Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Matt Lott
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e253795665
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Removing stray test console.log
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2014-11-10 11:09:07 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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f78ff257ab
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Several improvements to behavior of pointing out next levels.
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2014-11-10 08:21:28 -08:00 |
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Matt Lott
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a3d88eb975
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Update a/b test tracking data
cast button text was missing group
auto first level and cast button text didn’t need action property
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2014-11-09 21:47:51 -08:00 |
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Matt Lott
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9c6485b142
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A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
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2014-11-09 21:33:50 -08:00 |
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Nick Winter
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85471badaa
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Added callout to become an Adventurer on disabled levels.
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2014-11-09 21:27:03 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Nick Winter
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a628372b1b
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Enabled some levels for testing.
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2014-11-08 21:50:25 -08:00 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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2afc7c830a
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Implemented getHeroStats.
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2014-11-05 13:28:54 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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75f624c10b
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More iPad tweaks. Can now switch back to logging in from signing up. Default to signing up instead of logging in.
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2014-11-02 18:36:43 -08:00 |
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Nick Winter
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9ebd09ec40
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Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
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2014-11-01 16:59:12 -07:00 |
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Nick Winter
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57544c72a8
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Moved Tactical Strike in from the edge of the map so it's a little more clickable on iPad.
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2014-11-01 10:22:38 -07:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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cd89198f70
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Finished rearranging levels on the dungeon map.
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2014-10-30 21:34:49 -07:00 |
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George Saines
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a0775e1bf2
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moved the practice levels into position
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2014-10-30 19:58:11 -07:00 |
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George Saines
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c8e5cdefec
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-30 19:47:29 -07:00 |
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George Saines
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bab73531f2
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modified the map?
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2014-10-30 19:47:24 -07:00 |
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Nick Winter
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a69e12fbc2
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Updated WorldMapView to new levels.
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2014-10-30 19:18:03 -07:00 |
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Nick Winter
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83bd8d3834
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Enabled Forgetful Gemsmith in the world map.
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2014-10-29 11:09:54 -07:00 |
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Nick Winter
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efa28b1064
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Added some levels to the forest map. Beating levels and returning home now takes you to the proper map.
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2014-10-29 10:47:17 -07:00 |
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Scott Erickson
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02eacbbc8f
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Added a button to switch between world maps.
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2014-10-29 09:48:37 -07:00 |
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Nick Winter
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c0f5c357ba
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Defense, not defence.
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2014-10-26 15:31:20 -07:00 |
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Nick Winter
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42b81fd55e
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Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
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2014-10-24 13:03:15 -07:00 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Nick Winter
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13fe1bbece
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Improved branching choices and set up an A/B/C/D test around branching.
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2014-10-23 16:37:09 -07:00 |
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Nick Winter
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7f8216f482
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Experimental branching support, visible to admins.
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2014-10-22 15:42:51 -07:00 |
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Nick Winter
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afc6558edc
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Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
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2014-10-22 10:46:34 -07:00 |
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Nick Winter
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49f3a0a298
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More logging for the merged models problem.
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2014-10-21 20:12:20 -07:00 |
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Nick Winter
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399cd048fc
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Logging some stuff to get to the bottom of things.
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2014-10-21 19:39:13 -07:00 |
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Matt Lott
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bb8d1d8362
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Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
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2014-10-21 16:55:16 -07:00 |
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Imperadeiro98
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d4f9078980
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Update WorldMapView.coffee
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2014-10-19 12:50:58 +01:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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a65dabad04
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Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
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2014-10-17 15:25:31 -07:00 |
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Nick Winter
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d3f35f024a
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Fixed #1665. Fixed #1667.
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2014-10-15 10:33:33 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Nick Winter
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d79d40b98c
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Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
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2014-10-14 09:54:36 -07:00 |
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Nick Winter
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589c3b090c
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Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
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2014-10-08 10:46:10 -07:00 |
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Nick Winter
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dfdcf66f4b
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A couple tweaks to the ordering of events when starting to play a level. Renaming A Bolt in the Dark to Crossing the Distance.
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2014-10-06 17:46:22 -07:00 |
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Nick Winter
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31056933e9
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Added volume control to world map.
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2014-10-06 10:17:55 -07:00 |
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Nick Winter
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3cdb8ff416
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Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
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2014-10-02 17:21:06 -07:00 |
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George Saines
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90be8a4ad3
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moving the level dots to fit the dungeon world map
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2014-10-02 14:36:26 -07:00 |
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Nick Winter
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3636f3d259
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Messing with the scaling on the dungeon map.
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2014-10-02 14:05:18 -07:00 |
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Nick Winter
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285264ceb4
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Skip past hero selection if hero has already been selected.
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2014-10-02 11:18:43 -07:00 |
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Nick Winter
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2491861d76
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A few tweaks for the iPad app.
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2014-10-01 22:02:52 -07:00 |
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Nick Winter
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d50a90171a
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Added new slot icons and dungeon map.
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2014-10-01 18:17:21 -07:00 |
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Nick Winter
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36615ae39f
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Unlocked all levels again until we can figure out the achievement timing problems.
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2014-10-01 17:02:04 -07:00 |
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Nick Winter
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5c77e103f3
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Fixed issues with achievements awarding awry. Fixed iPad auto-debug toggle.
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2014-09-30 16:18:32 -07:00 |
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Nick Winter
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cf9cf6f98b
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Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
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2014-09-26 03:52:57 -07:00 |
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Nick Winter
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98fed4a277
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Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
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2014-09-26 02:29:04 -07:00 |
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Nick Winter
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4ca7df0b32
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A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
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2014-09-25 15:58:25 -07:00 |
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Nick Winter
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61aa2d8b6f
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Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
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2014-09-25 13:29:20 -07:00 |
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Nick Winter
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2ed6b737c2
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Added WorldMapView ambient sounds.
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2014-09-25 11:37:29 -07:00 |
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Nick Winter
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a786b1e096
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Changed world map to click on iPad, hover otherwise.
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2014-09-24 15:21:39 -07:00 |
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Nick Winter
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8d6b23274b
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Zoom in on hero during real-time playback.
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2014-09-23 22:10:18 -07:00 |
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Nick Winter
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225fd0ca18
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Moved world map level info to click from hover.
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2014-09-23 19:12:05 -07:00 |
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Nick Winter
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e109cbbbdc
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Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
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2014-09-23 11:39:56 -07:00 |
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Nick Winter
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de85d8c170
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Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
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2014-09-22 14:05:13 -07:00 |
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Nick Winter
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ae14bd1ced
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Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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e3b75a69ea
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Working on PlayLevelModal and ChooseHeroView.
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2014-09-19 22:16:05 -07:00 |
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Nick Winter
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ec21637adf
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Showing the new hero levels instead of the old campaign levels on the /play-hero map.
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2014-09-19 11:03:38 -07:00 |
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Nick Winter
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121ff0a4af
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Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
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2014-09-18 18:25:33 -07:00 |
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Nick Winter
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95e37fa3b2
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Starting new front view (at /front for now) and play view (at /play-hero for now).
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2014-09-17 18:56:08 -07:00 |
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