);
GameState()->SetCurrentArea(LegoGameState::e_regbook);
GameState()->StopArea(LegoGameState::e_previousArea);
m_infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
}

View file

@ -19,7 +19,7 @@ DECOMP_SIZE_ASSERT(Score, 0x104)
// FUNCTION: LEGO1 0x10001000
Score::Score()
{
m_unk0xf8 = 0;
m_unk0xf8 = LegoGameState::e_noArea;
NotificationManager()->Register(this);
}
@ -53,8 +53,8 @@ MxResult Score::Create(MxDSAction& p_dsAction)
LegoGameState* gs = GameState();
ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
GameState()->SetCurrentArea(0xd);
GameState()->StopArea();
GameState()->SetCurrentArea(LegoGameState::e_infoscor);
GameState()->StopArea(LegoGameState::e_previousArea);
}
return result;
@ -119,7 +119,7 @@ MxLong Score::FUN_10001510(MxEndActionNotificationParam& p_param)
MxU32 id = action->GetObjectId();
switch (action->GetObjectId()) {
case 10:
m_unk0xf8 = 0x38;
m_unk0xf8 = LegoGameState::e_histbook;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 0x32, 0, 0);
break;
case 0x1f5:
@ -163,12 +163,12 @@ MxLong Score::FUN_100016d0(LegoControlManagerEvent& p_param)
if (l == 1 || p_param.GetClickedObjectId() == 4) {
switch (p_param.GetClickedObjectId()) {
case 1:
m_unk0xf8 = 2;
m_unk0xf8 = LegoGameState::e_infomain;
DeleteScript();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 0x32, 0, 0);
break;
case 2:
m_unk0xf8 = 3;
m_unk0xf8 = LegoGameState::e_infodoor;
DeleteScript();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 0x32, 0, 0);
break;
@ -330,6 +330,6 @@ void Score::FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color)
MxBool Score::VTable0x64()
{
DeleteScript();
m_unk0xf8 = 2;
m_unk0xf8 = LegoGameState::e_infomain;
return TRUE;
}

View file

@ -62,21 +62,21 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
if (result == SUCCESS) {
ControlManager()->Register(this);
InputManager()->SetWorld(this);
GameState()->StopArea();
GameState()->StopArea(LegoGameState::e_previousArea);
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
GameState()->StopArea(0x2e);
GameState()->StopArea(LegoGameState::e_act2main);
break;
case LegoGameState::e_act3:
GameState()->StopArea(0x2e);
GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug
break;
case LegoGameState::e_actNotFound:
m_unk0x13c = 2;
}
if (GameState()->GetCurrentArea() == 1) {
GameState()->SetCurrentArea(0);
if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
GameState()->SetCurrentArea(LegoGameState::e_noArea);
}
LegoGameState* gameState = GameState();
@ -158,7 +158,7 @@ void Isle::ReadyWorld()
LegoWorld::ReadyWorld();
if (m_act1state->GetUnknown21()) {
GameState()->SwitchArea(2);
GameState()->SwitchArea(LegoGameState::e_infomain);
m_act1state->SetUnknown18(0);
m_act1state->SetUnknown21(0);
}

View file

@ -13,7 +13,7 @@ DECOMP_SIZE_ASSERT(Police, 0x110)
Police::Police()
{
m_policeState = NULL;
m_transitionDestination = 0;
m_transitionDestination = LegoGameState::e_noArea;
NotificationManager()->Register(this);
}
@ -54,8 +54,8 @@ MxResult Police::Create(MxDSAction& p_dsAction)
}
m_policeState = policeState;
GameState()->SetCurrentArea(0x22);
GameState()->StopArea();
GameState()->SetCurrentArea(LegoGameState::e_police);
GameState()->StopArea(LegoGameState::e_previousArea);
return ret;
}
@ -151,6 +151,6 @@ void Police::Enable(MxBool p_enable)
MxBool Police::VTable0x64()
{
DeleteObjects(&m_atom, 500, 510);
m_transitionDestination = 2;
m_transitionDestination = LegoGameState::e_infomain;
return TRUE;
}