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https://github.com/isledecomp/isle.git
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LegoGameState player functions (#603)
* LegoGameState player functions * Style * use sizeof --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
4d84157888
commit
0e7823cedd
5 changed files with 223 additions and 61 deletions
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@ -2,7 +2,7 @@
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#define LEGOBUILDINGMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6f50
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@ -24,6 +24,7 @@ class LegoBuildingManager : public MxCore {
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static void configureLegoBuildingManager(MxS32);
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static void SetCustomizeAnimFile(const char* p_value);
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void Init();
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void FUN_1002fa00();
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void FUN_1002fb30();
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MxResult Save(LegoStorage* p_storage);
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@ -36,8 +37,6 @@ class LegoBuildingManager : public MxCore {
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private:
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static char* g_customizeAnimFile;
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void Init();
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undefined m_unk0x08[0x28]; // 0x08
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};
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@ -90,8 +90,11 @@ class LegoGameState {
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// SIZE 0x0c
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struct Username {
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Username();
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inline Username(Username& p_other) { Set(p_other); }
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inline void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
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MxResult ReadWrite(LegoStorage* p_storage);
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Username* operator=(const Username* p_other);
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Username& operator=(const Username& p_other);
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MxS16 m_letters[7]; // 0x00
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};
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@ -120,19 +123,29 @@ class LegoGameState {
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LegoGameState();
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~LegoGameState();
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void SetActor(MxU8 p_actorId);
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void RemoveActor();
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void ResetROI();
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MxResult Save(MxULong);
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MxResult DeleteState();
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MxResult Load(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializePlayersInfo(MxS16 p_flags);
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MxResult AddPlayer(Username& p_player);
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void SwitchPlayer(MxS16 p_playerId);
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MxS16 FindPlayer(Username& p_player);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
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void StopArea(Area p_area);
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void SwitchArea(Area p_area);
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void Init();
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inline MxU8 GetActorId() { return m_actorId; }
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inline Act GetCurrentAct() { return m_currentAct; }
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@ -152,8 +165,6 @@ class LegoGameState {
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void SetCurrentAct(Act p_currentAct);
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void FindLoadedAct();
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void SetActor(MxU8 p_actorId);
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void ResetROI();
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private:
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void RegisterState(LegoState* p_state);
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@ -173,7 +184,7 @@ class LegoGameState {
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined2 m_unk0x26; // 0x26
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MxS16 m_playerCount; // 0x26
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Username m_players[9]; // 0x28
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History m_history; // 0xa6
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undefined2 m_unk0x41a; // 0x41a
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@ -2,7 +2,7 @@
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#define LEGOPLANTMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6758
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@ -21,6 +21,7 @@ class LegoPlantManager : public MxCore {
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return "LegoPlantManager";
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}
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void Init();
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Save(LegoStorage* p_storage);
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@ -35,8 +36,6 @@ class LegoPlantManager : public MxCore {
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private:
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static char* g_customizeAnimFile;
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void Init();
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undefined m_unk0x08[0x24]; // 0x08
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};
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@ -59,7 +59,7 @@ class LegoUnkSaveDataWriter {
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MxResult ReadSaveData3(LegoStorage* p_storage);
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LegoROI* FUN_10083500(const char*, MxBool);
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static void InitSaveData();
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void InitSaveData();
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static void SetCustomizeAnimFile(const char* p_value);
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static MxBool FUN_10084c00(const LegoChar*);
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@ -2,8 +2,12 @@
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#include "act1state.h"
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#include "define.h"
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#include "dunebuggy.h"
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#include "helicopter.h"
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#include "infocenterstate.h"
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#include "isle.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legonavcontroller.h"
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@ -18,6 +22,7 @@
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#include "mxobjectfactory.h"
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#include "mxstring.h"
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#include "mxvariabletable.h"
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#include "racecar.h"
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#include "roi/legoroi.h"
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#include <stdio.h>
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@ -90,7 +95,7 @@ LegoGameState::LegoGameState()
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m_currentArea = e_noArea;
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m_previousArea = e_noArea;
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m_unk0x42c = e_noArea;
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m_unk0x26 = 0;
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m_playerCount = 0;
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m_isDirty = FALSE;
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m_loadedAct = e_actNotFound;
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SetCurrentAct(e_act1);
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@ -158,6 +163,15 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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SetCurrentActor(newActor);
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}
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// FUNCTION: LEGO1 0x10039910
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void LegoGameState::RemoveActor()
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{
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IslePathActor* actor = CurrentActor();
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SetCurrentActor(NULL);
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delete actor;
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m_actorId = 0;
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}
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// FUNCTION: LEGO1 0x10039940
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void LegoGameState::ResetROI()
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{
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@ -185,7 +199,7 @@ MxResult LegoGameState::Save(MxULong p_slot)
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}
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MxResult result = FAILURE;
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LegoFile fileStream;
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LegoFile fileStorage;
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MxVariableTable* variableTable = VariableTable();
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MxS16 count = 0;
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MxU32 i;
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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if (fileStream.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
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if (fileStorage.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
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goto done;
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}
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Write(&fileStream, 0x1000c);
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Write(&fileStream, m_unk0x24);
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Write(&fileStream, (MxU16) m_currentAct);
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Write(&fileStream, m_actorId);
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Write(&fileStorage, 0x1000c);
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Write(&fileStorage, m_unk0x24);
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Write(&fileStorage, (MxU16) m_currentAct);
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Write(&fileStorage, m_actorId);
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for (i = 0; i < _countof(g_colorSaveData); i++) {
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if (WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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if (WriteVariable(&fileStorage, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
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goto done;
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}
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}
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if (WriteVariable(&fileStream, variableTable, "backgroundcolor") == FAILURE) {
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if (WriteVariable(&fileStorage, variableTable, "backgroundcolor") == FAILURE) {
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goto done;
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}
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if (WriteVariable(&fileStream, variableTable, "lightposition") == FAILURE) {
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if (WriteVariable(&fileStorage, variableTable, "lightposition") == FAILURE) {
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goto done;
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}
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WriteEndOfVariables(&fileStream);
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UnkSaveDataWriter()->WriteSaveData3(&fileStream);
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PlantManager()->Save(&fileStream);
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result = BuildingManager()->Save(&fileStream);
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WriteEndOfVariables(&fileStorage);
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UnkSaveDataWriter()->WriteSaveData3(&fileStorage);
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PlantManager()->Save(&fileStorage);
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result = BuildingManager()->Save(&fileStorage);
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for (j = 0; j < m_stateCount; j++) {
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if (m_stateArray[j]->VTable0x14()) {
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}
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}
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Write(&fileStream, count);
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Write(&fileStorage, count);
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for (j = 0; j < m_stateCount; j++) {
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if (m_stateArray[j]->VTable0x14()) {
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m_stateArray[j]->VTable0x1c(&fileStream);
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m_stateArray[j]->VTable0x1c(&fileStorage);
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}
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}
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area = m_unk0x42c;
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Write(&fileStream, (MxU16) area);
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Write(&fileStorage, (MxU16) area);
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SerializeScoreHistory(2);
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m_isDirty = FALSE;
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MxResult LegoGameState::Load(MxULong p_slot)
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{
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MxResult result = FAILURE;
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LegoFile fileStream;
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LegoFile fileStorage;
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MxVariableTable* variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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if (fileStream.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
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if (fileStorage.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
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goto done;
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}
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MxS16 count, area, act;
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const char* lightPosition;
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Read(&fileStream, &version);
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Read(&fileStorage, &version);
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if (version != 0x1000c) {
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OmniError("Saved game version mismatch", 0);
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goto done;
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}
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Read(&fileStream, &m_unk0x24);
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Read(&fileStorage, &m_unk0x24);
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Read(&fileStream, &act);
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Read(&fileStorage, &act);
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SetCurrentAct((Act) act);
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Read(&fileStream, &m_actorId);
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Read(&fileStorage, &m_actorId);
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if (m_actorId) {
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SetActor(m_actorId);
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}
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do {
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status = ReadVariable(&fileStream, variableTable);
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status = ReadVariable(&fileStorage, variableTable);
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if (status == 1) {
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goto done;
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}
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SetLightPosition(atoi(lightPosition));
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}
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if (UnkSaveDataWriter()->ReadSaveData3(&fileStream) == FAILURE) {
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if (UnkSaveDataWriter()->ReadSaveData3(&fileStorage) == FAILURE) {
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goto done;
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}
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if (PlantManager()->Load(&fileStream) == FAILURE) {
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if (PlantManager()->Load(&fileStorage) == FAILURE) {
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goto done;
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}
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if (BuildingManager()->Load(&fileStream) == FAILURE) {
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if (BuildingManager()->Load(&fileStorage) == FAILURE) {
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goto done;
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}
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if (DeleteState() != SUCCESS) {
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@ -331,13 +345,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
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}
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char stateName[80];
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Read(&fileStream, &count);
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Read(&fileStorage, &count);
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if (count) {
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for (MxS16 i = 0; i < count; i++) {
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MxS16 stateNameLength;
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Read(&fileStream, &stateNameLength);
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Read(&fileStream, stateName, (MxULong) stateNameLength);
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Read(&fileStorage, &stateNameLength);
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Read(&fileStorage, stateName, (MxULong) stateNameLength);
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stateName[stateNameLength] = 0;
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LegoState* state = GetState(stateName);
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}
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}
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state->VTable0x1c(&fileStream);
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state->VTable0x1c(&fileStorage);
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}
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}
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Read(&fileStream, &area);
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Read(&fileStorage, &area);
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if (m_currentAct == 0) {
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m_unk0x42c = e_noArea;
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if (variableValue) {
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MxU8 length = strlen(p_variableName);
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if (p_storage->Write((char*) &length, 1) == SUCCESS) {
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if (p_storage->Write(&length, sizeof(length)) == SUCCESS) {
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if (p_storage->Write(p_variableName, length) == SUCCESS) {
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length = strlen(variableValue);
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if (p_storage->Write((char*) &length, 1) == SUCCESS) {
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result = p_storage->Write((char*) variableValue, length);
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if (p_storage->Write(&length, sizeof(length)) == SUCCESS) {
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result = p_storage->Write(variableValue, length);
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}
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}
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}
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{
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MxU8 len = strlen(g_endOfVariables);
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if (p_storage->Write(&len, 1) == SUCCESS) {
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if (p_storage->Write(&len, sizeof(len)) == SUCCESS) {
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return p_storage->Write(g_endOfVariables, len);
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}
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return FAILURE;
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}
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// 95% match, just some instruction ordering differences on the call to
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// MxVariableTable::SetVariable at the end.
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// FUNCTION: LEGO1 0x1003a080
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MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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{
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MxS32 result = 1;
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MxU8 length;
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if (p_storage->Read((char*) &length, 1) == SUCCESS) {
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if (p_storage->Read(&length, sizeof(length)) == SUCCESS) {
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char nameBuffer[256];
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if (p_storage->Read(nameBuffer, length) == SUCCESS) {
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nameBuffer[length] = '\0';
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@ -439,12 +451,12 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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result = 2;
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}
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else {
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if (p_storage->Read((char*) &length, 1) == SUCCESS) {
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if (p_storage->Read(&length, sizeof(length)) == SUCCESS) {
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char valueBuffer[256];
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if (p_storage->Read(valueBuffer, length) == SUCCESS) {
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result = 0;
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valueBuffer[length] = '\0';
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p_to->SetVariable(nameBuffer, valueBuffer);
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result = SUCCESS;
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}
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}
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}
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@ -455,7 +467,7 @@ MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
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}
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// FUNCTION: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxU8 p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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@ -475,10 +487,97 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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*p_outPath = MxString(path);
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}
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16)
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// FUNCTION: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16 p_flags)
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{
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// TODO
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LegoFile fileStorage;
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MxString playersGSI = MxString(m_savePath);
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playersGSI += "\\";
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playersGSI += g_playersGSI;
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if (fileStorage.Open(playersGSI.GetData(), p_flags) == SUCCESS) {
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if (fileStorage.IsReadMode()) {
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Read(&fileStorage, &m_playerCount);
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}
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else if (fileStorage.IsWriteMode()) {
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Write(&fileStorage, m_playerCount);
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}
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for (MxS16 i = 0; i < m_playerCount; i++) {
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m_players[i].ReadWrite(&fileStorage);
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}
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}
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}
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// FUNCTION: LEGO1 0x1003a3f0
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MxResult LegoGameState::AddPlayer(Username& p_player)
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{
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MxString from, to;
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if (m_playerCount == 9) {
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GetFileSavePath(&from, 8);
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DeleteFile(from.GetData());
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m_playerCount--;
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}
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for (MxS16 i = m_playerCount; i > 0; i--) {
|
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m_players[i] = m_players[i - 1];
|
||||
GetFileSavePath(&from, i - 1);
|
||||
GetFileSavePath(&to, i);
|
||||
MoveFile(from.GetData(), to.GetData());
|
||||
}
|
||||
|
||||
m_playerCount++;
|
||||
m_players[0].Set(p_player);
|
||||
m_unk0x24 = m_history.m_unk0x372;
|
||||
m_history.m_unk0x372 = m_unk0x24 + 1;
|
||||
m_history.WriteScoreHistory();
|
||||
SetCurrentAct(e_act1);
|
||||
|
||||
return DeleteState();
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003a540
|
||||
void LegoGameState::SwitchPlayer(MxS16 p_playerId)
|
||||
{
|
||||
if (p_playerId > 0) {
|
||||
MxString from, temp, to;
|
||||
|
||||
GetFileSavePath(&from, p_playerId);
|
||||
GetFileSavePath(&temp, 36);
|
||||
|
||||
Username selectedName(m_players[p_playerId]);
|
||||
|
||||
MoveFile(from.GetData(), temp.GetData());
|
||||
|
||||
for (MxS16 i = p_playerId; i > 0; i--) {
|
||||
m_players[i] = m_players[i - 1];
|
||||
GetFileSavePath(&from, i - 1);
|
||||
GetFileSavePath(&to, i);
|
||||
MoveFile(from.GetData(), to.GetData());
|
||||
}
|
||||
|
||||
m_players[0] = selectedName;
|
||||
GetFileSavePath(&from, 0);
|
||||
MoveFile(temp.GetData(), from.GetData());
|
||||
}
|
||||
|
||||
if (Load(0) != SUCCESS) {
|
||||
Init();
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003a6e0
|
||||
MxS16 LegoGameState::FindPlayer(Username& p_player)
|
||||
{
|
||||
for (MxS16 i = 0; i < m_playerCount; i++) {
|
||||
if (memcmp(&m_players[i], &p_player, sizeof(p_player)) == 0) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003a720
|
||||
|
@ -939,6 +1038,60 @@ void LegoGameState::RegisterState(LegoState* p_state)
|
|||
m_stateArray[targetIndex] = p_state;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003bd00
|
||||
void LegoGameState::Init()
|
||||
{
|
||||
m_backgroundColor->SetValue("set 56 54 68");
|
||||
m_backgroundColor->SetLights();
|
||||
m_tempBackgroundColor->SetValue("set 56 54 68");
|
||||
VariableTable()->SetVariable("lightposition", "2");
|
||||
SetLightPosition(2);
|
||||
PlantManager()->Init();
|
||||
BuildingManager()->Init();
|
||||
UnkSaveDataWriter()->InitSaveData();
|
||||
AnimationManager()->FUN_1005ee80(TRUE);
|
||||
SetColors();
|
||||
RemoveActor();
|
||||
DeleteState();
|
||||
m_isDirty = FALSE;
|
||||
FindLoadedAct();
|
||||
SetCurrentAct(e_act1);
|
||||
|
||||
if (m_loadedAct == e_act1) {
|
||||
Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
|
||||
|
||||
Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, 1);
|
||||
if (copter) {
|
||||
isle->FUN_1001fc80(copter);
|
||||
isle->VTable0x6c(copter);
|
||||
delete copter;
|
||||
}
|
||||
|
||||
DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, 2);
|
||||
if (dunebuggy) {
|
||||
isle->FUN_1001fc80(dunebuggy);
|
||||
isle->VTable0x6c(dunebuggy);
|
||||
delete dunebuggy;
|
||||
}
|
||||
|
||||
Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, 3);
|
||||
if (jetski) {
|
||||
isle->FUN_1001fc80(jetski);
|
||||
isle->VTable0x6c(jetski);
|
||||
delete jetski;
|
||||
}
|
||||
|
||||
RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, 4);
|
||||
if (racecar) {
|
||||
isle->FUN_1001fc80(racecar);
|
||||
isle->VTable0x6c(racecar);
|
||||
delete racecar;
|
||||
}
|
||||
}
|
||||
|
||||
m_unk0x42c = e_noArea;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c670
|
||||
LegoGameState::Username::Username()
|
||||
{
|
||||
|
@ -964,10 +1117,10 @@ MxResult LegoGameState::Username::ReadWrite(LegoStorage* p_storage)
|
|||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c710
|
||||
LegoGameState::Username* LegoGameState::Username::operator=(const Username* p_other)
|
||||
LegoGameState::Username& LegoGameState::Username::operator=(const Username& p_other)
|
||||
{
|
||||
memcpy(m_letters, p_other->m_letters, sizeof(m_letters));
|
||||
return this;
|
||||
memcpy(m_letters, p_other.m_letters, sizeof(m_letters));
|
||||
return *this;
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x1003c830
|
||||
|
|
Loading…
Reference in a new issue