isle/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp

807 lines
20 KiB
C++
Raw Normal View History

#include "legocharactermanager.h"
2023-10-24 19:38:27 -04:00
#include "legoanimactor.h"
#include "legocharacters.h"
#include "legogamestate.h"
#include "legovideomanager.h"
#include "misc.h"
#include "misc/legocontainer.h"
#include "mxmisc.h"
#include "realtime/realtime.h"
#include "roi/legolod.h"
2024-01-22 10:18:46 -05:00
#include "roi/legoroi.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
// GLOBAL: LEGO1 0x100fc4e4
char* LegoCharacterManager::g_customizeAnimFile = NULL;
// GLOBAL: LEGO1 0x100fc4d8
MxU32 g_unk0x100fc4d8 = 50;
// GLOBAL: LEGO1 0x100fc4dc
MxU32 g_unk0x100fc4dc = 66;
// GLOBAL: LEGO1 0x100fc4e8
MxU32 g_unk0x100fc4e8 = 0;
// GLOBAL: LEGO1 0x100fc4ec
MxU32 g_unk0x100fc4ec = 2;
// GLOBAL: LEGO1 0x100fc4f0
MxU32 g_unk0x100fc4f0 = 0;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// GLOBAL: LEGO1 0x10104f20
LegoCharacterData g_characterData[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
{
m_characters = new LegoCharacterMap();
Init();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
}
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
g_characterData[i] = g_characterDataInit[i];
}
}
// FUNCTION: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
{
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
LegoCharacterData* data = GetData(g_characterData[i].m_name);
if (data != NULL) {
LegoExtraActor* actor = data->m_actor;
if (actor != NULL && actor->IsA("LegoExtraActor")) {
LegoROI* roi = g_characterData[i].m_roi;
MxU32 refCount = GetRefCount(roi);
while (refCount != 0) {
FUN_10083db0(roi);
refCount = GetRefCount(roi);
}
}
}
}
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// FUNCTION: LEGO1 0x10083310
MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
2023-10-24 19:38:27 -04:00
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
LegoCharacterData* data = &g_characterData[i];
if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
goto done;
2023-10-24 19:38:27 -04:00
}
}
result = SUCCESS;
done:
2023-10-24 19:38:27 -04:00
return result;
}
// FUNCTION: LEGO1 0x100833f0
MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
LegoCharacterData* data = &g_characterData[i];
if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
goto done;
}
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
2024-01-22 10:18:46 -05:00
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(p_key);
if (it != m_characters->end()) {
character = (*it).second;
character->AddRef();
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
if (roi == NULL) {
goto done;
}
roi->SetVisibility(FALSE);
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
}
else {
VideoManager()->Get3DManager()->Remove(*character->m_roi);
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
done:
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
LegoExtraActor* actor = new LegoExtraActor();
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->FUN_100114e0(0);
actor->SetFlag(LegoActor::c_bit2);
GetData(p_key)->m_actor = actor;
}
return character->m_roi;
}
2024-01-22 10:18:46 -05:00
return NULL;
}
// FUNCTION: LEGO1 0x10083bc0
MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
{
LegoCharacterMap::iterator it;
for (it = m_characters->begin(); it != m_characters->end(); it++) {
LegoCharacter* character = (*it).second;
LegoROI* roi = character->m_roi;
if (roi == p_roi) {
return character->m_refCount;
}
}
return 0;
}
// STUB: LEGO1 0x10083c30
// FUNCTION: BETA10 0x10074701
void LegoCharacterManager::FUN_10083c30(const char* p_name)
{
// TODO
}
// FUNCTION: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
for (it = m_characters->begin(); it != m_characters->end(); it++) {
character = (*it).second;
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoCharacterData* data = GetData(character->m_roi->GetName());
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
entity->SetROI(NULL, FALSE, FALSE);
}
RemoveROI(character->m_roi);
delete[] const_cast<char*>((*it).first);
delete (*it).second;
m_characters->erase(it);
if (data != NULL) {
if (data->m_actor != NULL) {
data->m_actor->ClearFlag(LegoEntity::c_bit2);
delete data->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
delete entity;
}
data->m_roi = NULL;
data->m_actor = NULL;
}
}
return;
}
}
}
// FUNCTION: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
for (it = m_characters->begin(); it != m_characters->end(); it++) {
character = (*it).second;
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
entity->SetROI(NULL, FALSE, FALSE);
}
RemoveROI(character->m_roi);
delete[] const_cast<char*>((*it).first);
delete (*it).second;
m_characters->erase(it);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
delete entity;
}
}
return;
}
}
}
// FUNCTION: LEGO1 0x10084010
void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
{
VideoManager()->Get3DManager()->Remove(*p_roi);
}
// FUNCTION: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
{
MxBool success = FALSE;
LegoROI* roi = NULL;
BoundingSphere boundingSphere;
BoundingBox boundingBox;
MxMatrix mat;
CompoundObject* comp;
MxS32 i;
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
LegoCharacterData* data = GetData(p_key);
if (data == NULL) {
goto done;
}
if (!strcmpi(p_key, "pep")) {
LegoCharacterData* pepper = GetData("pepper");
data->m_unk0x0c = pepper->m_unk0x0c;
data->m_unk0x10 = pepper->m_unk0x10;
data->m_unk0x14 = pepper->m_unk0x14;
for (i = 0; i < _countof(data->m_parts); i++) {
data->m_parts[i] = pepper->m_parts[i];
}
}
roi = new LegoROI(renderer);
roi->SetName(p_key);
boundingSphere.Center()[0] = g_characterLODs[0].m_boundingSphere[0];
boundingSphere.Center()[1] = g_characterLODs[0].m_boundingSphere[1];
boundingSphere.Center()[2] = g_characterLODs[0].m_boundingSphere[2];
boundingSphere.Radius() = g_characterLODs[0].m_boundingSphere[3];
roi->SetBoundingSphere(boundingSphere);
boundingBox.Min()[0] = g_characterLODs[0].m_boundingBox[0];
boundingBox.Min()[1] = g_characterLODs[0].m_boundingBox[1];
boundingBox.Min()[2] = g_characterLODs[0].m_boundingBox[2];
boundingBox.Max()[0] = g_characterLODs[0].m_boundingBox[3];
boundingBox.Max()[1] = g_characterLODs[0].m_boundingBox[4];
boundingBox.Max()[2] = g_characterLODs[0].m_boundingBox[5];
roi->SetUnknown0x80(boundingBox);
comp = new CompoundObject();
roi->SetComp(comp);
for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
char lodName[256];
LegoCharacterData::Part& part = data->m_parts[i];
const char* parentName;
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[i + 1].m_parentName;
}
ViewLODList* lodList = lodManager->Lookup(parentName);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%d", p_key, i);
ViewLODList* dupLodList = lodManager->Create(lodName, lodSize);
for (MxS32 j = 0; j < lodSize; j++) {
LegoLOD* lod = (LegoLOD*) (*lodList)[j];
LegoLOD* clone = lod->Clone(renderer);
dupLodList->PushBack(clone);
}
lodList->Release();
lodList = dupLodList;
LegoROI* childROI = new LegoROI(renderer, lodList);
lodList->Release();
childROI->SetName(g_characterLODs[i + 1].m_name);
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
childROI->SetBoundingSphere(childBoundingSphere);
BoundingBox childBoundingBox;
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
if (textureInfo != NULL) {
childROI->FUN_100a9210(textureInfo);
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);
}
comp->push_back(childROI);
}
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[0].m_position),
Mx3DPointFloat(g_characterLODs[0].m_direction),
Mx3DPointFloat(g_characterLODs[0].m_up),
mat
);
roi->WrappedSetLocalTransform(mat);
data->m_roi = roi;
success = TRUE;
done:
if (!success && roi != NULL) {
delete roi;
roi = NULL;
}
return roi;
}
// FUNCTION: LEGO1 0x100849a0
// FUNCTION: BETA10 0x10075b51
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo)
{
LegoResult result = SUCCESS;
LegoROI* head = FindChildROI(p_roi, g_characterLODs[4].m_name);
if (head != NULL) {
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_characterLODs[4].m_parentName);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
if (p_textureInfo == NULL) {
LegoCharacterData* info = GetData(p_roi->GetName());
LegoCharacterData::Part& part = info->m_parts[3];
p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
}
for (MxS32 i = 0; i < lodSize; i++) {
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
LegoLOD* clone = lod->Clone(renderer);
if (p_textureInfo != NULL) {
clone->FUN_100aad70(p_textureInfo);
}
dupLodList->PushBack(clone);
}
lodList->Release();
lodList = dupLodList;
if (head->GetUnknown0xe0() >= 0) {
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->FUN_100a66a0(head);
}
head->SetLODList(lodList);
lodList->Release();
}
return head != NULL;
}
// FUNCTION: LEGO1 0x10084c00
MxBool LegoCharacterManager::Exists(const char* p_key)
{
for (MxU32 i = 0; i < _countof(g_characterData); i++) {
if (!strcmpi(g_characterData[i].m_name, p_key)) {
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x10084c40
LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
{
LegoCharacterData* data = GetData(p_key);
if (data != NULL) {
return data->m_actor;
}
return NULL;
}
// FUNCTION: LEGO1 0x10084c60
LegoCharacterData* LegoCharacterManager::GetData(const char* p_key)
{
MxU32 i;
for (i = 0; i < _countof(g_characterData); i++) {
if (!strcmpi(g_characterData[i].m_name, p_key)) {
break;
}
}
if (i < _countof(g_characterData)) {
return &g_characterData[i];
}
return NULL;
}
// FUNCTION: LEGO1 0x10084cb0
LegoCharacterData* LegoCharacterManager::GetData(LegoROI* p_roi)
{
MxU32 i;
for (i = 0; i < _countof(g_characterData); i++) {
if (g_characterData[i].m_roi == p_roi) {
break;
}
}
if (i < _countof(g_characterData)) {
return &g_characterData[i];
}
return NULL;
}
// FUNCTION: LEGO1 0x10084cf0
// FUNCTION: BETA10 0x10075fe2
LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
{
const CompoundObject* comp = p_roi->GetComp();
#ifdef COMPAT_MODE
for (CompoundObject::const_iterator it = comp->begin(); !(it == comp->end()); it++) {
#else
for (CompoundObject::iterator it = comp->begin(); !(it == comp->end()); it++) {
#endif
LegoROI* roi = (LegoROI*) *it;
if (!strcmpi(p_name, roi->GetName())) {
return roi;
}
}
return NULL;
}
// FUNCTION: LEGO1 0x10084ec0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
{
LegoCharacterData* data = GetData(p_roi->GetName());
if (data == NULL) {
return FALSE;
}
LegoCharacterData::Part& part = data->m_parts[1];
part.m_unk0x08++;
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
if (unk0x00 == 0xff) {
part.m_unk0x08 = 0;
unk0x00 = part.m_unk0x00[part.m_unk0x08];
}
LegoROI* childROI = FindChildROI(p_roi, g_characterLODs[1].m_name);
if (childROI != NULL) {
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_unk0x04[unk0x00]);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
LegoFloat red, green, blue, alpha;
LegoROI::FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
for (MxS32 i = 0; i < lodSize; i++) {
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
LegoLOD* clone = lod->Clone(renderer);
clone->FUN_100aacb0(red, green, blue, alpha);
dupLodList->PushBack(clone);
}
lodList->Release();
lodList = dupLodList;
if (childROI->GetUnknown0xe0() >= 0) {
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->FUN_100a66a0(childROI);
}
childROI->SetLODList(lodList);
lodList->Release();
}
return TRUE;
}
// FUNCTION: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
{
LegoCharacterData* data = GetData(p_roi);
if (p_und) {
return data->m_unk0x14 + g_unk0x100fc4dc;
}
if (data != NULL) {
return data->m_unk0x0c + g_unk0x100fc4d8;
}
return 0;
}
// FUNCTION: LEGO1 0x100851a0
void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
{
if (g_customizeAnimFile != NULL) {
delete[] g_customizeAnimFile;
}
if (p_value != NULL) {
g_customizeAnimFile = new char[strlen(p_value) + 1];
if (g_customizeAnimFile != NULL) {
strcpy(g_customizeAnimFile, p_value);
}
}
else {
g_customizeAnimFile = NULL;
}
}
// FUNCTION: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
LegoROI* roi = NULL;
MxMatrix mat;
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
ViewLODList* lodList = lodManager->Lookup(p_lodName);
if (lodList == NULL || lodList->Size() == 0) {
return NULL;
}
roi = new LegoROI(renderer, lodList);
const char* name;
char buf[20];
if (p_name != NULL) {
name = p_name;
}
else {
sprintf(buf, "autoROI_%d", g_unk0x100fc4f0++);
name = buf;
}
roi->SetName(name);
lodList->Release();
if (roi != NULL && FUN_10085870(roi) != SUCCESS) {
delete roi;
roi = NULL;
}
if (roi != NULL) {
roi->SetVisibility(FALSE);
LegoCharacter* character = new LegoCharacter(roi);
char* key = new char[strlen(name) + 1];
if (key != NULL) {
strcpy(key, name);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
if (p_createEntity && roi->GetEntity() == NULL) {
LegoEntity* entity = new LegoEntity();
entity->SetROI(roi, FALSE, FALSE);
entity->FUN_100114e0(4);
entity->SetFlag(LegoActor::c_bit2);
}
}
}
return roi;
}
// FUNCTION: LEGO1 0x10085870
MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
{
MxResult result = FAILURE;
BoundingSphere boundingSphere;
BoundingBox boundingBox;
const Tgl::MeshBuilder* meshBuilder = ((ViewLOD*) p_roi->GetLOD(0))->GetMeshBuilder();
if (meshBuilder != NULL) {
float min[3], max[3];
FILLVEC3(min, 88888.0);
FILLVEC3(max, -88888.0);
meshBuilder->GetBoundingBox(min, max);
float center[3];
center[0] = (min[0] + max[0]) / 2.0f;
center[1] = (min[1] + max[1]) / 2.0f;
center[2] = (min[2] + max[2]) / 2.0f;
SET3(boundingSphere.Center(), center);
float radius[3];
VMV3(radius, max, min);
boundingSphere.Radius() = sqrt(NORMSQRD3(radius)) / 2.0;
p_roi->SetBoundingSphere(boundingSphere);
SET3(boundingBox.Min(), min);
SET3(boundingBox.Max(), max);
p_roi->SetUnknown0x80(boundingBox);
p_roi->VTable0x14();
result = SUCCESS;
}
return result;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
return FUN_10085210(p_name, p_lodName, p_createEntity);
}