Implement LegoCharacterManager::GetROI (#696)

* Implement LegoCharacterManager::GetROI

* Add TODO
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Christian Semmler 2024-03-19 14:23:34 -04:00 committed by GitHub
parent 277957f0d5
commit 0994d6dbfb
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7 changed files with 113 additions and 29 deletions

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@ -1,10 +1,13 @@
#ifndef LEGOANIMACTOR_H
#define LEGOANIMACTOR_H
#include "decomp.h"
#include "legopathactor.h"
class LegoAnimActor : public LegoPathActor {
public:
LegoAnimActor() {}
LegoAnimActor(undefined4);
};
#endif // LEGOANIMACTOR_H

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@ -7,28 +7,36 @@
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
class LegoActor;
class LegoROI;
#pragma warning(disable : 4237)
// TODO: generic string comparator?
struct LegoUnkSaveDataMapComparator {
bool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) > 0; }
struct LegoCharacterComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) < 0; }
};
// TODO: pair instead?
// SIZE 0x08
struct LegoUnkSaveDataMapValue {
LegoROI* m_roi; // 0x00
MxU32 m_counter; // 0x04
struct LegoCharacter {
LegoROI* m_roi; // 0x00
MxU32 m_refCount; // 0x04
LegoCharacter(LegoROI* p_roi)
{
m_roi = p_roi;
m_refCount = 1;
}
inline void AddRef() { m_refCount++; }
};
typedef map<char*, LegoUnkSaveDataMapValue*, LegoUnkSaveDataMapComparator> LegoUnkSaveDataMap;
typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
struct LegoSaveDataEntry3 {
char* m_name;
void* m_unk0x04;
void* m_unk0x08;
LegoActor* m_actor;
MxS32 m_savePart1;
MxS32 m_savePart2;
MxU8 m_savePart3;
@ -57,7 +65,7 @@ class LegoCharacterManager {
MxResult WriteSaveData3(LegoStorage* p_storage);
MxResult ReadSaveData3(LegoStorage* p_storage);
LegoROI* FUN_10083500(const char*, MxBool);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
void InitSaveData();
static void SetCustomizeAnimFile(const char* p_value);
@ -66,6 +74,7 @@ class LegoCharacterManager {
void FUN_100832a0();
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
LegoSaveDataEntry3* FUN_10084c60(const char* p_key);
MxBool FUN_10084ec0(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI*, MxBool);
LegoROI* FUN_10085210(const LegoChar*, LegoChar*, undefined);
@ -74,30 +83,38 @@ class LegoCharacterManager {
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
static char* g_customizeAnimFile;
LegoUnkSaveDataMap* m_map; // 0x00
LegoCharacterMap* m_characters; // 0x00
CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
};
// clang-format off
// FUNCTION: LEGO1 0x10082b90
// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::~_Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >
// TEMPLATE: LEGO1 0x10082b90
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
// FUNCTION: LEGO1 0x10082c60
// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x10082c60
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
// FUNCTION: LEGO1 0x10082ca0
// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::erase
// TEMPLATE: LEGO1 0x10082ca0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
// FUNCTION: LEGO1 0x100830f0
// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Erase
// TEMPLATE: LEGO1 0x100830f0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
// FUNCTION: LEGO1 0x10083130
// map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::~map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >
// TEMPLATE: LEGO1 0x10083130
// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10083840
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10083890
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
// GLOBAL: LEGO1 0x100fc508
// _Tree<char *,pair<char * const,LegoUnkSaveDataMapValue *>,map<char *,LegoUnkSaveDataMapValue *,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Kfn,LegoUnkSaveDataMapComparator,allocator<LegoUnkSaveDataMapValue *> >::_Nil
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
// clang-format on
#endif // LEGOCHARACTERMANAGER_H

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@ -1,9 +1,13 @@
#include "legocharactermanager.h"
#include "legoanimactor.h"
#include "legogamestate.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
@ -19,7 +23,7 @@ LegoSaveDataEntry3 g_saveData3[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
{
m_map = new LegoUnkSaveDataMap();
m_characters = new LegoCharacterMap();
InitSaveData();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
@ -96,11 +100,51 @@ MxResult LegoCharacterManager::ReadSaveData3(LegoStorage* p_storage)
return SUCCESS;
}
// STUB: LEGO1 0x10083500
LegoROI* LegoCharacterManager::FUN_10083500(const char* p_key, MxBool p_option)
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
{
// TODO
// involves an STL map with a _Nil node at 0x100fc508
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(p_key);
if (it != m_characters->end()) {
character = (*it).second;
character->AddRef();
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
roi->SetUnknown0x0c(0);
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
}
else {
VideoManager()->Get3DManager()->Remove(*character->m_roi);
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
// TODO: Match
LegoAnimActor* actor = new LegoAnimActor(1);
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->FUN_100114e0(0);
actor->SetFlag(LegoActor::c_bit2);
FUN_10084c60(p_key)->m_actor = actor;
}
return character->m_roi;
}
return NULL;
}
@ -116,6 +160,12 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
// TODO
}
// STUB: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
{
return NULL;
}
// STUB: LEGO1 0x10084c00
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
{
@ -123,6 +173,12 @@ MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
return FALSE;
}
// STUB: LEGO1 0x10084c60
LegoSaveDataEntry3* LegoCharacterManager::FUN_10084c60(const char* p_key)
{
return NULL;
}
// STUB: LEGO1 0x10084ec0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
{

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@ -147,7 +147,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = CharacterManager()->FUN_10083500(actorName, FALSE);
LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);

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@ -1 +1,9 @@
#include "legoanimactor.h"
// TODO: This might not be the actual constructor of this class,
// it only exists temporarily to match other code
// STUB: LEGO1 0x1002a500
LegoAnimActor::LegoAnimActor(undefined4)
{
// TODO
}

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@ -159,7 +159,7 @@ void LegoAnimPresenter::FUN_100692b0()
src = str;
}
roi = CharacterManager()->FUN_10083500(src, TRUE);
roi = CharacterManager()->GetROI(src, TRUE);
if (roi != NULL && str[0] == '*') {
roi->SetUnknown0x0c(0);

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@ -309,7 +309,7 @@ void LegoModelPresenter::ParseExtra()
char* token = strtok(output, g_parseExtraTokens);
if (m_roi == NULL) {
m_roi = CharacterManager()->FUN_10083500(token, FALSE);
m_roi = CharacterManager()->GetROI(token, FALSE);
m_addedToView = FALSE;
}
}