mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
Introduce and use enum for acts (#548)
* Introduce and use enum for acts * Use enum in Helicopter * Revert change
This commit is contained in:
parent
32681935ca
commit
ec3bcaf9bf
6 changed files with 88 additions and 68 deletions
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@ -20,8 +20,16 @@ struct ColorStringStruct {
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// SIZE 0x430
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class LegoGameState {
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public:
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enum Act {
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e_actNotFound = -1,
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e_act1 = 0,
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e_act2 = 1,
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e_act3 = 2
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};
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LegoGameState();
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~LegoGameState();
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MxResult Load(MxULong);
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MxResult Save(MxULong);
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void SerializePlayersInfo(MxS16);
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@ -36,8 +44,8 @@ class LegoGameState {
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void SwitchArea(MxU32 p_area);
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inline MxU8 GetUnknownC() { return m_unk0x0c; }
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline MxS32 GetCurrentAct() { return m_currentAct; }
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inline Act GetCurrentAct() { return m_currentAct; }
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline MxU32 GetCurrentArea() { return m_currentArea; }
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inline MxU32 GetPreviousArea() { return m_previousArea; }
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inline MxU32 GetUnknown0x42c() { return m_unk0x42c; }
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@ -48,8 +56,8 @@ class LegoGameState {
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inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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inline void SetUnknown0x42c(undefined4 p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
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void FUN_1003cea0(undefined4 p_state);
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void FUN_1003ceb0();
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void FUN_10039780(MxU8);
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void FUN_10039940();
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@ -72,8 +80,8 @@ class LegoGameState {
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MxS16 m_stateCount; // 0x04
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LegoState** m_stateArray; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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MxU32 m_unk0x10; // 0x10
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MxS32 m_currentAct; // 0x14
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Act m_currentAct; // 0x10
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Act m_loadedAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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@ -59,11 +59,13 @@ void Helicopter::GetState()
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// FUNCTION: LEGO1 0x10003360
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void Helicopter::VTable0xe4()
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{
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if (!GameState()->GetUnknown10()) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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VTable0xe8(0x28, TRUE, 7);
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}
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IslePathActor::VTable0xe4();
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if (!GameState()->GetUnknown10()) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(0x3c);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->IsA("IslePathActor")) {
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@ -71,6 +73,7 @@ void Helicopter::VTable0xe4()
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}
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}
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}
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m_state->SetUnknown8(0);
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FUN_1003ee00(m_script, 0x16);
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FUN_1003ee00(m_script, 0x17);
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@ -92,17 +95,21 @@ MxU32 Helicopter::VTable0xcc()
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if (!FUN_1003ef60()) {
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return 1;
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}
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if (!m_world) {
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m_world = CurrentWorld();
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}
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AnimationManager()->FUN_1005f6d0(FALSE);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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CurrentVehicle()->VTable0xe4();
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}
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}
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switch (GameState()->GetUnknown10()) {
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case 0:
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switch (GameState()->GetCurrentAct()) {
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case LegoGameState::e_act1:
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(0x29, TRUE, 7);
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@ -112,13 +119,14 @@ MxU32 Helicopter::VTable0xcc()
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SetUnknownDC(4);
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PlayMusic(JukeBox::e_jail);
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break;
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case 1:
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case LegoGameState::e_act2:
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m_script = *g_act2mainScript;
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break;
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case 2:
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case LegoGameState::e_act3:
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m_script = *g_act3Script;
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break;
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}
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VTable0xe0();
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InvokeAction(Extra::ActionType::e_start, m_script, 0x15, NULL);
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GetCurrentAction().SetObjectId(-1);
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@ -131,17 +139,19 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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{
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MxU32 ret = 0;
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MxAtomId script;
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switch (GameState()->GetUnknown10()) {
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case 0:
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switch (GameState()->GetCurrentAct()) {
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case LegoGameState::e_act1:
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script = *g_isleScript;
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break;
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case 1:
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case LegoGameState::e_act2:
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script = *g_act2mainScript;
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break;
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case 2:
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case LegoGameState::e_act3:
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script = *g_act3Script;
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break;
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}
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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case 0x17:
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@ -217,7 +227,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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ret = 1;
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break;
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case 0x1c:
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if (GameState()->GetUnknown10() == 0) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Isle*) CurrentWorld())->SetUnknown13c(2);
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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VTable0xe4();
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@ -239,7 +249,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
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switch (m_state->GetUnkown8()) {
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case 1: {
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if (GameState()->GetUnknown10() == 0) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
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VTable0xe8(0x2a, TRUE, 7);
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}
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@ -276,7 +286,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
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at[1] = 1.25;
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m_world->GetCamera()->SetWorldTransform(at, dir, up);
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if (GameState()->GetUnknown10() == 0) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
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VTable0xe8(0x29, TRUE, 7);
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}
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@ -74,7 +74,7 @@ LegoGameState::LegoGameState()
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this->m_previousArea = 0;
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this->m_unk0x42c = 0;
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this->m_isDirty = FALSE;
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this->m_currentAct = -1;
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this->m_loadedAct = e_actNotFound;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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@ -139,7 +139,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_unk0x10, 2);
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fileStream.Write(&m_currentAct, 2);
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fileStream.Write(&m_unk0x0c, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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@ -717,24 +717,24 @@ void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
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}
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// FUNCTION: LEGO1 0x1003cea0
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void LegoGameState::FUN_1003cea0(undefined4 p_state)
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void LegoGameState::SetCurrentAct(Act p_currentAct)
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{
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m_unk0x10 = p_state;
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m_currentAct = p_currentAct;
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}
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// FUNCTION: LEGO1 0x1003ceb0
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void LegoGameState::FUN_1003ceb0()
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void LegoGameState::FindLoadedAct()
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{
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if (FindWorld(*g_isleScript, 0)) {
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m_currentAct = 0;
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m_loadedAct = e_act1;
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}
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else if (FindWorld(*g_act2mainScript, 0)) {
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m_currentAct = 1;
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m_loadedAct = e_act2;
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}
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else if (FindWorld(*g_act3Script, 0)) {
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m_currentAct = 2;
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m_loadedAct = e_act3;
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}
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else {
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m_currentAct = -1;
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m_loadedAct = e_actNotFound;
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}
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}
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@ -302,7 +302,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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case 5:
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if (action->GetObjectId() == m_currentInfomainScript) {
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if (GameState()->GetUnknown10() != 2 && m_selectedCharacter != e_noCharacter) {
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if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
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GameState()->FUN_10039780(m_selectedCharacter);
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}
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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@ -343,8 +343,8 @@ void Infocenter::ReadyWorld()
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MxStillPresenter* bg = (MxStillPresenter*) Find("MxStillPresenter", "Background_Bitmap");
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MxStillPresenter* bgRed = (MxStillPresenter*) Find("MxStillPresenter", "BackgroundRed_Bitmap");
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switch (GameState()->GetUnknown10()) {
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case 0:
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switch (GameState()->GetCurrentAct()) {
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case LegoGameState::e_act1:
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bg->Enable(TRUE);
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InitializeBitmaps();
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@ -368,7 +368,7 @@ void Infocenter::ReadyWorld()
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PlayMusic(JukeBox::e_informationCenter);
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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PlayAction(script);
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if (script == c_returnBackGuidanceDialogue2) {
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@ -402,7 +402,7 @@ void Infocenter::ReadyWorld()
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break;
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}
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return;
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case 1: {
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case LegoGameState::e_act2: {
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if (m_infocenterState->GetUnknown0x74() == 8) {
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PlayMusic(JukeBox::e_informationCenter);
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bgRed->Enable(TRUE);
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@ -412,7 +412,7 @@ void Infocenter::ReadyWorld()
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}
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LegoAct2State* state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
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GameState()->FUN_1003ceb0();
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GameState()->FindLoadedAct();
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if (state && state->GetUnknown0x08() == 0x68) {
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bg->Enable(TRUE);
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@ -424,7 +424,7 @@ void Infocenter::ReadyWorld()
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if (m_infocenterState->GetUnknown0x74() == 4) {
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bgRed->Enable(TRUE);
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if (GameState()->GetUnknown10() == GameState()->GetCurrentAct()) {
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if (GameState()->GetCurrentAct() == GameState()->GetLoadedAct()) {
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GameState()->SetCurrentArea(0x2e);
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GameState()->StopArea(0x2e);
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GameState()->SetCurrentArea(0x02);
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@ -434,7 +434,7 @@ void Infocenter::ReadyWorld()
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m_transitionDestination = 0x2e;
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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PlayAction(script);
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InputManager()->DisableInputProcessing();
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@ -444,12 +444,12 @@ void Infocenter::ReadyWorld()
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PlayMusic(JukeBox::e_informationCenter);
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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PlayAction(script);
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bgRed->Enable(TRUE);
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break;
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}
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case 2: {
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case LegoGameState::e_act3: {
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if (m_infocenterState->GetUnknown0x74() == 8) {
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PlayMusic(JukeBox::e_informationCenter);
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bgRed->Enable(TRUE);
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@ -459,7 +459,7 @@ void Infocenter::ReadyWorld()
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}
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Act3State* state = (Act3State*) GameState()->GetState("Act3State");
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GameState()->FUN_1003ceb0();
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GameState()->FindLoadedAct();
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if (state) {
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if (state->GetUnknown0x08() == 3) {
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@ -480,7 +480,7 @@ void Infocenter::ReadyWorld()
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if (m_infocenterState->GetUnknown0x74() == 4) {
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bgRed->Enable(TRUE);
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if (GameState()->GetUnknown10() == GameState()->GetCurrentAct()) {
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if (GameState()->GetCurrentAct() == GameState()->GetLoadedAct()) {
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GameState()->SetCurrentArea(0x2f);
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GameState()->StopArea(0x2f);
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GameState()->SetCurrentArea(0x02);
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@ -490,7 +490,7 @@ void Infocenter::ReadyWorld()
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m_transitionDestination = 0x2f;
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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PlayAction(script);
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InputManager()->DisableInputProcessing();
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@ -500,7 +500,7 @@ void Infocenter::ReadyWorld()
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PlayMusic(JukeBox::e_informationCenter);
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InfomainScript script =
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x20()[GameState()->GetCurrentAct()].Next();
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PlayAction(script);
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bgRed->Enable(TRUE);
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break;
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@ -800,7 +800,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
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if (m_infocenterState->GetUnknown0x74() == 5) {
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InfomainScript dialogueToPlay;
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if (GameState()->GetUnknown10() == 0) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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if (m_infocenterState->GetInfocenterBufferElement(0) == NULL) {
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m_infocenterState->SetUnknown0x74(2);
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m_transitionDestination = 0;
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@ -830,7 +830,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
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break;
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default:
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dialogueToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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break;
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}
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@ -840,7 +840,7 @@ MxU8 Infocenter::HandleButtonUp(MxS32 p_x, MxS32 p_y)
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}
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else {
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dialogueToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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}
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PlayAction(dialogueToPlay);
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@ -870,7 +870,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(14);
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StopCurrentAction();
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if (GameState()->GetUnknown10() == 0) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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m_radio.Stop();
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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m_transitionDestination = 5;
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@ -885,7 +885,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(14);
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StopCurrentAction();
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if (GameState()->GetUnknown10() == 0) {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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m_radio.Stop();
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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m_transitionDestination = 13;
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@ -933,8 +933,8 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_radio.Stop();
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break;
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case c_bigInfoCtl:
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switch (state->GetUnknown10()) {
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case 0:
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switch (state->GetCurrentAct()) {
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case LegoGameState::e_act1:
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switch (state->GetPreviousArea()) {
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case 3:
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case 12:
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@ -942,7 +942,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(5);
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m_transitionDestination = state->GetPreviousArea();
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actionToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
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m_radio.Stop();
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InputManager()->DisableInputProcessing();
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InputManager()->SetUnknown336(TRUE);
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@ -953,7 +953,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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m_infocenterState->SetUnknown0x74(5);
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m_transitionDestination = state->GetPreviousArea();
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actionToPlay =
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(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next(
|
||||
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next(
|
||||
);
|
||||
m_radio.Stop();
|
||||
InputManager()->DisableInputProcessing();
|
||||
|
@ -967,17 +967,19 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
|
|||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case LegoGameState::e_act2:
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
m_transitionDestination = 0x2e;
|
||||
actionToPlay = (InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
|
||||
actionToPlay =
|
||||
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
|
||||
InputManager()->DisableInputProcessing();
|
||||
InputManager()->SetUnknown336(TRUE);
|
||||
break;
|
||||
case 2:
|
||||
case LegoGameState::e_act3:
|
||||
m_infocenterState->SetUnknown0x74(5);
|
||||
m_transitionDestination = 0x2f;
|
||||
actionToPlay = (InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetUnknown10()].Next();
|
||||
actionToPlay =
|
||||
(InfomainScript) m_infocenterState->GetUnknown0x44()[GameState()->GetCurrentAct()].Next();
|
||||
InputManager()->DisableInputProcessing();
|
||||
InputManager()->SetUnknown336(TRUE);
|
||||
break;
|
||||
|
@ -986,7 +988,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
|
|||
case c_bookCtl:
|
||||
m_transitionDestination = 12;
|
||||
m_infocenterState->SetUnknown0x74(4);
|
||||
actionToPlay = GameState()->GetUnknown10() ? c_goToRegBookRed : c_goToRegBook;
|
||||
actionToPlay = GameState()->GetCurrentAct() != LegoGameState::e_act1 ? c_goToRegBookRed : c_goToRegBook;
|
||||
m_radio.Stop();
|
||||
GameState()->SetUnknown0x42c(GameState()->GetPreviousArea());
|
||||
InputManager()->DisableInputProcessing();
|
||||
|
@ -1044,7 +1046,7 @@ MxLong Infocenter::HandleNotification0(MxNotificationParam& p_param)
|
|||
m_infoManDialogueTimer = 0;
|
||||
|
||||
InfomainScript objectId;
|
||||
if (GameState()->GetUnknown10()) {
|
||||
if (GameState()->GetCurrentAct() != LegoGameState::e_act1) {
|
||||
objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().Next();
|
||||
}
|
||||
else {
|
||||
|
@ -1270,11 +1272,11 @@ void Infocenter::UpdateFrameHot(MxBool p_display)
|
|||
// FUNCTION: LEGO1 0x10070e90
|
||||
void Infocenter::Reset()
|
||||
{
|
||||
switch (GameState()->GetUnknown10()) {
|
||||
case 1:
|
||||
switch (GameState()->GetCurrentAct()) {
|
||||
case LegoGameState::e_act2:
|
||||
Lego()->RemoveWorld(*g_act2mainScript, 0);
|
||||
break;
|
||||
case 2:
|
||||
case LegoGameState::e_act3:
|
||||
Lego()->RemoveWorld(*g_act3Script, 0);
|
||||
break;
|
||||
}
|
||||
|
@ -1283,7 +1285,7 @@ void Infocenter::Reset()
|
|||
BuildingManager()->FUN_10030590();
|
||||
AnimationManager()->FUN_1005ee80(FALSE);
|
||||
UnkSaveDataWriter()->FUN_100832a0();
|
||||
GameState()->FUN_1003cea0(0);
|
||||
GameState()->SetCurrentAct(LegoGameState::e_act1);
|
||||
GameState()->SetPreviousArea(0);
|
||||
GameState()->SetUnknown0x42c(0);
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ Isle::~Isle()
|
|||
// FUNCTION: LEGO1 0x10030b20
|
||||
MxResult Isle::Create(MxDSAction& p_dsAction)
|
||||
{
|
||||
GameState()->FUN_1003ceb0();
|
||||
GameState()->FindLoadedAct();
|
||||
|
||||
MxResult result = LegoWorld::Create(p_dsAction);
|
||||
if (result == SUCCESS) {
|
||||
|
@ -64,14 +64,14 @@ MxResult Isle::Create(MxDSAction& p_dsAction)
|
|||
InputManager()->SetWorld(this);
|
||||
GameState()->StopArea();
|
||||
|
||||
switch (GameState()->GetCurrentAct()) {
|
||||
case 1:
|
||||
switch (GameState()->GetLoadedAct()) {
|
||||
case LegoGameState::e_act2:
|
||||
GameState()->StopArea(0x2e);
|
||||
break;
|
||||
case 2:
|
||||
case LegoGameState::e_act3:
|
||||
GameState()->StopArea(0x2e);
|
||||
break;
|
||||
case -1:
|
||||
case LegoGameState::e_actNotFound:
|
||||
m_unk0x13c = 2;
|
||||
}
|
||||
|
||||
|
@ -162,7 +162,7 @@ void Isle::ReadyWorld()
|
|||
m_act1state->SetUnknown18(0);
|
||||
m_act1state->SetUnknown21(0);
|
||||
}
|
||||
else if (GameState()->GetCurrentAct()) {
|
||||
else if (GameState()->GetLoadedAct()) {
|
||||
FUN_1003ef00(TRUE);
|
||||
FUN_10032620();
|
||||
m_act1state->FUN_10034d00();
|
||||
|
|
|
@ -588,7 +588,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
|
|||
if (m_transitionManager->GetDDrawSurfaceFromVideoManager() == SUCCESS) {
|
||||
m_notificationManager->Register(this);
|
||||
SetAppCursor(1);
|
||||
m_gameState->FUN_1003cea0(0);
|
||||
m_gameState->SetCurrentAct(LegoGameState::e_act1);
|
||||
return SUCCESS;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue