#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H #include "decomp.h" #include "lego/sources/misc/legostorage.h" #include "legobackgroundcolor.h" #include "legofullscreenmovie.h" #include "mxtypes.h" #include "mxvariabletable.h" class LegoState; class MxVariable; class MxString; struct ColorStringStruct { const char* m_targetName; const char* m_colorName; }; // SIZE 0x430 class LegoGameState { public: enum Act { e_actNotFound = -1, e_act1 = 0, e_act2 = 1, e_act3 = 2 }; LegoGameState(); ~LegoGameState(); MxResult Load(MxULong); MxResult Save(MxULong); void SerializePlayersInfo(MxS16); void SerializeScoreHistory(MxS16 p_flags); void SetSavePath(char*); LegoState* GetState(const char* p_stateName); LegoState* CreateState(const char* p_stateName); void GetFileSavePath(MxString* p_outPath, MxULong p_slotn); void StopArea(MxU32 p_area = 0); void SwitchArea(MxU32 p_area); inline MxU8 GetUnknownC() { return m_unk0x0c; } inline Act GetCurrentAct() { return m_currentAct; } inline Act GetLoadedAct() { return m_loadedAct; } inline MxU32 GetCurrentArea() { return m_currentArea; } inline MxU32 GetPreviousArea() { return m_previousArea; } inline MxU32 GetUnknown0x42c() { return m_unk0x42c; } inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; } inline void SetCurrentArea(MxU32 p_currentArea) { m_currentArea = p_currentArea; } inline void SetPreviousArea(MxU32 p_previousArea) { m_previousArea = p_previousArea; } inline void SetUnknown0x0c(MxU8 p_unk0x0c) { m_unk0x0c = p_unk0x0c; } inline void SetUnknown0x42c(undefined4 p_unk0x42c) { m_unk0x42c = p_unk0x42c; } void SetCurrentAct(Act p_currentAct); void FindLoadedAct(); void FUN_10039780(MxU8); void FUN_10039940(); struct ScoreStruct { void WriteScoreHistory(); void FUN_1003ccf0(LegoFile&); MxU16 m_unk0x00; undefined m_unk0x02[0x2c][20]; }; private: void RegisterState(LegoState* p_state); MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName); MxResult WriteEndOfVariables(LegoStorage* p_stream); MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to); void SetROIHandlerFunction(); char* m_savePath; // 0x00 MxS16 m_stateCount; // 0x04 LegoState** m_stateArray; // 0x08 MxU8 m_unk0x0c; // 0x0c Act m_currentAct; // 0x10 Act m_loadedAct; // 0x14 LegoBackgroundColor* m_backgroundColor; // 0x18 LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoFullScreenMovie* m_fullScreenMovie; // 0x20 MxU16 m_unk0x24; // 0x24 undefined m_unk0x28[128]; // 0x28 ScoreStruct m_unk0xa6; // 0xa6 undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6 MxBool m_isDirty; // 0x420 MxU32 m_currentArea; // 0x424 MxU32 m_previousArea; // 0x428 undefined4 m_unk0x42c; // 0x42c }; MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen); #endif // LEGOGAMESTATE_H