Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b
Place error message over Surface next to line
2014-11-06 21:43:43 -08:00
Matt Lott
453960b3fb
A/B Run and Submit button text
2014-11-06 14:44:56 -08:00
Nick Winter
189c3d202c
Goals now show status: 'Running...' while the world is simulating.
2014-11-05 14:42:55 -08:00
Nick Winter
6c15833b70
Removed confusing ThangAvatarView title so as not to disturb beginner players in hero levels.
2014-11-05 13:49:49 -08:00
Nick Winter
f461aeca95
Implemented new playback scrubber textures.
2014-11-04 19:03:35 -08:00
Nick Winter
447432301d
Turning some links into buttons for iPad.
2014-11-03 09:58:57 -08:00
Nick Winter
ad2fdb9dde
Working on new Fully Illustrated designs for level play view and iPad interface.
2014-11-02 14:51:01 -08:00
Nick Winter
a061ab5148
Some styling and animation tweaks to the level loading screen.
2014-11-01 11:10:26 -07:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
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Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Imperadeiro98
f0c1730a76
Updated obsolete tip
2014-10-30 17:01:27 +00:00
Nick Winter
7da65dec5b
Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code.
2014-10-29 22:29:36 -07:00
Nick Winter
5ba1f61abe
Added i18n support for level code comments.
2014-10-28 21:15:47 -07:00
Scott Erickson
a4729d9d6b
Finished migrating the guide into game menu.
2014-10-28 16:30:40 -07:00
Nick Winter
4c8e67efce
FastClick avoidance on start level button.
2014-10-26 17:49:45 -07:00
Nick Winter
13fe1bbece
Improved branching choices and set up an A/B/C/D test around branching.
2014-10-23 16:37:09 -07:00
Nick Winter
7f8216f482
Experimental branching support, visible to admins.
2014-10-22 15:42:51 -07:00
Nick Winter
afc6558edc
Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
2014-10-22 10:46:34 -07:00
Matt Lott
56c15116a7
Swap problem alert error message and hint lines
...
Also fixing problem alert border on Firefox.
2014-10-20 21:20:33 -07:00
Nick Winter
7a9014f83a
Several improvements to the victory modal.
2014-10-20 19:01:00 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
2e539debbb
Added signup poke to HeroVictoryModal.
2014-10-17 20:47:32 -07:00
Nick Winter
de7985fc2e
More blingstrositization for the HeroVictoryModal.
2014-10-17 20:15:41 -07:00
Nick Winter
c4207873d7
Merge pull request #1681 from Imperadeiro98/patch-1
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Update cast_button.jade
2014-10-17 10:11:40 -07:00
Imperadeiro98
3b9feebee8
Update cast_button.jade
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Internationalized "Submit".
2014-10-17 17:06:25 +01:00
Imperadeiro98
f496823bb5
Update level_loading.jade
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Removed an unused tip.
2014-10-17 16:38:21 +01:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Nick Winter
5c40f99d99
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
2014-10-14 22:38:22 -07:00
Scott Erickson
99e5941126
Set up the HeroVictoryModal to block until achievements data has loaded. Enabled the HeroVictoryModal for hero levels.
2014-10-13 17:18:33 -04:00
Scott Erickson
6ff7cd12cc
Mostly done with the victory modal.
2014-10-13 11:53:08 -04:00
Imperadeiro98
3c5adb7bad
Update level_loading.jade
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This tip was removed some time ago from the locale files.
2014-10-11 10:19:30 +01:00
Imperadeiro98
cc5a2508d9
Update victory.jade
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Corrected some i18n errors.
2014-10-09 14:29:48 +01:00
Nick Winter
d6b7616f15
Updated keyboard shortcut symbols.
2014-10-06 15:04:42 -07:00
Scott Erickson
1dda6bfcfc
Layed the view framework for a new hero victory modal.
2014-09-30 16:14:47 -07:00
Nick Winter
da83fee58f
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
2014-09-24 16:58:52 -07:00
Nick Winter
73d6261b5d
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
2014-09-24 16:29:28 -07:00
Nick Winter
a6473c2cf3
Merge pull request #1588 from ThatOtherPerson/add-quotes
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Add some more quotes for #710
2014-09-23 17:54:56 -07:00
David Beckley
8d7ed040af
Add more quotes for #710
2014-09-23 17:46:02 -07:00
Nick Winter
a57cc0126e
A few more tweaks for #1584 . Hero victory now always goes to world map.
2014-09-23 17:13:41 -07:00
Nick Winter
8640369b26
Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
2014-09-22 21:50:48 -07:00
Nick Winter
a79976e6a2
Bigass 'Stop' button in lower right during real-time playback.
2014-09-22 15:34:25 -07:00
Nick Winter
de85d8c170
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
2014-09-22 14:05:13 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2f07c3e8d3
Adding communication with iPad app.
2014-09-06 19:50:31 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Matt Lott
92cad5f46f
Real-time multiplayer subscription schemas
2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
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Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Scott Erickson
5d804c6d9a
Fixed merge conflict.
2014-08-26 15:41:59 -07:00
Nick Winter
35b107cf58
Refactored grid. Fixed #158 .
2014-08-26 13:56:57 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
2dca4d72fc
Rudimentary flag buttons are in.
2014-08-23 19:00:35 -07:00
Nick Winter
8777a87774
Made a real-time playback button.
2014-08-23 14:31:38 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Nick Winter
2c6fc67db2
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
2014-08-18 21:49:58 -07:00
Nick Winter
0074a04cfe
Moved Restart into Game Menu.
2014-08-10 17:41:18 -07:00
Nick Winter
45c762fddc
Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n.
2014-08-10 17:26:30 -07:00
Nick Winter
fb95f48f73
Implemented GameMenu OptionsView.
2014-08-10 16:27:33 -07:00
Nick Winter
dc59aff9d0
Starting skeleton for GameMenuModal and its subviews.
2014-08-08 11:36:41 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
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Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Nick Winter
a7905db316
Inferring and documenting cooldown, action/spell name, damage, range, radius, and duration when possible.
2014-07-20 15:51:48 -07:00
Nick Winter
6e9091fdf0
More fixes to documentation popovers.
2014-07-15 19:25:53 -07:00
Nick Winter
7446c9ee08
Don't break as badly on long method names and small windows. Make sure we can always see the spell tool buttons.
2014-07-14 09:38:55 -07:00
Nick Winter
0ed8d2b371
Merged in the full-screen editor, and fixed a spell palette multi-language bug while at it.
2014-07-09 13:41:42 -07:00
Nick Winter
d360ecac94
Merged in the language-war branch.
2014-06-25 23:00:03 -07:00
Nick Winter
aee95ac5c0
Improved per-language spell palette and tab documentation.
2014-06-25 22:56:39 -07:00
Nick Winter
8c6ee66684
Better handling of alternate spell palette documentation syntax for other code languages.
2014-06-25 20:19:11 -07:00
Darredevil
a127cb7a5b
Added a joke tip
2014-06-26 02:11:15 +03:00
Nick Winter
04976a7b14
Working on the Tome displaying the proper syntax for the selected programming language. Fixed #1225 .
2014-06-24 21:08:01 -07:00
Nick Winter
3862bd2376
Clearing backups of old models when saving new versions of versioned models.
2014-06-24 09:43:20 -07:00
Michael Schmatz
2559a73244
Merge pull request #1186 from dkundel/master
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Initial Autocomplete Version
2014-06-19 10:10:26 -07:00
Michael Schmatz
548eaefae1
Add debug variable inspection progress bar
2014-06-18 13:43:04 -07:00
Dominik Kundel
f6355b034b
integrated autocomplete
2014-06-18 17:57:42 +02:00
Dominik Maier
f62cd7f38b
+ added shortcut for frame single-stepping
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+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Scott Erickson
d613c230ef
Fixed some text in the victory modal that wasn't showing up because of indentation.
2014-05-22 11:26:08 -07:00
Scott Erickson
62ad8dd26a
Added a status message to the goals view.
2014-05-19 16:36:45 -07:00
Scott Erickson
179702b0eb
Set up the goals view to be more hidden by default, and shows up on mouse hover.
2014-05-19 11:31:18 -07:00
Nick Winter
b89615cea4
Added helpful keyboard shortcuts modal.
2014-05-19 10:08:34 -07:00
Nick Winter
3c9428ffd3
Refactored game ranking buttons into a LadderSubmissionView.
2014-05-17 11:55:51 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Nick Winter
c420209a6b
Improved GoldView tooltip.
2014-05-14 16:06:00 -07:00
Nick Winter
53870a89a5
Python allowed, and better support for transpile errors.
2014-05-13 11:04:04 -07:00
Nick Winter
0b5854765a
Adding Clojure and Lua as choosable languages.
2014-05-11 22:51:44 -07:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Nick Winter
a04f74de8b
Implemented George's gold design.
2014-05-02 15:12:30 -07:00
Nick Winter
0f33bae1f1
Hid level done button better. Avoiding building wizard sprite when not needed.
2014-05-01 14:36:26 -07:00
Scott Erickson
17a0bf54c6
Merge branch 'master' into feature/loading-views
2014-04-28 10:10:57 -07:00
Nick Winter
dac4f05fd9
Improved legibility of gold font. Moved Done button to not conflict with gold display.
2014-04-27 14:19:39 -07:00
Scott Erickson
6cd7c723d8
Fixed up showing errors, made sure they work with the play view.
2014-04-25 15:31:38 -07:00
Nick Winter
e908ae2fb4
Fixed #772 .
2014-04-14 14:49:38 -07:00