isle/LEGO1/lego/legoomni/include/legogamestate.h
Christian Semmler ec3bcaf9bf
Introduce and use enum for acts (#548)
* Introduce and use enum for acts

* Use enum in Helicopter

* Revert change
2024-02-10 17:37:22 +01:00

100 lines
3.2 KiB
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
#include "mxtypes.h"
#include "mxvariabletable.h"
class LegoState;
class MxVariable;
class MxString;
struct ColorStringStruct {
const char* m_targetName;
const char* m_colorName;
};
// SIZE 0x430
class LegoGameState {
public:
enum Act {
e_actNotFound = -1,
e_act1 = 0,
e_act2 = 1,
e_act3 = 2
};
LegoGameState();
~LegoGameState();
MxResult Load(MxULong);
MxResult Save(MxULong);
void SerializePlayersInfo(MxS16);
void SerializeScoreHistory(MxS16 p_flags);
void SetSavePath(char*);
LegoState* GetState(const char* p_stateName);
LegoState* CreateState(const char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
void StopArea(MxU32 p_area = 0);
void SwitchArea(MxU32 p_area);
inline MxU8 GetUnknownC() { return m_unk0x0c; }
inline Act GetCurrentAct() { return m_currentAct; }
inline Act GetLoadedAct() { return m_loadedAct; }
inline MxU32 GetCurrentArea() { return m_currentArea; }
inline MxU32 GetPreviousArea() { return m_previousArea; }
inline MxU32 GetUnknown0x42c() { return m_unk0x42c; }
inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
inline void SetCurrentArea(MxU32 p_currentArea) { m_currentArea = p_currentArea; }
inline void SetPreviousArea(MxU32 p_previousArea) { m_previousArea = p_previousArea; }
inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
inline void SetUnknown0x42c(undefined4 p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
void FUN_10039780(MxU8);
void FUN_10039940();
struct ScoreStruct {
void WriteScoreHistory();
void FUN_1003ccf0(LegoFile&);
MxU16 m_unk0x00;
undefined m_unk0x02[0x2c][20];
};
private:
void RegisterState(LegoState* p_state);
MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
MxResult WriteEndOfVariables(LegoStorage* p_stream);
MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
void SetROIHandlerFunction();
char* m_savePath; // 0x00
MxS16 m_stateCount; // 0x04
LegoState** m_stateArray; // 0x08
MxU8 m_unk0x0c; // 0x0c
Act m_currentAct; // 0x10
Act m_loadedAct; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
undefined m_unk0x28[128]; // 0x28
ScoreStruct m_unk0xa6; // 0xa6
undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
MxBool m_isDirty; // 0x420
MxU32 m_currentArea; // 0x424
MxU32 m_previousArea; // 0x428
undefined4 m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
#endif // LEGOGAMESTATE_H