mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 15:48:09 -05:00
100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps * One more function * Add offset to endOfVariables * Remove leftover header * Use undefined where applicable * Fixes, refactorings * Fixes * Fix calling convention * Added offset comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
parent
49ec7364c2
commit
91c3ed3e70
16 changed files with 489 additions and 40 deletions
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@ -74,6 +74,7 @@ add_library(lego1 SHARED
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LEGO1/legolocomotionanimpresenter.cpp
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LEGO1/legomodelpresenter.cpp
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LEGO1/legonavcontroller.cpp
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LEGO1/legoobjectfactory.cpp
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LEGO1/legoomni.cpp
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LEGO1/legopalettepresenter.cpp
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LEGO1/legopartpresenter.cpp
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@ -89,6 +90,7 @@ add_library(lego1 SHARED
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LEGO1/legostream.cpp
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LEGO1/legotexturepresenter.cpp
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LEGO1/legoutil.cpp
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LEGO1/legounksavedatawriter.cpp
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LEGO1/legovideomanager.cpp
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LEGO1/legoworld.cpp
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LEGO1/legoworldpresenter.cpp
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@ -1,5 +1,7 @@
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#include "infocenterstate.h"
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DECOMP_SIZE_ASSERT(InfocenterState, 0x94);
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// OFFSET: LEGO1 0x10071600 STUB
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InfocenterState::InfocenterState()
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{
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@ -3,6 +3,8 @@
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#include "legostate.h"
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#include "decomp.h"
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// VTABLE 0x100d93a8
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// SIZE 0x94
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class InfocenterState : public LegoState
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@ -23,6 +25,40 @@ class InfocenterState : public LegoState
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{
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return !strcmp(name, InfocenterState::ClassName()) || LegoState::IsA(name);
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}
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inline MxU32 GetInfocenterBufferElement(MxS32 p_index) { return m_buffer[p_index]; }
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private:
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// Members should be renamed with their offsets before use
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/*
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struct SomeStruct
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{
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undefined4 unk1;
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undefined2 unk2;
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undefined2 unk3;
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undefined2 unk4;
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};
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undefined2 unk1;
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undefined2 unk2;
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undefined4 unk3;
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undefined4 padding1;
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void *unk4;
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undefined2 unk5;
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undefined2 unk6;
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undefined2 unk7;
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undefined2 padding2;
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void *unk8;
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undefined2 unk9;
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undefined2 unk10;
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undefined2 unk11;
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undefined2 padding3;
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SomeStruct unk12[6];
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undefined4 unk13;
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*/
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undefined pad[0x70];
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MxU32 m_buffer[7]; // 0x78
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};
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#endif // INFOCENTERSTATE_H
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@ -1,17 +1,77 @@
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legostate.h"
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#include "infocenterstate.h"
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#include "legostream.h"
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#include "mxobjectfactory.h"
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#include "mxvariabletable.h"
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#include "decomp.h"
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#include "mxstring.h"
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// Based on the highest dword offset (0x42c) referenced in the constructor.
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// There may be other members that come after.
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DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
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// GLOBAL OFFSET: LEGO1 0x100f3e40
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const char *g_fileExtensionGS = ".GS";
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// GLOBAL OFFSET: LEGO1 0x100f3e58
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ColorStringStruct g_colorSaveData[43] = {
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{"c_dbbkfny0", "lego red"},
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{"c_dbbkxly0", "lego white"},
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{"c_chbasey0", "lego black"},
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{"c_chbacky0", "lego black"},
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{"c_chdishy0", "lego white"},
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{"c_chhorny0", "lego black"},
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{"c_chljety1", "lego black"},
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{"c_chrjety1", "lego black"},
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{"c_chmidly0", "lego black"},
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{"c_chmotry0", "lego blue"},
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{"c_chsidly0", "lego black"},
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{"c_chsidry0", "lego black"},
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{"c_chstuty0", "lego black"},
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{"c_chtaily0", "lego black"},
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{"c_chwindy1", "lego black"},
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{"c_dbfbrdy0", "lego red"},
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{"c_dbflagy0", "lego yellow"},
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{"c_dbfrfny4", "lego red"},
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{"c_dbfrxly0", "lego white"},
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{"c_dbhndly0", "lego white"},
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{"c_dbltbry0", "lego white"},
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{"c_jsdashy0", "lego white"},
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{"c_jsexhy0", "lego black"},
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{"c_jsfrnty5", "lego black"},
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{"c_jshndly0", "lego red"},
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{"c_jslsidy0", "lego black"},
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{"c_jsrsidy0", "lego black"},
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{"c_jsskiby0", "lego red"},
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{"c_jswnshy5", "lego white"},
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{"c_rcbacky6", "lego green"},
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{"c_rcedgey0", "lego green"},
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{"c_rcfrmey0", "lego red"},
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{"c_rcfrnty6", "lego green"},
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{"c_rcmotry0", "lego white"},
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{"c_rcsidey0", "lego green"},
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{"c_rcstery0", "lego white"},
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{"c_rcstrpy0", "lego yellow"},
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{"c_rctailya", "lego white"},
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{"c_rcwhl1y0", "lego white"},
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{"c_rcwhl2y0", "lego white"},
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{"c_jsbasey0", "lego white"},
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{"c_chblady0", "lego black"},
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{"c_chseaty0", "lego white"},
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};
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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// GLOBAL OFFSET: LEGO1 0x100f3e50
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extern const char *s_endOfVariables;
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// OFFSET: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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{
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// TODO
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m_stateCount = 0;
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m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
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VariableTable()->SetVariable(m_backgroundColor);
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@ -25,33 +85,93 @@ LegoGameState::LegoGameState()
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SerializeScoreHistory(1);
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}
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// OFFSET: LEGO1 0x10039720
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// OFFSET: LEGO1 0x10039720 STUB
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LegoGameState::~LegoGameState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10039c60
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// OFFSET: LEGO1 0x10039c60 STUB
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p)
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// OFFSET: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString *p_outPath, MxULong p_slotn)
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{
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// TODO
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return 0;
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char baseForSlot[2] = "0";
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char path[1024] = "";
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// Save path base
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if (m_savePath != NULL)
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strcpy(path, m_savePath);
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// Slot: "G0", "G1", ...
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strcat(path, "G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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}
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// OFFSET: LEGO1 0x1003a2e0
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// OFFSET: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream *p_stream)
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{
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MxU8 len = strlen(s_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS)
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return p_stream->Write(s_endOfVariables, len);
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return FAILURE;
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}
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// OFFSET: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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MxResult result;
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InfocenterState *infocenterState = (InfocenterState *)GameState()->GetState("InfocenterState");
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if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0)
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result = SUCCESS;
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else {
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result = FAILURE;
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MxVariableTable *variableTable = VariableTable();
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MxString savePath;
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GetFileSavePath(&savePath, p_slot);
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LegoFileStream fileStream;
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if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_secondThingWritten, 2);
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fileStream.Write(&m_someEnumState, 2);
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fileStream.Write(&m_someModeSwitch, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
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return result;
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}
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if (LegoStream::WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
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WriteEndOfVariables(&fileStream);
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// TODO: Calls down to more aggregate writing functions
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return SUCCESS;
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}
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}
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x1003a2e0 STUB
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cdd0
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// OFFSET: LEGO1 0x1003cdd0 STUB
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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void LegoGameState::SetSavePath(char *p_savePath)
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{
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if (m_savePath != NULL)
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{
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delete[] m_savePath;
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}
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if (p_savePath)
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{
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if (p_savePath) {
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m_savePath = new char[strlen(p_savePath) + 1];
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strcpy(m_savePath, p_savePath);
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}
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else
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{
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m_savePath = NULL;
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}
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}
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// OFFSET: LEGO1 0x1003bbb0
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LegoState *LegoGameState::GetState(char *p_stateName)
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{
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for (MxS32 i = 0; i < m_stateCount; ++i)
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if (m_stateArray[i]->IsA(p_stateName))
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return m_stateArray[i];
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return NULL;
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}
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// OFFSET: LEGO1 0x1003bc00
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LegoState *LegoGameState::CreateState(char *p_stateName)
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{
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LegoState* newState = (LegoState*)ObjectFactory()->Create(p_stateName);
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RegisterState(newState);
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return newState;
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}
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// OFFSET: LEGO1 0x1003bc30
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void LegoGameState::RegisterState(LegoState *p_state)
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{
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MxS32 targetIndex;
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for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex)
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if (m_stateArray[targetIndex]->IsA(p_state->ClassName()))
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break;
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if (targetIndex == m_stateCount) {
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LegoState **newBuffer = new LegoState*[m_stateCount + 1];
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if (m_stateCount != 0) {
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memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
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delete[] m_stateArray;
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}
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newBuffer[m_stateCount++] = p_state;
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m_stateArray = newBuffer;
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return;
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}
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if (m_stateArray[targetIndex])
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delete m_stateArray[targetIndex];
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m_stateArray[targetIndex] = p_state;
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}
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@ -6,6 +6,17 @@
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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class LegoState;
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class LegoStream;
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class MxVariable;
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class MxString;
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struct ColorStringStruct
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{
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const char *m_targetName;
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const char *m_colorName;
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};
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// SIZE 0x430 (at least)
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class LegoGameState
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{
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
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__declspec(dllexport) void SetSavePath(char *p);
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LegoState *GetState(char *p_stateName);
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LegoState *CreateState(char *p_stateName);
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void GetFileSavePath(MxString *p_outPath, MxULong p_slotn);
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private:
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void RegisterState(LegoState *p_state);
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MxResult WriteEndOfVariables(LegoStream *p_stream);
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private:
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char *m_savePath; // 0x0
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undefined m_unk04[20];
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MxS16 m_stateCount;
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LegoState **m_stateArray;
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MxU8 m_someModeSwitch;
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MxU32 m_someEnumState;
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undefined4 m_unk0x14;
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LegoBackgroundColor *m_backgroundColor; // 0x18
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LegoBackgroundColor *m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie *m_fullScreenMovie; // 0x20
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undefined m_unk24[1036];
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MxU16 m_secondThingWritten;
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undefined m_unk24[1032];
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};
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#endif // LEGOGAMESTATE_H
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35
LEGO1/legoobjectfactory.cpp
Normal file
35
LEGO1/legoobjectfactory.cpp
Normal file
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#include "legoobjectfactory.h"
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#include "infocenterstate.h"
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#include "decomp.h"
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// TODO: Uncomment once we have all the relevant types ready
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// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
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// OFFSET: LEGO1 0x10006e40
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LegoObjectFactory::LegoObjectFactory()
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{
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#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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}
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// OFFSET: LEGO1 0x10009a90
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MxCore *LegoObjectFactory::Create(const char *p_name)
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{
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MxAtomId atom(p_name, LookupMode_Exact);
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if (0) {
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#define X(V) } else if (this->m_id##V == atom) { return new V;
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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} else {
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return MxObjectFactory::Create(p_name);
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}
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}
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// OFFSET: LEGO1 0x1000fb30 STUB
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void LegoObjectFactory::Destroy(void *p_object)
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{
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// TODO
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}
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22
LEGO1/legoobjectfactory.h
Normal file
22
LEGO1/legoobjectfactory.h
Normal file
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#ifndef LEGOOBJECTFACTORY_H
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#define LEGOOBJECTFACTORY_H
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#include "mxobjectfactory.h"
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#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
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X(InfocenterState)
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// VTABLE 0x100d4768
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class LegoObjectFactory : public MxObjectFactory
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{
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public:
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LegoObjectFactory();
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virtual MxCore *Create(const char *p_name) override; // vtable 0x14
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virtual void Destroy(void *p_object) override; // vtable 0x18
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private:
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#define X(V) MxAtomId m_id##V;
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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};
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#endif // LEGOOBJECTFACTORY_H
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@ -4,6 +4,7 @@
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#include "mxdsfile.h"
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#include "legogamestate.h"
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#include "legoutil.h"
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#include "legoobjectfactory.h"
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// 0x100f4588
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MxAtomId *g_nocdSourceName = NULL;
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@ -261,7 +262,7 @@ void LegoOmni::Init()
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m_currentWorld = NULL;
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m_unk80 = FALSE;
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m_isle = NULL;
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m_unk8c = 0;
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m_unkLegoSaveDataWriter = NULL;
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m_plantManager = NULL;
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m_gameState = NULL;
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m_animationManager = NULL;
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@ -271,11 +272,12 @@ void LegoOmni::Init()
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m_transitionManager = NULL;
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}
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// OFFSET: LEGO1 0x10058e70
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// OFFSET: LEGO1 0x10058e70 STUB
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MxResult LegoOmni::Create(COMPAT_CONST MxOmniCreateParam &p)
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{
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// FIXME: Stub
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MxOmni::Create(p);
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m_objectFactory = new LegoObjectFactory();
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||||
m_gameState = new LegoGameState();
|
||||
m_bkgAudioManager = new MxBackgroundAudioManager();
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ class LegoPathBoundary;
|
|||
class LegoPlantManager;
|
||||
class LegoROI;
|
||||
class LegoSoundManager;
|
||||
class LegoUnkSaveDataWriter;
|
||||
class LegoVideoManager;
|
||||
class LegoWorld;
|
||||
class MxAtomId;
|
||||
|
@ -77,8 +78,8 @@ class LegoOmni : public MxOmni
|
|||
LegoWorld *GetCurrentWorld() { return m_currentWorld; }
|
||||
|
||||
private:
|
||||
int m_unk68;
|
||||
int m_unk6c;
|
||||
undefined4 m_unk68;
|
||||
undefined4 m_unk6c;
|
||||
LegoInputManager *m_inputMgr; // 0x70
|
||||
undefined4 m_unk74;
|
||||
undefined4 m_unk78;
|
||||
|
@ -86,7 +87,7 @@ class LegoOmni : public MxOmni
|
|||
MxBool m_unk80;
|
||||
LegoNavController *m_navController; // 0x84
|
||||
Isle* m_isle; // 0x88
|
||||
undefined4 m_unk8c;
|
||||
LegoUnkSaveDataWriter* m_unkLegoSaveDataWriter;
|
||||
LegoPlantManager* m_plantManager; // 0x90
|
||||
LegoAnimationManager* m_animationManager;
|
||||
LegoBuildingManager* m_buildingManager; // 0x98
|
||||
|
|
|
@ -4,6 +4,14 @@
|
|||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
#include "mxvariabletable.h"
|
||||
|
||||
// This is a pointer to the end of the global variable name table, which has
|
||||
// the text "END_OF_VARIABLES" in it.
|
||||
// TODO: make s_endOfVariables reference the actual end of the variable array.
|
||||
// GLOBAL OFFSET: LEGO1 0x100f3e50
|
||||
const char *s_endOfVariables = "END_OF_VARIABLES";
|
||||
|
||||
// Very likely but not certain sizes.
|
||||
// The classes are only used on the stack in functions we have not 100% matched
|
||||
// yet, we can confirm the size once we have.
|
||||
|
@ -38,7 +46,7 @@ LegoFileStream::~LegoFileStream()
|
|||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100992c0
|
||||
MxResult LegoFileStream::Read(char* p_buffer, MxU32 p_size)
|
||||
MxResult LegoFileStream::Read(void* p_buffer, MxU32 p_size)
|
||||
{
|
||||
if (m_hFile == NULL)
|
||||
return FAILURE;
|
||||
|
@ -47,7 +55,7 @@ MxResult LegoFileStream::Read(char* p_buffer, MxU32 p_size)
|
|||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10099300
|
||||
MxResult LegoFileStream::Write(char* p_buffer, MxU32 p_size)
|
||||
MxResult LegoFileStream::Write(const void* p_buffer, MxU32 p_size)
|
||||
{
|
||||
if (m_hFile == NULL)
|
||||
return FAILURE;
|
||||
|
@ -117,7 +125,7 @@ LegoMemoryStream::LegoMemoryStream(char* p_buffer)
|
|||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10099160
|
||||
MxResult LegoMemoryStream::Read(char* p_buffer, MxU32 p_size)
|
||||
MxResult LegoMemoryStream::Read(void* p_buffer, MxU32 p_size)
|
||||
{
|
||||
memcpy(p_buffer, m_buffer + m_offset, p_size);
|
||||
m_offset += p_size;
|
||||
|
@ -125,7 +133,7 @@ MxResult LegoMemoryStream::Read(char* p_buffer, MxU32 p_size)
|
|||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10099190
|
||||
MxResult LegoMemoryStream::Write(char* p_buffer, MxU32 p_size)
|
||||
MxResult LegoMemoryStream::Write(const void* p_buffer, MxU32 p_size)
|
||||
{
|
||||
memcpy(m_buffer + m_offset, p_buffer, p_size);
|
||||
m_offset += p_size;
|
||||
|
@ -146,4 +154,51 @@ MxResult LegoMemoryStream::Seek(MxU32 p_offset)
|
|||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10039f70
|
||||
MxResult LegoStream::WriteVariable(LegoStream* p_stream, MxVariableTable* p_from, const char* p_variableName)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
const char *variableValue = p_from->GetVariable(p_variableName);
|
||||
|
||||
if (variableValue) {
|
||||
MxU8 length = strlen(p_variableName);
|
||||
if (p_stream->Write((char*)&length, 1) == SUCCESS) {
|
||||
if (p_stream->Write(p_variableName, length) == SUCCESS) {
|
||||
length = strlen(variableValue);
|
||||
if (p_stream->Write((char*)&length, 1) == SUCCESS)
|
||||
result = p_stream->Write((char *)variableValue, length);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 95% match, just some instruction ordering differences on the call to
|
||||
// MxVariableTable::SetVariable at the end.
|
||||
// OFFSET: LEGO1 0x1003a080
|
||||
MxS32 LegoStream::ReadVariable(LegoStream* p_stream, MxVariableTable* p_to)
|
||||
{
|
||||
MxS32 result = 1;
|
||||
MxU8 length;
|
||||
|
||||
if (p_stream->Read((char*)&length, 1) == SUCCESS) {
|
||||
char nameBuffer[256];
|
||||
if (p_stream->Read(nameBuffer, length) == SUCCESS) {
|
||||
nameBuffer[length] = '\0';
|
||||
if (strcmp(nameBuffer, s_endOfVariables) == 0)
|
||||
// 2 -> "This was the last entry, done reading."
|
||||
result = 2;
|
||||
else {
|
||||
if (p_stream->Read((char*)&length, 1) == SUCCESS) {
|
||||
char valueBuffer[256];
|
||||
if (p_stream->Read(valueBuffer, length) == SUCCESS) {
|
||||
result = 0;
|
||||
valueBuffer[length] = '\0';
|
||||
p_to->SetVariable(nameBuffer, valueBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#define LEGOSTREAM_MODE_READ 1
|
||||
#define LEGOSTREAM_MODE_WRITE 2
|
||||
|
||||
class MxVariableTable;
|
||||
|
||||
// VTABLE 0x100d7d80
|
||||
class LegoStream
|
||||
{
|
||||
|
@ -17,8 +19,8 @@ class LegoStream
|
|||
LegoStream() : m_mode(0) {}
|
||||
inline virtual ~LegoStream() {};
|
||||
|
||||
virtual MxResult Read(char* p_buffer, MxU32 p_size) = 0;
|
||||
virtual MxResult Write(char* p_buffer, MxU32 p_size) = 0;
|
||||
virtual MxResult Read(void* p_buffer, MxU32 p_size) = 0;
|
||||
virtual MxResult Write(const void* p_buffer, MxU32 p_size) = 0;
|
||||
virtual MxResult Tell(MxU32* p_offset) = 0;
|
||||
virtual MxResult Seek(MxU32 p_offset) = 0;
|
||||
|
||||
|
@ -32,6 +34,9 @@ class LegoStream
|
|||
BinaryBit = 4,
|
||||
};
|
||||
|
||||
static MxResult __stdcall WriteVariable(LegoStream* p_stream, MxVariableTable* p_from, const char* p_variableName);
|
||||
static MxS32 __stdcall ReadVariable(LegoStream* p_stream, MxVariableTable* p_to);
|
||||
|
||||
protected:
|
||||
MxU8 m_mode;
|
||||
};
|
||||
|
@ -43,8 +48,8 @@ class LegoFileStream : public LegoStream
|
|||
LegoFileStream();
|
||||
virtual ~LegoFileStream();
|
||||
|
||||
MxResult Read(char* p_buffer, MxU32 p_size) override;
|
||||
MxResult Write(char* p_buffer, MxU32 p_size) override;
|
||||
MxResult Read(void* p_buffer, MxU32 p_size) override;
|
||||
MxResult Write(const void* p_buffer, MxU32 p_size) override;
|
||||
MxResult Tell(MxU32* p_offset) override;
|
||||
MxResult Seek(MxU32 p_offset) override;
|
||||
|
||||
|
@ -61,8 +66,8 @@ class LegoMemoryStream : public LegoStream
|
|||
LegoMemoryStream(char* p_buffer);
|
||||
~LegoMemoryStream() {}
|
||||
|
||||
MxResult Read(char* p_buffer, MxU32 p_size) override;
|
||||
MxResult Write(char* p_buffer, MxU32 p_size) override;
|
||||
MxResult Read(void* p_buffer, MxU32 p_size) override;
|
||||
MxResult Write(const void* p_buffer, MxU32 p_size) override;
|
||||
MxResult Tell(MxU32* p_offset) override;
|
||||
MxResult Seek(MxU32 p_offset) override;
|
||||
|
||||
|
|
48
LEGO1/legounksavedatawriter.cpp
Normal file
48
LEGO1/legounksavedatawriter.cpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
|
||||
#include "legounksavedatawriter.h"
|
||||
#include "legogamestate.h"
|
||||
#include "legostream.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108);
|
||||
|
||||
// GLOBAL OFFSET: LEGO1 0x10104f20
|
||||
LegoSaveDataEntry3 g_saveData3[66];
|
||||
|
||||
// OFFSET: LEGO1 0x10083310
|
||||
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStream *p_stream)
|
||||
{
|
||||
MxResult result = FAILURE;
|
||||
|
||||
// This should probably be a for loop but I can't figure out how to
|
||||
// make it match as a for loop.
|
||||
LegoSaveDataEntry3 *entry = g_saveData3;
|
||||
const LegoSaveDataEntry3 *end = &g_saveData3[66];
|
||||
|
||||
while (TRUE) {
|
||||
if (p_stream->Write(&entry->m_savePart1, 4) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart2, 4) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart3, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_currentFrame, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart5, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart6, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart7, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart8, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart9, 1) != SUCCESS)
|
||||
break;
|
||||
if (p_stream->Write(&entry->m_savePart10, 1) != SUCCESS)
|
||||
break;
|
||||
if (++entry >= end) {
|
||||
result = SUCCESS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
40
LEGO1/legounksavedatawriter.h
Normal file
40
LEGO1/legounksavedatawriter.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
#ifndef LEGOUNKSAVEDATAWRITER_H
|
||||
#define LEGOUNKSAVEDATAWRITER_H
|
||||
|
||||
#include "mxtypes.h"
|
||||
#include "decomp.h"
|
||||
|
||||
class LegoStream;
|
||||
|
||||
struct LegoSaveDataEntry3
|
||||
{
|
||||
char *m_name;
|
||||
void *m_unk0x04;
|
||||
void *m_unk0x08;
|
||||
MxS32 m_savePart1;
|
||||
MxS32 m_savePart2;
|
||||
MxU8 m_savePart3;
|
||||
undefined4 m_unk0x18[6];
|
||||
MxU8 m_frameOffsetInDwords; // 0x30
|
||||
MxS32 *m_pFrameData;
|
||||
MxU8 m_currentFrame;
|
||||
undefined4 m_unk0x3c[2];
|
||||
MxU8 m_savePart5; // 0x44
|
||||
undefined4 m_unk0x48[5];
|
||||
MxU8 m_savePart6; // 0x5c
|
||||
undefined4 m_unk0x60[11];
|
||||
MxU8 m_savePart7; // 0x8c
|
||||
undefined4 m_unk0x90[5];
|
||||
MxU8 m_savePart8; // 0xa4
|
||||
undefined4 m_unk0xa8[17];
|
||||
MxU8 m_savePart9; // 0xec
|
||||
undefined4 m_unk0xf0[5];
|
||||
MxU8 m_savePart10; // 0x104
|
||||
};
|
||||
|
||||
class LegoUnkSaveDataWriter
|
||||
{
|
||||
MxResult WriteSaveData3(LegoStream *p_stream);
|
||||
};
|
||||
|
||||
#endif // LEGOUNKSAVEDATAWRITER_H
|
|
@ -26,9 +26,9 @@ MxObjectFactory::MxObjectFactory()
|
|||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b12c0
|
||||
MxCore *MxObjectFactory::Create(const char *name)
|
||||
MxCore *MxObjectFactory::Create(const char *p_name)
|
||||
{
|
||||
MxAtomId atom(name, LookupMode_Exact);
|
||||
MxAtomId atom(p_name, LookupMode_Exact);
|
||||
|
||||
if (0) {
|
||||
#define X(V) } else if (this->m_id##V == atom) { return new V;
|
||||
|
@ -40,6 +40,6 @@ MxCore *MxObjectFactory::Create(const char *name)
|
|||
}
|
||||
|
||||
// OFFSET: LEGO1 0x100b1a30 STUB
|
||||
void MxObjectFactory::vtable18(void *) {
|
||||
void MxObjectFactory::Destroy(void *p_object) {
|
||||
// FIXME
|
||||
}
|
||||
|
|
|
@ -23,8 +23,22 @@ class MxObjectFactory : public MxCore
|
|||
{
|
||||
public:
|
||||
MxObjectFactory();
|
||||
virtual MxCore *Create(const char *name); // vtable 0x14
|
||||
virtual void vtable18(void *); // vtable 0x18
|
||||
|
||||
// OFFSET: LEGO1 0x10008f70
|
||||
inline virtual const char *ClassName() const override // vtable+0xc
|
||||
{
|
||||
// 0x100f0730
|
||||
return "MxObjectFactory";
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10008f80
|
||||
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
|
||||
{
|
||||
return !strcmp(name, MxObjectFactory::ClassName()) || MxCore::IsA(name);
|
||||
}
|
||||
|
||||
virtual MxCore *Create(const char *p_name); // vtable 0x14
|
||||
virtual void Destroy(void *p_object); // vtable 0x18
|
||||
private:
|
||||
#define X(V) MxAtomId m_id##V;
|
||||
FOR_MXOBJECTFACTORY_OBJECTS(X)
|
||||
|
|
|
@ -93,7 +93,9 @@ __declspec(dllexport) MxVariableTable * VariableTable();
|
|||
__declspec(dllexport) MxMusicManager * MusicManager();
|
||||
__declspec(dllexport) MxEventManager * EventManager();
|
||||
__declspec(dllexport) MxNotificationManager * NotificationManager();
|
||||
MxVideoManager * MVideoManager();
|
||||
MxAtomIdCounterSet* AtomIdCounterSet();
|
||||
|
||||
MxVideoManager *MVideoManager();
|
||||
MxAtomIdCounterSet *AtomIdCounterSet();
|
||||
MxObjectFactory *ObjectFactory();
|
||||
|
||||
#endif // MXOMNI_H
|
||||
|
|
Loading…
Reference in a new issue