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animstate.cpp
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Implement methods to load dta files. (#673)
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2024-03-16 01:43:45 +01:00 |
legoactioncontrolpresenter.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
legoanimationmanager.cpp
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Implement/match Isle::Enable (#681)
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2024-03-16 19:20:44 +01:00 |
legoanimmmpresenter.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
legobackgroundcolor.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
legocharactermanager.cpp
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Implement/match LegoEntity::VTable0x3c (#680)
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2024-03-16 03:20:44 +01:00 |
legofullscreenmovie.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
legogamestate.cpp
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Implement/match Isle::HandleTransitionEnd (#683)
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2024-03-17 18:01:47 +01:00 |
legoobjectfactory.cpp
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Add JailEntity class (#630)
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2024-03-05 16:05:38 -05:00 |
legoplantmanager.cpp
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Implement/match LegoEntity::VTable0x3c (#680)
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2024-03-16 03:20:44 +01:00 |
legostate.cpp
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Implement LegoState::Playlist (#517)
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2024-02-02 20:09:45 +01:00 |
legotextureinfo.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
legoutils.cpp
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Implement/match Isle::Enable (#681)
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2024-03-16 19:20:44 +01:00 |
legovariables.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
misc.cpp
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Implement/match Isle::HandleTransitionEnd (#683)
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2024-03-17 18:01:47 +01:00 |
mxcompositemediapresenter.cpp
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Use AUTOLOCK macro (#660)
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2024-03-12 15:23:50 +01:00 |
mxcontrolpresenter.cpp
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Refactor files based on beta debug build (#645)
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2024-03-09 21:07:52 +01:00 |
mxtransitionmanager.cpp
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TransitionNone() -> NoTransition() (#659)
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2024-03-11 21:23:31 -04:00 |