Nick Winter
df51e28a1d
Fixed camera zoom killing coordinate hover unnecessarily.
2014-11-20 11:37:10 -08:00
Scott Erickson
09087428b9
Got lanks to update healthbars when the floating layer spritesheet is recreated.
2014-11-19 16:09:48 -08:00
Nick Winter
a1038af32b
Make it much less likely to get to frame 0, since that frame is often pretty weird.
2014-11-19 15:46:50 -08:00
Nick Winter
fe018309d0
Don't show blurbs for aggro messages. Big announces action blurbs for heroes.
2014-11-19 14:29:11 -08:00
Nick Winter
0640f382ba
Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
2014-11-19 14:29:11 -08:00
Nick Winter
666334b28c
Made paths more visible, because I couldn't see them.
2014-11-18 18:13:59 -08:00
Scott Erickson
e93de815c2
Some tweaks to the TrailMaster, consolidating some changes and altering the dot style.
2014-11-18 16:18:51 -08:00
Scott Erickson
c40a7c1bb8
TrailMaster plays/pauses animations along with the rest of the Surface.
2014-11-18 16:03:47 -08:00
Scott Erickson
c23fb1d2b5
Removed TODO.
2014-11-18 15:57:06 -08:00
Scott Erickson
8ec016e4b2
Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516
2014-11-18 15:56:33 -08:00
Scott Erickson
1444d84aea
Upgraded the CreateJS suite, handling its slight changes.
2014-11-18 15:42:11 -08:00
Nick Winter
f5b5ee2206
Fixes for updating paths during world streaming.
2014-11-18 12:40:28 -08:00
Scott Erickson
aab51178e2
Added WebGL paths.
2014-11-18 11:46:47 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ccc4cf59db
Stop zooming in on hero during real-time playback, because it can mess with ability to place flags.
2014-11-17 09:09:04 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
97c4ff2e7e
Made flag detection more dynamic.
2014-11-10 10:51:46 -08:00
Nick Winter
9104d202c0
Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there.
2014-11-09 19:45:38 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Nick Winter
1b94868197
Added new LevelDialogueView. Messed around with dimming a bit more.
2014-11-08 11:39:04 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
5bbfb70b49
Made name label font size twice as big.
2014-10-30 22:19:32 -07:00
Nick Winter
fa25cd9c32
Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
2014-10-30 16:21:08 -07:00
Nick Winter
4e931ea031
iPad script debugging help. Not sending speech update events if not needed when clearing speech.
2014-10-29 13:45:04 -07:00
Nick Winter
774ae24b41
Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
2014-10-25 11:47:04 -07:00
Nick Winter
42b81fd55e
Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
2014-10-24 13:03:15 -07:00
Nick Winter
79ed8b2470
Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
2014-10-23 20:03:19 -07:00
Scott Erickson
9392100d3b
Removed some logs.
2014-10-22 08:17:30 -07:00
Scott Erickson
49c85bce5f
Fixed an issue with thang type marks not handling sprite sheet build completion correctly.
2014-10-22 07:53:50 -07:00
Scott Erickson
e38f26a8d0
Fixed a little bit of spritesheet rebuilding cleanup.
2014-10-22 07:53:50 -07:00
Scott Erickson
20595b50da
Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
2014-10-22 07:53:49 -07:00
Scott Erickson
091910f2ad
Fixed debug, and some other mark issues when sprite sheets update, most likely.
2014-10-21 11:36:38 -07:00
Scott Erickson
7f4ac3e5d6
Fixed point and region choosers in the level editor.
2014-10-21 10:59:05 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Nick Winter
7bc50ade30
Fixes for spectate layout in new WebGL dual-stage mode.
2014-10-17 08:47:53 -07:00
Nick Winter
9826311656
Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669 ).
2014-10-15 10:28:29 -07:00
George Saines
ee88c0870e
pushing my fix
2014-10-13 16:24:54 -07:00
George Saines
6350debf26
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-13 15:51:48 -07:00
Nick Winter
f80380784a
Levels save right away on victory.
2014-10-10 19:20:00 -07:00
George Saines
3927371427
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-10 16:55:12 -07:00
George Saines
95afb6c4d3
playing with FPS
2014-10-10 16:55:09 -07:00
Nick Winter
f9409488ff
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c
Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
2014-10-08 09:46:56 -07:00
Nick Winter
8fdd2c0688
Redid my bobbing fix b286b24
in a way that doesn't break the LankBoss position test.
2014-10-06 18:18:39 -07:00
Nick Winter
b286b24f27
Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
2014-10-06 15:04:42 -07:00