isle/LEGO1/lego/legoomni/src/common/legounksavedatawriter.cpp

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#include "legounksavedatawriter.h"
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#include "legogamestate.h"
#include "legoomni.h"
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#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoUnkSaveDataWriter, 0x08)
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
// GLOBAL: LEGO1 0x100f80c0
LegoSaveDataEntry3 g_saveDataInit[66]; // TODO: add data
// GLOBAL: LEGO1 0x100fc4e4
char* LegoUnkSaveDataWriter::g_customizeAnimFile = NULL;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// GLOBAL: LEGO1 0x10104f20
LegoSaveDataEntry3 g_saveData3[66];
// FUNCTION: LEGO1 0x10082a20
LegoUnkSaveDataWriter::LegoUnkSaveDataWriter()
{
m_map = new LegoUnkSaveDataMap();
InitSaveData();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
}
// FUNCTION: LEGO1 0x10083270
void LegoUnkSaveDataWriter::InitSaveData()
{
for (MxS32 i = 0; i < 66; i++) {
g_saveData3[i] = g_saveDataInit[i];
}
}
// STUB: LEGO1 0x100832a0
void LegoUnkSaveDataWriter::FUN_100832a0()
{
// TODO
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10083310
MxResult LegoUnkSaveDataWriter::WriteSaveData3(LegoStorage* p_storage)
{
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MxResult result = FAILURE;
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// This should probably be a for loop but I can't figure out how to
// make it match as a for loop.
LegoSaveDataEntry3* entry = g_saveData3;
const LegoSaveDataEntry3* end = &g_saveData3[66];
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while (TRUE) {
if (p_storage->Write(&entry->m_savePart1, 4) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart2, 4) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart3, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_currentFrame, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart5, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart6, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart7, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart8, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart9, 1) != SUCCESS) {
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break;
}
if (p_storage->Write(&entry->m_savePart10, 1) != SUCCESS) {
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break;
}
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if (++entry >= end) {
result = SUCCESS;
break;
}
}
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return result;
}
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// STUB: LEGO1 0x10083500
LegoROI* LegoUnkSaveDataWriter::FUN_10083500(const char* p_key, MxBool p_option)
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{
// TODO
// involves an STL map with a _Nil node at 0x100fc508
return NULL;
}
// STUB: LEGO1 0x10083db0
void LegoUnkSaveDataWriter::FUN_10083db0(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10083f10
void LegoUnkSaveDataWriter::FUN_10083f10(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10084c00
MxBool LegoUnkSaveDataWriter::FUN_10084c00(const LegoChar*)
{
// TODO
return FALSE;
}
// FUNCTION: LEGO1 0x100851a0
void LegoUnkSaveDataWriter::SetCustomizeAnimFile(const char* p_value)
{
if (g_customizeAnimFile != NULL) {
delete[] g_customizeAnimFile;
}
if (p_value != NULL) {
g_customizeAnimFile = new char[strlen(p_value) + 1];
if (g_customizeAnimFile != NULL) {
strcpy(g_customizeAnimFile, p_value);
}
}
else {
g_customizeAnimFile = NULL;
}
}
// STUB: LEGO1 0x10085210
LegoROI* LegoUnkSaveDataWriter::FUN_10085210(const LegoChar*, LegoChar*, undefined)
{
return NULL;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoUnkSaveDataWriter::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
{
return FUN_10085210(p_und1, p_und2, p_und3);
}