Implement/match LegoCharacterManager GetActor/Exists, fix loops (#750)

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Christian Semmler 2024-03-29 13:30:46 -04:00 committed by GitHub
parent e260a407ba
commit ed1a25a636
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GPG key ID: B5690EEEBB952194
4 changed files with 42 additions and 31 deletions

View file

@ -47,18 +47,18 @@ class LegoCharacterManager {
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool FUN_10084c00(const LegoChar*);
static MxBool Exists(const char* p_key);
void FUN_100832a0();
MxU32 GetRefCount(LegoROI* p_roi);
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
LegoExtraActor* FUN_10084c40(const LegoChar*);
LegoCharacterData* Find(const char* p_key);
LegoExtraActor* GetActor(const char* p_key);
LegoCharacterData* GetData(const char* p_key);
MxBool FUN_10084ec0(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI*, MxBool);
LegoROI* FUN_10085210(const LegoChar*, LegoChar*, undefined);
LegoROI* FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3);
LegoROI* FUN_10085210(const char*, char*, undefined);
LegoROI* FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }

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@ -427,7 +427,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
LegoROI* roi = p_entity->GetROI();
if (p_entity->GetUnknown0x59() == 0) {
LegoPathActor* actor = CharacterManager()->FUN_10084c40(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (actor) {
LegoPathController* controller = actor->GetController();

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@ -41,8 +41,8 @@ void LegoCharacterManager::Init()
// FUNCTION: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
{
for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
LegoCharacterData* data = Find(g_characterData[i].m_name);
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
LegoCharacterData* data = GetData(g_characterData[i].m_name);
if (data != NULL) {
LegoExtraActor* actor = data->m_actor;
@ -65,7 +65,7 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
LegoCharacterData* data = &g_characterData[i];
if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
@ -111,7 +111,7 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
LegoCharacterData* data = &g_characterData[i];
if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
@ -196,7 +196,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->FUN_100114e0(0);
actor->SetFlag(LegoActor::c_bit2);
Find(p_key)->m_actor = actor;
GetData(p_key)->m_actor = actor;
}
return character->m_roi;
@ -248,21 +248,21 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
LegoCharacterData* characterData = Find(p_key);
LegoCharacterData* data = GetData(p_key);
if (characterData == NULL) {
if (data == NULL) {
goto done;
}
if (!strcmpi(p_key, "pep")) {
LegoCharacterData* pepper = Find("pepper");
LegoCharacterData* pepper = GetData("pepper");
characterData->m_unk0x0c = pepper->m_unk0x0c;
characterData->m_unk0x10 = pepper->m_unk0x10;
characterData->m_unk0x14 = pepper->m_unk0x14;
data->m_unk0x0c = pepper->m_unk0x0c;
data->m_unk0x10 = pepper->m_unk0x10;
data->m_unk0x14 = pepper->m_unk0x14;
for (i = 0; i < _countof(characterData->m_parts); i++) {
characterData->m_parts[i] = pepper->m_parts[i];
for (i = 0; i < _countof(data->m_parts); i++) {
data->m_parts[i] = pepper->m_parts[i];
}
}
@ -293,7 +293,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
const char* parentName;
char lodName[64];
LegoCharacterData::Part& part = characterData->m_parts[i];
LegoCharacterData::Part& part = data->m_parts[i];
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
@ -371,7 +371,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
);
roi->WrappedSetLocalTransform(mat);
characterData->m_roi = roi;
data->m_roi = roi;
success = TRUE;
done:
@ -383,25 +383,36 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
return roi;
}
// STUB: LEGO1 0x10084c00
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
// FUNCTION: LEGO1 0x10084c00
MxBool LegoCharacterManager::Exists(const char* p_key)
{
// TODO
for (MxU32 i = 0; i < _countof(g_characterData); i++) {
if (!strcmpi(g_characterData[i].m_name, p_key)) {
return TRUE;
}
}
return FALSE;
}
// STUB: LEGO1 0x10084c40
LegoExtraActor* LegoCharacterManager::FUN_10084c40(const LegoChar*)
// FUNCTION: LEGO1 0x10084c40
LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
{
LegoCharacterData* data = GetData(p_key);
if (data != NULL) {
return data->m_actor;
}
return NULL;
}
// FUNCTION: LEGO1 0x10084c60
LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
LegoCharacterData* LegoCharacterManager::GetData(const char* p_key)
{
MxU32 i;
for (i = 0; i < _countof(g_characterData) - 1; i++) {
for (i = 0; i < _countof(g_characterData); i++) {
if (!strcmpi(g_characterData[i].m_name, p_key)) {
break;
}
@ -448,13 +459,13 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
}
// STUB: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
LegoROI* LegoCharacterManager::FUN_10085210(const char*, char*, undefined)
{
return NULL;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
LegoROI* LegoCharacterManager::FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3)
{
return FUN_10085210(p_und1, p_und2, p_und3);
}

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@ -115,7 +115,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
{
LegoChar* str;
if (LegoCharacterManager::FUN_10084c00(p_und1 + 1)) {
if (LegoCharacterManager::Exists(p_und1 + 1)) {
str = new LegoChar[strlen(p_und1)];
if (str != NULL) {