isle/LEGO1/lego/legoomni/src/common/legocharactermanager.cpp

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#include "legocharactermanager.h"
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#include "legoanimactor.h"
#include "legocharacters.h"
#include "legogamestate.h"
#include "legovideomanager.h"
#include "misc.h"
#include "misc/legocontainer.h"
#include "mxmisc.h"
#include "realtime/realtime.h"
#include "roi/legolod.h"
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#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
// GLOBAL: LEGO1 0x100fc4e4
char* LegoCharacterManager::g_customizeAnimFile = NULL;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// GLOBAL: LEGO1 0x10104f20
LegoCharacterData g_characterData[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
{
m_characters = new LegoCharacterMap();
Init();
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
VariableTable()->SetVariable(m_customizeAnimFile);
}
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < _countof(g_characterData); i++) {
g_characterData[i] = g_characterDataInit[i];
}
}
// STUB: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
{
// TODO
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10083310
MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
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MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
LegoCharacterData* data = &g_characterData[i];
if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
goto done;
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}
}
result = SUCCESS;
done:
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return result;
}
// FUNCTION: LEGO1 0x100833f0
MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
LegoCharacterData* data = &g_characterData[i];
if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
goto done;
}
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(p_key);
if (it != m_characters->end()) {
character = (*it).second;
character->AddRef();
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
roi->SetVisibility(FALSE);
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
}
else {
VideoManager()->Get3DManager()->Remove(*character->m_roi);
VideoManager()->Get3DManager()->Add(*character->m_roi);
}
if (character != NULL) {
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
// TODO: Match
LegoAnimActor* actor = new LegoAnimActor();
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->FUN_100114e0(0);
actor->SetFlag(LegoActor::c_bit2);
Find(p_key)->m_actor = actor;
}
return character->m_roi;
}
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return NULL;
}
// STUB: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
{
// TODO
}
// STUB: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
{
// TODO
}
// FUNCTION: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
{
MxBool success = FALSE;
LegoROI* roi = NULL;
BoundingSphere boundingSphere;
BoundingBox boundingBox;
MxMatrix mat;
CompoundObject* comp;
MxS32 i, j;
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
LegoCharacterData* characterData = Find(p_key);
if (characterData == NULL) {
goto done;
}
if (!strcmpi(p_key, "pep")) {
LegoCharacterData* pepper = Find("pepper");
characterData->m_unk0x0c = pepper->m_unk0x0c;
characterData->m_unk0x10 = pepper->m_unk0x10;
characterData->m_unk0x14 = pepper->m_unk0x14;
for (i = 0; i < _countof(characterData->m_parts); i++) {
characterData->m_parts[i] = pepper->m_parts[i];
}
}
roi = new LegoROI(renderer);
roi->SetName(p_key);
boundingSphere.Center()[0] = g_characterLODs[0].m_boundingSphere[0];
boundingSphere.Center()[1] = g_characterLODs[0].m_boundingSphere[1];
boundingSphere.Center()[2] = g_characterLODs[0].m_boundingSphere[2];
boundingSphere.Radius() = g_characterLODs[0].m_boundingSphere[3];
roi->SetBoundingSphere(boundingSphere);
boundingBox.Min()[0] = g_characterLODs[0].m_boundingBox[0];
boundingBox.Min()[1] = g_characterLODs[0].m_boundingBox[1];
boundingBox.Min()[2] = g_characterLODs[0].m_boundingBox[2];
boundingBox.Max()[0] = g_characterLODs[0].m_boundingBox[3];
boundingBox.Max()[1] = g_characterLODs[0].m_boundingBox[4];
boundingBox.Max()[2] = g_characterLODs[0].m_boundingBox[5];
roi->SetUnknown0x80(boundingBox);
comp = new CompoundObject();
roi->SetComp(comp);
for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
ViewLODList *lodList, *dupLodList;
LegoROI* childROI;
MxS32 lodSize;
const char* parentName;
char lodName[64];
LegoCharacterData::Part& part = characterData->m_parts[i];
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[i + 1].m_parentName;
}
lodList = lodManager->Lookup(parentName);
lodSize = lodList->Size();
sprintf(lodName, "%s%d", p_key, i);
dupLodList = lodManager->Create(lodName, lodSize);
for (j = 0; j < lodSize; j++) {
dupLodList->PushBack(((LegoLOD*) (*lodList)[j])->Clone(renderer));
}
lodList->Release();
lodList = dupLodList;
childROI = new LegoROI(renderer, lodList);
lodList->Release();
childROI->SetName(g_characterLODs[i + 1].m_name);
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
childROI->SetBoundingSphere(childBoundingSphere);
BoundingBox childBoundingBox;
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
if (textureInfo != NULL) {
childROI->FUN_100a9210(textureInfo);
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);
}
comp->push_back(childROI);
}
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[0].m_position),
Mx3DPointFloat(g_characterLODs[0].m_direction),
Mx3DPointFloat(g_characterLODs[0].m_up),
mat
);
roi->WrappedSetLocalTransform(mat);
characterData->m_roi = roi;
success = TRUE;
done:
if (!success && roi != NULL) {
delete roi;
roi = NULL;
}
return roi;
}
// STUB: LEGO1 0x10084c00
MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
{
// TODO
return FALSE;
}
// FUNCTION: LEGO1 0x10084c60
LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
{
MxU32 i;
for (i = 0; i < _countof(g_characterData) - 1; i++) {
if (!strcmpi(g_characterData[i].m_name, p_key)) {
break;
}
}
if (i < _countof(g_characterData)) {
return &g_characterData[i];
}
return NULL;
}
// STUB: LEGO1 0x10084ec0
MxBool LegoCharacterManager::FUN_10084ec0(LegoROI* p_roi)
{
// TODO
return FALSE;
}
// STUB: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI*, MxBool)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100851a0
void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
{
if (g_customizeAnimFile != NULL) {
delete[] g_customizeAnimFile;
}
if (p_value != NULL) {
g_customizeAnimFile = new char[strlen(p_value) + 1];
if (g_customizeAnimFile != NULL) {
strcpy(g_customizeAnimFile, p_value);
}
}
else {
g_customizeAnimFile = NULL;
}
}
// STUB: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
{
return NULL;
}
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
{
return FUN_10085210(p_und1, p_und2, p_und3);
}